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WoW survivor after 3 wks in GW2

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  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by MightyChasm
    Originally posted by Volenibblets
    Originally posted by Kamandi777

    You can't even duel anyone.  

    I think I have the cut of your jib right there. You're one of those people that jumps around stormwind repeatedly bugging people with the duel flag when they're trying to get a moments peace aren't you? I never understood people who want to duel but then again it's a long time since I was 12 years old. I'd recommend returning to wow if you miss all those features. It's like someone saying 'so I stopped eating chicken and moved onto beef and I was soooo dissapointed to find it tastes nothing like chicken?! And It doesn't even have any wings!! 

     

    Duelling; what prize twat introduced that into mmo's?  It is designed for exactly the sort of people I would never want to play an mmo with; if you enjoy duelling go play an online fps, at least it is a level playing field and some kind of sport.  

    There actually will be a means for dueling soon as it is with the private sPvP servers that are... I think... in the next major patch. It won't be an in game bug people to death with dueling challenges thing, but the means will be there for consentual 1v1 PvP if you choose to set it up.

    Oderint, dum metuant.

  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,045
    Originally posted by itgrowls

    They need to fire the economy guy and that woman from Nexon and then maybe they'll have a stable economy in this game. $50 to gear your first 80 in exotics is not a good investment sorry.

    I see you found a new misinforming leit motiv, but anyone actually playing the game knows you don't need any kind of "real" money to get a character fully geared in exotics.

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
    CPU: Core I7 9700k (4.90ghz) - GPU: Gigabyte GTX 980 Ti G1 Gaming - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard: Gigabyte Z390 Aorus Ultra - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - VR: Pimax 8K headset and Razer Hydra controllers - Soundcard: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.

  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Jean-Luc_Picard
    Originally posted by itgrowls

    They need to fire the economy guy and that woman from Nexon and then maybe they'll have a stable economy in this game. $50 to gear your first 80 in exotics is not a good investment sorry.

    I see you found a new misinforming leit motiv, but anyone actually playing the game knows you don't need any kind of "real" money to get a character fully geared in exotics.

    6 posts in the official forums 2 of which are well over 1200 posts and my entire experience post Nov 2012 would like to have a word with you. It's not misinformation when it's an everyday occurrance and what would be nice is if people like you would stop jumping on the "everything's fine because I got mine" bandwagon and be as outraged as your fellow players who are experiencing this daily have become. People are STILL getting 0 chests to appear from Dragon events and from boss fights in dungeons and you sit here and tell people that it's misinformation. smdh. 

    If you are a new player IE solo and you don't know anyone by the time you reach level 80 you might have about 8 gold. That's the cost of 2 runes if you're lucky and maybe 1.5 pieces of armor in the TP. We're talking the good stuff since this title slants the best damage toward burst unlike the way it was at launch.

    [mod edit]

  • FromHellFromHell Member Posts: 1,311
    Originally posted by Kamandi777

    Goofy, meaningless, no goals, no friends, no fun.  

    Now, that is finally a review I can agree with.

    Secrets of Dragon?s Spine Trailer.. ! :D
    http://www.youtube.com/watch?v=fwT9cFVQCMw

    Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
    http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
    .


    .
    The Return of ELITE !
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  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,045
    Originally posted by itgrowls
    Originally posted by Jean-Luc_Picard
    Originally posted by itgrowls

    They need to fire the economy guy and that woman from Nexon and then maybe they'll have a stable economy in this game. $50 to gear your first 80 in exotics is not a good investment sorry.

    I see you found a new misinforming leit motiv, but anyone actually playing the game knows you don't need any kind of "real" money to get a character fully geared in exotics.

    6 posts in the official forums 2 of which are well over 1200 posts and my entire experience post Nov 2012 would like to have a word with you. It's not misinformation when it's an everyday occurrance and what would be nice is if people like you would stop jumping on the "everything's fine because I got mine" bandwagon and be as outraged as your fellow players who are experiencing this daily have become. People are STILL getting 0 chests to appear from Dragon events and from boss fights in dungeons and you sit here and tell people that it's misinformation. smdh. 

    If you are a new player IE solo and you don't know anyone by the time you reach level 80 you might have about 8 gold. That's the cost of 2 runes if you're lucky and maybe 1.5 pieces of armor in the TP. We're talking the good stuff since this title slants the best damage toward burst unlike the way it was at launch.

    [mod edit]

    It's not because you and 5 other people started threads about a non existing issue that it makes it suddenly a real problem. I don't know anyone of the 93 members of my guild, and we have people who started the game anytime from release until now, who needed to use real money to gear up any of his characters. Looks like we are doing something right, and you and the 5 other complainers, and also the bandwagon whiners who jumped on their threads, are just doing it wrong.

