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Comments

  • thexratedthexrated Member UncommonPosts: 1,368
    Originally posted by eggy08

    The only lack in social interaction is the lack of effort that people put into it themselves.

    Shifting the blame. It is a design decision. In games, just like in real life, people need reasons to socialise, group and network. Society is based on the fact that we can achieve more together than alone.  In games, those reasons need to be build into gameplay mechanisms.

    In themeparks, these might be raids, area/resource control, or other form of faction PvP.

    In sandboxes, well, EVE is an good example. The reason to group is based on the very similar reasons that it is in real life.

    "The person who experiences greatness must have a feeling for the myth he is in."

  • ConnmacartConnmacart Member UncommonPosts: 722
    Originally posted by thexrated
    Originally posted by eggy08

    The only lack in social interaction is the lack of effort that people put into it themselves.

    Shifting the blame. It is a design decision. In games, just like in real life, people need reasons to socialise, group and network. Society is based on the fact that we can achieve more together than alone.

    If you go to a bar and just sit there drinking quietly and afterwards complain no one talked to you. That doesn't mean the place isn't social. In games just as in real life you need to put in effort to socialize it does not happen on its own. So stop shifting the problem to the game.

  • AcidonAcidon Member UncommonPosts: 796
    Originally posted by Hrimnir

    Im gonna put in a couple cents without responding to any particular post:

    1.  The "you don't understand what the game is about / you don't *get* it" response is just getting tired and old.  It smacks of hipsterism and has literally no validity.  Trust me, i "get it", i just think its a shit system that doesnt belong in a real RPG.  But hey, thats just me i guess.

    2. The whole "gear progression, x progression and y progression is "OLD" and ingrained into us and that means its bad, cus its old, and this is new, and new is good" load of crap.  You ever heard the phrase, if it ain't broke don't fix it? There is a reason that phrase exists.  BECAUSE ITS TRUE. New for the sake of new is flat out idiocy.  New because its better is fine.  For example, this new bullet proof vest will stop a .44 magnum, whereas the "old" vest would only stop up to a .357 magnum. There is a reason fantasy novels that feature a character who starts out as a nobody farmer/beggar/carpenter/whatever mundane job gets discovered by the local Lord/Magician/Master Blacksmith/whatever and goes on to become captain fuck-awesome and slay the big bad dragon/demon/evil douchebag and be the dude everyone thinks is kickass.  Its a theme that resonates with humanity.

    What today's generation seems to want is a story about the dude who is already a noble's son, has a pretty sweet sword already, and then continues for 500 pages about how he goes on a quest to find a new sword that has a blue hilt, because his current one has a red hilt and he just isn't feeling red today.  So, he needs one thats a blue hilt.  Then later he gets sick of that but hears about some pointy ear dudes that might be able to make him a sword with a green hilt.   You know, because "lateral" progression is cool.  Can it cut through a wet paper bag? who cares, as long as it looks cool, thats all that matters.

     

    At the risk of another warning,  I just wanted to say that this was very well put and is exactly how I feel.  

    Somewhere along the way the RPG element has been lost.  I still have killer fun in Rift and TSW, they are good games.

    I've been saying the same thing, "new for the sake of being new" is not the answer.  I've talked to others about the fact that if GW2 is a big success, the entire genre may end up skewing in a bad direction.  This is not something I want to see.  

    That said, as I've said many times before, good on you if you're enjoying GW2.  There's nothing wrong with enjoying a certain game.  I'm just saying that I am personally uneasy about the future.

     

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Hrimnir

    I can honestly say i've never been this confused by an MMO.  And i don't mean actually confused, im not a bumpkin, i mean confused by design decisions, etc.  Too many things just felt like they were change for the sake of change, and not because they actually came up with a better method.

    **** snip ****

    Anyways, i just can't bring myself to give a shit anymore.  I log and i don't actually feel like im progressing anything, and to me, thats what the point of an MMO is.  I've hit max level, so i cant progress levels.  Dungeon gear is the same stats as what im wearing so i just get some cool looking armor from it.  And i can't go make money because there is no viable way to do it.  Whether thats by design or just a result of botters fucking the game up, i dont know.

    Either way all i can be is happy as hell that storm legion is coming out soon.

    [mod edit]

    The class dynamics aren't broken, and they indeed work quite fine. This has been demonstrated time and time again by many players (and I've witnessed it myself as well). This is the only MMO I've played where I can run a dungeon (in it's hardest mode) with literally any class combination and succeed. The trade-off is you are now responsible for yourself. You don't get to blame others for your mistakes anymore. That's not a design flaw.

    As for money. People aren't making stuff up when they say this is literally one of the easiest MMOs to earn money in. I personally tend to make between 1-5g a night (on a casual night). Some players can make as much as 100g in one night. However, I won't get into how markets work, and how to use them to your advantage. You obviously don't care about that, and don't feel like you should have to to make money. And I get that. So, assuming you don't use the TP at all, you still make more money than you spend through general travel costs & repairs. The trade-off is that if you are constantly dying, or waypointing, you will be using these services far in excess of what you should be. That's not a design flaw. It's the game's way of not rewarding failure. You can literally go to any map, do a dynamic event, and between the reward for completion & selling the items you end up getting (not even on the TP, just to some random NPC merchant) you will come out with more money than you started. Period. I'm sorry to say, that if that's a problem for you, then I can't think of a single MMO that makes it easier for you to make money. Even including games  that don't have repair costs.

    That also gets back to the first point on class mechanics. First learn how they work, and how to use your skills, so you aren't constantly dying and needing to repair.

    As for the mystic forge.. that's not a requirement of the game. It's an extra system if you want to try and figure out how to get really obscure items. It has nothing to do w/ GW1 and is a feature entirely specific to GW2. I'm sorry you have trouble using google, though.

