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GW2: The most influential mmorpg of 2012

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  • AerowynAerowyn Member Posts: 7,928
    Originally posted by SuperNick

    They had to fire a large portion of their staff, they have hugely declining population numbers and their content updates are pathetic. They're close to server merges.

    Yeah, it's influential alright.

    It taught games companies to:

    • Not avoid the cornerstone of MMOs which is the individuality you get from class roles
    • Not force your game out 6 months early
    • Ensure you don't undershoot then quickly overshoot your customer service teams, costing yourself a fortune
    • Ensure you provide restitution for those who got hacked. Two of my friends accounts were hacked and ANET told them to re-roll.
    • Make sure you launch with more content than one end game zone, a handful of untested crappy dungeons, 3 battlegrounds and a basic zerg rehashed copy/paste WvW system.
    God knows what else it taught companies. I can see the PowerPoint presentation in a meeting now "What ANET did that we should not"

    what are you talking about? they have been hiring more people for months..  and has had more content in 6 months than manyt sub games release in a year

    maybe you are thinking of TSW or TERA perhaps?

     

    just look at https://www.guildwars2.com/en/ and go to the third tab on the frontpage.. still hiring

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Eir_SEir_S Member UncommonPosts: 4,623
    Originally posted by SuperNick

    They had to fire a large portion of their staff, they have hugely declining population numbers and their content updates are pathetic. They're close to server merges.

    Yeah, it's influential alright.

    It taught games companies to:

    • Not avoid the cornerstone of MMOs which is the individuality you get from class roles
    • Not force your game out 6 months early
    • Ensure you don't undershoot then quickly overshoot your customer service teams, costing yourself a fortune
    • Ensure you provide restitution for those who need help / got hacked. Two of my friends accounts were hacked and ANET told them to re-roll.
    • Make sure you launch with more max level content than one end game zone, a handful of untested crappy dungeons, 3 battlegrounds and a basic zerg rehashed copy/paste WvW system.
    God knows what else it taught companies. I can see the PowerPoint presentation in a meeting now "What ANET did that we should not"

    Good luck proving ANY of that.  And I mean any.  Most ignorant post of the day goes to you.

  • LeucentLeucent Member Posts: 2,371
    Originally posted by Aerowyn
    Originally posted by SuperNick

    They had to fire a large portion of their staff, they have hugely declining population numbers and their content updates are pathetic. They're close to server merges.

    Yeah, it's influential alright.

    It taught games companies to:

    • Not avoid the cornerstone of MMOs which is the individuality you get from class roles
    • Not force your game out 6 months early
    • Ensure you don't undershoot then quickly overshoot your customer service teams, costing yourself a fortune
    • Ensure you provide restitution for those who got hacked. Two of my friends accounts were hacked and ANET told them to re-roll.
    • Make sure you launch with more content than one end game zone, a handful of untested crappy dungeons, 3 battlegrounds and a basic zerg rehashed copy/paste WvW system.
    God knows what else it taught companies. I can see the PowerPoint presentation in a meeting now "What ANET did that we should not"

    what are you talking about? they have been hiring more people for months..  and has had more content in 6 months than manyt sub games release in a year

    maybe you are thinking of TSW or TERA perhaps?

    http://www.gamasutra.com/view/news/182894/More_NCsoft_layoffs_this_time_in_Seattle.php

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Leucent
    Originally posted by Aerowyn
    Originally posted by SuperNick

    They had to fire a large portion of their staff, they have hugely declining population numbers and their content updates are pathetic. They're close to server merges.

    Yeah, it's influential alright.

    It taught games companies to:

    • Not avoid the cornerstone of MMOs which is the individuality you get from class roles
    • Not force your game out 6 months early
    • Ensure you don't undershoot then quickly overshoot your customer service teams, costing yourself a fortune
    • Ensure you provide restitution for those who got hacked. Two of my friends accounts were hacked and ANET told them to re-roll.
    • Make sure you launch with more content than one end game zone, a handful of untested crappy dungeons, 3 battlegrounds and a basic zerg rehashed copy/paste WvW system.
    God knows what else it taught companies. I can see the PowerPoint presentation in a meeting now "What ANET did that we should not"

    what are you talking about? they have been hiring more people for months..  and has had more content in 6 months than manyt sub games release in a year

    maybe you are thinking of TSW or TERA perhaps?

    http://www.gamasutra.com/view/news/182894/More_NCsoft_layoffs_this_time_in_Seattle.php

    odd since they are still hiring if you go to https://www.guildwars2.com/en/ and go to third tab on that page shows them still hiring

    http://www.arena.net/jobs/

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • SuperNickSuperNick Member UncommonPosts: 460
    Originally posted by Aerowyn
    Originally posted by SuperNick

    They had to fire a large portion of their staff, they have hugely declining population numbers and their content updates are pathetic. They're close to server merges.

