Just because GW2 allows for people to work together without talking in a lot of areas doesn't mean that the experienced isn't enhanced with communication. We are social creatures after all (to say nothing of the superior level of planning communication provides).
We'll agree to disagree. This goes off topic into if the government should allow internet anonymity and free speech, among other freedoms that is going to get some people's britches in a bundle.
I totally agree with the original poster. My faith in the genre and its initial promise is being restored. It's still possible to make a world that's huge and that feels alive and has depth and tons of things to do (with REAL cities). It's still possible to create visuals and music that leaves me in awe, even after 13 years. It actually is still possible to surprise me with elements that I never thought I'd see, and little details that nobody else has bothered building into their game. I loved EQ, but it was my first love, and a lot of people said there would never be another feeling like that because everything was new back then. They said it wasn't as good as I remembered, because I was seeing it through the rose-colored glasses of nostalgia. In some ways I was beginning to believe those people...beginning to think that the genre had strayed to far down a single path towards games that I didn't enjoy and would never move in any other direction. But I'm falling in love again, and it feels like the first time.
Just because GW2 allows for people to work together without talking in a lot of areas doesn't mean that the experienced isn't enhanced with communication. We are social creatures after all (to say nothing of the superior level of planning communication provides).
We'll agree to disagree. This goes off topic into if the government should allow internet anonymity and free speech, among other freedoms that is going to get some people's britches in a bundle.
I didn't say you can't enjoy WvW solo or with randoms, but it is one of those areas, alongside dungeons, where having a coordinated team able to tackle bigger and more diverse objectives enhance the experience.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Originally posted by Neo_Liberty what exactly is the op trying to say?
Suspect it's a backhanded WoW insult combined with some mild GW2 fanboy.
It was clear the two games were destined to be natural enemies...well, provided the Fan Camps followed the normal behavior, anyway.
On a strictly not-competing basis, you have to wonder why the fans feel compelled to behave as normal. :shrug:
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Uh, 19 days, was it? This distinction is somehow important?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
The doubt doesn't stem from the product being different, but rather too much of the same. Also, I play single player games for fun. I play lobby based multiplayer games, or FPS's with friends, if I want to have fun. Fun is fleeting, and it doesn't last. The reason I play MMO's is for the competitive nature of the environment, and knowing that I have something to attain for a long period of time. That doesn't necessarily distill strictly into a gear grind, but could come in the form of territorial control, politics or the economy, and countless other mechanics I'm sure exist but I'm not imaginative enough to come up with. PvE and realm vs. realm simply isn't enough for me, which is why I originally asked the question: where's the longevity, and what mechanics specifically from GW2 do you think gives the product a chance to stay relevant?
It might not ever be the game for you but trust me there are a lot of players that feel differently.
Server/Realm Pride will exist (it is already starting) and "rivalry matchups" against other servers are already developing, so those (eventually 2-week-long) WvW matches will have a lot of meaning for many.
I no longer need to jump into TF2 to get "my fix" of hot-join PvP fun - I just hit "Go to the Mists" and get the same experience right in GW2 (also if I feel like a good sports game Keg Brawl is one of the best I've ever played!).
When I feel like raiding or group activities there are numerous events throughout the world for me to participate in with others and I don't need to set my schedule around 24 other people to do it (and even better when my friends are on I can go and do a variety with them without dealing with a stupid lockout).
Unlike "gear grind/progression" enthusiasts I've hated Themeparks for all the content they completely trivialize and discard as I level up. GW2 offers a much larger and preferable play experience to me (and it seems many others). I don't need new gear or to chase "more powerful shineys" to have fun - but there are "shineys" to chase as 400-600 Skill Points for the uber-legendary Greatsword should keep me quite busy for a long long time.
Also, considering I spent every BWE and Stress Test in Queensdale (the Human starting area) and every time I found new events I'd never seen before, I rather trust ANet to keep injecting new DEs to keep adding more spice and variety to the world. Their plan is to double the number of DEs in the game from 1500 to 3000 over time so the zones will continue to evolve and the experience will continue to feel fresh and different after many, many playthroughs - and I feel comfortable saying that because Queensdale feels that way to me already.
Even Blizzard was well aware that there were far more "casuals" playing their game with no interest in progression based gear grind raiding or PvP than people at the opposite spectrum. I think GW2 is going to much more strongly appeal to that 80-90% of the player base which gives it potentially a very large pool of people to keep Tyria populated and alive for a long time too come.
