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GW2 PvP is a flop and too softcore, so here I am.
I remember beta testing the original Darkfall many years ago. One thing that instantly turned me off was the abysmal graphics and animations. I know gameplay trumps graphics, but you have to draw a line somewhere. Will the graphics and animations be substantially upgraded? Viewing recently uploaded DF 1.0 videos on Youtube, the graphics look like they are from 1999 and not 2009.
More questions after watching said videos:
Why are people bouncing around slowly high in the air? Does this game take place on the Moon or something with low gravity? It look's completely silly.
I know there is no player box or tab targetting. Is there any way to tell how much health your enemy has? Or basically do you just keep fighting them until they die with no clue on their current health?
How is death going to be handled in UW? I am sick of trivial death in virtually all modern MMORPG's. I much prefered the stiff death penalty in EQ1 PvP. In UW, can you just get back up quickly into the fight so that the zerg wins?
Where are the servers located? (I'm US). Is ping time really important in this game?
How do you tell friend from foe apart in large battles? Armor color or some other visual identifier?
Are all skills line of sight? If I were to aim and shoot an arrow at an enemy and my ally runs in front of the arrow mid-way, does he get it? Do projectiles/spells pierce and go through multiple enemies?
Will there be any safe zones or instances in UW? I really dislike being able to hide. You should always be vulnerable if someone wants you dead enough. I'm all for having to sneak around guards etc to make it difficult to kill someone say in a city, but it should not be impossible with immersion breaking "safety flagging".
Why are skill changes plastered right in front of your face? It's great that your dexterity has increased, but do you need that message spammed in gigantic font right where you are looking during a fight?
At high level, how long does it take to recooperate your stats such as health and mana?
How gear dependant is the game? Having full loot, I'd imagine loot is fairly east to come by? Are there such things as no-loot or no-drop items? Any items that are very hard to get and worth getting? Are dungeons worth doing?
Are there any bosses or any resources worth PvP'ing and fighting over? I remember on Zek in EQ, some of the most fun fighting other players/guilds was controlling raids and bosses. You could be attacked at any time during the raid and there were no "safe zones". You actually had to have scouts etc.
Is there a /who feature or any tracking or way to tell if enemies are near you? That was one of the worst features of PvP in EQ as it alerted everyone to your presensce as everyone would routinely /who the zone.
Are there any loading or zone screens? If the game is truly zoneless like advertised, are there any issues with player culling and ghost army lagging? (IE you can be running along and instead of a normal player "clipping" in at say 500 metersm they can be right on top of you before your cleitn displays them). Especially in large fights and it's a massive problem in GW2.
Are there any "stealth" skills or anything that would reduce your visibility besides using natural cover?
I'm sure I'll have more questions, but this is a good start. Any way to try out DF 1.0 for free until UW launches?