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Imagine the game on this engine

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Comments

  • MightyPitMightyPit Member UncommonPosts: 92

    It is not only using this engine or that, it is also about how much detail you display in your virtual world. The more detail you have, the more time/money it costs to create things. I believe that this is the reason for the cartoon style of torchlight for example. I expect to see a similar approach here. The more cartoonic, the less polygons are needed to look good. And the graphic card(s) in the client pc has less work to do, also.

    I guess that handling a big amount of players is first of all a network programming issue. Of course the graphic engine should be able to draw that amount of characters on a platform in 2015, also.

    I would use an engine which is not too expensive, easy to learn, and where I have full control over the source code. Of course it should be fast enough also.

    MMO's played so far:
    UO,EQ,DAOC,EQ2,GW,ROM,WOW,WAR,AOC,LOTRO,RIFT,TSW,GW2,POE
    Looking forward to: Camelot Unchained, Star Citizen

  • uberowouberowo Member Posts: 18
    Originally posted by ShakyMo
    I would like lightforge, because ps2 works, it doesn't have anything like the culling problems of gw2 (or vanilla war). There's some culling but its smart and distance / range based like daoc, not bloody random like gw2. Also the continents are bloody huge compared to gw2 WvW maps and war rvr lakes and I would expect performance to be better with daoc style combat as no bullets to trace, can use simpler hit boxes etc..

    Don't think Sony would license it though.

    Agreed. Planetside 2 has by far the best engine I've seen in any MMO to date when it comes to handling large amounts of people at a time.

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