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What would you guys think of a couple of static battleground zones (seperate from the main world, non instanced) were used to decide who controlls the depths, or perhaps another dungeon similar to the depths?
Like Thidranki from DAoC.
Thidranki was basicly useless in the grand sceme of things in DAoC, but in my personal oppinion it was one of my favorite parts of DAoC.
For those that don't know, thidranki was a static zone, all 3 realms could teleport to it, they all had a starting area, and there was one capurable keep in the center. The zone never reset at all, whoever owned the keep kept it till it was taken over.
It was just an absolute blast. The zone wasn't huge, but just big enough to have roaming 8 man groups that would always run into eachother at some point. It had a river and some bridges, was just really cool.
I'm sure it wont happen or anything, but I kinda think it may be a good idea to have something like this in the game, even if it doesn't have any impact on the rest of the world at all.
One huge advantage of something like this would be, during low population hours, say 4am for instance, the people online would have a place to go for an action packed night, even if there were just a few soloers, or a couple 4-5 mans runniing.
If we have a huge game world, during off hours, people may have a real hard time finding others to kill. Maybe the depths will solve this issue in itself, I have no idea. I do know that people may not want to just grab 4-5 people that are online and try to siege someone's main city while nobody is around to defend, not all the time.
Anyway just a thought.
And for the record I am 110% against instances, or crappy capture the flag pvp like WoW has.
Please CU, I beg you to never, never, ever make PvP mini games with things like capture the flag, king of the hill, any of that stuff like WoW and Warhammer had.
That is not PvP.