Originally posted by eggy08 Originally posted by FoomerangBecause, similar to d3, this is a developer driven economy. So changes like these directly affect the developers earnings. It just puts up a huge red flag for me when an mmorpg is set up this way.
So you'd rather the developers just release the game and not touch any aspect of the game or to allow people to just exploit the economy and the system? I don't get your logic. Im a fan of buffing stuff to make it more attractive, not making something so unappealing that you go do something else. Why didnt they just bring the other dungeon rewards up to par instead of nerfing?
Originally posted by FoomerangBecause, similar to d3, this is a developer driven economy. So changes like these directly affect the developers earnings. It just puts up a huge red flag for me when an mmorpg is set up this way.
So you'd rather the developers just release the game and not touch any aspect of the game or to allow people to just exploit the economy and the system? I don't get your logic.
Im a fan of buffing stuff to make it more attractive, not making something so unappealing that you go do something else. Why didnt they just bring the other dungeon rewards up to par instead of nerfing?
did you even read what they did to the rewards of the dungeon?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by FoomerangBecause, similar to d3, this is a developer driven economy. So changes like these directly affect the developers earnings. It just puts up a huge red flag for me when an mmorpg is set up this way.
So you'd rather the developers just release the game and not touch any aspect of the game or to allow people to just exploit the economy and the system? I don't get your logic.
Im a fan of buffing stuff to make it more attractive, not making something so unappealing that you go do something else. Why didnt they just bring the other dungeon rewards up to par instead of nerfing?
did you even read what they did to the rewards of the dungeon?
clearly not. Every dungeon gives you the same rewards for completing it, it had to do with the difficulty of the run and the time it took to complete it. You get the same badges and money at the end of any instance you run. Just now you won't for multiple runs of the same instance or of short runs.
Originally posted by Scalpless You don't see how preferring easy paths over hard ones is different from buying hundreds of clearly bugged weapons? It can't even be called exploiting.
You're right I don't see a difference. Both are unintentional game features being used by some players to gain an unfair advantage. Both seem to have had a widespread and negetive impact on the game. And it has been called exploiting by both people on these forums and people in game, so I'm guessing opinions on the subject vary.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Originally posted by Aerowyn Originally posted by FoomerangOriginally posted by eggy08Originally posted by FoomerangBecause, similar to d3, this is a developer driven economy. So changes like these directly affect the developers earnings. It just puts up a huge red flag for me when an mmorpg is set up this way.
So you'd rather the developers just release the game and not touch any aspect of the game or to allow people to just exploit the economy and the system? I don't get your logic.Im a fan of buffing stuff to make it more attractive, not making something so unappealing that you go do something else. Why didnt they just bring the other dungeon rewards up to par instead of nerfing?did you even read what they did to the rewards of the dungeon? Yeah they put the full reward of the exact same dungeon and type on a 30 minute timer so youd go do something else. Did i miss other parts?
Originally posted by Foomerangtrolling? Lol please. Its a fact that of players can farm all the gold they need in game, it devalues the cash shop. Since gw2 is b2p, this directly impacts anets bottom line. You better get used to them nerfin stuff like this constantly.
we are already farming all the gold we need in game. just not doing it by cheesing the game mechanics. Its OK to make money by running dungeons. its not ok to make money by finding an unbalanced section of one particular dungeon and making that the pinnacle of your endgame experience.
Why is that not ok? Because we arent playing the game the way they want us to? Lots of people play mmorpgs to become rich and control the market. It used to be a cornerstone of this genre. Player driven economies, literally. Now devs are starting to take over that aspect too. They make your personal story, all your quests, they decide where when and the duration of your pvp, of course its only logical they dictate market value and money flow.
eggy already explained... it was taking away from the other dungeons among the issues to the economy.. people wanted to just run the same ones over and over and over because they were easy and offered much higher reward for time spent than the others which was completely unbalanced.. it's pretty much exploiting the system and ANET fixed it.. amazing how people can spin this to something negative.
I know where you guys are coming from. I just see it differently.
Every game does this. Its exploiting. Its the same as when they had broken shops and people were making mad gold off them. This is no different. There has yet to be one game, cash shop or no, that won't auto jump on these things when they see them. D3, TOR, WoW, all of them I have seen do this in some way. Don't understand how this is a problem.
