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Sometimes our favorite MMOs are closed down in a move beyond our control. But once in awhile, we find ourselves involved in an MMO that simply needs to close, to retire into the great beyond. In today's Tingle's Touchy Subjects, we offer a few thoughts about when that should happen. Read on and then leave some of your ideas in the comments.
As time marches on, things get old and eventually die. It is the depressing and ever present truth about life. So as we are now in the all too futuristic sounding 2013, it seems as good a time as any to ask: when do we finally put old timer MMORPGs to bed, and turn out the light for the final time?
EverQuest, Ultima Online, Anarchy Online, Asheron's Call, and I could go on and on. The games list on this site is overflowing with the new, but also the very, very old.
Read more of Adam Tingle's Tingle's Touchy Subjects: When Should MMORPGs Retire?
Comments
I am the net result result of over a billion years of patches to a game that refuses to end. Things do not have to ever end as long as they are willing to keep evolving.
A few foods for thought.
1) I am not sure what eq server u were using but in the newer ones (vulak fippy) there's still good population.
2) the one game that really bucks the trend is eve online... older than wow but still pop is increasing not decreasing. Why?
RIP Ribbitribbitt you are missed, kid.
Currently Playing EVE, ESO
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.
Dwight D Eisenhower
My optimism wears heavy boots and is loud.
Henry Rollins
Really for the experience Eve offers what is the alternative? Something I've never seen on these forums "Eve-clone" It's uniqueness with a very dedicated fan base gives it longevity. I don't think that is something easly to duplicate.
Only thing close to EVE online is Lineage II when it comes to the open-world PvP with a criminal rule-set Only difference is that EVE uses (partial) full loot and in L2 you only drop when you have more than X PKs.
On the article though... Vanguard should have been shut down ages ago already. I mean, 500 players active in the game and most (all?) because it came for free with the Station Pass? That's really an all-time low in server population I think...
On the other hand CoX got shut down recently while it still had a good population. Why..? I'm not a super-hero fan, but the game was doing well that I heard off, then why shut it down (I think I know, and not gonna vent in this topic though )
Publishers take really weird (strategic) decisions on when a MMO is at 'end of life' and when not. The only logical one I've seen recently was the closure of Lineage (1) for the Western market. That game was good as dead and NC made a wise decision on it. Though I might add that they should have opened the Korean servers for the Western refugees
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|SWTOR|SotA|BDO]
24k subs YouTube Gaming channel
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|SWTOR|SotA|BDO]
24k subs YouTube Gaming channel
Dark Age of Camelot, more than a decade in age still limbers up each day, and goes in for new rounds of PvPing with its engine creaking all the way
DAoC's engine was update several expansions ago. It runs the same engine as Rift, Oblivion and Fallout 3.
Well, it depends on which side of the coin you ask.
Company: "When it stops making money"
Players: "When it stops being fun."
Although the players side will vary greatly as 'fun' is highly subjective and what's one man's garbage is another's treasure.
Funny, but I remember when we used to define MMORPGs as "persistent" games; we could log on when we wanted to. But that's just a myth. Because we can't claim that these games go through a "life cycle" of "birth to death" and still claim that the games are 'persistent." Because when you don't know whether your game will last thirty years or thirty days, you get your shit done and move on as quickly as possible. Why bother helping people out, produce interesting content or create large roleplay plots? Playing on borrowed time doesn't lead to deep gameplay. It leads to getting your shit done ASAP; the hell with anything else.
I've had three MMORPGs close on me before I was done with them. I'm sick of it already. Closing my games doesn't encourage me to play another MMO. All it does is show me that MMOs are not for me.
I'm a notoriously slow leveler, an RPer and a newbie helper. I don't powergrind. I don't twink out; I play the characters realistically. When someone needs my help, I'm more inclined to leave and help out rather than secure my own advancement.Some may say that this makes me a model MMO gamer, but I can play for hours each day and never reach "endgame" for a good few months.
So when the game gets cancelled, it's someone like me who is always left with an incomplete experience. It's never the twinkers; the ones who drop in, grind, farm, hit the ladders by hook or crook and leave after a big "this game sucks now." They had their fun...usually at the expense of the good players to have around.
These aren't living things. They are works of engineering that are maintained--and closed--on the basis of a publisher's will.
I don't think these things ought to ever close, as long as the people who purchased hundreds--if not thousands--of dollars worth of subscriptions, content additions and upgrades are still enjoying the games. They pay so much more for these games over other kinds of computer entertainment. Shouldn't they be allowed to enjoy what they buy for as long as they want?
There are people in those games who might have spent most of their time doing things other than race to the level cap ASAP and grind to uberness during the "heyday." They might have been doing necessary things like play in RP plots or help people out, and are only now--many years later--doing the things they didn't do before. Is it fair that they should have their game taken away, simply because the "content locusts" burned through the whole game and left en masse? I don't think it is.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
Games can and should continue for as long as the developer is willing to support it and push active updates and there is a community behind it to make said updates viable.