    I hate to say it, but you sound like you really just don't 'get it'. You remind me of a person I know in game, who makes absolutely zero effort to try and learn the game. Instead he just bitches & complains about everything, inspite others trying to teach him what he's missunderstanding. The game is hardly perfect, and I think it has a lot of areas that could use improvement, but threads like this just annoy me. It's because there is no effort to try and understand the game in your words. You are making assumptions left and right, and making it clear that you have no interest in trying to educate yourself, then blame the game for your own ignorance.

    I'd rather see threads highlighting legitimate issues with the game, rather than these nonsensical rants. There are things Anet should be improving upon, but they won't if all they're seeing are threads like this that can be responded to with a measely 'you need to learn how to play the game'.

  • halflife25halflife25 Member Posts: 737
    Originally posted by Eir_S
    Originally posted by grimal

    I laughed out loud to your response.

    The game definitely has starch defenders, I will say that.

    That's STAUNCH defenders.  

    As for the OP, good... maybe now you'll stop making these threads complaining instead of just playing somethng you enjoy.

    Or..you can stop reading topics like these? how about that?

    Look at the section of forum. it is called REVIEWS AND IMPRESSIONS. So OP gave his.

  • AlluraAAlluraA Member UncommonPosts: 9

     

    If you just don't like the game, that's understandable, everyone has their own taste and opinions, and there are plenty of valid complaints to be had regarding GW2 but many of your issues are workable.

    Armor Repair

    if you're dying that much, maybe you need to think about changing your build... or even your profession.  I do not want to say that some professions are better or more balanced than others, though that may well be true- I haven't played them all to 80, but everyone has a playstyle and some professions and skill/trait combos are more durable/may work better with your playstyle.  I faced that issue with my mesmer.  I rarely die at all on my necro or guardian but leveling was a nightmare on my mesmer until I changed my traits and weapons around level 20 and have been loving every minute of it... with very few dirt naps.  there are many build calculators out there, just make sure its a recently updated one, and you can also peruse the unlocked traits before you put any points in to see what your options are to work out a build. i've been surprised by how many people haven't known that either.

    Trade Post

    As for the money issue... You can open the TP and see what people are offering to BUY that's in your inventory and sell it to the highest bidder.  Compare it to the selling price to see if its worth it. It really is not hard and takes very little effort.  Every time my inventory gets filled up I check to TP to see if I can unload, after a while you start to get an idea of what certain things are worth and  how prices fluctuate... without even having to consider it.  I wouldn't do it if I had to put effort into it.  As for the rest... merch it (doing a quick cost-benefit analysis before salvaging is a good idea- just because you can't make money on the TP with something doesn't mean it isn't better of going to the merchant), salvage, craft.  Or else look down the list of things you don't have that people are looking to buy if you want to make more of an effort... Find a niche in the market.  You can also increase your magic find many different ways.  Craft more, level faster, get more items to sell and better gear that way.

    Mystic Forge

    there was no mystic forge in guild wars 1.  nor anything like it.  the mystic forge is actually more akin to transmuting in torchlight,  you save up weapons, crafting items, things like that and put them in to get better items.  it's what the mystic forge coins are for.  I don't mean to be rude or snarky but if you've played MMO's before then you must be familiar with wiki's and the official forum is up. if you don't know what something is or how it works... look it up!  or ask someone in your guild.

     

    There IS a TRINITY

    for the record, they never said there's no trinity.  they said there's no holy trinity.  there's no more tank, heal, dps.  Arenanet themselves said the roles are now SUPPORT, DAMAGE, AND CONTROL.  The big difference is you can't tank if you don't have skills to enrage or pull your enemies to you and keep them off your allies, or boost your health.  The very closest that comes to that is guardian and they have a lot of aoe heals (which is why there are no healers- you cannot target another player and heal them, there are only aoe heals) and control, reflect damage skills.  as for dps... well, dps is just a shorter way of typing damage and a longer way of saying it, unless you're getting technical. Control is a little different from some other MMOs and you would not believe how many times I've heard people use the word noob in someone else's direction and then ask what a condition is soon afterward. Learn carefully how all your skills work and how to trigger all of their functionalities, and learn how to be aware of how OTHER peoples' skills work as well so you can maximize your effectiveness and minimize your face time with the dirt.  Learning how to control the battlefield is important regardless of whether you're making that your primary objective, or not.  Any decent build should have some means of control built in, and understand how to use it. Its complex but not needlessly or ridiculously so.  Any MMO you have to learn the softcaps for crits and what buff stacks with what... the conditions and boons and no different in that respect, different names, different dynamic. 

    There are SO MANY posts on either side of the TRINITY matter and the GEAR PROGRESSION matter that there could be studies in sociology and psychology on the subjects if anyone actually cared.  Maybe arenanet does.  One side of the trinity debate feels that the way things were was best, well and fine, hates change or thereabouts, and/or at the very worst case doesn't bother to learn how to use the skills at all.  On the extreme other side are the many, MANY individuals out there who run full tilt into whatever may come with their all-damage builds with no consideration of what's going on around them- not only concerning party members but considering that awareness what other non-party players are doing is useful if you are specced for it, and party players especially in dungeons.  You can change some of your traits, your weapons, and your support skills in between fights.  You can completely change your traits pretty inexpensively just by asking the trait trainer which a surprising amount of people do not realize.  It really does work best in dungeons if you're running with an organized team, but it's by no means a "must".  So long as everyone's builds are somewhat balanced.  Just be prepared to make some adjustments on the fly. 

    Gear Tier & Gear Progression

    As for the tiered gear... gw2 does not have a seemingly endless progression of gear like, say, everquest or rift, its a compromise between that and gw1's system: the tierless (new defense grade every few levels) armor system with runes and insignia for extra stats and tiered weapon system with inscriptions for extra stats. In the first game you brought the crafting materials to the armorsmith, they crafted it and then you had to find or buy the runes and insignia, many of which were outrageously expensive, many of the crafting materials were also.  I think some of the complainers have forgotten that GW1's system was not as lily white as recall bias either, but no game is perfect and no game will please everyone.