So are they going to take all these riches away from the people who were "exploiting" this particular dungeon?
Sadly probly not, but its not the same as the broken shops either. Be like taking away any gold you made in D3 from vases after the nerf. Be far too hard to track down everyone who exploited dungeons for that reason.
How is it not the same? Exploiting for gain is exploiting no matter how its done. Surely checking the logs for multiple fast repititions (IE Speed runs) of the same dungeon shouldn't be that hard.
Maybe. But what can they honestly do? Can't take away their gold, because most may not have enough to give while others will have plenty. How much can they take?
I think the main purpose of this patch was so people would play other instances or differ from only running farm modes. Its pointless if you think about it, once you get the gear people would tend to walk away from dungeons rather than actually experience what others there is to offer. Now people are pushed towards doing other paths rather than just picking the one that optimizes their time and cash flow.
If you think about it, WoW implemented something like this with BG weekend. AV was by far the best honor farm out of any of the BGs and the others were basically barren. So by adding in a reward for random BG and BG weekends, others actually got played.
Some of us were actually joking about this ingame. People are so melodramatic about these changes, that it's absolutely absurd.
We've been talking for a while now about how some of the dungeons are 'way too easy'. So now, Anet comes in and fixes that, and people scream bloody murder. The game had explorable modes that were easier than story. It had dungeons like CM, that you could run through in like 9mins, and get nearly a full lvl + 26s as a reward. The stuff was clearly broken, and people took advantage.
Now that they fixed the tuning of dungeons, people are acting like they aren't viable / playable anymore. Well, bs. A few hours after the patch hit, 2 things happens. 1) People started screaming in map chat about 'don't do CM! it's impossible! DONT DO IT! They nerfed it! OMFG!!!'. 2) I began PUGing the explorable mode and enjoying similar rewards to what I was getting doign quick storymode runs.
I can guaruntee that this patch won't stop people from farming dungeons, and that's not the intent of it anyway. All it did was set dungeons to the appropriate difficulty (from the dungeons I've tested thus far). As soon as people start to figure out the new tuning again (and some already have), they'll be right back on farm mode.
- Again, the dungeons in this game are all about player mentallity. They aren't meant to be zerged. Think of each encounter, and the skills / talents your class has to deal w/ them, and the dungeons become a whole lot easier. On my warrior, for instance, I was stacked almost purely for damage, and I kept getting focused fired in certain areas. Swapped in endure pain & started playing more cautiously, and I started staying alive much much longer.
A lot of the percieved difficulty (or impossibility) of these dungeons comes from players unwilling to adapt to the way these dungeons work.
Originally posted by FoomerangBecause, similar to d3, this is a developer driven economy. So changes like these directly affect the developers earnings. It just puts up a huge red flag for me when an mmorpg is set up this way.
So you'd rather the developers just release the game and not touch any aspect of the game or to allow people to just exploit the economy and the system? I don't get your logic.
Im a fan of buffing stuff to make it more attractive, not making something so unappealing that you go do something else. Why didnt they just bring the other dungeon rewards up to par instead of nerfing?
did you even read what they did to the rewards of the dungeon?
Yeah they put the full reward of the exact same dungeon and type on a 30 minute timer so youd go do something else. Did i miss other parts?
Because you clearly miss the concept of buffing rewards for other dungeons? Idk... when did they ever say that other dungeons didn't give any rewards? Its just that other paths were not taken (since you choose at the begining of the run) because people felt the need to optimize their time and do only that. All this is doing is making other paths a bonus while nerfing the purpose of dungeon farming. You couldn't possibly buff the rewards to other dungeons by a fair amount because people will still just exploit what is already out there for them.
Originally posted by FoomerangBecause, similar to d3, this is a developer driven economy. So changes like these directly affect the developers earnings. It just puts up a huge red flag for me when an mmorpg is set up this way.
So you'd rather the developers just release the game and not touch any aspect of the game or to allow people to just exploit the economy and the system? I don't get your logic.
Im a fan of buffing stuff to make it more attractive, not making something so unappealing that you go do something else. Why didnt they just bring the other dungeon rewards up to par instead of nerfing?
did you even read what they did to the rewards of the dungeon?