    If I and all my acquaintances can get something in the game without spending a cent, and other people claim it's not possible without spending $50, then sorry, I call shennanigans. What I can do, others can do too.

    It's not like your post history contractics the idea of you spreading misinformation and also misconceptions due to the way you play the game and try to make them appear as facts.

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
    CPU: Core I7 9700k (4.90ghz) - GPU: Gigabyte GTX 980 Ti G1 Gaming - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard: Gigabyte Z390 Aorus Ultra - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - VR: Pimax 8K headset and Razer Hydra controllers - Soundcard: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.

  • RagnorMalakRagnorMalak Member UncommonPosts: 115
    Originally posted by itgrowls

    People might be ripping him a new one on here for making broad general statements about most of the gameplay however there's one thing that no one can honestly claim is wrong. And that's the sorry excuse for rewards system this game gives you now.

    It's so bad that completing maps doesn't even give you good gear. So basically there's no reason to do anything on the game, 0 rewards = 0 rewards.

    Do pvp 0 rewards, do wvw 0 rewards, do dragon events 0 rewards, do dungeons tokens for looks, do open world events 0 rewards, do map completion 0 rewards, discover hidden chests 0 rewards.

    They need to fire the economy guy and that woman from Nexon and then maybe they'll have a stable economy in this game. $50 to gear your first 80 in exotics is not a good investment sorry.

    While I agree with you somewhat on the point of map completion for the lower levels (although you do get crafting mats and keys for chests which are nice), the higher level maps give you rares and exotics when completed, you can sell them for a nice price on the Auction House.

     

    If you do daily achievement every day while leveling up your character you have enough karma from jugs and events to buy a full exotic karma set when you're level 80. Or you could do some dungeons and you will have exotic set in a week. Or farm a couple of days in orr and you have enough gold to buy an exotic set off the Auction House. So it's not that difficult to get an exotic armor set (which is barely better than rare armor sets, stat wise).

    image
  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,229
    Originally posted by Jerkbag

    Not the games fault you have no friends 

    most rewards were very dumb i agree

    where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

    100% of th people i joined with quit 3 weeks after hittin max level

    was a fun game though just got hell boring

    It couldnt fail at end game because they stated there was none.  What you did at start is what you would do at max level.  So you failed for not understanding that.

    Second they also said there would be no progression and that has been the main sticking point for those who dislike GW2.  It doesn't make the game an "epic fail"  (you kids kill me with that), just a game that doesnt cater to your tastes.

    I love progression and grind, as thats how RPGs started.  But that doesnt prevent me from logging in to GW2 every now and then to whack some things and see more of the quality world.

    You dont have to love GW2 (or any game for that matter), but stop with the calling the game a failure and just say you dont like it (for one reason or another).  We (most) are smart enough to determine if a game is fail or not for themselves.

    image
  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,229
    Originally posted by Jean-Luc_Picard
    Originally posted by itgrowls

    They need to fire the economy guy and that woman from Nexon and then maybe they'll have a stable economy in this game. $50 to gear your first 80 in exotics is not a good investment sorry.

    I see you found a new misinforming leit motiv, but anyone actually playing the game knows you don't need any kind of "real" money to get a character fully geared in exotics.

    Im sorry... I love your avatar! :-)   Totally fits the thread.

    image
  • Jean-Luc_PicardJean-Luc_Picard Member LegendaryPosts: 8,045
    Originally posted by darkhalf357x
    Originally posted by Jean-Luc_Picard
    Originally posted by itgrowls

    They need to fire the economy guy and that woman from Nexon and then maybe they'll have a stable economy in this game. $50 to gear your first 80 in exotics is not a good investment sorry.

    I see you found a new misinforming leit motiv, but anyone actually playing the game knows you don't need any kind of "real" money to get a character fully geared in exotics.

    Im sorry... I love your avatar! :-)   Totally fits the thread.

    No need to be sorry, I like my avatar a lot too... and I think it actually fits the whole forum quite well ;-)

    Thanks for the compliment though!

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn in Star Wars.
    After many years of reading Internet forums, there's no doubt that nor does the ability to write.
    CPU: Core I7 9700k (4.90ghz) - GPU: Gigabyte GTX 980 Ti G1 Gaming - RAM: 16GB Kingston HyperX Savage DDR4 3000 - Motherboard: Gigabyte Z390 Aorus Ultra - PSU: Antec TruePower New 750W - Storage: Kingston KC1000 NVMe 960gb SSD and 2x1TB WD Velociraptor HDDs (Raid 0) - Main display: Philips 40PUK6809 4K 3D TV - Second display: Philips 273v 27" gaming monitor - VR: Pimax 8K headset and Razer Hydra controllers - Soundcard: Sony STR-DH550 AV Receiver HDMI linked with the GPU and the TV, with Jamo S 426 HS 3 5.0 speakers and Pioneer S-21W subwoofer - OS: Windows 10 Pro 64 bits.

