It is not only using this engine or that, it is also about how much detail you display in your virtual world. The more detail you have, the more time/money it costs to create things. I believe that this is the reason for the cartoon style of torchlight for example. I expect to see a similar approach here. The more cartoonic, the less polygons are needed to look good. And the graphic card(s) in the client pc has less work to do, also.
I guess that handling a big amount of players is first of all a network programming issue. Of course the graphic engine should be able to draw that amount of characters on a platform in 2015, also.
I would use an engine which is not too expensive, easy to learn, and where I have full control over the source code. Of course it should be fast enough also.
MMO's played so far: UO,EQ,DAOC,EQ2,GW,ROM,WOW,WAR,AOC,LOTRO,RIFT,TSW,GW2,POE Looking forward to: Camelot Unchained, Star Citizen
Originally posted by ShakyMo I would like lightforge, because ps2 works, it doesn't have anything like the culling problems of gw2 (or vanilla war). There's some culling but its smart and distance / range based like daoc, not bloody random like gw2. Also the continents are bloody huge compared to gw2 WvW maps and war rvr lakes and I would expect performance to be better with daoc style combat as no bullets to trace, can use simpler hit boxes etc..
Don't think Sony would license it though.
Agreed. Planetside 2 has by far the best engine I've seen in any MMO to date when it comes to handling large amounts of people at a time.
Comments
It is not only using this engine or that, it is also about how much detail you display in your virtual world. The more detail you have, the more time/money it costs to create things. I believe that this is the reason for the cartoon style of torchlight for example. I expect to see a similar approach here. The more cartoonic, the less polygons are needed to look good. And the graphic card(s) in the client pc has less work to do, also.
I guess that handling a big amount of players is first of all a network programming issue. Of course the graphic engine should be able to draw that amount of characters on a platform in 2015, also.
I would use an engine which is not too expensive, easy to learn, and where I have full control over the source code. Of course it should be fast enough also.
MMO's played so far:
UO,EQ,DAOC,EQ2,GW,ROM,WOW,WAR,AOC,LOTRO,RIFT,TSW,GW2,POE
Looking forward to: Camelot Unchained, Star Citizen
Agreed. Planetside 2 has by far the best engine I've seen in any MMO to date when it comes to handling large amounts of people at a time.