Yeah they put the full reward of the exact same dungeon and type on a 30 minute timer so youd go do something else. Did i miss other parts?
so how are you getting any less rewards if you want to run that dungeon? you just can't exploit it that's all
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by eggy08 Originally posted by TardcoreOriginally posted by eggy08Originally posted by TardcoreOriginally posted by eggy08Originally posted by FoomerangOriginally posted by AerowynOriginally posted by FoomerangOriginally posted by gessekai332Originally posted by Foomerangtrolling? Lol please. Its a fact that of players can farm all the gold they need in game, it devalues the cash shop. Since gw2 is b2p, this directly impacts anets bottom line. You better get used to them nerfin stuff like this constantly.
we are already farming all the gold we need in game. just not doing it by cheesing the game mechanics. Its OK to make money by running dungeons. its not ok to make money by finding an unbalanced section of one particular dungeon and making that the pinnacle of your endgame experience.Why is that not ok? Because we arent playing the game the way they want us to? Lots of people play mmorpgs to become rich and control the market. It used to be a cornerstone of this genre. Player driven economies, literally. Now devs are starting to take over that aspect too. They make your personal story, all your quests, they decide where when and the duration of your pvp, of course its only logical they dictate market value and money flow. eggy already explained... it was taking away from the other dungeons among the issues to the economy.. people wanted to just run the same ones over and over and over because they were easy and offered much higher reward for time spent than the others which was completely unbalanced.. it's pretty much exploiting the system and ANET fixed it.. amazing how people can spin this to something negative.I know where you guys are coming from. I just see it differently. Every game does this. Its exploiting. Its the same as when they had broken shops and people were making mad gold off them. This is no different. There has yet to be one game, cash shop or no, that won't auto jump on these things when they see them. D3, TOR, WoW, all of them I have seen do this in some way. Don't understand how this is a problem. So are they going to take all these riches away from the people who were "exploiting" this particular dungeon? Sadly probly not, but its not the same as the broken shops either. Be like taking away any gold you made in D3 from vases after the nerf. Be far too hard to track down everyone who exploited dungeons for that reason. How is it not the same? Exploiting for gain is exploiting no matter how its done. Surely checking the logs for multiple fast repititions (IE Speed runs) of the same dungeon shouldn't be that hard.Maybe. But what can they honestly do? Can't take away their gold, because most may not have enough to give while others will have plenty. How much can they take?
I think the main purpose of this patch was so people would play other instances or differ from only running farm modes. Its pointless if you think about it, once you get the gear people would tend to walk away from dungeons rather than actually experience what others there is to offer. Now people are pushed towards doing other paths rather than just picking the one that optimizes their time and If you think about it, WoW implemented something like this with BG weekend. AV was by far test honor farm out of any of the BGs and the others were basically barren. So by adding in a reward for random BG and BG weekends, others actually got played.
Yeah but you said it yourself. Threy didnt nerf av, they made the other bgs more attaractive. Why cant anet do this woth theor other dungeons?
Originally posted by Foomerangtrolling? Lol please. Its a fact that of players can farm all the gold they need in game, it devalues the cash shop. Since gw2 is b2p, this directly impacts anets bottom line. You better get used to them nerfin stuff like this constantly.
we are already farming all the gold we need in game. just not doing it by cheesing the game mechanics. Its OK to make money by running dungeons. its not ok to make money by finding an unbalanced section of one particular dungeon and making that the pinnacle of your endgame experience.
Why is that not ok? Because we arent playing the game the way they want us to? Lots of people play mmorpgs to become rich and control the market. It used to be a cornerstone of this genre. Player driven economies, literally. Now devs are starting to take over that aspect too. They make your personal story, all your quests, they decide where when and the duration of your pvp, of course its only logical they dictate market value and money flow.
eggy already explained... it was taking away from the other dungeons among the issues to the economy.. people wanted to just run the same ones over and over and over because they were easy and offered much higher reward for time spent than the others which was completely unbalanced.. it's pretty much exploiting the system and ANET fixed it.. amazing how people can spin this to something negative.
I know where you guys are coming from. I just see it differently.
