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EA COO claims it was the $15 that it was the problem.

RefMinorRefMinor Member UncommonPosts: 3,452

http://www.wired.com/gamelife/2012/10/peter-moore-interview

EA Chief Operating Officer has claimed the fall of SWTOR was down to people not wanting to pay $15 a month for MMO's, funny, it seems to work for WoW and EvE amongst others. Maybe $15 is too much for this game.

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Comments

  • stayontargetstayontarget Member RarePosts: 6,519
    I'll check back in 6 months to hear his spin about f2p failures for the game also.

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  • AxiosImmortalAxiosImmortal Member UncommonPosts: 645
    Originally posted by RefMinor

    http://www.wired.com/gamelife/2012/10/peter-moore-interview

    EA Chief Operating Officer has claimed the fall of SWTOR was down to people not wanting to pay $15 a month for MMO's, funny, it seems to work for WoW and EvE amongst others. Maybe $15 is too much for this game.

    lol, payment model wasn't the problem, thx for the laughs :D

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  • jdnewelljdnewell Member UncommonPosts: 2,237

    I wonder why instead of going F2P they dont try a lower sub cost. Maybe $7.99 a month, or $5.99 a month.

    Especially if they think the sub cost is the problem.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by jdnewell

    I wonder why instead of going F2P they dont try a lower sub cost. Maybe $7.99 a month, or $5.99 a month.

    Especially if they think the sub cost is the problem.

    Because EA is greedy?

    The problem is they invested too much in the game already.  They need to recover that somehow.  Personally, I would have been much happier had they just lowered a lot of the production cost and done a B2P model or similar.

    Well see how it works out though.  Even with the sub fee, I got more out of TOR than I have with any other release this year. 

  • RefMinorRefMinor Member UncommonPosts: 3,452
    Originally posted by Jonoku
    Originally posted by RefMinor

    http://www.wired.com/gamelife/2012/10/peter-moore-interview

    EA Chief Operating Officer has claimed the fall of SWTOR was down to people not wanting to pay $15 a month for MMO's, funny, it seems to work for WoW and EvE amongst others. Maybe $15 is too much for this game.

    lol, payment model wasn't the problem, thx for the laughs :D

    That's why I posted it, it made me laugh, they don't seem to get that it's the fact it is a single player game charging a sub fee that's the issue rather than an industry wide issue.

  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by RefMinor
    Originally posted by Jonoku
    Originally posted by RefMinor

    http://www.wired.com/gamelife/2012/10/peter-moore-interview

    EA Chief Operating Officer has claimed the fall of SWTOR was down to people not wanting to pay $15 a month for MMO's, funny, it seems to work for WoW and EvE amongst others. Maybe $15 is too much for this game.

    lol, payment model wasn't the problem, thx for the laughs :D

    That's why I posted it, it made me laugh, they don't seem to get that it's the fact it is a single player game charging a sub fee that's the issue rather than an industry wide issue.

    I don't think it's the overall consensus that it's a single player game.  I know a lot of people have expressed this, but there are many whom disagree.  Just like the whole GW2 is not an MMORPG thing...some people feel that way, others don't.

    To be honest, I'm not entirely sure what the overall issue is with the game...so many different theories floating around.  But it may just have been a victim of its own hype.

  • moguy2moguy2 Member Posts: 337
    I wasnt eating anything while reading this thread. Now I am hungry.
  • clumsytoes44clumsytoes44 Member UncommonPosts: 463
    I want whatever drug's the CEO of EA is on, life would be uber peachy then.
  • BurntvetBurntvet Member RarePosts: 3,465

    And the dog ate my homework...

     

    Sorry, but the only thing this guy thinks is a good game, is one that makes a lot of money.

    TOR was mostly a "single player game in shared space" and that is the problem, not the $15, but the game is not a good enough MMO to be worth that.

    It ain't the price, it's the game, moron.

     

  • william0532william0532 Member Posts: 251
    Originally posted by RefMinor

    http://www.wired.com/gamelife/2012/10/peter-moore-interview

    EA Chief Operating Officer has claimed the fall of SWTOR was down to people not wanting to pay $15 a month for MMO's, funny, it seems to work for WoW and EvE amongst others. Maybe $15 is too much for this game.

    They polled the players exiting the game, and that was the number one answer given. It worked for WoW and EvE, your right. Name a game in the last 5 years that it's worked on?

