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Game Update 65.5 patch notes

NadiaNadia Member UncommonPosts: 11,798

http://eq2wire.com/2013/02/26/game-update-65-5-update-notes-tuesday-february-26-2013/

From the EQ2 Forums:

NEW RAID ZONES

  • New x2 raid zone Wurmbone’s End: Nox Incessit (with normal and challenge versions). Entrance located in Jarsath Wastes.
  • New x4 raid zone The Dreadcutter: The Pirate Kings. Entrance located in Obol Plains on the dock.

NEW BAG SORTING, SWAPPING AND DUMPING FEATURES
Bag Sorting:
Open up the Bag Options window from the button on each bag to access the filters that you’d like to set for a respective inventory bag. After setting your options, hit the “Sort” button on your Character window. This will send a command up to the server with “/sort_bags name”.

  • In addition to sorting by “name”, you can type the sort_bags command yourself and put “level” to sort by level of the item instead.
  • Any option that you set for filtering items will also affect which bag the item goes to upon looting!
  • If you’d rather a bag not be sorted, feel free to mark the bag as a “Skip”.

Bag Swapping:
If you want to upgrade your equipped bags with one of a bigger (or just different) size, you no longer have to remove all of the items from the bag. Simply drag a bag from inside one of your equipped bags on top of the slot of the equipped bag you’d like to replace.

  • The bag icons will change color to show how good of a match they are: Green = Valid upgrade, Yellow = Valid but not upgrade, Red = Invalid
  • By player request, this functionality only takes effect on bags in your primary inventory (equipped bags and the items therein).

Bag Dumping:
If you want to empty one bag’s contents into another equipped bag, you can now do that! Simply drag the equipped bag icon of the bag you’d like to dump onto the other equipped bag icon to dump the contents into the new bag.

  • Like swapping, the bags will highlight depending on their match: Green = Valid for dumping, Red = Not enough space.
  • By player request, this functionality only takes effect on bags in your primary inventory (equipped bags and the items therein).

NEW GUILD ACHIEVEMENTS FEATURE
Guilds can now earn achievements! When killing a raid target your guild will be awarded a guild achievement if your raid force consists of at least 2/3rds from the same guild. The achievements can be viewed on the ‘Achievements’ tab located in the guild window.
Selecting “Hide Achievements from Census” will prevent your achievements from exporting to census.
NOTE: Guild Achievements for the following will be added in a future update:

  • Ancient Sentinel (Challenge) in Sleeper’s Tomb: Unearthed
  • Hand of Vallon in Vallon’s Tower
  • Generals in Tallon’s Stronghold

HOTZONES

  • The hotzone rotations for dungeons and PVP have been updated!

GUILD HALL AMENITIES

  • All Standards and Markers should now be stackable.

MOUNTS

  • Glider control change – Glider mounts will automatically enter gliding mode at the apex of a jump, but only if the player has forward momentum in their jump. Otherwise, you can toggle the glide on and off with the jump button.

POPULATION / ZONE PROGRESSION
Nagafen Server

  • The PVP Prestige Item Merchants, PVP Reinforced Armor Merchants, and PVP Rage-Fused Armor Merchants in the open world on Nagafen have been removed.

Sleeper’s Tomb: Unearthed [Raid]

  • Players can now earn a new respawn point in the final chamber once a player has entered that area.

Harrow’s End [Raid]

  • Fixed a crash that could occur when a raid force is wiped out by Drinal.

ABILITIES / ALTERNATE ADVANCEMENT / PVP UPDATES
Diety Spells

  • Blessing: Mischief Maker will now cancel when attacked & engaged in PVP combat if it is cast before PVP combat starts.
  • Miracle: Tempest will now cancel when attacked & engaged in PVP combat if it is cast before PVP combat starts.