Every game does this. Its exploiting. Its the same as when they had broken shops and people were making mad gold off them. This is no different. There has yet to be one game, cash shop or no, that won't auto jump on these things when they see them. D3, TOR, WoW, all of them I have seen do this in some way. Don't understand how this is a problem.
So are they going to take all these riches away from the people who were "exploiting" this particular dungeon?
Sadly probly not, but its not the same as the broken shops either. Be like taking away any gold you made in D3 from vases after the nerf. Be far too hard to track down everyone who exploited dungeons for that reason.
How is it not the same? Exploiting for gain is exploiting no matter how its done. Surely checking the logs for multiple fast repititions (IE Speed runs) of the same dungeon shouldn't be that hard.
Maybe. But what can they honestly do? Can't take away their gold, because most may not have enough to give while others will have plenty. How much can they take?
I think the main purpose of this patch was so people would play other instances or differ from only running farm modes. Its pointless if you think about it, once you get the gear people would tend to walk away from dungeons rather than actually experience what others there is to offer. Now people are pushed towards doing other paths rather than just picking the one that optimizes their time and If you think about it, WoW implemented something like this with BG weekend. AV was by far test honor farm out of any of the BGs and the others were basically barren. So by adding in a reward for random BG and BG weekends, others actually got played.
Yeah but you said it yourself. Threy didnt nerf av, they made the other bgs more attaractive. Why cant anet do this woth theor other dungeons?
[mod edit] Obviously you don't see it becuase you aren't max level and have experienced as much as I have. Regardless on if you buff the other instances rewards, which is a bad design in itself, people will still only do the farm modes because:
1. They are far too easy.
2. They are quick.
3. They only care about the gear, not completing the game.
Now that they got rid of the possibility of just straight up farming these all day, now all the other instances tend to pop out a little more since taking another path isn't taboo because people want the best rewards for the least amount of cost.
Originally posted by Scalpless You don't see how preferring easy paths over hard ones is different from buying hundreds of clearly bugged weapons? It can't even be called exploiting.
You're right I don't see a difference. Both are unintentional game features being used by some players to gain an unfair advantage. Both seem to have had a widespread and negetive impact on the game. And it has been called exploiting by both people on these forums and people in game, so I'm guessing opinions on the subject vary.
One is a bug. The other is a balance issue. OP classes and builds are also "unintentional game features being used by some players to gain an unfair advantage", but that doesn't mean ANet will start banning everyone who uses a FotM build.
A dungeon was too easy. It got buffed. That's all. It's really not a big deal.
Originally posted by Aerowyn Originally posted by FoomerangOriginally posted by AerowynOriginally posted by FoomerangOriginally posted by eggy08Originally posted by FoomerangBecause, similar to d3, this is a developer driven economy. So changes like these directly affect the developers earnings. It just puts up a huge red flag for me when an mmorpg is set up this way.
So you'd rather the developers just release the game and not touch any aspect of the game or to allow people to just exploit the economy and the system? I don't get your logic.Im a fan of buffing stuff to make it more attractive, not making something so unappealing that you go do something else. Why didnt they just bring the other dungeon rewards up to par instead of nerfing?did you even read what they did to the rewards of the dungeon?Yeah they put the full reward of the exact same dungeon and type on a 30 minute timer so youd go do something else. Did i miss other parts?so how are you getting any less rewards if you want to run that dungeon? you just can't exploit it that's all Why is farming the same dungeon an exploit?
Originally posted by FoomerangBecause, similar to d3, this is a developer driven economy. So changes like these directly affect the developers earnings. It just puts up a huge red flag for me when an mmorpg is set up this way.
So you'd rather the developers just release the game and not touch any aspect of the game or to allow people to just exploit the economy and the system? I don't get your logic.
Im a fan of buffing stuff to make it more attractive, not making something so unappealing that you go do something else. Why didnt they just bring the other dungeon rewards up to par instead of nerfing?
did you even read what they did to the rewards of the dungeon?
Yeah they put the full reward of the exact same dungeon and type on a 30 minute timer so youd go do something else. Did i miss other parts?
so how are you getting any less rewards if you want to run that dungeon? you just can't exploit it that's all
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Part of the players strategy on that one path was an exploit.
