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Ryo's Mini Blade & Soul (KR) Series

RyochizanRyochizan Member UncommonPosts: 4

This is a mini series of my month playing Blade & Soul. (more info in description of the vid)
Episode 3:


NCsoft has announced their next new big MMORPG, called Blade & Soul. Check out information about this new upcoming martial arts MMO below.

Blade&Soul’ is an Oriental Martial Arts MMORPG that breaks the traditional confined and monotonous game plays, providing the gamers a completely new experience. It is expected to open a new dimension of MMORPG through ‘game environment alteration,’ ‘expansion of tasks that a character can carry out within the game.

The Oriental world portrayed by its unique graphics, diverse stories embedded in Oriental fantasy tales, and maximized action that has never been witnessed in online games until now will lead gamers to a completely new experience.

Publisher: NCsoft
Developer: Team Bloodlust
Genre: Oriental Martial Arts MMORPG
Websites:
NA/EU www.bladeandsoul.com
China http://bns.qq.com
Korea bns.plaync.co.kr
Official Fansite www.bladeandsouldojo.com
Release date: KR: June 30, 2012 / NA/EU TBA 2014

Main Characteristics

  • Oriental Martial Arts Action: It is full of symbolic and well known Oriental martial art elements such as ‘Energy Ball’, ‘Inner Energy’, ‘Swift jump,’ etc. The important themes of Oriental martial art fantasies such as justice and chivalry are richly spread throughout the game by means of martial art.
  • Oriental-features: Breaking away from the traditional medieval fantasy world, it takes an Oriental mysticism as the background environment. The basic world-view is based on the Korean myth ‘Song of Genesis,’ and the factions within the game are also modeled after Korean mythological characters
  • Constantly Changing Environment: Within ‘Blade&Soul,’ many conditions change according to the play of the gamer, on the other hand, the environment creates diverse situations for the gamers. This system will provide the gamers with a new experience that has not been witnessed until now.
  • Powerful Action: The main motto of battles within ‘Blade&Soul’ is ‘super powerful action’ that can distinguish itself from existing games. Players can knock back opponents and use diverse fancy skills according to the condition the gamers are posed in. The game aspires to provide battles that are enjoyable even by just watching them. Everyone can enjoy the battles of ‘Blade&Soul’ through simple control.


The Trailers
2008 Trailer:
2009 Trailer:
2010 Trailer:
2012 NA/EU Trailer:
Skills Trailer NA/EU:

Q&A Video
2009 Q&A Interview

Blade & Soul G-Star 2010 Premiere Plays
Demo Play
Group Play

Blade & Soul Systems
Exhaust System
Target System
Button Interface

Class Skills
Blade Master:
Kung-Fu Master:
Force master:
Destroyer:

Character Creation
http://www.youtube.com/watch?annotation_id=annotation_685925&feature=iv&src_vid=SvIvEzmR33s&v=vmyDhiWpFFI

Party Vids

Lvl 8-16 group w/ Jiangshi boss
Lvl15-16 group w/ miniboss
Lvl 17-18 group w/ named mob LOL @ 3:18 F YO COUCH!
Lvl 20 group
Lvl 20 Boss
Lvl 45 group

Notable Characters/Cutscenes
Do-Chung Poong Who I call Master Poong

Soyu Nam Check the background at 0:18 LOL



Cutscenes
End of introduction scene
7 Warrior
Village Attack 1 and 2

Assassin from the intro
Destroyer from the intro
?? Funny
?? Funny 2

Traveling
Water Surface
Hyper Teleport System

Walk to village

PVP

Lvl 23 Jin Kung-Fu Master vs. Lvl 19 Lyn Forcemaster


Gon Vs KFM



Mass/group PVP


For the latest and more info on Blade & Soul, click on the url below.
www.bladeandsouldojo.com

Comments

  • RyochizanRyochizan Member UncommonPosts: 4
    Bump =)
  • RyochizanRyochizan Member UncommonPosts: 4
    Updated with Episode 2 =).
  • RyochizanRyochizan Member UncommonPosts: 4
    Updated with Episode 3, hope you guys enjoy!
  • TsathogguaTsathoggua Member Posts: 100

    Thanks for the updates Ryo.

    I like how the combat looks impactful for the attacker, but I am not quite sure if I like the high number of "lock-downs" that prevent your opponent from attacking. Is there any kind of check on this that prevents perma-stuns? 

    image

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