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Guild Wars 2: 2 Million and Counting

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  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by eddieg50
    Originally posted by nsignific
    Originally posted by Nadia
    Originally posted by stratasaurus

    Don't see the big deal, SWTOR had 2mil box sales, so what, noone considers that a successful MMO.  This number doesn't really mean much.  My guess is they will end up somewhere in the 3mil total boxes sold, I don't think there will be a very large active playerbase in 3 to 6 months though, end of the day it will be a niche MMO that is very well done if that is what your looking for in a game.

    SWTOR had 2.4 million box sales after 4 months (April 2012) - context is everything

     

    http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks

    As of the end of April 2012, 2.4 million units of Star Wars: The Old Republic have sold through.

     

     

     

    SWTOR was a subscription based game. You're right, context IS everything.

       Which of course makes SWTOR's sales all the more impressive knowing you had to pay a sub fee, when people buy [email protected] they are taking far less of a chance, but still 2 mil in sales, congrats for selling almost as much as SWTOR

    If I don't like GW2 - wasted $60.

    If I don't like SWTOR - wasted $60. If someone pay another $15 for a month it is because they are liking it, so it isn't as if it is a risk.

    Unless the only way people see those $15 or $30 or whatever worthwhile only if they proceed to spend another $500-$1000 in the same game.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by eddieg50

       Which of course makes SWTOR's sales all the more impressive knowing you had to pay a sub fee, when people buy [email protected] they are taking far less of a chance, but still 2 mil in sales, congrats for selling almost as much as SWTOR

    GW2 sold 2 million in 2 weeks

     

    heres SWTOR numbers:

     

    first 3 days, EA reported over 1 million

    http://www.swtor.com/info/news/press-release/20111226

    after 5 weeks, EA reported over 2 million

    http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/10

    after 4 months, EA reported 2.4 million units sold

    http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks

  • roo67roo67 Member Posts: 402
    Originally posted by Gaia_Hunter
    Originally posted by Caldrin

    well its not like the number is gonna go down or anything hehe..

    Im actally suprised they have sold so little because of the amonut of super hype i expected them to sell more...

    So you expected WoW numbers?

    GW2 is the biggest new MMORPG release in the west. 

    Yeah, how can one not be surprised...

    Actually I think they've outsold WoW if you compare the first months GW2 sales to the first months WoW vaniilla sales . So in that respect they are already more successful than WoW . But playing devils adovocate you have to remember more people are interested in mmos than they were in 2005 .

    Whatever way you look at it Guild Wars 2 is well on the way to being the most successful mmo since Warcraft . If nothing else it proves an mmo other than WoW can catch the public imagination and go beyond being an niche game .

    Thats a good thing .

  • eddieg50eddieg50 Member UncommonPosts: 1,809
    Originally posted by Gaia_Hunter
    Originally posted by eddieg50
    Originally posted by nsignific
    Originally posted by Nadia
    Originally posted by stratasaurus

    Don't see the big deal, SWTOR had 2mil box sales, so what, noone considers that a successful MMO.  This number doesn't really mean much.  My guess is they will end up somewhere in the 3mil total boxes sold, I don't think there will be a very large active playerbase in 3 to 6 months though, end of the day it will be a niche MMO that is very well done if that is what your looking for in a game.

    SWTOR had 2.4 million box sales after 4 months (April 2012) - context is everything

     

    http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks

    As of the end of April 2012, 2.4 million units of Star Wars: The Old Republic have sold through.

     

     

     

    SWTOR was a subscription based game. You're right, context IS everything.

       Which of course makes SWTOR's sales all the more impressive knowing you had to pay a sub fee, when people buy [email protected] they are taking far less of a chance, but still 2 mil in sales, congrats for selling almost as much as SWTOR

    If I don't like GW2 - wasted $60.

    If I don't like SWTOR - wasted $60. If someone pay another $15 for a month it is because they are liking it, so it isn't as if it is a risk.

    Unless the only way people see those $15 or $30 or whatever worthwhile only if they proceed to spend another $500-$1000 in the same game.