I come from a long line of MMO history dating back to M59 and muds before that. I am one of those "old and obsolete" mmo gamers that the young crowd likes to make fun of. So right off the bat I am going to disagree with the OP. This game, like GW1 is not what I would consider an MMORPG so there is no way it can restore faith in them. With that said though, This IS a very good game!
This is the first game that I have played in a long time that gives me the feeling of just being lost, having no idea what you are supposed to be doing and just general chaos and I love it! I am almost level 30 now and the game has really hooked me. This is the first game in years that I want to blow off my daily real life duties and actually play more of. That is a rare feeling in todays games and I give them big kudos for that! I have not even touched on the PVP or WvW aspect of the game, this is just purely from a pve experience.
I think the world they have created has been pretty interesting thus far. The under water areas are amazing and I must say, almost breathtaking and I don't know if they took this from EQ1 but they actually seem harder then when on the surface world.
I played GW1 and must say that the only real thing that I liked from it was the story itself. With that said, the personal story in GW2 has been absolutely fantastic and I couldn't be happier. I still don't know if I like the story board feel of the cutscenes but I do enjoy the whole plot and it is what drives me to level. I just can't wait to see what is next in my story!
Now that is not saying there are not some serious issues that really bug the crap out of me. The absolute biggest issue is the overflow queue. WTF was they thinking when they designed this queue. It has to be the worst queue system in the history of gaming! Not only are you thrown into this overflow area, but once you do get back into your "real world" and you decide to warp to another waypoint in the same area, you are thrown back into the overflow queue, even though your still in the same area! Seriously, this has been one of the worst experiences I have had in a game in a long time. That entire overflow system needs to be reworked and fixed ASAP. In some ways it reminds me of what I really hated about GW1 and that was if your in a group and someone gets disconnected, well, everyone is screwed. there was no way to get back to your group without them starting the entire instance over again. It was the biggest reason I quit playing GW1, because gaming with friends was almost impossible. Thus one of my reasons of keeping this game as NOT an MMORPG.
There are other things that annoy me in the game but the overflow thing is the biggest for me. Has the game restored faith for me? No, but it has brought me out of the funk that has been online gaming for a while now. That is not to say that a month down the road, I will still be playing. I honestly dont know! But for now, I am having fun again and I think that does deserve some type of recognition to arena net for their efforts.
Dark Age of Camelot releases some time in 2001. Awareness to the existence of MMORPGs for the first time is formed. Immediately fallen in love.
Dark Age of Camelot releases Trials of Atlantis in 2003. Game turns into a raid-a-holic atmosphere. Faith in MMORPGs begins to diminish. Quit playing.
World of Warcraft releases in 2004. Hopes begin to rise. Hits 60 and realizes the game is about an end game gear grind. Quit playing except for new expansions.
Faith in MMORPGs dies in 2005.
Many MMOs come out using the same gear grind systems between 2004 and now.
Arenanet says they will make an MMORPG that fixes common MMORPG problems with Guild Wars 2.Guild Wars 2 releases. Faith in MMORPGs (and humanity) is restored.
Nail. On. Head.
This is pretty much my story too. The WvWvW is amazing and a great evolution of DaoC's warfronts - although about 7 years too late! Hopefully GW2 is the model future games will aspire to.
I come from a long line of MMO history dating back to M59 and muds before that. I am one of those "old and obsolete" mmo gamers that the young crowd likes to make fun of. So right off the bat I am going to disagree with the OP. This game, like GW1 is not what I would consider an MMORPG so there is no way it can restore faith in them. With that said though, This IS a very good game!
This is the first game that I have played in a long time that gives me the feeling of just being lost, having no idea what you are supposed to be doing and just general chaos and I love it! I am almost level 30 now and the game has really hooked me. This is the first game in years that I want to blow off my daily real life duties and actually play more of. That is a rare feeling in todays games and I give them big kudos for that! I have not even touched on the PVP or WvW aspect of the game, this is just purely from a pve experience.
I think the world they have created has been pretty interesting thus far. The under water areas are amazing and I must say, almost breathtaking and I don't know if they took this from EQ1 but they actually seem harder then when on the surface world.
I played GW1 and must say that the only real thing that I liked from it was the story itself. With that said, the personal story in GW2 has been absolutely fantastic and I couldn't be happier. I still don't know if I like the story board feel of the cutscenes but I do enjoy the whole plot and it is what drives me to level. I just can't wait to see what is next in my story!