    In GW2 they DO have gear for every level

    white,

    blue(fine),

    green(master),

    yellow(rare),

    orange(exotic)

     purple(legendary)

    and gear within each level's gear.

    One camp complains that this is not enough gear progression or that there isn't any- are they even playing the same game? That there is not enough work to do. The other other camp cries bloody murder and betrayal, and I kid you not they say: betrayal, because they misattributed arenanet in saying that  they would be able to buy the best gear in the game straight out of the gate and should not have to run a dungeon for the armor they want, that it would not be necessary to grind for gear. Grind is in the monitor, mouse and keyboard of beholder so flame me not.Some gear you can only get within your culture, some only within your order, each dungeon has a unique gear or 2 and each dungeon has story mode and a number of explorable modes to run in order to get it- which have been tweaked, first to make it take longer to get the gear (the grinders rejoice!) because of an exploits, and then to make it easier (I'm not sure if the other camp rejoices about ANYTHING, but I guess some of them might cheer a little too. There IS tiered gear, and if you enjoy working for a particularly choice piece of armor or weapon you can do that 'til your heart's content.  All of the levels of gear are craftable- legendary (purple) armor requires maxing of at least 2 particular crafting disciplines- though if you are searching for a particular stat and it only comes from one place and you loooove to work it?  You're in luck.  You hate to work it?  Well, very sad that that's the one piece of gear you want... sometimes that's part of the fun. You can get two tokens for purple weapons by 100% world completion. 

     

      Sorry

      excuse the windy post.  I usually delete them and let it be when they grow like this... i hope some of this helps, excuse the ranting, I limit myself to one windy forum rant a year and you got lucky.  I made it colorful and added subject headings to make it easier on the eyes and so that someone may actually read a part that interests them- and while I am at it, I apologise for that too.  I'm truly not one of those rabid fan people.  I'm just a researcher, writer, and avid gamer who is home sick and has absolutely nothing better to do with my time.  I've been enjoying this game and its what my guild is playing, but it is far from perfect.  Anyhow, to each their own opinion. 

     

  • CalerxesCalerxes Member UncommonPosts: 1,641
    Originally posted by Hrimnir

    Im gonna put in a couple cents without responding to any particular post:

    1.  The "you don't understand what the game is about / you don't *get* it" response is just getting tired and old.  It smacks of hipsterism and has literally no validity.  Trust me, i "get it", i just think its a shit system that doesnt belong in a real RPG.  But hey, thats just me i guess.

    2. The whole "gear progression, x progression and y progression is "OLD" and ingrained into us and that means its bad, cus its old, and this is new, and new is good" load of crap.  You ever heard the phrase, if it ain't broke don't fix it? There is a reason that phrase exists.  BECAUSE ITS TRUE. New for the sake of new is flat out idiocy.  New because its better is fine.  For example, this new bullet proof vest will stop a .44 magnum, whereas the "old" vest would only stop up to a .357 magnum. There is a reason fantasy novels that feature a character who starts out as a nobody farmer/beggar/carpenter/whatever mundane job gets discovered by the local Lord/Magician/Master Blacksmith/whatever and goes on to become captain fuck-awesome and slay the big bad dragon/demon/evil douchebag and be the dude everyone thinks is kickass.  Its a theme that resonates with humanity.

    What today's generation seems to want is a story about the dude who is already a noble's son, has a pretty sweet sword already, and then continues for 500 pages about how he goes on a quest to find a new sword that has a blue hilt, because his current one has a red hilt and he just isn't feeling red today.  So, he needs one thats a blue hilt.  Then later he gets sick of that but hears about some pointy ear dudes that might be able to make him a sword with a green hilt.   You know, because "lateral" progression is cool.  Can it cut through a wet paper bag? who cares, as long as it looks cool, thats all that matters.

     

    You've just invented a new MMO subgenre Hrimnir the MMOEMO. image

    This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  • IndromeIndrome Member UncommonPosts: 292
    Originally posted by Hrimnir

    I appreciate you're at OP section, and i say this with as much respect as possible... BUT, are you smoking crack?

    The *most* multiplayer-centric mmo you've ever played?  This has to be the only MMO you've ever played, cus, literally every other MMO i've played was more multiplayer centric than this one.

    I see you've put a lot of effort into stating your opinion clearly. I just wish you had put as much effort into stating factual arguments that support your decision to hold that particular opinion.

    For example I'd love to hear what factors you use in judging a game as multiplayer-centric and which MMOs are entailed by "literally every other MMO" ...

    All I see from you here is flaming/bashing of the worst kind. And for your information: The MMOs I have played are listed in my profile.

    image

  • HrimnirHrimnir Member RarePosts: 2,415
     
     
    Originally posted by aesperus
    Originally posted by Hrimnir

    **** snip ****

    [mod edit]

    The class dynamics aren't broken, and they indeed work quite fine. This has been demonstrated time and time again by many players (and I've witnessed it myself as well). This is the only MMO I've played where I can run a dungeon (in it's hardest mode) with literally any class combination and succeed. The trade-off is you are now responsible for yourself. You don't get to blame others for your mistakes anymore. That's not a design flaw.

    Well, once again it appears im going to have to draw the picture and actually color it, since the level of reading comprehension and ability to discern underlying meaning in a sentence has apparently gone the way of the dodo.

    The point is not that the system is broken, its that IT SUCKS.  Its exactly like you said, you have to be responsible for yourself.  Now that would be fine, except that in dungeons the boss mobs can quite easily 2 shot you.  So despite player skill you will invariably get situations where you're up shit creek without a paddle.  Last night i did story mode arah and the bits on the air ships was basically death a thon since half the area would get carpetted by bombs that knocked you over and then you get swarmed by mobs.

