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[MJ] You guys want to hear something really nice? A compliment we got on Friday from Kevin Saunders, Project Lead for Torment. FYI, this is only part of what he said:
"Especially for this stage in development, the battle technical demos for Camelot Unchained are astounding -- to achieve such fluid motion with so many unique characters onscreen bodes very well for what will be possible over the course of a couple years of work.
But after watching update 16, it's the Depths that's has me most excited. It's truly inspiring from a design perspective. There's clearly a host of design (and technical) problems that need to be solved (with "who gets to be the boss?" as one you call out), but intuitively I sense it's all very achievable, and with results that will be spectacular. I have no doubts that over the course of development your team will be able to provide a unique and compelling experience to which the acronym MMORPG will do a disservice. "