So given all that, what about it makes you not consider it an MMORPG? What box isn't it ticking? Are you thinking that only sandboxes are "true MMOs" or something like that?
Because your description makes it sound like an MMORPG to me.
I come from a long line of MMO history dating back to M59 and muds before that. I am one of those "old and obsolete" mmo gamers that the young crowd likes to make fun of. So right off the bat I am going to disagree with the OP. This game, like GW1 is not what I would consider an MMORPG so there is no way it can restore faith in them. With that said though, This IS a very good game!
This is the first game that I have played in a long time that gives me the feeling of just being lost, having no idea what you are supposed to be doing and just general chaos and I love it! I am almost level 30 now and the game has really hooked me. This is the first game in years that I want to blow off my daily real life duties and actually play more of. That is a rare feeling in todays games and I give them big kudos for that! I have not even touched on the PVP or WvW aspect of the game, this is just purely from a pve experience.
I think the world they have created has been pretty interesting thus far. The under water areas are amazing and I must say, almost breathtaking and I don't know if they took this from EQ1 but they actually seem harder then when on the surface world.
I played GW1 and must say that the only real thing that I liked from it was the story itself. With that said, the personal story in GW2 has been absolutely fantastic and I couldn't be happier. I still don't know if I like the story board feel of the cutscenes but I do enjoy the whole plot and it is what drives me to level. I just can't wait to see what is next in my story!
So given all that, what about it makes you not consider it an MMORPG? What box isn't it ticking? Are you thinking that only sandboxes are "true MMOs" or something like that?
Because your description makes it sound like an MMORPG to me.
Well it is and it isn't. If you compare it to the originals, its not, simply because of instancing. Since instancing has become popular in todays society, most will consider it as an MMORPG. The problem in GW2's game is that instancing is also the downfall for the party system. It is very difficult to be in a party and do any traveling what so ever. The overflow queue is proof of that failure. Mostly for me, it depends on how instancing has been implemented in the game. GW1, not an MMO. DDO, not an MMO. City of heros, not an MMO. Basically anytime you have more than 1 instance of a world it has now become a hybrid if you will. So in other words, any game I have to ask my group, what world or zone number are you in, it has lost its MMORPG status in my opinion.
The doubt doesn't stem from the product being different, but rather too much of the same. Also, I play single player games for fun. I play lobby based multiplayer games, or FPS's with friends, if I want to have fun. Fun is fleeting, and it doesn't last. The reason I play MMO's is for the competitive nature of the environment, and knowing that I have something to attain for a long period of time. That doesn't necessarily distill strictly into a gear grind, but could come in the form of territorial control, politics or the economy, and countless other mechanics I'm sure exist but I'm not imaginative enough to come up with. PvE and realm vs. realm simply isn't enough for me, which is why I originally asked the question: where's the longevity, and what mechanics specifically from GW2 do you think gives the product a chance to stay relevant?
It might not ever be the game for you but trust me there are a lot of players that feel differently.
Server/Realm Pride will exist (it is already starting) and "rivalry matchups" against other servers are already developing, so those (eventually 2-week-long) WvW matches will have a lot of meaning for many.
I no longer need to jump into TF2 to get "my fix" of hot-join PvP fun - I just hit "Go to the Mists" and get the same experience right in GW2 (also if I feel like a good sports game Keg Brawl is one of the best I've ever played!).
When I feel like raiding or group activities there are numerous events throughout the world for me to participate in with others and I don't need to set my schedule around 24 other people to do it (and even better when my friends are on I can go and do a variety with them without dealing with a stupid lockout).
Unlike "gear grind/progression" enthusiasts I've hated Themeparks for all the content they completely trivialize and discard as I level up. GW2 offers a much larger and preferable play experience to me (and it seems many others). I don't need new gear or to chase "more powerful shineys" to have fun - but there are "shineys" to chase as 400-600 Skill Points for the uber-legendary Greatsword should keep me quite busy for a long long time.
Also, considering I spent every BWE and Stress Test in Queensdale (the Human starting area) and every time I found new events I'd never seen before, I rather trust ANet to keep injecting new DEs to keep adding more spice and variety to the world. Their plan is to double the number of DEs in the game from 1500 to 3000 over time so the zones will continue to evolve and the experience will continue to feel fresh and different after many, many playthroughs - and I feel comfortable saying that because Queensdale feels that way to me already.
