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Honestly, isn't that what mmorpgs are about? Working hard to level up, finding guild members to do raids and proceeding to late game content and events?
Every game I play now, there's so much emphasis on soloing. . . and when they do try to encourage partying its a boring repetitive grind (WoW with lategame content of . . more dungeons).
FF11 was probably the strangest game I played but it's still stuck to me for some reason, maybe it's because the players had to work together to actually level up? But when you are a low level and the rest of the population is at level cap, things start to suck when you can't find a party. And everyone knows how horrible the exp rate for FF11 was! XD
It was interesting though, how one character could switch classes and level up over again (then you have a player helping noobs and new player base)
Gw2 removed the grinding. . interesting game but I didn't really feel I did much in there regardless of having a level 80 thief. . I think I did two or three dungeons with my guild there <_< was pretty cool when we had to throw rocks at the boss to stun him LOL I mean. . you still grind quests and experience like other games, but there's limited character progression.
The talent system(?) was pretty much balancing between condition or regular damage or tanking etc depending on your class, nothing interesting to experiment with, especially in PvP. . and the annoying killing blow lol
V--- for those who don't like massive posts --V
So what I'm getting at here is that, most new games seem to encourage too much soloing, yet they don't set up the ground rules of the game of whether players should be helping each other or not. (exp rates benefitting soloers etc, especially solo quests, they are everywhere)
One could say exp rates make or break a game, but most of the fun and memorable games were the ones with a low exp rate and a low to medium level cap. Even noobs can help is what I'm saying! Not by making a new toon and helping the next day, but maybe after a month of play they can engage with other players.
Games I've experienced . . Maplestory - solo to 110, party quests suck, leech exp at 110+ in partys at crocks... boring, yet I still play it -.- lol i was really looking forward to grinding slow and partying for the PQ's <_<
WoW - solo to 20, queue for dungeons, kill shit done. and lose all the people you talked with because they were in another server. Got lazy to level, hit level cap oh. . I have to buy an expansion pack.. PVP - grind grind grind get more gear, get one shotted by players with it! Arena (who's idea was to make a rating system based on gear ?)
RF online (I think this is the third company that's trying to run it) - solo farm to level 30 (takes literally . . 1 week? used to take like two months) leech off of A.B's, there's a choice of going to the white mountain and getting ganked too. 40+ go to elan was it? same thing
GW2 - solo, make money and buy dungeon drops people sell (market is insanely cheap.)
I keep thinking to myself that players seem to want everything starting on day 1. . there's FPS and other Arcade games out there to play, they get bored and move on to mmorpgs(the sacred grounds for bored people) and made it all dumbed down through excessive whining, as they did RTS games XD
I hate developers that lose track of their goal, or just simply rip off of some asian game and use an old outdated version for cash shop profit lol... it's probably why so many like WoW still <.< atleast they are original minus the listening to noobs thing lol