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I stare at the messages, press releases and dev notes even after long remitting my account, why?
I have played games with far more weight to their visual realms and designs, buffeted by their lofty infrastructure and content. Why then after sampling many new games and anticipating even more do I still patronize Shadowbane. Perhaps it's the racial diversity and the chance for coherence and pride, the lore that makes me puff out my barbarians chest and yell into the echoes of the snowy forest "I am a half giant".
Could it be the lingering frantic emotion brought on by a breach in the wall of the city I helped carve out of a merciless land. I think what Shadowbane did right was give you some ownership of what you took and pride in what you were.
I also think what they did wrong was to not throw the whole games experience into a pot and cook it down to it's true temper, make whats fun the true foundation for what needs to be added to the mix. The mines did not do it for me and I left feeling like to much of the games enjoyment had to be made by our imagination. Not that it's bad to have to build your own politics and adventures but it should be shouldered by the pack mule of content.
If someone could build Shadowbane 2, I say to them give more ownership of the game, more identity and pride in our creations and more enjoyment and reward in our daily ingame lives. A house, larger than life treasures from weapons to wardrobe, horrible creations that haunt each unique land with unpredictable outreach and impact.
Take away the nest that warms dishonor and supplanted interloping by all those who wish only to act out everything that belongs outside the experience.
I want to log into a Shadowbane where I'm not sure what I just heard but raise my axe because I am sure I need to stand for my own hide. People want to log in and become the character and not be reminded of everyday idiocy.
So there it is just add, new graphics, more relevant content, a balanced pvp catalog, more ownership, more character identity, mounts, a reason to fear Minotaur or melee classes, a system where healers and thieves aren't the kings of the battlefield and any number of the fun aspects of what could be a great game.
It's not that hard, and even though opinions vary, by bringing folks together you can get down to what people really enjoy about all rpg's. Don't be afraid to listen to players who are outside looking in, I have seen many comments by die hard fans that do nothing but serve them and their ilk, all the while the numbers dwindle.
It's a business of passion, like building exotic cars, treat it like that and if you want to excel you will create the best of the brand and surely define a better mouse trap.