Even Blizzard was well aware that there were far more "casuals" playing their game with no interest in progression based gear grind raiding or PvP than people at the opposite spectrum. I think GW2 is going to much more strongly appeal to that 80-90% of the player base which gives it potentially a very large pool of people to keep Tyria populated and alive for a long time too come.
Great response. Thanks for taking the time to reply.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Dark Age of Camelot releases some time in 2001. Awareness to the existence of MMORPGs for the first time is formed. Immediately fallen in love.
Dark Age of Camelot releases Trials of Atlantis in 2003. Game turns into a raid-a-holic atmosphere. Faith in MMORPGs begins to diminish. Quit playing.
World of Warcraft releases in 2004. Hopes begin to rise. Hits 60 and realizes the game is about an end game gear grind. Quit playing except for new expansions.
Faith in MMORPGs dies in 2005.
Many MMOs come out using the same gear grind systems between 2004 and now.
Arenanet says they will make an MMORPG that fixes common MMORPG problems with Guild Wars 2.Guild Wars 2 releases. Faith in MMORPGs (and humanity) is restored.
You reach GW2 endgame in Fall of 2012. Realize there isn't shit to do. Faith in MMOs once again crushed.
The doubt doesn't stem from the product being different, but rather too much of the same. Also, I play single player games for fun. I play lobby based multiplayer games, or FPS's with friends, if I want to have fun. Fun is fleeting, and it doesn't last. The reason I play MMO's is for the competitive nature of the environment, and knowing that I have something to attain for a long period of time. That doesn't necessarily distill strictly into a gear grind, but could come in the form of territorial control, politics or the economy, and countless other mechanics I'm sure exist but I'm not imaginative enough to come up with. PvE and realm vs. realm simply isn't enough for me, which is why I originally asked the question: where's the longevity, and what mechanics specifically from GW2 do you think gives the product a chance to stay relevant?
It might not ever be the game for you but trust me there are a lot of players that feel differently.
Server/Realm Pride will exist (it is already starting) and "rivalry matchups" against other servers are already developing, so those (eventually 2-week-long) WvW matches will have a lot of meaning for many.
I no longer need to jump into TF2 to get "my fix" of hot-join PvP fun - I just hit "Go to the Mists" and get the same experience right in GW2 (also if I feel like a good sports game Keg Brawl is one of the best I've ever played!).
When I feel like raiding or group activities there are numerous events throughout the world for me to participate in with others and I don't need to set my schedule around 24 other people to do it (and even better when my friends are on I can go and do a variety with them without dealing with a stupid lockout).
Unlike "gear grind/progression" enthusiasts I've hated Themeparks for all the content they completely trivialize and discard as I level up. GW2 offers a much larger and preferable play experience to me (and it seems many others). I don't need new gear or to chase "more powerful shineys" to have fun - but there are "shineys" to chase as 400-600 Skill Points for the uber-legendary Greatsword should keep me quite busy for a long long time.
Also, considering I spent every BWE and Stress Test in Queensdale (the Human starting area) and every time I found new events I'd never seen before, I rather trust ANet to keep injecting new DEs to keep adding more spice and variety to the world. Their plan is to double the number of DEs in the game from 1500 to 3000 over time so the zones will continue to evolve and the experience will continue to feel fresh and different after many, many playthroughs - and I feel comfortable saying that because Queensdale feels that way to me already.
Even Blizzard was well aware that there were far more "casuals" playing their game with no interest in progression based gear grind raiding or PvP than people at the opposite spectrum. I think GW2 is going to much more strongly appeal to that 80-90% of the player base which gives it potentially a very large pool of people to keep Tyria populated and alive for a long time too come.
Great response. Thanks for taking the time to reply.
Originally posted by Jeff7477 You are going to be quite disappointed.
Been playing GW2 since BWE1...still waiting for that disappointment to hit. My guess is that I will realize how disappointed I am after I play the game for 3 years.
So you say so, and it s the way. Got it. Funny how I think it s a big step backwards in MMOs, and quite possibly one of the most boring ones at that.