Gamers will always look for the most efficient path. The developers can only hope to fix the most egregious design mistakes and hope that no path is much more efficient than the rest.
Originally posted by FoomerangBecause, similar to d3, this is a developer driven economy. So changes like these directly affect the developers earnings. It just puts up a huge red flag for me when an mmorpg is set up this way.
So you'd rather the developers just release the game and not touch any aspect of the game or to allow people to just exploit the economy and the system? I don't get your logic.
Im a fan of buffing stuff to make it more attractive, not making something so unappealing that you go do something else. Why didnt they just bring the other dungeon rewards up to par instead of nerfing?
did you even read what they did to the rewards of the dungeon?
Yeah they put the full reward of the exact same dungeon and type on a 30 minute timer so youd go do something else. Did i miss other parts?
so how are you getting any less rewards if you want to run that dungeon? you just can't exploit it that's all
Why is farming the same dungeon an exploit?
Forget it. Just going to go straight through you. If you haven't figured it out yet, then you clearly won't.
I have a serious issue with the diminishing returns on farming the same mobs. I farm the same type of mobs when I need a particular drop for crafting. Example.. I need cloth, I kill bandits. I can't kill bandits for more than 40 minutes before the drop rate practically drops to zero. That my friends is ridiculous and inexcusable in my book. I am not a gd bot.
This is the first thing that has made me want to say FU Anet.
There is still other ways to make money but it's annoying what they done. You can just grind mobs / do d/e's and I worked it out to be 1g 5g that you can make an hour. People probly can make more than that but I've got more than enough to share around. But sometimes you can get lucky with the TP and make as much as you want if you don't mind the risk. Better than having lockout times for the dungeons.
So whats wrong with farming the shit out of easy dungeons for tons of gold in an mmo where levels are scaled and gear supposedly doesnt matter?
they dont mind you farming the dungeons, which is why they let you do it an unlimited amount of times per day. What they do mind is that one dungeon is unintentionally super easy compared to the others. What they are aiming for is that all dungeons are at somewhat the same difficulty compared to each other. The only easy dungeon is story mode dungeons. All explorable dungeons are meant to be hard and are meant to all be similar difficulty level.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Well, personally, I had no intentions of doing speed runs for cash, but nowadays, go walk into fireheart rise or Quensdale. What you hear is this:
"LFM, 80s only, CoF/CM explorable mode speed run. If you can't complete it in 10 minutes we kick you. PST with class and spec, plate only"
The majority of dungeon running turns from "bunch of players getting a few decent rewards and having a challenging time" to "quickest way to make loads of money fast, and alienate anyone that isn't teh perfect spec we want to do it." It's actually getting hard on my server to get dungeon groups unless you are level 80 and looking to do speed runs. And forget about Story mode.
I can understand the dungeon farmer's complaints, I really can. Personally, I never wanted to do that, I'd be bored doing the same dungeon over and over.
Comments
Im a fan of buffing stuff to make it more attractive, not making something so unappealing that you go do something else. Why didnt they just bring the other dungeon rewards up to par instead of nerfing?
did you even read what they did to the rewards of the dungeon?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
clearly not. Every dungeon gives you the same rewards for completing it, it had to do with the difficulty of the run and the time it took to complete it. You get the same badges and money at the end of any instance you run. Just now you won't for multiple runs of the same instance or of short runs.
You're right I don't see a difference. Both are unintentional game features being used by some players to gain an unfair advantage. Both seem to have had a widespread and negetive impact on the game. And it has been called exploiting by both people on these forums and people in game, so I'm guessing opinions on the subject vary.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Im a fan of buffing stuff to make it more attractive, not making something so unappealing that you go do something else. Why didnt they just bring the other dungeon rewards up to par instead of nerfing?
did you even read what they did to the rewards of the dungeon?
Yeah they put the full reward of the exact same dungeon and type on a 30 minute timer so youd go do something else. Did i miss other parts?
Maybe. But what can they honestly do? Can't take away their gold, because most may not have enough to give while others will have plenty. How much can they take?
I think the main purpose of this patch was so people would play other instances or differ from only running farm modes. Its pointless if you think about it, once you get the gear people would tend to walk away from dungeons rather than actually experience what others there is to offer. Now people are pushed towards doing other paths rather than just picking the one that optimizes their time and cash flow.
