Actually you got plenty of limitations. The most glaring ones are the inventory (which you need to buy per character) and bank slots and of course the character slots. Just because you chose not to use the cash shop to rectify those limitations, doesn't mean that they are not there.
What you need to ask yourself is this, "would GW2 have these limitaitons if there was no cash shop and the game was subscription based?". That'll give you a clearer idea.
Actually you got plenty of limitations. The most glaring ones are the inventory (which you need to buy per character) and bank slots and of course the character slots. Just because you chose not to use the cash shop to rectify those limitations, doesn't mean that they are not there.
What you need to ask yourself is this, "would GW2 have these limitaitons if there was no cash shop and the game was subscription based?". That'll give you a clearer idea.
But those limitations aren't something you notice unless you're an altoholic And those aren't the limitations which can milk your dry if you want to progress trough the game.
You get:
5 character slots which kinda does give the feeling of limitation if you look at it when you first log in, but well if I'll really need it and wouldn't want to spend money on it I can always choose to buy it with in-game gold.
5 bag slots (with the biggest bag being 20 slot, and that gives a really large inventory) plus you can always deposit any crafting material you have directly into your bank. But if that's not enough for someone then there's the option where you can buy those extra slots from the cash shop. Tho, most mmorpgs I've played had 5 inventory slots without the option to buy for more bag space and I didn't see people complaining "oh, but I'm stuck with this 20 slot bags. It's not endless!".
The bank, regardless of it's absolutley huge material deposit tab, is the only thing which I see as not big enough. But since I expanded it with gold I don't really care... So you can always pay with in game currency here, thus don't see it how it can milk you, again.
Since this is kinda OT I won't reply to purely gw2 related replies after this, don't want to hijack this thread
"Happiness is not a destination. It is a method of life." -------------------------------
I spend more for my lunch everyday and some mornings when I get coffee / cafe food.
It really depends on one's mindset towards spending money, their income, and the general quality of said game and if said game is appealing enough to be considered WORTH IT.
In my case, I've steadily grown less keen about spending money unless it's a really good deal, and I nowadays search for something free and enjoyable before I go sinking money into something that could end up being worse.
My income is pretty much at a complete halt, and will likely remain that way until I can get a part-time job.
Finally, the first sub game I can think of is WoW, and I don't think it's worth the $15 because the gameplay of WoW feels very stale.
There is also the additonal factor that spending $15 a month for the ability to play a game feels more like I'm just RENTING the game, and as a result, I feel the need to play said game more frequently to justify my purchase, otherwise it feels like a waste of money.
I spend more for my lunch everyday and some mornings when I get coffee / cafe food.
It really depends on one's mindset towards spending money, their income, and the general quality of said game and if said game is appealing enough to be considered WORTH IT.
In my case, I've steadily grown less keen about spending money unless it's a really good deal, and I nowadays search for something free and enjoyable before I go sinking money into something that could end up being worse.
My income is pretty much at a complete halt, and will likely remain that way until I can get a part-time job.
Finally, the first sub game I can think of is WoW, and I don't think it's worth the $15 because the gameplay of WoW feels very stale.
That's my 2 cents on this.
My general thoughts are that if you are concerned about $15 a month (which lets be honest, isn't that much of $$$) playing MMOs is probably not the best course of action.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
I spend more for my lunch everyday and some mornings when I get coffee / cafe food.
It really depends on one's mindset towards spending money, their income, and the general quality of said game and if said game is appealing enough to be considered WORTH IT.
In my case, I've steadily grown less keen about spending money unless it's a really good deal, and I nowadays search for something free and enjoyable before I go sinking money into something that could end up being worse.
My income is pretty much at a complete halt, and will likely remain that way until I can get a part-time job.
Finally, the first sub game I can think of is WoW, and I don't think it's worth the $15 because the gameplay of WoW feels very stale.
That's my 2 cents on this.
My general thoughts are that if you are concerned about $15 a month (which lets be honest, isn't that much of $$$) playing MMOs is probably not the best course of action.