  • botrytisbotrytis Member RarePosts: 2,929
    Originally posted by darkhalf357x
    Originally posted by Jerkbag

    Not the games fault you have no friends 

    most rewards were very dumb i agree

    where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

    100% of th people i joined with quit 3 weeks after hittin max level

    was a fun game though just got hell boring

    It couldnt fail at end game because they stated there was none.  What you did at start is what you would do at max level.  So you failed for not understanding that.

    Second they also said there would be no progression and that has been the main sticking point for those who dislike GW2.  It doesn't make the game an "epic fail"  (you kids kill me with that), just a game that doesnt cater to your tastes.

    I love progression and grind, as thats how RPGs started.  But that doesnt prevent me from logging in to GW2 every now and then to whack some things and see more of the quality world.

    You dont have to love GW2 (or any game for that matter), but stop with the calling the game a failure and just say you dont like it (for one reason or another).  We (most) are smart enough to determine if a game is fail or not for themselves.

    There is no end game in MMO's - jeez. That is the point. They are continuing stories. If you want end game play, Skyrim. Even Rift, has no end game. This is due to the fact that you have to grind gear so you can compete in the newer expansion areas.

    GW2 has progression - just not gear progression.

    People complaining about GW2 is non-social. As I said earlier, FORCED GROUPING IS NOT SOCIAL - if anything it is anti-social. Been in gear grind games and left because it was a work obligation not fun. I find it a very social game - meybe because I am a social person.

    If you are NOT having fun - don't play - it is simple. You are not paying a sub, so just leave. No one is asking you to play. GW2, as released had more content then WoW when it was first released and that is what you have to compare it to, not what WoW is now. Same with Rift and all the others.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,229
    Originally posted by botrytis
    Originally posted by darkhalf357x
    Originally posted by Jerkbag

    Not the games fault you have no friends 

    most rewards were very dumb i agree

    where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

    100% of th people i joined with quit 3 weeks after hittin max level

    was a fun game though just got hell boring

    It couldnt fail at end game because they stated there was none.  What you did at start is what you would do at max level.  So you failed for not understanding that.

    Second they also said there would be no progression and that has been the main sticking point for those who dislike GW2.  It doesn't make the game an "epic fail"  (you kids kill me with that), just a game that doesnt cater to your tastes.

    I love progression and grind, as thats how RPGs started.  But that doesnt prevent me from logging in to GW2 every now and then to whack some things and see more of the quality world.

    You dont have to love GW2 (or any game for that matter), but stop with the calling the game a failure and just say you dont like it (for one reason or another).  We (most) are smart enough to determine if a game is fail or not for themselves.

    There is no end game in MMO's - jeez. That is the point. They are continuing stories. If you want end game play, Skyrim. Even Rift, has no end game. This is due to the fact that you have to grind gear so you can compete in the newer expansion areas.

    GW2 has progression - just not gear progression.

    People complaining about GW2 is non-social. As I said earlier, FORCED GROUPING IS NOT SOCIAL - if anything it is anti-social. Been in gear grind games and left because it was a work obligation not fun. I find it a very social game - meybe because I am a social person.

    If you are NOT having fun - don't play - it is simple. You are not paying a sub, so just leave. No one is asking you to play. GW2, as released had more content then WoW when it was first released and that is what you have to compare it to, not what WoW is now. Same with Rift and all the others.

    Well I define 'end game' as standard activities that conducted at max level.  Raiding. Dailies. etc.   I call it that because you cant raid until you are max level so its content gated for the 'end' -- but I understand and pretty much agree with your point.  MMORPGs are 'endless' regardless of the content involved.

    GW2 may have progression ... but it doesn't do a good job of *showing me* progression.  My opinion of course.  I dont feel stronger at level 21 than I did at 10.  And we could chalk that up to my 'old school' mindset but it is an aspect that I enjoy.  But again, the lack of what I look for in terms of progression isn't enough for me to completely stop playing... it just holds me back from fully investing as I do in other MMORPGs I play.

    100% agree with forced grouping.  Cant stand it.  Antiquated model that has to go away.  It should always be optional.

    I socialize in all MMOs I play so I dont relate to the non-social argument. 

    And thats the best part.  There is no sub. So I have no issue logging in once a month and having fun.  Guarenteed if this was a sub game it would have been un-installed months ago.

    I think GW2 has promise and curious what it will look like in a year or so as they build up momentum.

    image
  • botrytisbotrytis Member RarePosts: 2,929
    Originally posted by darkhalf357x
    Originally posted by botrytis
    Originally posted by darkhalf357x
    Originally posted by Jerkbag

    Not the games fault you have no friends 

    most rewards were very dumb i agree

    where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

    100% of th people i joined with quit 3 weeks after hittin max level

    was a fun game though just got hell boring

    It couldnt fail at end game because they stated there was none.  What you did at start is what you would do at max level.  So you failed for not understanding that.