    Now, ive played tanks in every MMO except WOW starting with EQ1, so please, don't talk to me about personal responsibility.  You can keep trying to imply things about me but it doesnt make them true, it just makes you look like a presumptive douche.

    As for money. People aren't making stuff up when they say this is literally one of the easiest MMOs to earn money in. I personally tend to make between 1-5g a night (on a casual night). Some players can make as much as 100g in one night. However, I won't get into how markets work, and how to use them to your advantage. You obviously don't care about that, and don't feel like you should have to to make money. And I get that. So, assuming you don't use the TP at all, you still make more money than you spend through general travel costs & repairs. The trade-off is that if you are constantly dying, or waypointing, you will be using these services far in excess of what you should be. That's not a design flaw. It's the game's way of not rewarding failure. You can literally go to any map, do a dynamic event, and between the reward for completion & selling the items you end up getting (not even on the TP, just to some random NPC merchant) you will come out with more money than you started. Period. I'm sorry to say, that if that's a problem for you, then I can't think of a single MMO that makes it easier for you to make money. Even including games  that don't have repair costs.

    So, basically you're saying that the "normal" way to play an MMO is to game the auction house? You are correct, i am aware of it, and no i don't do it due to a personal choice.  I'm not the type of guy who likes to get ahead in life by stepping on the backs of others.  Clearly you dont have an issue with that.

    As for "using these services far in excess of what they're intended", uhm, bullshit.  Once again ill spell it out for you. When 1 death means 1.5s worth of repair costs and 1.5-2s worth of port costs, and the average event which can take 5-10min or longer only rewards less than 2s.  The issue is not frequency of use, its the overall base costs vs rewards for pve content.  It just doesnt scale properly at the higher levels. Your costs go up but your income doesn go up accordingly.

    Ive never had any game where i've seen repeated discussions in /ooc (or /map for this game) about how people were sick of feeling like they are constantly on the verge of or are actually broke.  Yes, if you dont craft and sell all your mats, then you can come out ahead, but its not on the order that i should be.  In roughly 5 hours of playing today i made a little over 1g, and that included finding 5 of 6 orichalcum nodes, etc.

    That also gets back to the first point on class mechanics. First learn how they work, and how to use your skills, so you aren't constantly dying and needing to repair.

    As for the mystic forge.. that's not a requirement of the game. It's an extra system if you want to try and figure out how to get really obscure items. It has nothing to do w/ GW1 and is a feature entirely specific to GW2. I'm sorry you have trouble using google, though.

    Not required huh?  Where else do you get legendary weapons?  Oh, thats right, nowhere except the mystic forge.  Sounds pretty required to me. The other point is i shouldnt have to use google to figure things like that out.  The problem is they provide literally no way in game to discover things other than trial and error.  Even back in the days of EQ before websites existed that told you how to do quests and things, they actually put things in the quest text or gave you clues along the way so you could actually figure it out of your own accord IN GAME.  Apparently anet is so lazy they just decided to use the fact that they knew people would google after the harder core fanboys figured stuff out through trial and error and posted it on the internet.

    I hate to say it, but you sound like you really just don't 'get it'. You remind me of a person I know in game, who makes absolutely zero effort to try and learn the game. Instead he just bitches & complains about everything, inspite others trying to teach him what he's missunderstanding. The game is hardly perfect, and I think it has a lot of areas that could use improvement, but threads like this just annoy me. It's because there is no effort to try and understand the game in your words. You are making assumptions left and right, and making it clear that you have no interest in trying to educate yourself, then blame the game for your own ignorance.

    I'd rather see threads highlighting legitimate issues with the game, rather than these nonsensical rants. There are things Anet should be improving upon, but they won't if all they're seeing are threads like this that can be responded to with a measely 'you need to learn how to play the game'.

    You really are just trying way too hard to sound like you passively don't really care, but man you just felt obligated to post.  When you read something with a pre bias and respond to issues that werent even brought up its called a straw man. Read through the actual thread and you will see there are people on both sides who clearly understood my points and either agreed or disagreed.

    Its not an issue of whats right or whats wrong.  Its an issue of, MY OPINION of the systems in the game is that they are stupid and fail at a basic level.  It doesnt mean i dont understand how they work, or not know how to properly utilize them.  I know it probably makes you feel like your smart to denigrate me and imply that i somehow "dont understand" but it simply isnt the case.

     

     

    "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."

    - Friedrich Nietzsche

  • camiacamia Member Posts: 18

    Did you seriously just try to white knight after opening by insulting the person? I get that he did the same to you, but it's not a great way to show intelligence. But more than that, you try to champion not using the TP. He's not talking about playing it like stocks, he's saying to actually bother selling things. I've never been rich in this game, but so long as I farm a good majority of what I need for crafting, I come out with money still intact. 

    Legendary weapons have many exotic items that are comparable to the legendaries, the only reason to have a legendary weapon is for "leet gear." Otherwise, I genuinely don't agree with your opinion, plain and simple.

     

    [mod edit]

    From the '90s, raised on '80s, better deal with Golden Girls references!

  • Eir_SEir_S Member UncommonPosts: 4,440
    Originally posted by Sylvarii
    Originally posted by Eir_S
    Originally posted by grimal

    I laughed out loud to your response.

    The game definitely has starch defenders, I will say that.

    That's STAUNCH defenders.  

    As for the OP, good... maybe now you'll stop making these threads complaining instead of just playing somethng you enjoy.

    As for you,no one forces you to read these threads,why wouldl it bother you what the OP is saying,aint you meant to be having tons of fun playing GW2,i don't think you like the game as much as you claim.

     

    Nice try, my gaming pc is down.  I stand by what I said.