    Don't get me wrong, I prefer subscriptions, but with the content burning min max crowd destroying content now, no game can charge a monthly sub for a game that players will beat in a week.

    The EvE model might work(sandbox, is sandbox and the players generate the content) now, for a niche, a 300-600k sub base, but of course anything less than 10 million subs is a failure(sarcasm)

    Themepark subscriptions? Not seeing it happen anytime soon. Everyone I know that plays GW2 is done(Only three people I personally know played it, but they are done with everything, and they are more on the casual side)

    I don't think any sub based themepark is going to make it past that 6 months mortality rate of mmo's in todays market.

     

    Of course, I'm a bit upset with the exit survey. I did select the choice about the game not being worth paying for, but I was being cynical about how much I disliked the games design philosophies, static worlds, and anti community build and not the fact that subs where hard to pay(that wasn't an option on the poll). I just wanted Bioware to know their game was not worth money. I guess they can take it as needing a pricing model change, but I would have preferred if they took my exit poll as a "need to change the game" more. 

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by william0532
    Originally posted by RefMinor

    http://www.wired.com/gamelife/2012/10/peter-moore-interview

    EA Chief Operating Officer has claimed the fall of SWTOR was down to people not wanting to pay $15 a month for MMO's, funny, it seems to work for WoW and EvE amongst others. Maybe $15 is too much for this game.

    They polled the players exiting the game, and that was the number one answer given. It worked for WoW and EvE, your right. Name a game in the last 5 years that it's worked on?

    Wizard 101

    Pirates of the Carribean Online

    AdventureQuest Worlds

    and mixed model games like FreeRealms, Clone Wars Adventures and LOTRO.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
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  • grimalgrimal Member UncommonPosts: 2,935
    Originally posted by william0532
    Originally posted by RefMinor

    http://www.wired.com/gamelife/2012/10/peter-moore-interview

    EA Chief Operating Officer has claimed the fall of SWTOR was down to people not wanting to pay $15 a month for MMO's, funny, it seems to work for WoW and EvE amongst others. Maybe $15 is too much for this game.

    They polled the players exiting the game, and that was the number one answer given. It worked for WoW and EvE, your right. Name a game in the last 5 years that it's worked on?

    Don't get me wrong, I prefer subscriptions, but with the content burning min max crowd destroying content now, no game can charge a monthly sub for a game that players will beat in a week.

    The EvE model might work(sandbox, is sandbox and the players generate the content) now, for a niche, a 300-600k sub base, but of course anything less than 10 million subs is a failure(sarcasm)

    Themepark subscriptions? Not seeing it happen anytime soon. Everyone I know that plays GW2 is done(Only three people I personally know played it, but they are done with everything, and they are more on the casual side)

    I don't think any sub based themepark is going to make it past that 6 months mortality rate of mmo's in todays market.

    Yeah I agree.  

    If GW2 was a subbed base MMO, I think the exodus would have broken all other records.  Sub based games are so 2004.

  • LoktofeitLoktofeit Member RarePosts: 14,247
    Originally posted by grimal    Sub based games are so 2004.

    That's probably why it still works for those games. When you subscribe to EVE, WOW, DAoC or any of the other games from that era, you are getting 8-15 years of content with that sub.

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • PyrateLVPyrateLV Member CommonPosts: 1,096

    $60+$15mo for a sucktastic game.

    Yep, that was the problem

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  • YakkinYakkin Member Posts: 919
    Originally posted by grimal

    To be honest, I'm not entirely sure what the overall issue is with the game...so many different theories floating around.  But it may just have been a victim of its own hype.

    Well...

    1. It was made by Bioware, which was a highly respected company at some point.
    2. Its budget is higher than any other MMO in existence, not including marketing and advertising costs.
    3. It had over 4 - 5 years of hype, with massive implications made by both fans and by Bioware and EA that it would be "the WoW killer" (Or some variation on that).
    Taking all of that into consideration, and the apparent backlash and end result, and it suddenly stops being that suprising that people treat it like a rabid dog.
  • william0532william0532 Member Posts: 251
    Originally posted by Loktofeit
    Originally posted by william0532
    Originally posted by RefMinor

    http://www.wired.com/gamelife/2012/10/peter-moore-interview

    EA Chief Operating Officer has claimed the fall of SWTOR was down to people not wanting to pay $15 a month for MMO's, funny, it seems to work for WoW and EvE amongst others. Maybe $15 is too much for this game.