    Yeah, it's influential alright.

    It taught games companies to:

    • Not avoid the cornerstone of MMOs which is the individuality you get from class roles
    • Not force your game out 6 months early
    • Ensure you don't undershoot then quickly overshoot your customer service teams, costing yourself a fortune
    • Ensure you provide restitution for those who got hacked. Two of my friends accounts were hacked and ANET told them to re-roll.
    • Make sure you launch with more content than one end game zone, a handful of untested crappy dungeons, 3 battlegrounds and a basic zerg rehashed copy/paste WvW system.
    God knows what else it taught companies. I can see the PowerPoint presentation in a meeting now "What ANET did that we should not"

    what are you talking about? they have been hiring more people for months..  and has had more content in 6 months than manyt sub games release in a year

    maybe you are thinking of TSW or TERA perhaps?

     

    just look at https://www.guildwars2.com/en/ and go to the third tab on the frontpage.. still hiring

    They laid off a massive chunk of their customer support staff due to the decreased demand. And last time I logged in (last week) there was some kinda new tier of gear and one new dungeon. The last time I logged in was like September and that was the content added over the last 6 months you call worth a damn?

    They promised regular, large content updates each month and an entire expansion in 6 months. What we seemingly got was a few minor changes, a new dungeon and a new tier of gear.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by SuperNick
    Originally posted by Aerowyn
    Originally posted by SuperNick

    They had to fire a large portion of their staff, they have hugely declining population numbers and their content updates are pathetic. They're close to server merges.

    Yeah, it's influential alright.

    It taught games companies to:

    • Not avoid the cornerstone of MMOs which is the individuality you get from class roles
    • Not force your game out 6 months early
    • Ensure you don't undershoot then quickly overshoot your customer service teams, costing yourself a fortune
    • Ensure you provide restitution for those who got hacked. Two of my friends accounts were hacked and ANET told them to re-roll.
    • Make sure you launch with more content than one end game zone, a handful of untested crappy dungeons, 3 battlegrounds and a basic zerg rehashed copy/paste WvW system.
    God knows what else it taught companies. I can see the PowerPoint presentation in a meeting now "What ANET did that we should not"

    what are you talking about? they have been hiring more people for months..  and has had more content in 6 months than manyt sub games release in a year

    maybe you are thinking of TSW or TERA perhaps?

     

    just look at https://www.guildwars2.com/en/ and go to the third tab on the frontpage.. still hiring

    They laid off a massive chunk of their customer support staff due to the decreased demand. And last time I logged in (last week) there was some kinda new tier of gear and one new dungeon. The last time I logged in was like September and that was the content added over the last 6 months you call worth a damn?

    They promised regular,l arge content updates each month and an entire expansion in 6 months, let alone a few minor changes, a new dungeon and a new tier of gear.

    FOTM is hardly ONE new dungeon

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • MaephistoMaephisto Member Posts: 632
    Originally posted by eyelolled
    Originally posted by Pivotelite
    Originally posted by eyelolled
    Originally posted by Pivotelite
    Originally posted by eyelolled

    Oh and as an FYI, many of the GW2 fans quit MMORPG because of the trolls here, they didn't quit the game. Something I've thought about doing myself.

     Lol, I highly doubt that, you have to preach about GW2 to keep yourself sane.

     

    Also i'm not on an anti-GW2 campaign, i'm making a point, that GW2 will become lost in a sea of MMOs just like every other MMO in history besides WoW.

     

    There's nothing thats setting it ahead of the rest and it's playerbase isn't increasing. It's going to go the way of SW:TOR.

     

    It's still a huge success obviously but in the end it's nothing more than one MMO in a sea of them, maybe i'm on a anti-GW2 sensationalist threads campaign. Because I don't hate the game itself but I hate the way some posters speak of it.

    See here is the thing. In your last 20 posts, at least half of them were about  GW2 or mentioned GW2.  Now, you're in a thread that talks about how GW2 is influential because people keep talking about, and yet you deny it by talking about it.