  • halflife25halflife25 Member Posts: 737

    It is funny that people come into Review and Impressions section to moan about negativity and tell OP to stop making topics likes these. yeah right.

    Some of you guys spend way too much time defending GW2 i wonder when do you even play? i am on my way to second LVL 80 now. Love the game despite its issues but can't say the same for the fan base. Way too obnoxious.

  • halflife25halflife25 Member Posts: 737
    Originally posted by camia
    Originally posted by halflife25

    It is funny that people come into Review and Impressions section to moan about negativity and tell OP to stop making topics likes these. yeah right.

    Some of you guys spend way too much time defending GW2 i wonder when do you even play? i am on my way to second LVL 80 now. Love the game despite its issues but can't say the same for the fan base. Way too obnoxious.

    Some people look at the most recently commented-on section and see stupidity like this. People are just as permitted to complain about idiotic complaints as people are to make them. It's funny how you can't see that, but instead complain  about opinions.

    In a similar vein, some people don't marathon through games, and I'm sorry that your wow-addled mind can't seem to grasp that.

    I'm pretty much done with people like you who attack anyone who tries to defend a game being unwarrantly attacked.

    Ehh? marathon? so now you are upset because after first month i am able to take another character to level 80? considering leveling is fast and easy by design.

    Very weak attempt to flame me dude. Your post would make more sense if i leveled two 80's say in a week. It took me one whole month to get my first 80.

    But yeah thanks for proving my point about obnoxious fan base. There is difference bteween complaining and telling OP to stop posting. If it bothers you so much why even come into specific section of forums which is meant for giving reviews?

    I don't think you are pretty much done, and posting on sock puppet accounts? not cool dude.

    But then again i don't give much credit to people who try to inject 'wow' as an insult wherever they can.

  • camiacamia Member Posts: 18
    Originally posted by halflife25
    Originally posted by camia
    Originally posted by halflife25

    It is funny that people come into Review and Impressions section to moan about negativity and tell OP to stop making topics likes these. yeah right.

    Some of you guys spend way too much time defending GW2 i wonder when do you even play? i am on my way to second LVL 80 now. Love the game despite its issues but can't say the same for the fan base. Way too obnoxious.

    Some people look at the most recently commented-on section and see stupidity like this. People are just as permitted to complain about idiotic complaints as people are to make them. It's funny how you can't see that, but instead complain  about opinions.

    In a similar vein, some people don't marathon through games, and I'm sorry that your wow-addled mind can't seem to grasp that.

    I'm pretty much done with people like you who attack anyone who tries to defend a game being unwarrantly attacked.

    Ehh? marathon? so now you are upset because after first month i am able to take another character to level 80? considering leveling is fast and easy by design.

    Very weak attempt to flame me dude. Your post would make more sense if i leveled two 80's say in a week. It took me one whole month to get my first 80.

    But yeah thanks for proving my point about obnoxious fan base. There is difference bteween complaining and telling OP to stop posting. If it bothers you so much why even come into specific section of forums which is meant for giving reviews?

    I don't think you are pretty much done, and posting on sock puppet accounts? not cool dude.

    But then again i don't give much credit to people who try to inject 'wow' as an insult wherever they can.

    Did you even check when this account was made to see if it was slightly likely that this was a sock puppet acount before the baseless claim? Good try though, other than that it's easy to access information.

    If you're relatively done with the content of an MMO within a month, I would definitely say you're marathoning. I'm level 61 after a month of playing because I spent time playing classes to a decent level first to decide if I liked that playstyle, instead of forcing myself through something. 

    It wasn't an attempt to flame you, it was just to say that you and the op have both said laughable things (and this post doesn't help your case).

    From the '90s, raised on '80s, better deal with Golden Girls references!

  • WendettaWendetta Member Posts: 30
    Originally posted by camia
     

    I'm pretty much done with people like you who attack anyone who tries to defend a game being unwarrantly attacked.

    Oh the Irony! image

     

    Yea while there were some bad decisions taken while development, the game sure does look good. Except for the charr running animation, that animation SUCKS, in "MY" humble opinion! 

     

    EDIT:

     

    Originally posted by camia
     

    If you're relatively done with the content of an MMO within a month, I would definitely say you're marathoning. I'm level 61 after a month of playing because I spent time playing classes to a decent level first to decide if I liked that playstyle, instead of forcing myself through something. 

     

    So basically he is 'not playing it right', yea?

    Proud Member of the A.F-D-A. [Anti Fanboy-Defense-Army]Association for a Better Tomorrow or [A.F-D-A.]AfaBT, in short.

  • halflife25halflife25 Member Posts: 737
    Originally posted by camia
    Originally posted by halflife25
    Originally posted by camia
    Originally posted by halflife25

    It is funny that people come into Review and Impressions section to moan about negativity and tell OP to stop making topics likes these. yeah right.

    Some of you guys spend way too much time defending GW2 i wonder when do you even play? i am on my way to second LVL 80 now. Love the game despite its issues but can't say the same for the fan base. Way too obnoxious.

    Some people look at the most recently commented-on section and see stupidity like this. People are just as permitted to complain about idiotic complaints as people are to make them. It's funny how you can't see that, but instead complain  about opinions.

    In a similar vein, some people don't marathon through games, and I'm sorry that your wow-addled mind can't seem to grasp that.

    I'm pretty much done with people like you who attack anyone who tries to defend a game being unwarrantly attacked.

    Ehh? marathon? so now you are upset because after first month i am able to take another character to level 80? considering leveling is fast and easy by design.

    Very weak attempt to flame me dude. Your post would make more sense if i leveled two 80's say in a week. It took me one whole month to get my first 80.

    But yeah thanks for proving my point about obnoxious fan base. There is difference bteween complaining and telling OP to stop posting. If it bothers you so much why even come into specific section of forums which is meant for giving reviews?

    I don't think you are pretty much done, and posting on sock puppet accounts? not cool dude.

