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Who is really to blame here, SOE/LA or the players/longtime subscribers to some degree?
The game was not ready for release to begin with.
Can any longtime player name one single patch/hotfix/publish that did not in turn create more problems than it was intended to fix?
How long did it take to fix those problems?
How many bugs are still existant from launch? And how many more are continually introduced?
Professions were/are completely unbalanced since launch/CU/NGE.
Customer service is the worst I have ever experienced in any game.
The game never really felt like you were playing what a Star Wars game should be in my opinion.
Community Relations team is completely clueless, cannot say anything, lies or doesn't communicate at all. (It all went downhill when they hired Thunderheart IMO)
Expansions are released on top of a broken/beta game 3 times and introduce more bugs.
They ignore feedback/bug reports/suggestions/top 5 issues from their Test Server/Correspondents (which people volunteer for). Where is the QA?
Non-existant GCW.
Jedi (alpha class) take priorty over all others in the game with regards to fixes/Dev attention.
Non-existant end game (unless you count jedi which was all anyone had left to do. It is really Star Warsy having Jedi everywhere in the time period the game is set in.)
Basically no content added since launch (not including expansions which you have to pay for)
I could probably list alot more but I feel this is enough.
Would anyone like to tell me any of these points I have brought up are wrong.
Yet people continued and will still continue to pay for faulty SOE and other game company's products. If I was in charge of SOE/LA why wouldn't I completely revamp the game to attract a new playerbase and disregard my current players? Because I know I will have a large portion of them (IMO 90% of those who say they will quit/are quiting never actually do) still paying me every month for doing exactly what I have been doing to them for years? If this was any other industry would this be the case? Why is it viewed as acceptable in MMOs? Is it the players fault for continually paying for and accepting lower standards and business practices/ethics or the game companies for releasing faulty products? Why the sudden uproar from SWG players now when they have been paying for a beta quality product (or less in the NGE's case I have played the free trail) for 2.5 years? So who is really to blame?
P.S. Wepps I always appreciated the work you did as BH correspondent and your ideas. (except for the remove BH from the non-existant GCW)
Comments
My theory ... even with all the bugs SWG and its community was enjoyable ... as a giant virtual chatroom if you want. In contrast to the CU the NGE has taken away this aspect of the game, in favor of a combat centered twitch click game. The Entertainer and Crafter class is an insignificant, ignored, unnecessary remnant of the old system.
What SWG lost with the NGE is a large part of its community ... people that are NOT coming back anytime soon, not because the NGE is buggy but because they dont trust SOE anymore. CU changed the game mechanics and people adapted, NGE changed the GAME (and people do not want to play (and pay for) a different game, one they have not chosen themselves). Without the community/the friends in game that made SWG special, there is little reason to come back anytime soon.
People like me stay in game for a little while longer, but at the moment there is NOT much fun in gaming due to MASSIVE amount of bugs and glitches (the red dot spawn invasion of Mustafar anyone ? 1 fps diashows .. a speciality of SOE).
I reduced my amount of posting on SWG recently because I am not much in game at the moment - so I am not the right person to comment about NGE in detail. I am hoping that some hotfixes will iron out the WORST of the errors. One month waiting with little results ... thats SOE for you.
Have fun
Erillion
Thanks for saying so, but the idea to remove Bounty Hunter from having a choice to join GCW engagements was all about immersion.
The Bounty Hunter is in it for the money, nothing more. This is the nature of the profession.
Now, this didn't mean we couldn't go and get a Player Bounty or a system bounty on GCW participants. THIS was the reason I was promoting the removal, so that Bounty Hunters could achieve the level of game play that I envisioned.
Every one of the points you mentioned are true, but it all boils down to one fact:
The SWG team has violated the trust of the customers on several occasions now. They cannot be trusted to provide a stable platform for the game, where quality control rules. Since quality and trust drive the industry, SWG will never be the success that we all hoped it would be.
Given that, the Gale of November is only a SYMPTOM of the real problems here. Getting into the details only proves the cause, lack of quality control, no reason to trust the company we are investing in.
As a customer of an MMO, whether people realize it or not, we are investors. We promise to pay...per month to take part. However, the question remains...take part in WHAT? The game has again been reduced to a beta test, and it will be years before SOE irons out the flaws they just created.
SOE has also labored under the illusion that to be successful with their products, they must now copy what's best from World of Warcraft in their opinion. But WoW isn't successful because of their game mechanics. WoW is a souped-up old-school MMO, nothing more. It's the company reputation that has made it sucessful.
The NGE is a result of this attempt to WoW-zer the SWG platform into something that the players who were there didn't care about. But SOE seems unwilling to address the cause of the symptoms. TRUST and QUALITY are the two driving factors in the industry, and neither is provided.
BECAUSE they possess a Star Wars license, I think this proves the point nicely. With that, they should have equal success to WoW. They aren't even close and never will be unless a major change is made in the company itself.
__________________________
"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo
People arn't coming back to SWG because:
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Don't click here...no2
Everything you listed is about Quality and Trust.
Starting to get the bigger picture?
Everybody leaving can be attributed to these two overall characteristics of the game COMPANY. What's wrong with the game is symptoms of these failures.
__________________________
"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo
The basic flaw in their thinking with the NGE, is that they are forced to sacrifice content for immersion.
__________________________
"For one who seeks what he cannot obtain suffers torture; one who has what is not desirable is cheated; and one who does not seek what is worth seeking is diseased." - Augustine of Hippo