    Second they also said there would be no progression and that has been the main sticking point for those who dislike GW2.  It doesn't make the game an "epic fail"  (you kids kill me with that), just a game that doesnt cater to your tastes.

    I love progression and grind, as thats how RPGs started.  But that doesnt prevent me from logging in to GW2 every now and then to whack some things and see more of the quality world.

    You dont have to love GW2 (or any game for that matter), but stop with the calling the game a failure and just say you dont like it (for one reason or another).  We (most) are smart enough to determine if a game is fail or not for themselves.

    There is no end game in MMO's - jeez. That is the point. They are continuing stories. If you want end game play, Skyrim. Even Rift, has no end game. This is due to the fact that you have to grind gear so you can compete in the newer expansion areas.

    GW2 has progression - just not gear progression.

    People complaining about GW2 is non-social. As I said earlier, FORCED GROUPING IS NOT SOCIAL - if anything it is anti-social. Been in gear grind games and left because it was a work obligation not fun. I find it a very social game - meybe because I am a social person.

    If you are NOT having fun - don't play - it is simple. You are not paying a sub, so just leave. No one is asking you to play. GW2, as released had more content then WoW when it was first released and that is what you have to compare it to, not what WoW is now. Same with Rift and all the others.

    Well I define 'end game' as standard activities that conducted at max level.  Raiding. Dailies. etc.   I call it that because you cant raid until you are max level so its content gated for the 'end' -- but I understand and pretty much agree with your point.  MMORPGs are 'endless' regardless of the content involved.

    GW2 may have progression ... but it doesn't do a good job of *showing me* progression.  My opinion of course.  I dont feel stronger at level 21 than I did at 10.  And we could chalk that up to my 'old school' mindset but it is an aspect that I enjoy.  But again, the lack of what I look for in terms of progression isn't enough for me to completely stop playing... it just holds me back from fully investing as I do in other MMORPGs I play.

    100% agree with forced grouping.  Cant stand it.  Antiquated model that has to go away.  It should always be optional.

    I socialize in all MMOs I play so I dont relate to the non-social argument. 

    And thats the best part.  There is no sub. So I have no issue logging in once a month and having fun.  Guarenteed if this was a sub game it would have been un-installed months ago.

    I think GW2 has promise and curious what it will look like in a year or so as they build up momentum.

    Well, people can take RAIDING and stuff it where the sun never shines. It is non-sensical and totally non-social.   You are a dinosaur my friend. I found Rift's end game raids to be stupid and nonsensical - no socialization just be there it is a job or you are fired. Sorry, one job (I get paid for it!) is enough for me.

    WOW - you get the idea about GW2 - you don't feel stronger, you can't one shot lowbie mobs. That is the point, you are a normal person that is called on to an extraordinary thing. It is one thing, as in Rift or TSW, to be calles special, hero, etc. and another to rise above the common to do an uncommon thing.

    image

    "In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
    by Naqaj - 7/17/2013 MMORPG.com forum

  • darkhalf357xdarkhalf357x Member UncommonPosts: 1,229
    Originally posted by botrytis
    Originally posted by darkhalf357x
    Originally posted by botrytis
    Originally posted by darkhalf357x
    Originally posted by Jerkbag

    Not the games fault you have no friends 

    most rewards were very dumb i agree

    where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

    100% of th people i joined with quit 3 weeks after hittin max level

    was a fun game though just got hell boring

    It couldnt fail at end game because they stated there was none.  What you did at start is what you would do at max level.  So you failed for not understanding that.

    Second they also said there would be no progression and that has been the main sticking point for those who dislike GW2.  It doesn't make the game an "epic fail"  (you kids kill me with that), just a game that doesnt cater to your tastes.

    I love progression and grind, as thats how RPGs started.  But that doesnt prevent me from logging in to GW2 every now and then to whack some things and see more of the quality world.

    You dont have to love GW2 (or any game for that matter), but stop with the calling the game a failure and just say you dont like it (for one reason or another).  We (most) are smart enough to determine if a game is fail or not for themselves.

    There is no end game in MMO's - jeez. That is the point. They are continuing stories. If you want end game play, Skyrim. Even Rift, has no end game. This is due to the fact that you have to grind gear so you can compete in the newer expansion areas.

    GW2 has progression - just not gear progression.

    People complaining about GW2 is non-social. As I said earlier, FORCED GROUPING IS NOT SOCIAL - if anything it is anti-social. Been in gear grind games and left because it was a work obligation not fun. I find it a very social game - meybe because I am a social person.