Already somewhat ahead of you; I'm not playing any MMOs with a sub, and I'm mostly sticking with games that are one time purchases, or whatever free stuff I can find. Usally single player games.
And I guess it's a matter of perspective when it comes to how much $$$ is too expensive. Maybe it's cheap for you, but to me...yeah I'm really stingy when it comes to this stuff.
Already somewhat ahead of you; I'm not playing any MMOs with a sub, and I'm mostly sticking with games that are one time purchases, or whatever free stuff I can find. Usally single player games.
And I guess it's a matter of perspective when it comes to how much $$$ is too expensive. Maybe it's cheap for you, but to me...yeah I'm really stingy when it comes to this stuff.
I've been there; in this economy think most of us have.
I hung around the library and read lots of books while searching but that's just me. :P
My hobby is reading which came in handy during interviews. Think it stood out since not many say 'oh? that 3 month gap on my resume? yeah I was at the library reading'.
Lots of games are F2P though.
Gdemami - Informing people about your thoughts and impressions is not a review, it's a blog.
I never play more than 1 MMORPG at a time so the standard price right now is fine to me. In fact, it actually delivers amazing value tbh.
Agree in full. However would like to add that at times have been (for short of course :-) subbed at same time even to 4 or more games (this summer to rift, wow, swtor, tsw and co:-)), just wanted to try which one to start seriously to play. In meantime purchased however mop and im now 100% in mop and guess will stay at least for 2 or 3 months. Then guess back to gw2. Or Rift. Only game I'm happy like never ever before and continue to be subbed as expression of support is swtor.
There is also the additonal factor that spending $15 a month for the ability to play a game feels more like I'm just RENTING the game, and as a result, I feel the need to play said game more frequently to justify my purchase, otherwise it feels like a waste of money.
That's my 2 cents on this. [/i][/b][/quote]
According to the ToU, you are only renting the game. What you purchased (if you purchased) was the license to rent it.
$15 a month is a great price for good game. GOOD games.
MMOs now days suck though. They aren't anywhere near being worth 15 dollars a month. 7.95 a month would be more like it. These freemium models are just garbage.
"I do not believe f2p is the answer, too many quality of life benifits are cut due to on going cost, such as customer service, in-game gms, and hack/bot security. I also feel that the basic ideal of serving you customer is lost. Too often in this model the customer is not right or has no recourse. In addition, when someone is subbed to a game, there is an vested intrest in the well being of the game
That being said sub prices have to drop. There are just too many mmorpgs on the market that are worth playing to be paying 15$ per month for one. I'm currently subbed to TSW and WoW with DF:UW right around the corner. 40+ per month no matter what I can afford is too much for gaming. In all honesty I feel guilty paying 30 per month on subs, but I want the option of playing when I get the urge.
What do you think? If the standard sub was 5$ per month with the AAA services included, would you have a problem subbing, to one or multiple games?"
Right, you sound like one of those people that blame Mc Donalds because YOU couldn't stop eating there and have become obese because of it. Like the whole MMO space has to change their whole pricing structure because you can't discipline yourself. If @15 a month is too much, then it's up to YOU to decide which game you'd like to play, if you want to play them all, then play them all, if you feel "dirty" paying all that, then don't.
If you want to play all the games in the world at the sametime, then pay for it! Don't ask an industry to "make your games mopre cheaper, so I can indulge more".
And before you say " But they will make more money!", right, prove it. And why don't you try running a business first before deciding what a company should do.
My interpretation of MMORPGs is that they should be the gametype that consumes most of your time. Only playing 1 MMORPG at a time would therefore be optimal, instead of playing various MMOs and do lackluster. That is of course as long as the content and systems in game X is optimal. That's the issue here, most MMORPGs today (in my opinion) lacks in this department, so you end up MMO jumping.
The monthly sub then doesnt become an issue, if you see my perspective. Besides, I'd rather support an MMORPG with a stabile economy than the tricky f2p option.