Assassin

  • Enhance: Jugular Slice now adds percent duration per rank instead of flat duration per rank.
  • Enhance: Paralyzing Strike now adds percent duration per rank instead of flat duration per rank.
  • Caustic Weaponry damage has been reduced in PVP combat.
  • Carnage damage has been reduced in PVP combat.
  • Shadowstep’s damage has been reduced in PVP combat.
  • Assassinate’s damage has been reduced in PVP combat.
  • The heal granted by Draining Mark has been slightly reduced in PVP combat.
  • Concealment no longer has a chance to clear your target’s target in PVP combat.

Bard

  • Veil of Notes will now be reduced to a maximum duration of 12s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
  • Bladedance will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

Beastlord

  • Feral Primal damage has been reduced in PVP combat.
  • The on primal use damage portions of Primal Assault, Feral Intensity, and Feral Whirl have been reduced in PVP combat.
  • The proc damage amount of Truespirit Energy has been reduced in PVP combat.
  • Feral Intensity’s upfront damage has been reduced in PVP combat.
  • Spinechiller Blood’s damage has been increased in PVP combat.
  • Sharpened Claws upfront damage has been increased in PVP combat.
  • U’lla’s Spinning Bite damage has been increased in PVP combat.
  • Quick Swipe damage has been increased in PVP combat.
  • Elnakii’s Swipe damage has been increased in PVP combat.
  • Blindside’s damage has been increased in PVP combat.
  • Bonechiller Venom damage has been increased in PVP combat.

Berserker

  • Insolent Gibe now only taunts the attacker instead of the target’s group in PVP combat.
  • Rampager’s bonus damage to Partisan Cleave has been reduced in PVP combat.
  • Enhance: Body Check now adds percent duration per rank instead of flat duration per rank.
  • Dragon’s Temper effect now matches the enervated effect and no longer forces a target swap/lock in PVP combat.

Brigand

  • Highwayman’s Advance damage has been reduced in PVP combat.
  • Poisoned Blades damage has been reduced in PVP combat.

Bruiser

  • Brutal Inspiration will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

Cleric

  • Cleric’s Divine Aura now has the same percentage health threshold as Crusader’s Divine Aura in PVP combat – 35%.
  • Divine Guidance will now be reduced to a maximum duration of 4s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
  • Divine Aura (both Crusader and Cleric versions) will now be reduced to a maximum of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

Conjuror

  • Planar Wrack damage has been reduced in PVP combat.

Crusader

  • Divine Aura damage threshold for blocking hits has been reduced from 50% max HP to 35% max HP while in PVP combat.
  • Aura of the Crusader will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
  • Divine Aura (both Crusader and Cleric versions) will now be reduced to a maximum of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

Druid

  • Tortoise Shell will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

Guardian

  • Overall Combat Art damage in PVP has been increased.
  • Hunker down now grants the Guardian a incoming heal received bonus in PVP combat.
  • Ruin damage has been increased in PVP combat.
  • Sever damage has been increased in PVP combat.
  • Overpower damage has been increased in PVP combat.
  • Taunting Assault damage has been increased in PVP combat.
  • Taunting Blow damage has been increased in PVP combat.

Mystic

  • Full Moon’s in-combat runspeed boost has been reduced in PVP combat.
  • Spirit Tap now lasts for 10 seconds if cast in PVP combat.
  • Spirit Tap will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.
  • Immunization will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

Necromancer

  • Grave Rot damage has been reduced in PVP combat.
  • Enhance: Fear now increases Fear’s duration by a percentage instead of a flat percent.
  • Rot Flesh’s overtime damage and spell damage increase components have been reduced in PVP combat.
  • Rot Flesh can now be cured in PVP combat.

Ranger

  • Blazing Weaponry damage has been reduced in PVP combat.
  • Hidden Assault’s cast time in PVP has reduced to match its PVE casting time.
  • Thorny Trap now works in PVP combat.

Rogue

  • The Interrupt success chance on Daring Advance has been reduced to 50%.
  • Sunder’s triggered damage has been reduced in PVP combat.
  • The 7th and 8th hits of Dance of Metal had their damage slightly reduced in PVP combat.