    If you are NOT having fun - don't play - it is simple. You are not paying a sub, so just leave. No one is asking you to play. GW2, as released had more content then WoW when it was first released and that is what you have to compare it to, not what WoW is now. Same with Rift and all the others.

    Well I define 'end game' as standard activities that conducted at max level.  Raiding. Dailies. etc.   I call it that because you cant raid until you are max level so its content gated for the 'end' -- but I understand and pretty much agree with your point.  MMORPGs are 'endless' regardless of the content involved.

    GW2 may have progression ... but it doesn't do a good job of *showing me* progression.  My opinion of course.  I dont feel stronger at level 21 than I did at 10.  And we could chalk that up to my 'old school' mindset but it is an aspect that I enjoy.  But again, the lack of what I look for in terms of progression isn't enough for me to completely stop playing... it just holds me back from fully investing as I do in other MMORPGs I play.

    100% agree with forced grouping.  Cant stand it.  Antiquated model that has to go away.  It should always be optional.

    I socialize in all MMOs I play so I dont relate to the non-social argument. 

    And thats the best part.  There is no sub. So I have no issue logging in once a month and having fun.  Guarenteed if this was a sub game it would have been un-installed months ago.

    I think GW2 has promise and curious what it will look like in a year or so as they build up momentum.

    Well, people can take RAIDING and stuff it where the sun never shines. It is non-sensical and totally non-social.   You are a dinosaur my friend. I found Rift's end game raids to be stupid and nonsensical - no socialization just be there it is a job or you are fired. Sorry, one job (I get paid for it!) is enough for me.

    WOW - you get the idea about GW2 - you don't feel stronger, you can't one shot lowbie mobs. That is the point, you are a normal person that is called on to an extraordinary thing. It is one thing, as in Rift or TSW, to be calles special, hero, etc. and another to rise above the common to do an uncommon thing.

    I may be.. but it doesnt invalidate what I value as fun.   Their presentation of 'extraordinary' comes off as shallow to me.  I don't feel extraordinary.  EQ2 as an example does a better job of having a common (class) do both common and uncommon things.

    Again, at the end of the day it comes down to playing what holds your interest for whatever reason.  I am glad for all of those fully enjoying GW2 now and in the future.  But I'm also glad I have other options to maintain mine.

    Diversity is the key.

    image
  • DakeruDakeru Member EpicPosts: 3,713

    Just want to comment on that "it takes 50$ to gear up" nonsense.

    Once you hit 80 you can go farm Karkas with others (there are always people around doing that) - 30 minutes with mf gear gets you 1 - 2.5 gold. One piece of exotic equipment costs 3 - 5 gold.

    Few hours of farming and you have the best gear availabe, with the stats you want for your char.

     

    Not knowing about Karkas and Orr farming just means you should ask people ingame of how to make money, rather than grabbing your CC.

    Harbinger of Fools
  • AzureProwerAzurePrower Member UncommonPosts: 1,550


    Originally posted by Kamandi777
    PVE? Have no idea after 3 weeks how to get into a dungeon...seriously.  Guildies seem to be doing them but when I asked about joining...nothing.Oh and I dare you to roll a Thief and do the "My Story" chapter "Down the Hatch"--mindlessly absurd.  Beyond description how bad it was.  I thought it was bugged but no--it was designed to take like 3 hours.  Rewards? Some xps, a few coins and gear--once again--I didn't need. #EPICFAIL

    I'm not one to advocate Guild Wars 2. But my first character was a thief. I've done that mission on it as well as two more times on alts. It took 20 minutes at the most.

    Dungeons are easy to get into if you know how to ask or use the lfg website.

    This isn't a problem with the game. I think this a problem with the player.

  • MardukkMardukk Member RarePosts: 2,211
    Originally posted by Dakeru

    Just want to comment on that "it takes 50$ to gear up" nonsense.

    Once you hit 80 you can go farm Karkas with others (there are always people around doing that) - 30 minutes with mf gear gets you 1 - 2.5 gold. One piece of exotic equipment costs 3 - 5 gold.

    Few hours of farming and you have the best gear availabe, with the stats you want for your char.

     

    Not knowing about Karkas and Orr farming just means you should ask people ingame of how to make money, rather than grabbing your CC.

    Money is incredibly difficult to farm in this game.  You were extremely fortunate getting that many powerful bloods in that time period.  ANet has put the clamps down on money making in this game for obvious gem related reasons.  I farmed karma for my exotics and that took weeks and weeks of heavy playing, which is fine but not simple.

     

    The only thing I agree with OP on is that the map completion rewards should not be random.  I rarely got something I could actually use.