For players who Must play many MMORPGs at once, yeah, itll get expensive - but thats with all other things in life. To give a linear example: instead of buying 3 pants with different colors/skins, you'll pick the one you like the best.
"I do not believe f2p is the answer, too many quality of life benifits are cut due to on going cost, such as customer service, in-game gms, and hack/bot security. I also feel that the basic ideal of serving you customer is lost. Too often in this model the customer is not right or has no recourse. In addition, when someone is subbed to a game, there is an vested intrest in the well being of the game
That being said sub prices have to drop. There are just too many mmorpgs on the market that are worth playing to be paying 15$ per month for one. I'm currently subbed to TSW and WoW with DF:UW right around the corner. 40+ per month no matter what I can afford is too much for gaming. In all honesty I feel guilty paying 30 per month on subs, but I want the option of playing when I get the urge.
What do you think? If the standard sub was 5$ per month with the AAA services included, would you have a problem subbing, to one or multiple games?"
Right, you sound like one of those people that blame Mc Donalds because YOU couldn't stop eating there and have become obese because of it. Like the whole MMO space has to change their whole pricing structure because you can't discipline yourself. If @15 a month is too much, then it's up to YOU to decide which game you'd like to play, if you want to play them all, then play them all, if you feel "dirty" paying all that, then don't.
If you want to play all the games in the world at the sametime, then pay for it! Don't ask an industry to "make your games mopre cheaper, so I can indulge more".
And before you say " But they will make more money!", right, prove it. And why don't you try running a business first before deciding what a company should do.
Just sayin'
/sigh Every conversation does not have someone to attack...
I feel the market is saturated with decent games, and that developers/publishers are missing out on getting something vs getting nothing. As I've said I do not like the way the fre to play model effects the game world. I'm looking for a compromise if you will.
There is also the additonal factor that spending $15 a month for the ability to play a game feels more like I'm just RENTING the game, and as a result, I feel the need to play said game more frequently to justify my purchase, otherwise it feels like a waste of money.
That's my 2 cents on this. [/i][/b][/quote]
According to the ToU, you are only renting the game. What you purchased (if you purchased) was the license to rent it.
My reading comprehension skills aside, my basic point behind that was because it's just a rental, I feel this desire to play the game for much longer or more often than I actually want to in order to justify the purchase in my mind. The end result is that I end up burning out on the game much more quickly, hence my steady leanings towards just unsubbing after a while. This burnout is only amplified if I feel what I am doing starts to feel pointless.
You pay for the box ( $50)and sign up for you 6 month subscription ( or whatever).
You go crazy and play constantly for the first month. This game is great and well worth my 15 bucks!!
Second month. Damn killing all the same mobs is getting a little tedious. Now playing 3-4 times a week.
Third month. Well I guess I better try and get that next level as I am paying 15 bucks for this game to sit on my hardrive. Now playing a couple hours 1 or 2 nights maybe 2 or 3 weeks of the month.
Fourth month. Crap I haven't played this game in 2 weeks and they just sucked another 15 bucks off of my masterdard. Log on for an hour, have a beer and chat with some buddies who say they are quitting next month.
Month number 5. Log on for nostalgia sake and remember how much you enjoyed playing every night in the first month. Kiss another 15 bucks goodbye.
Month number 6. What is this 15 dollar charge on my card? Oh yeah, thank god I only subbed for 6 months!
Total cost= $125 (75 +50) approx $21/month
F2P Oh look this game is free! Same as above. Spend $30 in cash shop on a few items
Total cost = $5 /month. And FREE if you decide not to buy anything ( which is usually but not always what I do)
That is a lot of extra money to pay for the priviledge of not having a cash shop or the so-called P2W!! And my guess is probably more than half the players out there really don't give a crap about P2W. Is it any wonder with all the F2P competition out there that sub based games are losing craploads of subscribers after the first 6 months? Paying that 15 bucks every month, ad infinitum, when you have already blasted your way to top level and are tired of endgame after 4 months is probably why everyone is bitching about bad games. Its not the game is bad but games just can't keep people interested longer than 6 months IMO. And really, only the good ones will do that. Pretty rare the game that does I think!