    The reason I said what I said was because most people who bought SWTOR knew it had a sub and would not have bought it with out the understanding that their continued enjoyment would not happen without the outlay of more money, with GW2 you did not have to worry about that-therefore more financial stress buying SWTOR than GW2

  • eddieg50eddieg50 Member UncommonPosts: 1,809
    Originally posted by Nadia
    Originally posted by eddieg50

       Which of course makes SWTOR's sales all the more impressive knowing you had to pay a sub fee, when people buy [email protected] they are taking far less of a chance, but still 2 mil in sales, congrats for selling almost as much as SWTOR

    GW2 sold 2 million in 2 weeks

     

    heres SWTOR numbers:

     

    first 3 days, EA reported over 1 million

    http://www.swtor.com/info/news/press-release/20111226

    after 5 weeks, EA reported over 2 million

    http://massively.joystiq.com/2012/02/01/ea-reveals-swtor-subscription-and-sales-numbers-beats-financial/10

    after 4 months, EA reported 2.4 million units sold

    http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks

    My statement is still accurate.  A few weeks or a month from now we will find out if GW2 is able to surpass SWTOR, but right now they have not

  • jpnolejpnole Member UncommonPosts: 1,698
    Originally posted by Nitth

    The problem here is they have orchestrated it in such a way that this number will ever decline. "2million units sold" 90% of the population could leave and it still would be "2 million units sold"

    I personally think there is a hard ceiling to this game, Where everyone who wanted to play it, did.

    Negative. Just as with the original GW, new players will continually come along. Yes, the rate of sales will decline over time as with all games. However, it doesn't matter if buyers keep playing, once Anet get's the $60 it will mean more content for those of us (Me!!!!) still playing.

  • stratasaurusstratasaurus Member Posts: 220
    Originally posted by nsignific
    Originally posted by Nadia
    Originally posted by stratasaurus

    Don't see the big deal, SWTOR had 2mil box sales, so what, noone considers that a successful MMO.  This number doesn't really mean much.  My guess is they will end up somewhere in the 3mil total boxes sold, I don't think there will be a very large active playerbase in 3 to 6 months though, end of the day it will be a niche MMO that is very well done if that is what your looking for in a game.

    SWTOR had 2.4 million box sales after 4 months (April 2012) - context is everything

     

    http://m.ign.com/articles/2012/05/07/swtor-subscriber-base-shrinks

    As of the end of April 2012, 2.4 million units of Star Wars: The Old Republic have sold through.

     

     

     

    SWTOR was a subscription based game. You're right, context IS everything.

    My point was who cares about boxes sold.  It is a MMO if you sell 10M boxes and 10M people leave you still have a dead MMO.  Maybe GW2 will be a huge success and maybe it won't, but box sales don't matter.  GW2 is no different because it doesn't have a sub.  They still need people on the servers and people buying stuff from the cash shop.

     

    SWTOR did not fail because they only sold 2.4M or 2M in the first month or whatever.  They failed because they didn't hold the player base and while with a f2p model this is harder to TRACK it still holds true.  GW2 will be a success or failure not based on how many boxes are sold but how many people continue to play the game and how full the servers are with people spending money.

  • PrograssivePrograssive Member Posts: 48
    gw2 = 0 end game and its sucks!

    www.archeagetr.com

    www.archeageonlinetr.com

  • snapfusionsnapfusion Member Posts: 954
    Originally posted by Tayah
    Congrats, it really is the best mmo I've played in years. Finally, an mmo that comes out with all the bells and whistles, so much depth, and it's free to play?? :) Congrats ArenaNet, job well done.

    I agree but its not a F2P game.  Unless Arenanet gave you a copy and didnt tell anyone else.

  • Marcus-Marcus- Member UncommonPosts: 1,006
    I'm surprised at how much i am enjoying this game.

    I didn't care for GW1, i don't (or didn't) like cash shops, but theres so much that keeps me busy, and im having a lot of fun doing it. Been waiting for a game like this for awhile and i'm glad i picked it up.
  • nhatnhat Member UncommonPosts: 166
    Eh it will takes a couple more millions to do that....
  • nhatnhat Member UncommonPosts: 166
    Eh it will takes a couple more millions to catch up to wow but grats
  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by Marcus-
    I'm surprised at how much i am enjoying this game.

    I didn't care for GW1, i don't (or didn't) like cash shops, but theres so much that keeps me busy, and im having a lot of fun doing it. Been waiting for a game like this for awhile and i'm glad i picked it up.

    Agree with you. As altholic will have a lot to do and just hope game is fun also beyond lv. 11. :-) all my 8 alts are now between 7 and 11 only, but so far I'm having a blast.

    My biggest disappointment however was Aion, very fun to certain level, as I remember around 20, ... then only free fall. History, never to return. But If I have to compare and if memory still servers me well ... gw2 is waaaay much better and complex and with a lot of candies.

    Nearly I'm sorry will have to stop for few months at 25.9., but wow is still my 2nd best game after Swtor. 3rd is Rift, but Gw2 I must admit is closing fast if will continue as so far.

  • logandwjlogandwj Member Posts: 25

    I'm going to be the one small voice to point out that all of you congratulating Anet are forgetting that you are also putting money into the pockets of NCSoft, possibly the company with the WORST record for killing off MMO games in the history of gaming.

    Dungeon Runners, Auto Assault, Exteel, Tabula Rasa.

    City of Heroes.

