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This is according to Matt Peckham of Time magazine. Do you agree with his opinion? Here is the countdown:
9. Dynamic everything, wherever you go.
8. No one has better PvE quests.
7. Waypoint travel
6. What you do in Tyria actually changes Tyria.
5. You can hit your level maximum just by cooking, healing and exploring.
4. The intuitive crafting system.
3. The way your character scales to lower-level areas.
2. The build-focused, action-angled, profession-agnostic combat.
1. The design team at ArenaNet couldn’t be more responsive.
I personally disagree with numbers 5, 4, and 2.
5. Because you can hit your level cap in most MMO's just by cooking, and exploring.
4. Because all the better MMO's out now have a intutive crafting system. Some even better then GW2.
2. Because As Matt himself mention this idea was first presented to us in D3 one point goes to Blizzard. Well a few more can go to Blizzard but that is another thread.
Comments
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Im not sure this article was posted today by Matt so prob not.
Nice sig!
ah yea was just a similar topic with similar points although think that one was 6 things:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
so much milla in here!
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
LOL it is hard to keep up with every posts in this forum. I personaly share threads that people may enjoy and try to keep current. If someone else beets me to the punch well so be it.
From that review, Matt Peckham must have only played WoW. Sorry, it had to be said .
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
I only disagree with 9. More people need to learn what being dynamic means. Only one game had or ever will have dynamic events and that was AC. Any event that is triggered and once triggered is the same event is not dynamic. But that doesn't not mean I am not enjoying the PvE, I think it is great and fun to play.
I do wish they had dynamic events!
Doesn't it make sense to compare a steak from a Steakhouse to the big mac from McDonalds?
9. so dynamic its dynamicly the same thing over and over again. can u say scripted events?
8. Simply Wrong. u simply dont have enough mmorpg expirience to judge.
7. kills the BIG WORLD feel. wow did it way better with flying waypoints and ships,.
6. yes it changes it for 10 minutes until the bandits that u JUSt killed attack the same village again. LMAO
5. that is not better. u can hit max LVL in many games just by PVP (warhammer) and u get xp for every job in WoW when u gather or craft anything. u just need the time todo it lol.
4.i seen better and and way more intuitive so this is absolutely no reason. it has all been done before and even better.
3.that is a point but its not really important i mean who wants todo the same areas again and again n again? in many mmos u have several different areas for 1 level range (like 38-48). maybe other find it important but it dont wanna expirience the same stuff 2 or 3 times.
2. well he pulled that straight out of his ass lol. u can say that about soooo many mmos.
i dont know who that person is but i never see stuff like this about other mmos cause usually u dont need ppl to tell u why its so good n stuff..u just try it out.
Something has got to change...this is too much for me to take in. Bruce Willis must make his choice now!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Sounds like a list by someone who hasn't played an mmo before and actually believed in whatever Anet's marketing told him.
Rob Roy (your sig) has the BEST bad guy villian in cinema. Even more so than the A;an Rickman in Robin Hood and Die hard.
Bingo
The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.
All your rebuttals are specultaion and your opinion. No facts. I honor your dedication in the bashing of GW2 but I don't truly understand why you are doing it. ;(
Googled took 1 minute.
Rift vs WoW
Aion vs WoW
DAoC vs WoW vs AoC
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
3 coh did this first, coh also let's you scale friends up and scales dungeons to the number of players in them!
9 not really, to be truly dynamic it needs to be player driven - e.g. eve
6 temporarily, then the des reset. It's not the case in pvp either due to the reset and server shuffle (unlike prior games with such pvp like daoc and planetside, where it stayed that way until someone took it back)
And I like gw2
OT; The movie to me was quite a wonderful sleeper. I had never heard of it and picked it up many years ago on a whim (I love the time frame) and it made it to the top of my movie list! I would like to see a movie with Liam Neeson, Mel Gibson (before he lost it) and Bruce Williis. They would be awesome in a Terry Brooks Shannara movie!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
I don't know how leveling through cooking was a plus?
This has been fixed now by the way. They removed certaing ingredients from NPC and have brought cooking on par with other professions. it is not on easy mode leveling anymore in case someone rushes to take cooking profession for fast leveling after reading this topic.
Bite Me
Games should not go by weeks played but by how many hours are played.
Lets say you play 2 hours a day on average. So that would be roughly 60 hours in a month. I have played 150 hours so far so that is about 2.5 months worth of gameplay and I have no desire to quit. I have completed about 35% of the map on one character. I can't imagine the replay abiltiy of the game, it is quite awesome! Definitely worth $60.
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Some i agree and some i can't comment on, like how responsive is Anet. But:
8- While i think overall the DE system is better, TSW as better and far more unique individual quests, IMO of course.
4- It's not really different from standart crafting systems.
6- Ok, now this one makes me go: "Not sure if serious or just stupid".
I feel the opposite. I played GW1 and couldn't get through the movement. I did like the henchman part!
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.