    But then again i don't give much credit to people who try to inject 'wow' as an insult wherever they can.

    Did you even check when this account was made to see if it was slightly likely that this was a sock puppet acount before the baseless claim? Good try though, other than that it's easy to access information.

    If you're relatively done with the content of an MMO within a month, I would definitely say you're marathoning. I'm level 61 after a month of playing because I spent time playing classes to a decent level first to decide if I liked that playstyle, instead of forcing myself through something. 

    It wasn't an attempt to flame you, it was just to say that you and the op have both said laughable things (and this post doesn't help your case).

    Yeah because sock puppet accounts are only valid if made in 2012. 

    Secondly, where did i say i am done with content? care to show me?. because i re read what i wrote and no where i mentioned that i completed all the content. All i said was that i love the game despite the issues and on my way to second level 80. So ofcourse i enjoy the game that i want to level another character to 80.

    Laughable indeed. How about this. Read properly next time before you want to argue just for argument sake? the leveling curve in GW2 is such that crafting, W v W along with DE's and exploring will easily get you to level 80. And no i didn't have any alts. I like to stick to one character at a time. Want me to apologise for finding the class i enjoyed from the get go?

     

  • NBlitzNBlitz Member Posts: 1,904
    Originally posted by camia
    Originally posted by halflife25
    Originally posted by camia
    Originally posted by halflife25

    It is funny that people come into Review and Impressions section to moan about negativity and tell OP to stop making topics likes these. yeah right.

    Some of you guys spend way too much time defending GW2 i wonder when do you even play? i am on my way to second LVL 80 now. Love the game despite its issues but can't say the same for the fan base. Way too obnoxious.

    Some people look at the most recently commented-on section and see stupidity like this. People are just as permitted to complain about idiotic complaints as people are to make them. It's funny how you can't see that, but instead complain  about opinions.

    In a similar vein, some people don't marathon through games, and I'm sorry that your wow-addled mind can't seem to grasp that.

    I'm pretty much done with people like you who attack anyone who tries to defend a game being unwarrantly attacked.

    Ehh? marathon? so now you are upset because after first month i am able to take another character to level 80? considering leveling is fast and easy by design.

    Very weak attempt to flame me dude. Your post would make more sense if i leveled two 80's say in a week. It took me one whole month to get my first 80.

    But yeah thanks for proving my point about obnoxious fan base. There is difference bteween complaining and telling OP to stop posting. If it bothers you so much why even come into specific section of forums which is meant for giving reviews?

    I don't think you are pretty much done, and posting on sock puppet accounts? not cool dude.

    But then again i don't give much credit to people who try to inject 'wow' as an insult wherever they can.

    Did you even check when this account was made to see if it was slightly likely that this was a sock puppet acount before the baseless claim? Good try though, other than that it's easy to access information.

    If you're relatively done with the content of an MMO within a month, I would definitely say you're marathoning. I'm level 61 after a month of playing because I spent time playing classes to a decent level first to decide if I liked that playstyle, instead of forcing myself through something. 

    It wasn't an attempt to flame you, it was just to say that you and the op have both said laughable things (and this post doesn't help your case).

    You're not at cap level yet because you couldn't  settle on one class yet you have one at 61? You don't consider that marathoning?

    My highest is 26...after a month. Just to put things in perspective. See? To me you marathoned even though you may not have. It's all perspective.

    And you're being holier-than-thou against someone who did settle on one class and experienced more of the content?

    I love the GW2 community. They're winners.

  • NobleNerdNobleNerd Member UncommonPosts: 759

    After reading a few posts I just sat with my head in my hands. Anet has some tweaking to aspects of the game. Respawn rates and enemy densisty in zones will be adjusted as the game settles and player bases spread out through out the game. I remember in a few other MMOs the enemy spawn rates were scewed until things settled after launch.

     

    As far as the whole trinity and game play being bad.... it just goes to show how many people have been craddled like little babies for too long. Button mashing endless rotations with little plaining on ability usage for too long leads to bad habits of game play. GW2 gives players a chance to better control their gameplay and this gamer is excited about it. This is not a game where you go from 1-30 or higher without dying a few times AND dying a few times in a dungeon is NOT a failed group or over powered enemies. It is a challenging game that makes me want to get better at my evassive abilities and learn to do better next time. Many classes especially the guardian can be a great support healer if traited and played right. Before writing off the game as bad design take more than a few weeks of game play to try out the different trait and stat options for better configurations in group play. You might realize how versatile the game can be.

     

    For many we have been handed such an easy game play formula for so long that when something challenging and different comes along you'd rather run back to candyland.


  • NaralNaral Member UncommonPosts: 748
    Originally posted by Connmacart
    Originally posted by thexrated
    Originally posted by eggy08

    The only lack in social interaction is the lack of effort that people put into it themselves.

    Shifting the blame. It is a design decision. In games, just like in real life, people need reasons to socialise, group and network. Society is based on the fact that we can achieve more together than alone.

    If you go to a bar and just sit there drinking quietly and afterwards complain no one talked to you. That doesn't mean the place isn't social. In games just as in real life you need to put in effort to socialize it does not happen on its own. So stop shifting the problem to the game.

    But that is not what GW2 feels like to me. It feels more like going into a bar, trying to talk to people, and have them give as short a response as possible to answer your question before turning and walking away. In my experience, people in GW2 overall do not *want* to socialize or interact. They are too busy tearing off after the next DE or map point of interest etc.  The game does not require interaction on that level, and many people, again in my experience, do not bother with it.

  • ZeGermanZeGerman Member UncommonPosts: 211
    Originally posted by Hrimnir

    Either way all i can be is happy as hell that storm legion is coming out soon.