    They polled the players exiting the game, and that was the number one answer given. It worked for WoW and EvE, your right. Name a game in the last 5 years that it's worked on?

    Wizard 101

    Pirates of the Carribean Online

    AdventureQuest Worlds

    and mixed model games like FreeRealms, Clone Wars Adventures and LOTRO.

    Which one are you saying is a subscription based game? non of these have cash shops and f2p options? Oh and my 11 yearold plays wizard 101, and clone wars, and I haven't paid a cent for either(too be honest though, clone wars looks alot more fun than tor lol, if only it wasn't for children)

  • olepiolepi Member EpicPosts: 2,814

    This is a common attitude amongst CEO's and business types: it couldn't have been the actual product, it was  the (bad marketting, bad messaging, bad business model, etc, etc). If they admit that the content is not worth it, it begs the question of why didn't anyone notice this before releasing it?

     

    That would imply blame, and CEO's are very averse to blame.

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  • firefly2003firefly2003 Member UncommonPosts: 2,527
    Originally posted by RefMinor

    http://www.wired.com/gamelife/2012/10/peter-moore-interview

    EA Chief Operating Officer has claimed the fall of SWTOR was down to people not wanting to pay $15 a month for MMO's, funny, it seems to work for WoW and EvE amongst others. Maybe $15 is too much for this game.

    We all know that's a lie :P it wasn't the 15$ that made people quit , it was the game design at its core that was the problem there is no amount of spin EA can put on this to say otherwise. I'm hoping my self that their F2P venture falls flat and with the excessive restrictions they have for their F2P players I highly doubt this game will turn around , after hearing 2 Bioware staff members talk about if F2P doesn't meet expectations , its possible Disney/LA would be licensing SOE to continue development on SWG2.


  • tawesstawess Member EpicPosts: 4,227

    in some ways i am still confused...

     

    People bought a BioWare game, made by BW that to everyones shock... played like a BioWare game.

     

    Then again i personally think that many people on this site went in with their mind set on hating the everliving daylight out of the game. (personal opinion, ain't jack you can do about it) but i guess it proves that storydriven games are better keept as Co-Op.

    This have been a good conversation

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Translation:

    We could have made more money if it was "free" to play, sucker people in then hit them with lots of $2 charges here and there.
  • PsychowPsychow Member Posts: 1,784
    I enjoyed TOR more than I did GW2. I plan on returning to TOR after that pesky $15/mo sub is removed.
  • Crazy_StickCrazy_Stick Member Posts: 1,059
    It is funny to see the COO actually ADMIT THAT THERE IS  A PROBLEM with the game. However, blaming it all on the subscription fee does little more than prove that the man is a FOOL who does not understand games nor those that play them. I have a feeling that he is badly under estimating his investors as well.
  • RyukanRyukan Member UncommonPosts: 828

    The $15/month fee was one of the problems, not just the problem. Maybe 7 or 8 bucks a month TOPS. SWTOR's F2P model sounds like crap and does not make me want to go back to it at all. The static feeling worlds, hordes of generic quests tacked onto dialogue sequences, pointless eSports/instanced PvP and lackluster, tacked on space game all need to be revamped before I would feel it is worth $15 every month.

    Frankly no MMO feels worth the $15 month sub fee to me anymore, but I will probably check out the F2P because it can't hurt to see what it is like...even if it does look like a poor F2P model.

  • william0532william0532 Member Posts: 251

    My basic point was I 100% agree that EA's number one answer on the poll was pricing. Thats not a lie, the survey's did show people didn't want to pay for the game.

     

    I think EA's short commings is analyzing the data. Would you eat poop if it was cheap? If the survey was a. cost money b. not enough peanuts c. wrong color d. consistency just wasn't right people would probably vote for a. When the real problem is no one wants to eat s****.

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by RefMinor

    http://www.wired.com/gamelife/2012/10/peter-moore-interview

    EA Chief Operating Officer has claimed the fall of SWTOR was down to people not wanting to pay $15 a month for MMO's, funny, it seems to work for WoW and EvE amongst others. Maybe $15 is too much for this game.

    Well he is right because this game plays like a single player game, or at most a limited multiplayer game, and that is not worth 15/month.

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