Everquest still has a very dedicated team behind it, its not like the game is in maintenance mode, or just rehashes the same thing every expansion.
And EQ *has* upgraded its graphics. To make it look as good as modern games would require basically remaking the game and is just not remotely feasible. But compare EQ to AC and EQ just destroys AC graphically, heck it destroys AC2 graphically.
The answer to the title question is obvious though, when it stops turning a profit. Because even if only 10k people are playing it, if its profitable there is no legitimate justification for pulling the rug out from under that 10k.
I think ambition has very little to do with it. I think every developer out there wants to succeed. They make decisions and how those decisions pan out is reflected in their income. When they can no longer make new content and stay profitable, and additional investment to improve and/or add additional content does not have adequate proof of being able to make good on that investment, then it is time to stop adding content. When they no longer are making enough to keep servers running, it is time to shut down the game.
If they can keep the servers running and break even, then they should keep the servers running.
This is a pretty long article for such a simple issue.
WoW and Neverwinter should retire. WoW is out living its usefulness and Neverwinter can't seem to find the right foot to start on. Cryptic should just stop before they make things even worse.
When we get back from where we are going, we will return to where we were. I know people there!
Worse that that--it can become difficult to find programmers that have experience with the original coding language.
Not an insurmountable hurdle, since coding is coding and you can always RTFM. But an annoying one.
Given my 'druthers, I'd say "never" to the original question. Or at least "never until the producers close shop, or the game is demonstrably running in the red".
But corporate bean-counters and I don't often think alike.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I have two active Dark Age of Camelot accounts that I still play everyday. My dad has five active Asheron's Call accounts that he still plays just about every day.
The older games are much more fun imo. MMOs kinda went to crap after WoW and f2ps became trendy.
I would rather games go out with a bang when they are popular than to be left to wither and become a parody of itself. Its the same reason why I cringe every time a movie gets made just to renew an ip license, or see a game like War get dropped to a single server and put on life support.
As much as players *cough*Beatnick*cough* want to blame publishers its really your fellow players you should be pissed at. They showed rather clearly that they do not care about the game as much as you do. Its they who told the publisher that the game is not good enough to keep open. There is no game without your fellow players, either from the business perspective, nor from the game perspective.
http://chroniclesofthenerds.com/nerdfight/
Y U NO FLIP TABLE?!?!?!
a game should die when a company is no longer able to afford to keep it running, quite simple in my eyes. as long as it makes a profit and the company is happy why should it be shut down. if the company is happy for it to be losing money and want to keep it going then that is ok also but eventually they will have to shut it down or go out of business.
I still play Return to Castle Wolfenstein: Enemy Territory multi-player. The developers let it go open source to the public even though the game itself never went live. To this day you can still find servers running it. And thankfully so. Sometimes newer doesn't equate to better. Fun can be found even in the simplest of games.
There is no reason to kill a game just because you see no more profit in it. You can release it to the public as open source and let them host private servers for it. Why kill a game because you see no profit in it? Let the players continue to play the game they paid for... they don't take your car away just because the manufacturer decides to discontinue the model... why should gaming companies take away your game?
Imagine if Blizzard released WoW expansions like new games... leaving the prior version as-is and eventually letting it go open source? We'd have vanilla WoW as it was still to play. We'd have TBC WoW as it was still to play. Wotlk, etc. Someone trying WoW for the first time can actually play WoW... as it was intended and designed... and not after it was nerfed to high hell to make leveling extremely fast. We bought vanilla WoW, but we can't even play it anymore... it was changed again and again with each new expansion.
I vote for open source... if players want to host their own servers... so be it. No cost to the developer. If anything, it will highlight whether players truly did like the older games better... because if it's still running today like RtCW:ET MP is, it's a testament to the developers that they really had a gem there in it's time.
Just shutting down their server robs the players of the game they paid to play in the first place. It's like Ford repossessing your car because they decided they don't want to make the model anymore and don't want yours out there. You're just going to have to buy another car... sorry!
Ideally : When the last player closes the door behind him/her..
Realistically : When the company starts losing money over it.
Not at all. Because you are not buying a thing. You are buying access to a service. Your argument is like forcing Costco/Sam's club to stay open even after they can no longer support itself.
http://chroniclesofthenerds.com/nerdfight/
Y U NO FLIP TABLE?!?!?!
this, of any of the MMOs i've tried EVE is practically something completelly out of the genre, the game practically feeds itself from the players, and not in the money side, i mean, the roleplaying, the war between corps and alliances, those little situations with individual players (like the Battle of Asakai). also, the playerbase of EVE has kept along with the game cause the developers have kept constant improvement and expansion of the current content.
Blizzard could have made WoW even bigger if they went the sandbox way, but they kept adding dungeons/raids, BGs and leveling content, instead of focusing on what they could do with the current world...
that is what kills every new title it comes these years...