There are so many reasons why subs no longer work anymore, for devs and gamers that I could go on and on, but it already feels like i have been writing for 6 months.
Mainly it comes down to gamer burnout and short attention spans most of us have. And don't blame me I am only the messenger!
FFA Nonconsentual Full Loot PvP ...You know you want it!!
In regards to feeling like you have to play them because you are spending money... Thats the thing that the f2p games are missing.. The feeling that you are invested in them finacially. Buying a game (gw2) no longer provides a strong enough reason to play, atleast for me. And in keeping up with the free to play? Yeah, no reason to play, because the game is.. Drab, and sense it didnt grab me immediatly, I wont come back because I have no investment in doing so.
Originally posted by Random_mage In regards to feeling like you have to play them because you are spending money... Thats the thing that the f2p games are missing.. The feeling that you are invested in them finacially. Buying a game (gw2) no longer provides a strong enough reason to play, atleast for me. And in keeping up with the free to play? Yeah, no reason to play, because the game is.. Drab, and sense it didnt grab me immediatly, I wont come back because I have no investment in doing so.
So you are saying that you play games because you are financially obligated to do so??
I thought we played them for fun???
FFA Nonconsentual Full Loot PvP ...You know you want it!!
"I do not believe f2p is the answer, too many quality of life benifits are cut due to on going cost, such as customer service, in-game gms, and hack/bot security. I also feel that the basic ideal of serving you customer is lost. Too often in this model the customer is not right or has no recourse. In addition, when someone is subbed to a game, there is an vested intrest in the well being of the game
That being said sub prices have to drop. There are just too many mmorpgs on the market that are worth playing to be paying 15$ per month for one. I'm currently subbed to TSW and WoW with DF:UW right around the corner. 40+ per month no matter what I can afford is too much for gaming. In all honesty I feel guilty paying 30 per month on subs, but I want the option of playing when I get the urge.
What do you think? If the standard sub was 5$ per month with the AAA services included, would you have a problem subbing, to one or multiple games?"
Right, you sound like one of those people that blame Mc Donalds because YOU couldn't stop eating there and have become obese because of it. Like the whole MMO space has to change their whole pricing structure because you can't discipline yourself. If @15 a month is too much, then it's up to YOU to decide which game you'd like to play, if you want to play them all, then play them all, if you feel "dirty" paying all that, then don't.
If you want to play all the games in the world at the sametime, then pay for it! Don't ask an industry to "make your games mopre cheaper, so I can indulge more".
And before you say " But they will make more money!", right, prove it. And why don't you try running a business first before deciding what a company should do.
Just sayin'
/sigh Every conversation does not have someone to attack...
I feel the market is saturated with decent games, and that developers/publishers are missing out on getting something vs getting nothing. As I've said I do not like the way the fre to play model effects the game world. I'm looking for a compromise if you will.
Right, but the compromise has to be with you, not the industry. You basically want to be able to play a bunch games at the same time without paying more than you are currently. So, you are asking the industry to change because of YOUR habits, right?
That's just my point. If you want to play a few MMO's at the sametime, then you should just pay for it. It's a business, not a street merchant looking to barter.
"I do not believe f2p is the answer, too many quality of life benifits are cut due to on going cost, such as customer service, in-game gms, and hack/bot security. I also feel that the basic ideal of serving you customer is lost. Too often in this model the customer is not right or has no recourse. In addition, when someone is subbed to a game, there is an vested intrest in the well being of the game
That being said sub prices have to drop. There are just too many mmorpgs on the market that are worth playing to be paying 15$ per month for one. I'm currently subbed to TSW and WoW with DF:UW right around the corner. 40+ per month no matter what I can afford is too much for gaming. In all honesty I feel guilty paying 30 per month on subs, but I want the option of playing when I get the urge.
What do you think? If the standard sub was 5$ per month with the AAA services included, would you have a problem subbing, to one or multiple games?"