If you think about it, WoW implemented something like this with BG weekend. AV was by far the best honor farm out of any of the BGs and the others were basically barren. So by adding in a reward for random BG and BG weekends, others actually got played.
LOL!
Some of us were actually joking about this ingame. People are so melodramatic about these changes, that it's absolutely absurd.
We've been talking for a while now about how some of the dungeons are 'way too easy'. So now, Anet comes in and fixes that, and people scream bloody murder. The game had explorable modes that were easier than story. It had dungeons like CM, that you could run through in like 9mins, and get nearly a full lvl + 26s as a reward. The stuff was clearly broken, and people took advantage.
Now that they fixed the tuning of dungeons, people are acting like they aren't viable / playable anymore. Well, bs. A few hours after the patch hit, 2 things happens. 1) People started screaming in map chat about 'don't do CM! it's impossible! DONT DO IT! They nerfed it! OMFG!!!'. 2) I began PUGing the explorable mode and enjoying similar rewards to what I was getting doign quick storymode runs.
I can guaruntee that this patch won't stop people from farming dungeons, and that's not the intent of it anyway. All it did was set dungeons to the appropriate difficulty (from the dungeons I've tested thus far). As soon as people start to figure out the new tuning again (and some already have), they'll be right back on farm mode.
- Again, the dungeons in this game are all about player mentallity. They aren't meant to be zerged. Think of each encounter, and the skills / talents your class has to deal w/ them, and the dungeons become a whole lot easier. On my warrior, for instance, I was stacked almost purely for damage, and I kept getting focused fired in certain areas. Swapped in endure pain & started playing more cautiously, and I started staying alive much much longer.
A lot of the percieved difficulty (or impossibility) of these dungeons comes from players unwilling to adapt to the way these dungeons work.
Because you clearly miss the concept of buffing rewards for other dungeons? Idk... when did they ever say that other dungeons didn't give any rewards? Its just that other paths were not taken (since you choose at the begining of the run) because people felt the need to optimize their time and do only that. All this is doing is making other paths a bonus while nerfing the purpose of dungeon farming. You couldn't possibly buff the rewards to other dungeons by a fair amount because people will still just exploit what is already out there for them.
so how are you getting any less rewards if you want to run that dungeon? you just can't exploit it that's all
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Why is that not ok? Because we arent playing the game the way they want us to? Lots of people play mmorpgs to become rich and control the market. It used to be a cornerstone of this genre. Player driven economies, literally. Now devs are starting to take over that aspect too. They make your personal story, all your quests, they decide where when and the duration of your pvp, of course its only logical they dictate market value and money flow.
eggy already explained... it was taking away from the other dungeons among the issues to the economy.. people wanted to just run the same ones over and over and over because they were easy and offered much higher reward for time spent than the others which was completely unbalanced.. it's pretty much exploiting the system and ANET fixed it.. amazing how people can spin this to something negative.
I know where you guys are coming from. I just see it differently.
Every game does this. Its exploiting. Its the same as when they had broken shops and people were making mad gold off them. This is no different. There has yet to be one game, cash shop or no, that won't auto jump on these things when they see them. D3, TOR, WoW, all of them I have seen do this in some way. Don't understand how this is a problem.
So are they going to take all these riches away from the people who were "exploiting" this particular dungeon?
Sadly probly not, but its not the same as the broken shops either. Be like taking away any gold you made in D3 from vases after the nerf. Be far too hard to track down everyone who exploited dungeons for that reason.
How is it not the same? Exploiting for gain is exploiting no matter how its done. Surely checking the logs for multiple fast repititions (IE Speed runs) of the same dungeon shouldn't be that hard.
Maybe. But what can they honestly do? Can't take away their gold, because most may not have enough to give while others will have plenty. How much can they take?
I think the main purpose of this patch was so people would play other instances or differ from only running farm modes. Its pointless if you think about it, once you get the gear people would tend to walk away from dungeons rather than actually experience what others there is to offer. Now people are pushed towards doing other paths rather than just picking the one that optimizes their time and
If you think about it, WoW implemented something like this with BG weekend. AV was by far test honor farm out of any of the BGs and the others were basically barren. So by adding in a reward for random BG and BG weekends, others actually got played.
