Seeing as there are many, like me, that are excited about the prospect of a pure crafter class. I was wondering what, and how many different professions there might be in game? And how much specialization there might be inside each crafting line. ie inside the weaponsmith line can smiths craft all types of weapons? Or will there be specialization into 2-hand, 1-hand, and ranged? I haven't seen much at all on this topic. If anyone has seen anything, I would love to see a link. If not, what do you all think?
It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath
Comments
I think the game has a long way to go before they even know what will be in game. But we can throw out ideas about what we want to see.
I would like to specialize as a Trapsmith and Siegesmith.
Nanulak
Maybe we can have speculated crafters. Something like a five brach skill tree.
Crafter – Architect – Builds walls, keeps towers and all buildings in general
Crafter – Smith – Armor, Weapons and ammunition
Crafter – Saboteur - Traps (pitfalls, punji stick, fire, deadfall, etc), disarm traps etc
Crafter – Alchemist – Food, drink, potions, grenades etc
Crafter – Siege – Ballista, catapult, trebuchet, arrow cart, ladders etc
And a system can be used where a crafter has XX points to use as they level their skills and can only master two of specialties and various levels in the other trees.
Nanulak
I dont think they'll split the crafters up like that because they wont want to force crafters to pick certain options to be useful in PvP. All crafters should have the option of being involved in RvR.
Remember that crafter is actually a class of its own, not just something where you tack on a profession like in other games.
If there are seperate lines of progression, perhaps that could be based on the skills you use rather than the products you make. So being good at woodworking would be useful whether you are building a chair or a catapult.
I would love to see crafters choose some sort of basic discipline and then have to choose their specialization within that discipline. They should all likely have some baseline abilities but the discipline should enhance the appropriate skills. So lets use your examples, smiths would be the basic discipline and you would have to choose if you wanted to go armor, weapons, or ammunition but you could only specialize in one. You could make somewhat decent versions of all three beyond what say an alchemist could make but could only excel at one path. Additionally, you would still be able to make some sort of traps/siegecraft/architecture but not to the extent that the crafters of those basic disciplines could. Though the exact disciplines and specializations would likely need some work beyond the above.
Choosing to specialize by allotting points or by choosing to mostly make items of a certain type is still choosing to specialize by whatever mechanic the game uses.
I think they mentioned that it will take a long time to master a single trade. Something like there will be 3 levels. the first level will be able to be completed by eveyrone in the game including combat classes. The 2nd and 3rd levels are reserved for the crafting class. I'd imagine that getting to the 2nd level for all the different specializations would be fairly easy but the 3rd tier is gonna take the longest amount of time and that's where your specialization comes in. Also with regular crafting updates to each tier it might be very difficult to complete 1 tier, let alone all the tiers.
So this to me means that crafters will be able to do all the basic stuff, build basic stuff but will have a specialty in what they choose.
I healed Mistwraith and all I got was this stupid tee-shirt!
actually afaik this they said about a crafter, not about single trade - afaik it was never said if there will be more "trades" or if a crafter class will be able to make anything
I healed Mistwraith and all I got was this stupid tee-shirt!
I'd rather see a game where if someone is willing to put in the effort, they COULD master everything. Not that it'd be easy... or sane, for that matter. Just possible.
That would actually defeat the entire purpose of specialization. Keep in mind a crafter is meant to be a class in and of itself, with pluses and minuses depending on how you build it. So in the same way that a wizard/sorc/mage/etc would have to choose their spell line(s) they wish to specialize in a crafter would have to follow that same idea with their items. Granted there is still no solid info on specs yet or if they will even be a thing (which I hope they will) but in the interest of replayability and customization and chaos and fun and all that jazz, specs should very much be a thing.