Shadowknight

  • Chaotic Blade damage and heal amounts have been reduced in PVP combat.
  • Malevolent Hatred now heals for less on a successful block in PVP combat.
  • Focus: Caress Feedback now heals for less on melee damage received in PVP combat.
  • Tap Veins now heals for slightly less in PVP combat.
  • Unholy Blessing now heals for slightly more in PVP combat.
  • Death March will now be reduced to a maximum duration of 30s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

Sorcerer

  • Sanguine Sacrifice should apply reliably.
  • Mystical Field will now be reduced to a maximum duration of 15s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

Swashbuckler

  • Pirate’s Spin damage has been reduced in PVP combat.
  • Seafury Thrust’s additional hit damage and physical damage increase components have been reduced in PVP combat.
  • Seafury Thrust can now be cured in PVP combat.
  • Advance Warning will now be reduced to a maximum duration of 10s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

Troubador

  • Bag Pipe Solo now heals for less in PVP combat.

Warden

  • Cyclone will now be reduced to a maximum duration of 3s when attacked & engaged in PVP combat if it is cast before PVP combat starts.

Warlock

  • Noxious Influx damage has been reduced in PVP combat.
  • The Acid Rain proc effect on Death’s Grip now matches the enervated effect and no longer forces a target swap/lock in PVP combat.

Warrior

  • Dragoon Spin damage has been increased in PVP combat.
  • Executioner’s Wrath damage has been increased in PVP combat.

Wizard

  • Incineration damage has been reduced in PVP combat.

ITEMS
Spirit Stone (green adornment) Updates

  • Spirit stones now require less experience to level.
  • Spirit stones that level in ways other than direct experience gain now require significantly less experience to level.
  • Spirit stones from Chains of Eternity now have 50 levels.
  • Spirit stones now have a preview slider to show you how they grow!

PvP Specific Item Updates

  • Toughness and Lethality have been readjusted to give more of a bonus at lower levels.
  • Toughness and Lethality now have a much higher cap.
  • Rings, Earrings, and Wrist slot Imperial PVP gear now have set bonuses that activate when in PVP combat.
  • A set bonus has been added to Imperial PVP armor.
  • Blue adornment slots have been added to several Imperial PVP gear equipment slots. Check out the adornment merchant in Champion’s Respite for new PVP adornments!
  • Heroic Resistance passive effects now grant Toughness instead of PVP Critical Mitigation.
  • Vessel of Fyr’Un and Overflowing Vessel of Fyr’Un will now disable when the user engages in PVP combat.
  • Vindication of Conflict will now drop when attacked & engaged in PVP combat if it was cast before PVP combat starts.
  • Stupefying Poison now has a slightly reduced PVP stun duration.

General Item Updates

ACHIEVEMENTS
The following Achievements should now update properly:

  • Vallon Zek (Normal)
  • Vallon Zek (Challenge)
  • Flawless: Vallon Zek (Normal)
  • Flawless: Vallon Zek (Challenge)
  • Shorthanded: Vallon Zek (Normal)
  • Shorthanded: Vallon Zek (Challenge)
  • Sense of Urgency: Vallon Zek (Normal)
  • Sense of Urgency: Vallon Zek (Challenge)
  • Hand of Vallon (Normal)
  • Shorthanded: Hand of Vallon (Normal)

DUNGEON FINDER

  • Elements of War, Sleepers: Awakening, and Skyshrine Instances have been added to Dungeon Finder.

Comments

  • YizleYizle Member Posts: 517
    Love the bag and sorting changes. Not as happy with the pvp changes but well pvp is horrid in this game anyways.
  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by Yizle
    Love the bag and sorting changes. Not as happy with the pvp changes but well pvp is horrid in this game anyways.

    They at least deserve credit for doing the no brainer thing that all other companies don't do:

    Instead of making adjustments that effect PvE, they only changed the PvP side of these abilities.