    It took me till the last line to realize why he thought all these things were bad lol.  Yes if what your looking for is more WoW clones don't play GW2 it is designed for people who don't want to play games like Rift or WoW or Aion.  Also Orichalchum ore is like 2-3 silver a piece not for 3 of them and while i respect your oppinion GW2 is the only game i have ever heard of where casaul players can make enough money for everything they need.  In most games to be a halfway decent player you have to farm dungeons to sell loot on extreemly low drop rates or your so poor you can afford anything.  In GW2 you really can do everything yourself. If your dieing too much try a different weapon combo or a different trait spec.  This game is very play style dependant so if you play a certain way different specs will work better for you.  

    Fundementally it comes back to one point.  Anyone whose attitude is i play a game to reach max level and then run a couple of raids should not play this game.  That is not what it is about  The end game is playing the game its not an old school RPG where your goal is to be the biggest badass in the room becuase you have farmed more of this or that.  That was evident from the start when they choose to make names not show in WvW. 

  • ZeGermanZeGerman Member UncommonPosts: 211
    Originally posted by Hrimnir
    Originally posted by Gaia_Hunter

    Pro tip:

    Orr is not solo friendly.

    If you dying anywhere else well..

     

    Now I'm waiting for the posts stating GW2 PvE is easy, waypoints make the world so small ans the game hand held you at every step.

    And it is not botters - it is the difference between a TP of about 2 million vs a trade post of tens of thousands.

    On the plus side equipment is cheap.

    And going to a city is free. Returning not so much.

    You would have a valid point except that your SOLO storyline quest makes you travel through supposedly not intended for solo areas.  Personally i call bullshit, i think they just screwed the pooch.

    As for GW2 PVE, it is easy.  There is a difference between cheap and difficult.  Putting 9 million mobs in a zone and having them respawn 5 seconds after you kill them is cheap.  Hvaing little stalk things scattered around that fire a 1000 round per minute barrage of projectiles that kill you in under 1 second, is cheap.  i could go on but you get my point.  Or you dont, whatever /shrug

    The DE go right by every story quest so if you follow the Zergs its easy.  I didnt do the second and third zones of orr till i was 80 by which point i could solo the zones np even the veterans.  People fail to realize that there are so many ways to level unlike most games.  In most games crafting gives you shit xp, not in GW2, and WvW is great xp as well.  Also personal story quests can be done in groups so if your having trouble get a friend.  GW2 is a social game.  They did a good job of making it so that you never have to say LFG to do standard PVE because of the way the downed system works people will work together when near each other automatically, btu nothing in the game says you can't go out and get a group.

  • snapfusionsnapfusion Member Posts: 954
    Its mostly a fantastic game but all the points you mentioned that bothered you are there for one reason and one reason only.  To get you ass to the gem shop and buy gold.  Thats it case closed.
  • snapfusionsnapfusion Member Posts: 954
    Originally posted by Xepo

    After reading a few posts I just sat with my head in my hands. Anet has some tweaking to aspects of the game. Respawn rates and enemy densisty in zones will be adjusted as the game settles and player bases spread out through out the game. I remember in a few other MMOs the enemy spawn rates were scewed until things settled after launch.

     

    As far as the whole trinity and game play being bad.... it just goes to show how many people have been craddled like little babies for too long. Button mashing endless rotations with little plaining on ability usage for too long leads to bad habits of game play. GW2 gives players a chance to better control their gameplay and this gamer is excited about it. This is not a game where you go from 1-30 or higher without dying a few times AND dying a few times in a dungeon is NOT a failed group or over powered enemies. It is a challenging game that makes me want to get better at my evassive abilities and learn to do better next time. Many classes especially the guardian can be a great support healer if traited and played right. Before writing off the game as bad design take more than a few weeks of game play to try out the different trait and stat options for better configurations in group play. You might realize how versatile the game can be.

     

    For many we have been handed such an easy game play formula for so long that when something challenging and different comes along you'd rather run back to candyland.

    So endlessly button mashing dodge and CC abilities is better why?

  • ZizouXZizouX Member Posts: 670

    People are used to the carrot on the stick approach.

     

    I left games because it focused on "progression" to much (WoW, Swtor, etc).

     

    People are having a hard time coming out of the box they've lived in for the last 10 years.  MMOs have all tried to be like WoW, one way or another.  When a game comes along and makes EVERYONE EQUAL where fun and skill are the basis for competition, instead of gear grinds, people can't handle the freedom.

     

    If you want a more structured game with hard set rules, progression, and carrots on sticks.... 99% of the market will offer it to you.   For me, I like not having to play GW2 for 3 months, come back, and feel that I'm still on equal footing as everyone else.

     

    BTW - those of you saying Guild Wars 2 has simple combat is just flat out false.  Gw2 classes have more customization and variety than most other games combined.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Hrimnir
     
     
    Originally posted by aesperus
    **snip** response #1

    Well, once again it appears im going to have to draw the picture and actually color it, since the level of reading comprehension and ability to discern underlying meaning in a sentence has apparently gone the way of the dodo.

    The point is not that the system is broken, its that IT SUCKS.  Its exactly like you said, you have to be responsible for yourself.  Now that would be fine, except that in dungeons the boss mobs can quite easily 2 shot you.  So despite player skill you will invariably get situations where you're up shit creek without a paddle.  Last night i did story mode arah and the bits on the air ships was basically death a thon since half the area would get carpetted by bombs that knocked you over and then you get swarmed by mobs.

    Now, ive played tanks in every MMO except WOW starting with EQ1, so please, don't talk to me about personal responsibility.  You can keep trying to imply things about me but it doesnt make them true, it just makes you look like a presumptive douche.

    **snip** response #2

    So, basically you're saying that the "normal" way to play an MMO is to game the auction house? You are correct, i am aware of it, and no i don't do it due to a personal choice.  I'm not the type of guy who likes to get ahead in life by stepping on the backs of others.  Clearly you dont have an issue with that.