     

    Do you see the irony?

     I make a lot of posts about TERA, probably more about TERA than GW2, does that mean TERA is more influential than GW2?

     

    I've played GW2 and TERA recently, GW2 was released later and is more popular so it gets more discussions, thus it's something I comment on frequently.

     

    It has nothing to do with it's influence on the MMO genre and there's no irony behind it.

     

    If SWTOR wasn't over a year old and still had sensationalist threads about it on a regular basis like you're making about GW2 right now i'd be commenting there too, but alas, that is not the case.

    Well it's nice that you make a lot of posts about TERA. Not quite half your posts, but a good number. So you could definately make  a thread called "I am really influenced by TERA"

    However, this post was made about everyone, and the cumulative amount of hits that GW2 received compared to ANY and EVERY OTHER game. Maybe you missed the number but it exceeds 3 TIMES the amount of any other games hits.  And it's almost 6 times as many hits as TERA.

    While you might think it's not influential because you post almost as much about TERA, the cumulative effect from all the people posting tells a different story. GW2 is the most talked about, most noticed, most influential mmorpg out there, and every post you make arguing the fact just adds to me being right.

     

     

    Pivot, you lost.

    I have read, for 9 pages now, eyelolled rebutting all points you make........effectively.  You lost your game of patty-cake.

    I feel as if the next thing you will say is, "MOTHER will hear about this!"

     

    image

  • mikahrmikahr Member Posts: 1,066
    Originally posted by Leucent

    http://www.gamasutra.com/view/news/182894/More_NCsoft_layoffs_this_time_in_Seattle.php

    Except ANet expended their team and are still hiring. Fail post is fail post.

    Inform yourself better next time, ANet is not NCSoft.

    AND you have NCSofts financial results which just makes you one very poorly informed individual.

  • CelerasCeleras Member UncommonPosts: 93

    Guild Wars 2 built an entire game off dynamic events. That alone makes it the most influential game of the generation, considering every other game on the market is either "follow the exclamation points" or similar events on a much smaller scale.

    You don't have to agree with the shift to recognize its signficance. If you enjoy fetch quests and floating punctuation on people's heads, more power to you. I even know people who didn't like GW2's lack of trinity due to the extreme feeling of accountability in dungeons. You die; you played poorly. Nobody to crutch on, nobody to blame. That's called an opinion.

  • EdelbertEdelbert Member Posts: 67
    Originally posted by eyelolled

    There should be no doubt that GW2 was the most influential mmorpg of 2012. Many people were talking about how the game is evolutionary, and a welcome breath of fresh air to the genre. It's won multiple awards like IGN's Best PC Game, IGN's Best PC MMO game, IGN's Best PC Graphics, Massively's Best MMO of 2012, MMORPG.com Most Innovative, Gamespots PC game of the year, Time' s #1 game of the year, and more recently PCGamer's MMO of the Year! There is no denying that GW2 has grabbed a lot of attention, and the loyal fanbase is growing each and every day!

     

    GW2 is the most talked about game on this site still, even after almost 5 months since release. It's the most talked about game this week, and the most talked about game this month. GW2 has more than 3 times as many hits as the next closest game over the last 6 months, and more than 3 times as many hits as the next closest game over the last year.

     

    [mod edit] [My edit to maintain paragraph integrity - Some people post negatively about GW2 yet,] I want to thank them too. They really prove how influential the game is. People don't write and talk about meaningless things of little importance. People write and talk  about things that affect them or concern them. Each and every thread, each and every reply is another hit on the popularity scale for GW2.

     

    Each post is a testiment to the influence that GW2 has within the genre, even if it is a hate post. This game IS the game worth talking about, and when developers are looking for what games to follow into the future, the most talked about game is a good choice.  I look forward to a brilliant future for mmorpg's, with GW2 lighting the way.

     

    EDIT: And if you feel like arguing with me, and telling me I'm wrong, or if you feel like telling me how much you like the game. Keep on speaking. Keep on saying how you feel and lets keep GW2 leading the way through 2013!!!

     

       

    Yes, yes, yes. Oh wait, no. Now that I think of it...GW2 is not even an MMORPG to begin with plus the features it has have been there already in other games of the past. Nope, I'll have to disagree here.