  • YizleYizle Member Posts: 517
    Originally posted by strangiato2112
    Originally posted by Yizle
    Love the bag and sorting changes. Not as happy with the pvp changes but well pvp is horrid in this game anyways.

    They at least deserve credit for doing the no brainer thing that all other companies don't do:

    Instead of making adjustments that effect PvE, they only changed the PvP side of these abilities.

    Your opinion. Why should an ability/spell function different from target A to target B?  If it doesn't work right in instance A what makes it right in instance B? So no I do not feel they deserve credit.

    How about they fix a much larger problem. Such as if you are doing instanced PVP in the first place why are you putting level 30s with 90s? Or if they want to go that route then they at least need to make the scaling accurate. Level 30s barely scratch higher levels. How about they do a better job matching out the teams so one side doesn't have multiple low levels vs all higher levels?

    Sorry your no brainer does not match out with my no brainer changes. I actually do not agree with a change you call a no brainer.

  • strangiato2112strangiato2112 Member CommonPosts: 1,538
    Originally posted by Yizle
    Originally posted by strangiato2112
    Originally posted by Yizle
    Love the bag and sorting changes. Not as happy with the pvp changes but well pvp is horrid in this game anyways.

    They at least deserve credit for doing the no brainer thing that all other companies don't do:

    Instead of making adjustments that effect PvE, they only changed the PvP side of these abilities.

    Your opinion. Why should an ability/spell function different from target A to target B?  If it doesn't work right in instance A what makes it right in instance B? So no I do not feel they deserve credit.

    How about they fix a much larger problem. Such as if you are doing instanced PVP in the first place why are you putting level 30s with 90s? Or if they want to go that route then they at least need to make the scaling accurate. Level 30s barely scratch higher levels. How about they do a better job matching out the teams so one side doesn't have multiple low levels vs all higher levels?

    Sorry your no brainer does not match out with my no brainer changes. I actually do not agree with a change you call a no brainer.

    So you think they should change the abilities of classes just because less than 5% of the population suffer an imbalance because of it?  They can lessen the PvP class imbalance without affecting their overwhelming extreme majority of players.  That is a no brainer for sure.

    WoW has alienated millions because of trying to balance PvP and PvE simultaneously.

    Complaing about PvP in EQ2 is like complaining about PvE in WAR.  There may be potential, but 95% of the population doesnt care.

  • YizleYizle Member Posts: 517
    Originally posted by strangiato2112
    Originally posted by Yizle
    Originally posted by strangiato2112
    Originally posted by Yizle
    Love the bag and sorting changes. Not as happy with the pvp changes but well pvp is horrid in this game anyways.

    They at least deserve credit for doing the no brainer thing that all other companies don't do:

    Instead of making adjustments that effect PvE, they only changed the PvP side of these abilities.

    Your opinion. Why should an ability/spell function different from target A to target B?  If it doesn't work right in instance A what makes it right in instance B? So no I do not feel they deserve credit.

    How about they fix a much larger problem. Such as if you are doing instanced PVP in the first place why are you putting level 30s with 90s? Or if they want to go that route then they at least need to make the scaling accurate. Level 30s barely scratch higher levels. How about they do a better job matching out the teams so one side doesn't have multiple low levels vs all higher levels?

    Sorry your no brainer does not match out with my no brainer changes. I actually do not agree with a change you call a no brainer.

    So you think they should change the abilities of classes just because less than 5% of the population suffer an imbalance because of it?  They can lessen the PvP class imbalance without affecting their overwhelming extreme majority of players.  That is a no brainer for sure.

    WoW has alienated millions because of trying to balance PvP and PvE simultaneously.

    Complaing about PvP in EQ2 is like complaining about PvE in WAR.  There may be potential, but 95% of the population doesnt care.

    I believe I already previously stated pvp in EQ2 sucked. What I am saying is for your opinion of a no brainer change there are many others that I feel are much bigger no brainer changes.

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