    As for "using these services far in excess of what they're intended", uhm, bullshit.  Once again ill spell it out for you. When 1 death means 1.5s worth of repair costs and 1.5-2s worth of port costs, and the average event which can take 5-10min or longer only rewards less than 2s.  The issue is not frequency of use, its the overall base costs vs rewards for pve content.  It just doesnt scale properly at the higher levels. Your costs go up but your income doesn go up accordingly.

    Ive never had any game where i've seen repeated discussions in /ooc (or /map for this game) about how people were sick of feeling like they are constantly on the verge of or are actually broke.  Yes, if you dont craft and sell all your mats, then you can come out ahead, but its not on the order that i should be.  In roughly 5 hours of playing today i made a little over 1g, and that included finding 5 of 6 orichalcum nodes, etc.

    **snip** response #3

    Not required huh?  Where else do you get legendary weapons?  Oh, thats right, nowhere except the mystic forge.  Sounds pretty required to me. The other point is i shouldnt have to use google to figure things like that out.  The problem is they provide literally no way in game to discover things other than trial and error.  Even back in the days of EQ before websites existed that told you how to do quests and things, they actually put things in the quest text or gave you clues along the way so you could actually figure it out of your own accord IN GAME.  Apparently anet is so lazy they just decided to use the fact that they knew people would google after the harder core fanboys figured stuff out through trial and error and posted it on the internet.

    **snip*** response #4

    You really are just trying way too hard to sound like you passively don't really care, but man you just felt obligated to post.  When you read something with a pre bias and respond to issues that werent even brought up its called a straw man. Read through the actual thread and you will see there are people on both sides who clearly understood my points and either agreed or disagreed. 

    Its not an issue of whats right or whats wrong.  Its an issue of, MY OPINION of the systems in the game is that they are stupid and fail at a basic level.  It doesnt mean i dont understand how they work, or not know how to properly utilize them.  I know it probably makes you feel like your smart to denigrate me and imply that i somehow "dont understand" but it simply isnt the case.

    You can put the crayons away and have an adult conversation. It's fine.

    1) If your issue isn't with the system being broken, then don't lead your opening post with a paragraph talking about how it doesn't work. "The whole grouping dynamic in this game is just quirky and retarded and doesn't work for shit". Your words, not mine. Whatever your experience with a trinity system is kind of irrelevant, when talking about how this system plays differently. I know that typically being a main tank in a raiding guild gives you a lot status, but that doesn't really matter when we're talking about a system in which everyone is responsible for themselves. Most bosses will only 2shot you if you go into a dungeon with no health. That's mistake #1 in which most people make. You can't go into a dungeon with 5k hp, when most players are rolling with 10k+, and not expect to have issues with dying. You can still cover for your teamm8s, but it's done much more actively now, as opposed to through some arbitrary 'taunt' mechanic. You have skills that completely negate damage: blocks, blinds, reflections, evasion, invulnerable. They are there for a reason.

    2) I never said that the "normal" way of making money was via the auction house. In fact I specifically described things in reference to not using it. Please don't put words in my mouth. It's merely a system that exists, and one that can be used to profit quite a lot with some basic math & observation. As I mentioned in my last post, it's also not a requirement to make money in the game. It's simply one very useful option you can choose to use or not.

    - Again, back to my original post. You can make back your repair costs (at lvl 80 with full exotics) by doing 1 event alone, and you will come out w/ more money than you started with. If you think doing 1-5minutes of content to pay for a few repair bills is too much, then my god what MMOs have you been playing? I've been playing since the days of EQ, and few MMOs ever hand out money as easily as this one does. Money only becomes an issue if you are dying repeatedly, all the time, and doing nothing to earn it back. Or if you are constantly waypointing across the world via paid waypoints (which can cost as much as ~5s at 80) without doing anything to earn your money back. Either way, it all comes back to you needing to do something to earn that money back. It's not even hard, it takes 1-5minutes of your time to come back w/ more money than you started with. Or you could do some of the more challenging content and come out w/ even larger chunks of cash. High lvl events yield 5-10silver, and drop A LOT of items you can sell for money. Couple that w/ there being very few things you need to actually spend money on in the game, and there really isn't much of an issue. What this really comes down to is how often you are dying, and why?

    3) No, they aren't required. You seem to be forgetting that this game isn't very heavily focused on gear. Legendary gear is mostly cosmetic, and you can easily obtain exotics for a small fraction of what it costs to make a legendary. You can clear the hardest content in the game w/ blue gear, your stats get scaled in WvW, and you don't need anything to have evenly powered gear in sPvP. People get legendaries for the skin. There is no power advantage. Thus, I don't see how they are 'required' by any stretch of the word. The simple fact that barely anyone has legendaries atm should make this pretty obvious.

    Some things in the game are told to you, but yes, they want you to figure some things out on your own. The horror.

    4) Thanks for the label. I love how you seem to know my inner most thoughts. That must be a very useful gift. And thanks for repeatedly suggesting I should 'read more', and then following it up with a complete lack of comprehension towards my original post. I read your OP. I read your reply. I suggest you carefully read mine. The only reason I didn't quote the whole thing is because it would be a massive wall of text.

    I don't care whether or not you view me as having some pre-bias, but I can tell you right now that you are projecting w/ each paragraph. Like I said in my earlier post, I don't care if you dislike the game or not, but your reasonings are very flawed. I even reiterated as to why. It's your choice whether you want to listen or not. Most of your opinions (as I've seen others point out in this thread) come from you treating this game like something it's not. You are very much looking at it from an EQ / WoW mindset, and then blaming the game for having different mechanics. The whole appeal of GW2 is that it promised to break away from those mechanics and try something new.

    If you are going to respond, than I'd suggest not doing it w/ some pre-conceived notion as to what my intent is, or what you think I sound like.

    Oh, and btw, that's not what a strawman is.

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