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hi guys, recently i was just switching around my gear sets and i discovered something odd, lets say i had 2 rings:
ring a:
77 dex, 77 int, 3% crit chance, 24% crit dmg
ring b:
120int, 100 vit , 4% crit chance
I thought that ring B has higher Dps due to extra int but when i swapped to ring a , i saw that the dmg which are reflectedd in my stats window are higher. The same goes for u know wizard energy armor rune: pinpoint(5% crit) and prismatic(25% resist). Is it meant to be working that way?
Comments
The game makes an aproximate calculation with every item you change, taking every single stat that can modify your attack power and "rounding" it, but when they have Crit % and Crit Damage is really hard to put a specific number. It varies a lot according to your build.
For example, i use a Wizard basicaly builded around crits, with almost 40% using pretty crappy gear, so items with Crit Damage are going to be more useful than just raw intelligence.
Basically, if you use Energy Armor with + 5% Crit Rating, probably Ring A is going to be better to you.