Right, you sound like one of those people that blame Mc Donalds because YOU couldn't stop eating there and have become obese because of it. Like the whole MMO space has to change their whole pricing structure because you can't discipline yourself. If @15 a month is too much, then it's up to YOU to decide which game you'd like to play, if you want to play them all, then play them all, if you feel "dirty" paying all that, then don't.
If you want to play all the games in the world at the sametime, then pay for it! Don't ask an industry to "make your games mopre cheaper, so I can indulge more".
And before you say " But they will make more money!", right, prove it. And why don't you try running a business first before deciding what a company should do.
Just sayin'
/sigh Every conversation does not have someone to attack...
I feel the market is saturated with decent games, and that developers/publishers are missing out on getting something vs getting nothing. As I've said I do not like the way the fre to play model effects the game world. I'm looking for a compromise if you will.
Right, but the compromise has to be with you, not the industry. You basically want to be able to play a bunch games at the same time without paying more than you are currently. So, you are asking the industry to change because of YOUR habits, right?
That's just my point. If you want to play a few MMO's at the sametime, then you should just pay for it. It's a business, not a street merchant looking to barter.
You are exactly right here. And comapnies being businesses are fully aware of this. People are voting with their wallets and increasingly those wallets are moving to F2P.
So if you want more quality, sub based games you are going to have to pay for them. And not just for a couple of months either. Sadly they just don't seem to be producing the product that can make that happen though and I think they are getting skittish. It much safer to go light on game features and development costs and throw it out as a freebie than it is to do a SWOTOR and gamble hundreds of millions that people will still like a game after 6 months.
I am not hopeful.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
"I do not believe f2p is the answer, too many quality of life benifits are cut due to on going cost, such as customer service, in-game gms, and hack/bot security. I also feel that the basic ideal of serving you customer is lost. Too often in this model the customer is not right or has no recourse. In addition, when someone is subbed to a game, there is an vested intrest in the well being of the game
That being said sub prices have to drop. There are just too many mmorpgs on the market that are worth playing to be paying 15$ per month for one. I'm currently subbed to TSW and WoW with DF:UW right around the corner. 40+ per month no matter what I can afford is too much for gaming. In all honesty I feel guilty paying 30 per month on subs, but I want the option of playing when I get the urge.
What do you think? If the standard sub was 5$ per month with the AAA services included, would you have a problem subbing, to one or multiple games?"
Right, you sound like one of those people that blame Mc Donalds because YOU couldn't stop eating there and have become obese because of it. Like the whole MMO space has to change their whole pricing structure because you can't discipline yourself. If @15 a month is too much, then it's up to YOU to decide which game you'd like to play, if you want to play them all, then play them all, if you feel "dirty" paying all that, then don't.
If you want to play all the games in the world at the sametime, then pay for it! Don't ask an industry to "make your games mopre cheaper, so I can indulge more".
And before you say " But they will make more money!", right, prove it. And why don't you try running a business first before deciding what a company should do.
Just sayin'
/sigh Every conversation does not have someone to attack...
I feel the market is saturated with decent games, and that developers/publishers are missing out on getting something vs getting nothing. As I've said I do not like the way the fre to play model effects the game world. I'm looking for a compromise if you will.
Right, but the compromise has to be with you, not the industry. You basically want to be able to play a bunch games at the same time without paying more than you are currently. So, you are asking the industry to change because of YOUR habits, right?
That's just my point. If you want to play a few MMO's at the sametime, then you should just pay for it. It's a business, not a street merchant looking to barter.
So I went for the food addicted fat guy to the self entitled kid?
I'm asking the industry to change in order to remain viable and to grow. This is not 2003 where there were only a handful of quality mmorpgs on the market. Good games are taking zero. Literally going free to play, so I don't think this has as much to do with me in general as it does with what people will pay. Games are releasing charging 15/month and getting nothing at all.
As I've said I will gladly pay 20 or even 30/month on a game that's rich enough to play for years, but until then something has to change, and I do not believe f2p is the answer. I like the services subs give.
