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Long story made short, Garage Games has released Torque 3D 1.2 as free open-source under the MIT license. I'm not a fan of T3D, or at least I wasn't, but the current version of the engine is pretty damned impressive.
In order for my work to be available for source distribution* I'm writing a new MMO framework from scratch. Target is fully seamless world with no instancing, player capacity of roughly 1,000 per realm, and 16 square kilometer world size. Combat is to be fully aimed first person perspective with AOE, projectile, and melee combat.
Here's a pre-alpha screenshot (click here for full rez)
Gameplay target for WAC is to be similar to console free-roaming RPGs, with influence from TES Morrowind. Emphasis will be on exploring / adventuring, with minimal questing / storyline. Character progression will be flex-class and skill based.
* long term plan is to offer the framework under license to other Indie developers.
Ken Fisher - Semi retired old fart Network Administrator, now working in Network Security. I don't Forum PVP. If you feel I've attacked you, it was probably by accident. When I don't understand, I ask. Such is not intended as criticism.