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by botrytis
    Originally posted by darkhalf357x
    Originally posted by Jerkbag

    Not the games fault you have no friends 

    most rewards were very dumb i agree

    where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

    100% of th people i joined with quit 3 weeks after hittin max level

    was a fun game though just got hell boring

    It couldnt fail at end game because they stated there was none.  What you did at start is what you would do at max level.  So you failed for not understanding that.

    Second they also said there would be no progression and that has been the main sticking point for those who dislike GW2.  It doesn't make the game an "epic fail"  (you kids kill me with that), just a game that doesnt cater to your tastes.

    I love progression and grind, as thats how RPGs started.  But that doesnt prevent me from logging in to GW2 every now and then to whack some things and see more of the quality world.

    You dont have to love GW2 (or any game for that matter), but stop with the calling the game a failure and just say you dont like it (for one reason or another).  We (most) are smart enough to determine if a game is fail or not for themselves.

    There is no end game in MMO's - jeez. That is the point. They are continuing stories. If you want end game play, Skyrim. Even Rift, has no end game. This is due to the fact that you have to grind gear so you can compete in the newer expansion areas.

    GW2 has progression - just not gear progression.

    People complaining about GW2 is non-social. As I said earlier, FORCED GROUPING IS NOT SOCIAL - if anything it is anti-social. Been in gear grind games and left because it was a work obligation not fun. I find it a very social game - meybe because I am a social person.

    If you are NOT having fun - don't play - it is simple. You are not paying a sub, so just leave. No one is asking you to play. GW2, as released had more content then WoW when it was first released and that is what you have to compare it to, not what WoW is now. Same with Rift and all the others.

    GW2 is the only recent MMORPG that I know of that actually FORCES you to GROUP with people around you: it happens automatically, you have no choice other than to move to another place or ask the persons to move somewhere else.

     

    Other games make grouping far more efficient than soloing and that's what people called "forced grouping", because even though they have the choice to solo, they feel forced to group to progress efficientely. However, I repeat: GW2 actually forces you to group. Then again fanatics may argue that the auto-grouping is not "real" grouping, but let's see first if any fanatic will attempt to do that argument :D.

    As for a game being social as in "encouraging people to be social": I believe that to achieve it you both need to provide what I would call  interdependency and the tools to be social. GW2 provides many tools for people to socialize, but lack in the other area. 

     

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,065
    Originally posted by TwoThreeFour
    Originally posted by botrytis
    Originally posted by darkhalf357x
    Originally posted by Jerkbag

    Not the games fault you have no friends 

    most rewards were very dumb i agree

    where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

    100% of th people i joined with quit 3 weeks after hittin max level

    was a fun game though just got hell boring

    It couldnt fail at end game because they stated there was none.  What you did at start is what you would do at max level.  So you failed for not understanding that.

    Second they also said there would be no progression and that has been the main sticking point for those who dislike GW2.  It doesn't make the game an "epic fail"  (you kids kill me with that), just a game that doesnt cater to your tastes.

    I love progression and grind, as thats how RPGs started.  But that doesnt prevent me from logging in to GW2 every now and then to whack some things and see more of the quality world.

    You dont have to love GW2 (or any game for that matter), but stop with the calling the game a failure and just say you dont like it (for one reason or another).  We (most) are smart enough to determine if a game is fail or not for themselves.

    There is no end game in MMO's - jeez. That is the point. They are continuing stories. If you want end game play, Skyrim. Even Rift, has no end game. This is due to the fact that you have to grind gear so you can compete in the newer expansion areas.

    GW2 has progression - just not gear progression.

    People complaining about GW2 is non-social. As I said earlier, FORCED GROUPING IS NOT SOCIAL - if anything it is anti-social. Been in gear grind games and left because it was a work obligation not fun. I find it a very social game - meybe because I am a social person.

    If you are NOT having fun - don't play - it is simple. You are not paying a sub, so just leave. No one is asking you to play. GW2, as released had more content then WoW when it was first released and that is what you have to compare it to, not what WoW is now. Same with Rift and all the others.

    GW2 is the only recent MMORPG that I know of that actually FORCES you to GROUP with people around you: it happens automatically, you have no choice other than to move to another place or ask the persons to move somewhere else.

     

    Other games make grouping far more efficient than soloing and that's what people called "forced grouping", because even though they have the choice to solo, they feel forced to group to progress efficientely. However, I repeat: GW2 actually forces you to group. Then again fanatics may argue that the auto-grouping is not "real" grouping, but let's see first if any fanatic will attempt to do that argument :D.

    As for a game being social as in "encouraging people to be social": I believe that to achieve it you both need to provide what I would call  interdependency and the tools to be social. GW2 provides many tools for people to socialize, but lack in the other area. 

     

    Yeah, people keep grouping to do quests and level in other MMORPGs. Right.

