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More and more games are relying on alternative business models than what historically has been the go-to. Tied to these new models is often an ingame store where players can make purchases for digital content. We have all seen it before and have different views on it, but most of us just want it done right. Why haven't developers tried kickstarting their own games from the inside?
The successful continued development of a game comes from its success in generating continued return on inventment. Why then are games not taking advantage of the very apparent new love that many gamers have for paying for exactly what they want and believe in? Kickstarter has shown that there is interest in getting what we want (duh). Lets take it a step further.
What if you could log into your game, go to the real currency market, and set aside $5 towards a $10,000 goal to have the developers add quests to what you feel is an underappreciated zone? The possibilites are endless and are ultimately only possible with real player support. New features, content, or whatever else floats the communities boat. Pay for what you want that may otherwise not make it into the game.
I believe that this could work as long as developers strike a balance...