Right, but the compromise has to be with you, not the industry. You basically want to be able to play a bunch games at the same time without paying more than you are currently. So, you are asking the industry to change because of YOUR habits, right?
That's just my point. If you want to play a few MMO's at the sametime, then you should just pay for it. It's a business, not a street merchant looking to barter.
You are exactly right here. And comapnies being businesses are fully aware of this. People are voting with their wallets and increasingly those wallets are moving to F2P.
So if you want more quality, sub based games you are going to have to pay for them. And not just for a couple of months either. Sadly they just don't seem to be producing the product that can make that happen though and I think they are getting skittish. It much safer to go light on game features and development costs and throw it out as a freebie than it is to do a SWOTOR and gamble hundreds of millions that people will still like a game after 6 months.
I am not hopeful.
I agree with you, except just simply charging more does not look like it will produce a better product. The premise of spending more on development will create a better game, which will allow or create the need to charge more doesn't seem to be working. Look at swtor.
I'm not entirely convinced that SW:TOR as an example reinforce the argument that big budget games don't worth it. SW:TOR was costly for plenty of wrong reasons imo, that had little to do with the actual game itself, or at least the gameplay.
How much of that cost went towards the lisencing?
Do they needed this much voice acting?
Did they need so many famous voice actors?
How much did they pay for the underperforming engine?
How big was the marketing badget, compared to the development one?
Going back on topic, asking for smaller subscription prices at this point is basically asking for a bigger involvement of all things cash shop into the game. Some people can live with it, either because they can afford it and were doing it in the past anyway (the multimillion gold farming "industry" didn't grow overnight to be this big) or will not spend any money into the game, so I don't see how they are relevant for the company that finances the game.
Perhaps the way of the future is the hybrid model, where both the nomads that pay little or nothing have a bite and those who want to have a proper gaming experience can do it via the "premium" model.
I've also read some comments of people looking for the cheapest experience. Putting aside for a sec the fact that an mmorpg subscription is by far the cheapest form of entertainment per month compared to pretty much everything else, wouldn't it make more sense to look for the best experience first and then search for cheaper alternatives, instead of doing it backwards?
Comments
Actually you got plenty of limitations. The most glaring ones are the inventory (which you need to buy per character) and bank slots and of course the character slots. Just because you chose not to use the cash shop to rectify those limitations, doesn't mean that they are not there.
What you need to ask yourself is this, "would GW2 have these limitaitons if there was no cash shop and the game was subscription based?". That'll give you a clearer idea.
But those limitations aren't something you notice unless you're an altoholic And those aren't the limitations which can milk your dry if you want to progress trough the game.
You get:
5 character slots which kinda does give the feeling of limitation if you look at it when you first log in, but well if I'll really need it and wouldn't want to spend money on it I can always choose to buy it with in-game gold.
5 bag slots (with the biggest bag being 20 slot, and that gives a really large inventory) plus you can always deposit any crafting material you have directly into your bank. But if that's not enough for someone then there's the option where you can buy those extra slots from the cash shop. Tho, most mmorpgs I've played had 5 inventory slots without the option to buy for more bag space and I didn't see people complaining "oh, but I'm stuck with this 20 slot bags. It's not endless!".
The bank, regardless of it's absolutley huge material deposit tab, is the only thing which I see as not big enough. But since I expanded it with gold I don't really care... So you can always pay with in game currency here, thus don't see it how it can milk you, again.
Since this is kinda OT I won't reply to purely gw2 related replies after this, don't want to hijack this thread
"Happiness is not a destination. It is a method of life."
-------------------------------
Is the sub price really that 'bad'?
I mean, it is $15 a month.
I spend more for my lunch everyday and some mornings when I get coffee / cafe food.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
It really depends on one's mindset towards spending money, their income, and the general quality of said game and if said game is appealing enough to be considered WORTH IT.
In my case, I've steadily grown less keen about spending money unless it's a really good deal, and I nowadays search for something free and enjoyable before I go sinking money into something that could end up being worse.
My income is pretty much at a complete halt, and will likely remain that way until I can get a part-time job.