    GW2 grouping is just free people playing, with no mandatory bonds, with no power over one another.

    Generally my group of friends include people I don't work with or I need for any survival reason.

    And because I need the baker to get bread it doesn't make him my friend.

     

    It is telling that people have to compare GW2 persistant world experience to other games instances (you have to be talking about instances because questing with other people in games like WoW is actually less efficient since you compete for mobs and their drops to complete the quests).

    Playing an event, a game together, is social by definition.

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by Gaia_Hunter
    Originally posted by TwoThreeFour
    Originally posted by botrytis
    Originally posted by darkhalf357x
    Originally posted by Jerkbag

    Not the games fault you have no friends 

    most rewards were very dumb i agree

    where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

    100% of th people i joined with quit 3 weeks after hittin max level

    was a fun game though just got hell boring

    It couldnt fail at end game because they stated there was none.  What you did at start is what you would do at max level.  So you failed for not understanding that.

    Second they also said there would be no progression and that has been the main sticking point for those who dislike GW2.  It doesn't make the game an "epic fail"  (you kids kill me with that), just a game that doesnt cater to your tastes.

    I love progression and grind, as thats how RPGs started.  But that doesnt prevent me from logging in to GW2 every now and then to whack some things and see more of the quality world.

    You dont have to love GW2 (or any game for that matter), but stop with the calling the game a failure and just say you dont like it (for one reason or another).  We (most) are smart enough to determine if a game is fail or not for themselves.

    There is no end game in MMO's - jeez. That is the point. They are continuing stories. If you want end game play, Skyrim. Even Rift, has no end game. This is due to the fact that you have to grind gear so you can compete in the newer expansion areas.

    GW2 has progression - just not gear progression.

    People complaining about GW2 is non-social. As I said earlier, FORCED GROUPING IS NOT SOCIAL - if anything it is anti-social. Been in gear grind games and left because it was a work obligation not fun. I find it a very social game - meybe because I am a social person.

    If you are NOT having fun - don't play - it is simple. You are not paying a sub, so just leave. No one is asking you to play. GW2, as released had more content then WoW when it was first released and that is what you have to compare it to, not what WoW is now. Same with Rift and all the others.

    GW2 is the only recent MMORPG that I know of that actually FORCES you to GROUP with people around you: it happens automatically, you have no choice other than to move to another place or ask the persons to move somewhere else.

     

    Other games make grouping far more efficient than soloing and that's what people called "forced grouping", because even though they have the choice to solo, they feel forced to group to progress efficientely. However, I repeat: GW2 actually forces you to group. Then again fanatics may argue that the auto-grouping is not "real" grouping, but let's see first if any fanatic will attempt to do that argument :D.

    As for a game being social as in "encouraging people to be social": I believe that to achieve it you both need to provide what I would call  interdependency and the tools to be social. GW2 provides many tools for people to socialize, but lack in the other area. 

     

    Yeah, people keep grouping to do quests and level in other MMORPGs. Right.

    GW2 grouping is just free people playing, with no mandatory bonds, with no power over one another.

    Generally my group of friends include people I don't work with or I need for any survival reason.

    And because I need the baker to get bread it doesn't make him my friend.

     

    It is telling that people have to compare GW2 persistant world experience to other games instances (you have to be talking about instances because questing with other people in games like WoW is actually less efficient since you compete for mobs and their drops to complete the quests).

    Final Fantasy XI. grinding in group is far more efficient than grinding solo; people call this "forced grouping". 

    RF Online and Lineage2: similar story.

     

    GW2's forced grouping is the solution they had to avoid the "KSing and griefing" that can happen in other games. I can at no point say "I dont want my effort to benefit that other person that has been attacking the monster" like you can in other games, you are forced to be in a group through auto-grouping. GW2 has actually removed the freedom to say "no, I do not wish to cooperate with you" that would be a choice in other MMORPGs in such situations, and you seem to applaud it. 

     

     

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by TwoThreeFour
     

    Final Fantasy XI. grinding in group is far more efficient than grinding solo; people call this "forced grouping". 

    RF Online and Lineage2: similar story.

     

    GW2's forced grouping is the solution they had to avoid the "KSing and griefing" that can happen in other games. I can at no point say "I dont want my effort to benefit that other person that has been attacking the monster" like you can in other games, you are forced to be in a group through auto-grouping. GW2 has actually removed the freedom to say "no, I do not wish to cooperate with you" that would be a choice in other MMORPGs in such situations, and you seem to applaud it. 

     

     

    this is one of my favorite aspects of the game.. the whole game was made centered around coorperation.. everything is designed for you to want others around you. I prefer this over the other way anyday. When i first played Rift i thought the soft grouping feature was great and this takes that concept even further and I love it. If it was a open world PVP type game this would not work but obviously this game was designed for this system and I applaud them for doing something differn't and it works(for me)

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • SoMuchMassSoMuchMass Member Posts: 548
    Originally posted by Aerowyn
    Originally posted by TwoThreeFour
     

    Final Fantasy XI. grinding in group is far more efficient than grinding solo; people call this "forced grouping". 