Yeah but you said it yourself. Threy didnt nerf av, they made the other bgs more attaractive. Why cant anet do this woth theor other dungeons?
[mod edit] Obviously you don't see it becuase you aren't max level and have experienced as much as I have. Regardless on if you buff the other instances rewards, which is a bad design in itself, people will still only do the farm modes because:
1. They are far too easy.
2. They are quick.
3. They only care about the gear, not completing the game.
Now that they got rid of the possibility of just straight up farming these all day, now all the other instances tend to pop out a little more since taking another path isn't taboo because people want the best rewards for the least amount of cost.
One is a bug. The other is a balance issue. OP classes and builds are also "unintentional game features being used by some players to gain an unfair advantage", but that doesn't mean ANet will start banning everyone who uses a FotM build.
A dungeon was too easy. It got buffed. That's all. It's really not a big deal.
Im a fan of buffing stuff to make it more attractive, not making something so unappealing that you go do something else. Why didnt they just bring the other dungeon rewards up to par instead of nerfing?
did you even read what they did to the rewards of the dungeon?
Yeah they put the full reward of the exact same dungeon and type on a 30 minute timer so youd go do something else. Did i miss other parts?
so how are you getting any less rewards if you want to run that dungeon? you just can't exploit it that's all
Why is farming the same dungeon an exploit?
So whats wrong with farming the shit out of easy dungeons for tons of gold in an mmo where levels are scaled and gear supposedly doesnt matter?
nevermind feel like I'm being http://www.youtube.com/watch?v=oHg5SJYRHA0 later
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Part of the players strategy on that one path was an exploit.
Gamers will always look for the most efficient path. The developers can only hope to fix the most egregious design mistakes and hope that no path is much more efficient than the rest.
I have a serious issue with the diminishing returns on farming the same mobs. I farm the same type of mobs when I need a particular drop for crafting. Example.. I need cloth, I kill bandits. I can't kill bandits for more than 40 minutes before the drop rate practically drops to zero. That my friends is ridiculous and inexcusable in my book. I am not a gd bot.
This is the first thing that has made me want to say FU Anet.
There is still other ways to make money but it's annoying what they done. You can just grind mobs / do d/e's and I worked it out to be 1g 5g that you can make an hour. People probly can make more than that but I've got more than enough to share around. But sometimes you can get lucky with the TP and make as much as you want if you don't mind the risk. Better than having lockout times for the dungeons.
This isn't a signature, you just think it is.
You guys arent seeing it i guess. Thats fine. Sorry we couldnt understand each other
they dont mind you farming the dungeons, which is why they let you do it an unlimited amount of times per day. What they do mind is that one dungeon is unintentionally super easy compared to the others. What they are aiming for is that all dungeons are at somewhat the same difficulty compared to each other. The only easy dungeon is story mode dungeons. All explorable dungeons are meant to be hard and are meant to all be similar difficulty level.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
you aren't seeing it because you dont actually understand the situation since you arent playing the game.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
^ this
Well, personally, I had no intentions of doing speed runs for cash, but nowadays, go walk into fireheart rise or Quensdale. What you hear is this:
"LFM, 80s only, CoF/CM explorable mode speed run. If you can't complete it in 10 minutes we kick you. PST with class and spec, plate only"
The majority of dungeon running turns from "bunch of players getting a few decent rewards and having a challenging time" to "quickest way to make loads of money fast, and alienate anyone that isn't teh perfect spec we want to do it." It's actually getting hard on my server to get dungeon groups unless you are level 80 and looking to do speed runs. And forget about Story mode.
I can understand the dungeon farmer's complaints, I really can. Personally, I never wanted to do that, I'd be bored doing the same dungeon over and over.
This is ALL about their CA$H Shop !!! Period end of effin story!
Anything you can figure out how to make easy gold in this game
will get nerf'ed ! This is the new P2W but it's really P4T=Pay4Time.
Either get ready to grind your ass off for anything that costs gold
in game or buy Gems. They ain't sellin enuff gems so they'll cripple the
ecomony !!!