Finally, the first sub game I can think of is WoW, and I don't think it's worth the $15 because the gameplay of WoW feels very stale.
There is also the additonal factor that spending $15 a month for the ability to play a game feels more like I'm just RENTING the game, and as a result, I feel the need to play said game more frequently to justify my purchase, otherwise it feels like a waste of money.
That's my 2 cents on this.
My general thoughts are that if you are concerned about $15 a month (which lets be honest, isn't that much of $$$) playing MMOs is probably not the best course of action.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
Already somewhat ahead of you; I'm not playing any MMOs with a sub, and I'm mostly sticking with games that are one time purchases, or whatever free stuff I can find. Usally single player games.
And I guess it's a matter of perspective when it comes to how much $$$ is too expensive. Maybe it's cheap for you, but to me...yeah I'm really stingy when it comes to this stuff.
I've been there; in this economy think most of us have.
I hung around the library and read lots of books while searching but that's just me. :P
My hobby is reading which came in handy during interviews. Think it stood out since not many say 'oh? that 3 month gap on my resume? yeah I was at the library reading'.
Lots of games are F2P though.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
Then just change game.
There are so many F2P games that there is enough free content to play for a long long time.
Agree in full. However would like to add that at times have been (for short of course :-) subbed at same time even to 4 or more games (this summer to rift, wow, swtor, tsw and co:-)), just wanted to try which one to start seriously to play. In meantime purchased however mop and im now 100% in mop and guess will stay at least for 2 or 3 months. Then guess back to gw2. Or Rift. Only game I'm happy like never ever before and continue to be subbed as expression of support is swtor.
[quote][i][b] Originally posted by Enigmatus
<snip>
There is also the additonal factor that spending $15 a month for the ability to play a game feels more like I'm just RENTING the game, and as a result, I feel the need to play said game more frequently to justify my purchase, otherwise it feels like a waste of money.
That's my 2 cents on this. [/i][/b][/quote]
According to the ToU, you are only renting the game. What you purchased (if you purchased) was the license to rent it.
$15 a month is a great price for good game. GOOD games.
MMOs now days suck though. They aren't anywhere near being worth 15 dollars a month. 7.95 a month would be more like it. These freemium models are just garbage.
Right, you sound like one of those people that blame Mc Donalds because YOU couldn't stop eating there and have become obese because of it. Like the whole MMO space has to change their whole pricing structure because you can't discipline yourself. If @15 a month is too much, then it's up to YOU to decide which game you'd like to play, if you want to play them all, then play them all, if you feel "dirty" paying all that, then don't.
If you want to play all the games in the world at the sametime, then pay for it! Don't ask an industry to "make your games mopre cheaper, so I can indulge more".
And before you say " But they will make more money!", right, prove it. And why don't you try running a business first before deciding what a company should do.
Just sayin'
My interpretation of MMORPGs is that they should be the gametype that consumes most of your time. Only playing 1 MMORPG at a time would therefore be optimal, instead of playing various MMOs and do lackluster. That is of course as long as the content and systems in game X is optimal. That's the issue here, most MMORPGs today (in my opinion) lacks in this department, so you end up MMO jumping.
The monthly sub then doesnt become an issue, if you see my perspective. Besides, I'd rather support an MMORPG with a stabile economy than the tricky f2p option.
For players who Must play many MMORPGs at once, yeah, itll get expensive - but thats with all other things in life. To give a linear example: instead of buying 3 pants with different colors/skins, you'll pick the one you like the best.
/sigh Every conversation does not have someone to attack...
I feel the market is saturated with decent games, and that developers/publishers are missing out on getting something vs getting nothing. As I've said I do not like the way the fre to play model effects the game world. I'm looking for a compromise if you will.
My reading comprehension skills aside, my basic point behind that was because it's just a rental, I feel this desire to play the game for much longer or more often than I actually want to in order to justify the purchase in my mind. The end result is that I end up burning out on the game much more quickly, hence my steady leanings towards just unsubbing after a while. This burnout is only amplified if I feel what I am doing starts to feel pointless.