    Do any of these ring a bell?

    The instant this game starts to not look like the "giant killer" that NCsoft wants or doesn't fit into the South Korean/Asian market, you'd better start looking over your shoulders for the axe to fall. You might get 3-4 years of enjoyment out of this game. But don't get too attached to your characters and your guilds.

    Because look at what has happened with the deplorable way that Paragon Studios and City of Heroes was treated. Kicked to the curb even though they were still profitable - just not profitable ENOUGH to offset the massive losses in sales from the failure of AION and other NCSoft titles.

    And now NCSoft is going to be bringing Blade and Soul - another Asian style grindfest over to North America, where it too will fail because that model doesn't work here. It's been tried over and over again. And they haven't learned yet.

    Don't take this as hatred for Anet or Guild Wars 2. You have a fantastic looking game there and Anet is being very innovative.

    But I wouldn't trust NCsoft as far as I can throw them. And I won't give them my money.

    I hope Anet has some way to escape from under the thumb of NCsoft. If they do, I'll gladly support them. But not until then.

     

    -Logan
    ----------
    "Wake UP! Time for SCIENCE!"
    -Adam Savage "Mythbusters"
    ----------

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by logandwj

    I'm going to be the one small voice to point out that all of you congratulating Anet are forgetting that you are also putting money into the pockets of NCSoft, possibly the company with the WORST record for killing off MMO games in the history of gaming.

    Dungeon Runners, Auto Assault, Exteel, Tabula Rasa.

    City of Heroes.

    And now NCSoft is going to be bringing Blade and Soul - another Asian style grindfest over to North America, where it too will fail because that model doesn't work here. It's been tried over and over again. And they haven't learned yet.

    Don't take this as hatred for Anet or Guild Wars 2. You have a fantastic looking game there and Anet is being very innovative.

    But I wouldn't trust NCsoft as far as I can throw them. And I won't give them my money.

    I hope Anet has some way to escape from under the thumb of NCsoft. If they do, I'll gladly support them. But not until then.

    i miss dungeon runners - and i wish COX was not being  shutdown

    I agree w you that Blade & Soul is likely to get the same reception TERA had

  • bbbmmmlllbbbmmmlll Member Posts: 79
    Originally posted by nsignific

    SWTOR was a subscription based game. You're right, context IS everything.

    Context certainly matters, but I think there are bigger factors than the subscription.

    I think the biggest sales drivers for SWtOR were the Star Wars IP, BioWare label and large marketing budget. That is the formula for a large inital spike in sales. There wasn't much substance behind it so you end up with a large drop off. I sometimes wonder if this "pump and dump" stategy was deliberate given that the box and digital sales went to EA without Lucas Arts getting a cut.

    GW2, on the other hand, seems focused on a quality long term game so I would expect steadier sales. With obscure IP, a relatively unknown label and limited marketing they've done quite well.

  • logandwjlogandwj Member Posts: 25
    Originally posted by bbbmmmlll
    Originally posted by nsignific

    SWTOR was a subscription based game. You're right, context IS everything.

    Context certainly matters, but I think there are bigger factors than the subscription.

    I think the biggest sales drivers for SWtOR were the Star Wars IP, BioWare label and large marketing budget. That is the formula for a large inital spike in sales. There wasn't much substance behind it so you end up with a large drop off. I sometimes wonder if this "pump and dump" stategy was deliberate given that the box and digital sales went to EA without Lucas Arts getting a cut.


    Given the ruthless nature of EA's business culture? I'd say it's 99.9% certain it was deliberate.

    The Star Wars IP only counts for so much - basically initial sales. Bioware's reputation certainly helped initial pre-orders as well.

    But then the fiasco with the botched, ruined ending of Mass Effect 3 became clear. And between that and DA2 and the other failings of SWTOR it became quickly clear that Bioware was not the company it once was. Among many gamers, Bioware is now considered to be nothing more than another studio EA has ruined.

    So I think Mass Effect 3 was one of the major drivers in loss for SWTOR. People dropped their subs over time and didn't renew them. Quit out of disgust and because they were also Mass Effect players, or because they had done all the content in SWTOR and there wasn't anything left to do. Or a combination of those and other factors.

    Basically, when you piss off enough of your fanbase, it WILL hurt your sales. I think EA and Bioware forgot that.

    I think NCSoft is forgetting it too. There's a lot of initial sales of GW2. But I wonder if their history as "THE MMO Killer" will finally catch up to them now that they've killed off the beloved City of Heroes franchise solely to prop up quarterly market reports. (Notice that COH sunsets on Nov 30th, and the Next financial quarter starts on Dec 1st. Coincidence? I think not!)

