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So, if we put a few puzzle pieces together, I think we can get a pretty good general idea of what we can expect out of EQNext. Let's follow the bread crumb trail.
1. Multiple talks from everyone working on the team about how this is the game to move the mmo market in a new direction, to truly bring innovation to the genre.
2. A lot of talk about making the game a living breathing world, feeling a part of a whole, something bigger than just a cardboard cutout of a game. No zoning at all, seasons were mentioned, interactive npc's, etc.
3. Recent interviews at PAX where it was mentioned by 2 different devs that it's important to be able to be who you want to be in a game. That an mmo doesn't have to be about combat, that there are other options besides just that.
4. The most recent announcement that SOE brought in the Storybricks crew to work on EQNext. Along with this announcement, the Storybricks crew mentions working othe largest sandbox game to date and the most innovate MMORPG ever.
The Storybricks announcement is what leads to the juicy info. I didn't have a lot of knowledge on Storybricks, but after some digging, I found an article that was published about 4 months ago about what they are all about - and it's really in depth. I suggest reading this article in its entirety, and if you've listened to any of the interviews with the EQNext devs (while mostly not giving much of any specific info away) - you can see how much of this article seems to be coming out of them when they talk. I'm not sure to what extent everything in this article will materialize in the game world - but I can guarantee you SOE didn't bring Storybricks in to work on some random other project or task in the game other than what they do; which is what this article is about in depth. I really think this is giving us a sneak peak and general look into what SOE is doing with the game world for EQNext.