Its really quite simple here folks.
You pay for the box ( $50)and sign up for you 6 month subscription ( or whatever).
You go crazy and play constantly for the first month. This game is great and well worth my 15 bucks!!
Second month. Damn killing all the same mobs is getting a little tedious. Now playing 3-4 times a week.
Third month. Well I guess I better try and get that next level as I am paying 15 bucks for this game to sit on my hardrive. Now playing a couple hours 1 or 2 nights maybe 2 or 3 weeks of the month.
Fourth month. Crap I haven't played this game in 2 weeks and they just sucked another 15 bucks off of my masterdard. Log on for an hour, have a beer and chat with some buddies who say they are quitting next month.
Month number 5. Log on for nostalgia sake and remember how much you enjoyed playing every night in the first month. Kiss another 15 bucks goodbye.
Month number 6. What is this 15 dollar charge on my card? Oh yeah, thank god I only subbed for 6 months!
Total cost= $125 (75 +50) approx $21/month
F2P Oh look this game is free! Same as above. Spend $30 in cash shop on a few items
Total cost = $5 /month. And FREE if you decide not to buy anything ( which is usually but not always what I do)
That is a lot of extra money to pay for the priviledge of not having a cash shop or the so-called P2W!! And my guess is probably more than half the players out there really don't give a crap about P2W. Is it any wonder with all the F2P competition out there that sub based games are losing craploads of subscribers after the first 6 months? Paying that 15 bucks every month, ad infinitum, when you have already blasted your way to top level and are tired of endgame after 4 months is probably why everyone is bitching about bad games. Its not the game is bad but games just can't keep people interested longer than 6 months IMO. And really, only the good ones will do that. Pretty rare the game that does I think!
There are so many reasons why subs no longer work anymore, for devs and gamers that I could go on and on, but it already feels like i have been writing for 6 months.
Mainly it comes down to gamer burnout and short attention spans most of us have. And don't blame me I am only the messenger!
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Currently playing Real Life..
http://i36.tinypic.com/2uyod3k.gif
For all your stalking needs..
http://www.plurk.com/Random_
So you are saying that you play games because you are financially obligated to do so??
I thought we played them for fun???
FFA Nonconsentual Full Loot PvP ...You know you want it!!
Right, but the compromise has to be with you, not the industry. You basically want to be able to play a bunch games at the same time without paying more than you are currently. So, you are asking the industry to change because of YOUR habits, right?
That's just my point. If you want to play a few MMO's at the sametime, then you should just pay for it. It's a business, not a street merchant looking to barter.
You are exactly right here. And comapnies being businesses are fully aware of this. People are voting with their wallets and increasingly those wallets are moving to F2P.
So if you want more quality, sub based games you are going to have to pay for them. And not just for a couple of months either. Sadly they just don't seem to be producing the product that can make that happen though and I think they are getting skittish. It much safer to go light on game features and development costs and throw it out as a freebie than it is to do a SWOTOR and gamble hundreds of millions that people will still like a game after 6 months.
I am not hopeful.
FFA Nonconsentual Full Loot PvP ...You know you want it!!
So I went for the food addicted fat guy to the self entitled kid?
I'm asking the industry to change in order to remain viable and to grow. This is not 2003 where there were only a handful of quality mmorpgs on the market. Good games are taking zero. Literally going free to play, so I don't think this has as much to do with me in general as it does with what people will pay. Games are releasing charging 15/month and getting nothing at all.
As I've said I will gladly pay 20 or even 30/month on a game that's rich enough to play for years, but until then something has to change, and I do not believe f2p is the answer. I like the services subs give.
I agree with you, except just simply charging more does not look like it will produce a better product. The premise of spending more on development will create a better game, which will allow or create the need to charge more doesn't seem to be working. Look at swtor.
I'm not entirely convinced that SW:TOR as an example reinforce the argument that big budget games don't worth it. SW:TOR was costly for plenty of wrong reasons imo, that had little to do with the actual game itself, or at least the gameplay.