  • MethiosMethios Member Posts: 157
    Guild Wars 2 will not be that influential. All it did was take ideas from other MMO's and implemented into their own game. As far as hearts goes it's basically the same thing is gonna go kill 10 rats collect 5 skeletons it's all the same.
  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Sodahz
    Guild Wars 2 will not be that influential. All it did was take ideas from other MMO's and implemented into their own game. As far as hearts goes it's basically the same thing is gonna go kill 10 rats collect 5 skeletons it's all the same.

    so like wow you mean? the most influential(good or bad depending how you look at it) MMO out there?

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • MightyChasmMightyChasm Member Posts: 298
    Originally posted by Aerowyn
    Originally posted by Sodahz
    Guild Wars 2 will not be that influential. All it did was take ideas from other MMO's and implemented into their own game. As far as hearts goes it's basically the same thing is gonna go kill 10 rats collect 5 skeletons it's all the same.

    so like wow you mean? the most influential(good or bad depending how you look at it) MMO out there?

    I think the difference is that WOW (vanilla) genuinely refined the mmo experience and made a template to be copied, whereas  GW2 over-simplified it.  

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by MightyChasm
    Originally posted by Aerowyn
    Originally posted by Sodahz
    Guild Wars 2 will not be that influential. All it did was take ideas from other MMO's and implemented into their own game. As far as hearts goes it's basically the same thing is gonna go kill 10 rats collect 5 skeletons it's all the same.

    so like wow you mean? the most influential(good or bad depending how you look at it) MMO out there?

    I think the difference is that WOW (vanilla) genuinely refined the mmo experience and made a template to be copied, whereas  GW2 over-simplified it.  

    in your opinion.. but mine is it took all the things that made MMOs frustrating like kill stealing, node stealing, uncooperative questing, holy trinity, static feeling worlds, level scaling  and refined that into a cooperative and fun gaming experience unlike any MMO that has come out before.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • C1d0sC1d0s Member UncommonPosts: 238

    Because a thread like this, with its obviously controversial title and clearly bias OP, is clearly looking for a well-rounded argument and not just a circle jerk of like-minded individuals. Isn't that what the GW2 forums are for? 

    I don't recall any MMO devs who've directly accredited ArenaNet / GW2 as their source of inspiration, like many still do for World of Warcraft. A lot of people in this thread act like, because a game has one or two similar features, that they directly took it from GW2 (which, let's be honest, has done NOTHING original and ONLY adapted already established mechanics) while never even considering that - just maybe - the companies have had these ideas since development began.

    MMOs aren't made in a matter of minutes. GW2 hasn't been out long enough to call it the most influential anything. Period.

    This topic is just a bunch of hopes and well-wishes - and a lot of flaming back and fourth. I'm surprised this thread hasn't been locked yet.

    image
  • A.BlacklochA.Blackloch Member UncommonPosts: 842

    Not sure why the GW2 hype didn't catch me. I kept hearing it's the Jesus of all mmorpgs but I really didn't see what all that noise was. It was fun game for a moment but didn't really get it's hooks on me. It just felt like any other average mmorpg, maybe I was just expecting something more.

  • CatibrieCatibrie Member UncommonPosts: 80
    I love GW2 greatly and really hope it gets fixed soon. Im gona give it 2-6 months and see if this inovative game will be worth playing. But at least we can say its inovative.
  • MightyChasmMightyChasm Member Posts: 298
    Originally posted by Aerowyn
    Originally posted by MightyChasm
    Originally posted by Aerowyn
    Originally posted by Sodahz
    Guild Wars 2 will not be that influential. All it did was take ideas from other MMO's and implemented into their own game. As far as hearts goes it's basically the same thing is gonna go kill 10 rats collect 5 skeletons it's all the same.

    so like wow you mean? the most influential(good or bad depending how you look at it) MMO out there?

    I think the difference is that WOW (vanilla) genuinely refined the mmo experience and made a template to be copied, whereas  GW2 over-simplified it.  

    in your opinion.. but mine is it took all the things that made MMOs frustrating like kill stealing, node stealing, uncooperative questing, holy trinity, static feeling worlds, level scaling  and refined that into a cooperative and fun gaming experience unlike any MMO that has come out before.

    'I think' surely connotes opinion.  But regardless, of course it is my opinion, who elses would it be? I am not stating any facts and neither am I bipolar.

    But anyway, think we'll have to agree to disagree on this one.  

     

      

     

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