    I do hope Arenanet has an escape plan. I really do, because everything I've seen indicates they have crafted a wonderful game. And I wish them the best.  As soon as I hear that another company has bought Arenanet or they go independent, I'll gladly support them.

    But sadly, I can't give them any of my money while any of it will go to NCSoft.

    I can't speak for anyone else, but NCSoft pissed me off by killing off City of Heroes and possibly shattering the entire community of people I had come to love and care for.

    So I'm taking my business elsewhere. It's as simple as that.

    (If NCSoft changes their mind about City of Heroes or allows the IP and game to be sold to another company, I'll change my stance and I'll be able to support GW2 then. But I will always remain wary of NCsoft. And I don't think I will ever "invest' myself emotionally in any of the games they publish. They will simply be places where I play with my friends. Nothing more or less. And I will stay casual so that I can drop them as easily as they drop their customers.)

     

    -Logan
    ----------
    "Wake UP! Time for SCIENCE!"
    -Adam Savage "Mythbusters"
    ----------

  • Xeno326Xeno326 Member UncommonPosts: 77
    Originally posted by kadepsyson
    Originally posted by fatboy21007
    Look out WoW,  some1 is gaining steam XD

    WoW has more subscribers than GW2 ever will

    You're correct on that, WoW WILL have more subscribers than GW2, in fact GW2 will have 0 subscribers because its a buy-to-play MMO, no subscription involved! BWAAAHAAA - Who's getting screwed in the pocket book now? :P

     
  • NanfoodleNanfoodle Member LegendaryPosts: 9,771

    Almost 15 years of MMOing under my belt. I have only been this excited 3 other times. EQ1 2 weeks in, I knew I had found something new and loved it. Few years later DAoC taught me something new, RvR was the only way to PvP. Few years later WoW delivered PvE in a way never done before and was a blast but was always missing something but none the less was the best of its time. Now ANet has brought the best of PvP and PvE into one package and as a hard core MMOer I am having a blast. This will be my home for many years I am sure. 2 Mill is only a drop in the bucket to come I am sure!!!

  • StanlyStankoStanlyStanko Member UncommonPosts: 270
    Originally posted by kadepsyson
    Originally posted by Galadourn
    Originally posted by kadepsyson
    Originally posted by fatboy21007
    Look out WoW,  some1 is gaining steam XD

    WoW has more subscribers than GW2 ever will

    define 'ever'....

    Unless GW2 starts offering subscriptions, what I said will always be true.

    Yeah. Since it's $60 for a box and no sub they are relevant in races for units sold, not "subscribers". This means they're mostly competing with things like Skyrim, Borderlands, Fallout, Diablo 3.

    Good competition and technically we all win.

  • revy66revy66 Member Posts: 464
    Originally posted by StanlyStanko
    Originally posted by kadepsyson
    Originally posted by Galadourn
    Originally posted by kadepsyson
    Originally posted by fatboy21007
    Look out WoW,  some1 is gaining steam XD

    WoW has more subscribers than GW2 ever will

    define 'ever'....

    Unless GW2 starts offering subscriptions, what I said will always be true.

    Yeah. Since it's $60 for a box and no sub they are relevant in races for units sold, not "subscribers". This means they're mostly competing with things like Skyrim, Borderlands, Fallout, Diablo 3.

    Good competition and technically we all win.

    Umm..what? Business model has little to do with who they are competing. It's mostly the genre of game they are competing with.

  • maestro48239maestro48239 Member Posts: 5
    yea... if NCSoft wants to impress me, they'll do something to Keep CoH alive, their decision to shut down a profitable game, because it doesnt meet up with their "new focus" burns me up
  • citadellicitadelli Member Posts: 36

    they also say that they have at least 400k+ logged in at all times... 2 mill boxes, down peak of 1/4 of that given world wide time zones...? Not too shabby imo.... the game is amazing btw ;-)

    Don't forget every FTP makes you play for the next expansion. Every game that comes out is more expensive than the following expansions besides "collector" editions.  LOTRO, EQ2, you name it, ftp has not been ftp - can't exist, they will find a way to pay for development.

    The in-between though, this seems really nice!

     

  • rdrakkenrdrakken Member Posts: 426
    Originally posted by maestro48239
    yea... if NCSoft wants to impress me, they'll do something to Keep CoH alive, their decision to shut down a profitable game, because it doesnt meet up with their "new focus" burns me up

     And how exactly was CoH profitable? Few players and most of them were playing for free...all freemium games deserve a slow death for their trying to make a quick buck on a game that wasnt good enough to maintain paying customers. Either go F2P and create a shop with micro-transactions that actually make money...or die like the game should have.

  • ElikalElikal Member UncommonPosts: 7,912
    Despite some detail critique, it's the best 60 bucks I spent in a MMO for many years. Promising start, let's hope they can expand on it.

    People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert

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