    RF Online and Lineage2: similar story.

     

    GW2's forced grouping is the solution they had to avoid the "KSing and griefing" that can happen in other games. I can at no point say "I dont want my effort to benefit that other person that has been attacking the monster" like you can in other games, you are forced to be in a group through auto-grouping. GW2 has actually removed the freedom to say "no, I do not wish to cooperate with you" that would be a choice in other MMORPGs in such situations, and you seem to applaud it. 

     

     

    this is one of my favorite aspects of the game.. the whole game was made centered around coorperation.. everything is designed for you to want others around you. I prefer this over the other way anyday. When i first played Rift i thought the soft grouping feature was great and this takes that concept even further and I love it. If it was a open world PVP type game this would not work but obviously this game was designed for this system and I applaud them for doing something differn't and it works(for me)

    What coorperation?  In GW2 you do things by yourself with others around you.  You rarely do things with other players.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by SoMuchMass
    Originally posted by Aerowyn
    Originally posted by TwoThreeFour
     

    Final Fantasy XI. grinding in group is far more efficient than grinding solo; people call this "forced grouping". 

    RF Online and Lineage2: similar story.

     

    GW2's forced grouping is the solution they had to avoid the "KSing and griefing" that can happen in other games. I can at no point say "I dont want my effort to benefit that other person that has been attacking the monster" like you can in other games, you are forced to be in a group through auto-grouping. GW2 has actually removed the freedom to say "no, I do not wish to cooperate with you" that would be a choice in other MMORPGs in such situations, and you seem to applaud it. 

     

     

    this is one of my favorite aspects of the game.. the whole game was made centered around coorperation.. everything is designed for you to want others around you. I prefer this over the other way anyday. When i first played Rift i thought the soft grouping feature was great and this takes that concept even further and I love it. If it was a open world PVP type game this would not work but obviously this game was designed for this system and I applaud them for doing something differn't and it works(for me)

    What coorperation?  In GW2 you do things by yourself with others around you.  You rarely do things with other players.

    I always play with others.. if you actually learn the combat system and not blindly run around rolling face on the keyboard there is ton of strategy and group play in the combat system.. why is it a good group can clear any dungeon in the game without a wipe while PUG players trip all over themselves and rage quit?

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • ShrillyShrilly Member UncommonPosts: 421
    Originally posted by Jerkbag

    Not the games fault you have no friends 

    most rewards were very dumb i agree

    where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

    100% of th people i joined with quit 3 weeks after hittin max level

    was a fun game though just got hell boring

    You sir are a genius been telling people that for months

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Shrilly
    Originally posted by Jerkbag

    Not the games fault you have no friends 

    most rewards were very dumb i agree

    where i think it failed was absolutely no end game unless you try for those legendary weapons but seriously the time that you would spend on gathering all the required materials is stupid

    100% of th people i joined with quit 3 weeks after hittin max level

    was a fun game though just got hell boring

    You sir are a genius been telling people that for months

    what is end-game?

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • ShrillyShrilly Member UncommonPosts: 421
    Originally posted by Aerowyn
    Originally posted by SoMuchMass
    Originally posted by Aerowyn
    Originally posted by TwoThreeFour
     

    Final Fantasy XI. grinding in group is far more efficient than grinding solo; people call this "forced grouping". 

    RF Online and Lineage2: similar story.

     

    GW2's forced grouping is the solution they had to avoid the "KSing and griefing" that can happen in other games. I can at no point say "I dont want my effort to benefit that other person that has been attacking the monster" like you can in other games, you are forced to be in a group through auto-grouping. GW2 has actually removed the freedom to say "no, I do not wish to cooperate with you" that would be a choice in other MMORPGs in such situations, and you seem to applaud it. 

     

     

    this is one of my favorite aspects of the game.. the whole game was made centered around coorperation.. everything is designed for you to want others around you. I prefer this over the other way anyday. When i first played Rift i thought the soft grouping feature was great and this takes that concept even further and I love it. If it was a open world PVP type game this would not work but obviously this game was designed for this system and I applaud them for doing something differn't and it works(for me)

    What coorperation?  In GW2 you do things by yourself with others around you.  You rarely do things with other players.

    I always play with others.. if you actually learn the combat system and not blindly run around rolling face on the keyboard there is ton of strategy and group play in the combat system.. why is it a good group can clear any dungeon in the game without a wipe while PUG players trip all over themselves and rage quit?

    You also have some intellegence this has to be one of the better threads for sure

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