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As 2013 dawns, many of us take a look ahead and speculate about what is to come, something akin to looking into the crystal ball. In The Free Zone today, we take a look at a few topics that are sure to be big discussion items throughout 2013. Check it out!
As I write this, a couple of days still remain in what has been yet another very interesting year in the global MMOG space. This makes it pretty easy to do some form of retrospective or look forward. As it happens, some of the things on my mind these days take the form of questions involving aspects of both the past 12 months and the future.
Read more of Richard Aihoshi's The Free Zone: Some Year-End Wondering.
Comments
What will the Old Republic's full impact on the market and the industry be?
The game flopped. It's switch to the P2W business model is just to cover maintence costs, and to finish whatever content they had been working on before release.
As to Trion, there was nothing modest about the Storm Legion pricing, at $50 it was well above the norm for expansions. It is not a wonder it did not do as well as some thought it would. You should look at Lotro's hybrid, it is pretty similar to what you are describing. We will see more hybrid models, but I don't think that the sololy subscription game is finished either.
I do not think you need huge amounts of money to make a MMO. SWTOR and the failed 38 studios adventure were examples of projects with little fiscal control. Both studios were so into fluff like voice overs, cut scenes which don't add cashflow to a game. How 38 studios thought they needed 400 people for a MMO is ludicrous. You can make a decent MMO today with far less people, mainly because the tools are so much better. If you think about it, both studios had little experience in MMO design at the upper levels. Add in no one watching expenditures verses financing and you have a receipe for disasters. The only thing that saved SWTOR was EA's deep pockets, which I am sure they regret now.
When it comes to LucasArts, who knows what direction the new owner will take them. Could be they will get into the MMO business themselves.
RE: SWTOR: Did you see this thread in The Pub: Theme Park Trap ? EA-Bioware & 38-Studios spent tons of crafted content = most expensive area/best way to push the dev budget up.
On Kickstarter: eg Topia Online - sandbox lower budget, more niche, and other sandboxes - dedication of players - better fit for a sub maybe?
http://www.gdcvault.com/play/1014633/Classic-Game-Postmortem
The 49.99 version was for the base game plus the xpac. For those that already owned the game, it was the traditional 39.99, at least everywhere I saw it (gamestop, amazon, etc.).
Storm Legion actually sold far more than Trion were expecting.
http://www.gamesindustry.biz/articles/2012-11-14-rift-storm-legion-early-sales-beyond-expectations-says-trion
That being said it will be interesting to see if they move to another model this year.
most of the crowd funding games have flopped in getting the actual cash. I only know of one that got double of what they were asking and that was star citizen.
As far as swtor looks they failed.
I think Zynga's anouncement of the closure of thirteen games is a taste of what is to come.
I can see massive F2P--and even some P2P--closures.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
ESO should do great but that's barring the many stupid stupid mistakes I'm almost sure they are going to make due to common misconceptions 90% or more of the population seem to have about what an game is and what people want, not to mention how many people don't know themselves what makes them happy. So good luck I say and may I learn from everyone else's inevitably absent minded actions.
If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human?
Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer?
If u wouldn't let a construction worker design your house, then why let a programmer design your world?
The author said: "Given the time required to make even a small MMOG, it seems unlikely we'll actually see a crowdfunded one reach the market in 2013."
Actually, I know of two MMORPGs that were funded in 2012 with 2013 release dates: Shadowrun Online and The Repopulation. Now, whether they make those dates is another matter
The Earth is just too small and fragile a basket for the human race to keep all it's eggs in - Robert A. Heinlein