To comment on the server/realm pride, it doesn t exist at all. No one will care, most won t even remember who they re fighting, it s just team blue/red etc. I m actually kind of sick of people comparing anything WvW to DAOC RvR, only thing similar is it has keps. Orbs are an f n joke. Keeps, outside of the ridiculous doors, are way too easy to take. The classes themselves in DAOC offered diversity, and unique roles, everyone in GW2 is just dps as hard as you can, and hope you win. I resubbed DAOC last week, after quite a few matches in WvW, and I can t beleive, even today, no one can get close to what is DAOC RvR. I didn t even get into DF.
Well OP, i don't agree that GW2 is that great, but, the important thing is that you're having fun and found an mmorpg for yourself after all this time. I don't know how long it will last, but, atleats for now, you're happy. Thanks for sharinga nd happy gaming OP.
Originally posted by Jeff7477 You are going to be quite disappointed.
Been playing GW2 since BWE1...still waiting for that disappointment to hit. My guess is that I will realize how disappointed I am after I play the game for 3 years.
So you say so, and it s the way. Got it. Funny how I think it s a big step backwards in MMOs, and quite possibly one of the most boring ones at that.
To comment on the server/realm pride, it doesn t exist at all. No one will care, most won t even remember who they re fighting, it s just team blue/red etc. I m actually kind of sick of people comparing anything WvW to DAOC RvR, only thing similar is it has keps. Orbs are an f n joke. Keeps, outside of the ridiculous doors, are way too easy to take. The classes themselves in DAOC offered diversity, and unique roles, everyone in GW2 is just dps as hard as you can, and hope you win. I resubbed DAOC last week, after quite a few matches in WvW, and I can t beleive, even today, no one can get close to what is DAOC RvR. I didn t even get into DF.
I see that you typed a lot of stuff...but I don't really see any arguments here. All your really said is:
GW2 is boring and is a step backwards (why?)
DAoC rules, GW2 drools! (do you remember ToA? Also, in DAoC you had to grind all the way to max level to really participate on even footing in RvR...in GW2 you can do it day 1...big step up IMO)
It's cool that you don't like the game...but if you post things like you said above, folks will argue with you, and rightly so .
Originally posted by Jeff7477 You are going to be quite disappointed.
Been playing GW2 since BWE1...still waiting for that disappointment to hit. My guess is that I will realize how disappointed I am after I play the game for 3 years.
I respect your opinion, you've got a level head. Do you really believe this game is going to last three years, or even more than six months, and what are the key indicators that point you in this direction?
Yes. And the reason being that GW2 made the intelligent move of designing a game based HEAVILY on PvP. PvE will always have a limited lifespan- it's simply not possible to cost effectively put out PvE content at a pace to keep up with the MMO community.
PvP on the other hand, when done right, never gets old. There's a reason people still play Counter-Strike, and why CS:GO is essentially just an updated version of that game. I feel like GW2 has the chance to become the first MMO to implement PvP so well that it lasts for several years as well.
Originally posted by Jeff7477 You are going to be quite disappointed.
Been playing GW2 since BWE1...still waiting for that disappointment to hit. My guess is that I will realize how disappointed I am after I play the game for 3 years.
So you say so, and it s the way. Got it. Funny how I think it s a big step backwards in MMOs, and quite possibly one of the most boring ones at that.
To comment on the server/realm pride, it doesn t exist at all. No one will care, most won t even remember who they re fighting, it s just team blue/red etc. I m actually kind of sick of people comparing anything WvW to DAOC RvR, only thing similar is it has keps. Orbs are an f n joke. Keeps, outside of the ridiculous doors, are way too easy to take. The classes themselves in DAOC offered diversity, and unique roles, everyone in GW2 is just dps as hard as you can, and hope you win. I resubbed DAOC last week, after quite a few matches in WvW, and I can t beleive, even today, no one can get close to what is DAOC RvR. I didn t even get into DF.
I see that you typed a lot of stuff...but I don't really see any arguments here. All your really said is:
GW2 is boring and is a step backwards (why?)
DAoC rules, GW2 drools! (do you remember ToA? Also, in DAoC you had to grind all the way to max level to really participate on even footing in RvR...in GW2 you can do it day 1...big step up IMO)
It's cool that you don't like the game...but if you post things like you said above, folks will argue with you, and rightly so .
Ok lets see, no you didn t have to level to 50 to do such things. The battlegrounds, were a smaller version of the real frontiers, and fun as hell. At level 45 I did enter RvR and competed quite well. Sure I would be better with my epic and level 50, but I still did. I don t consider the leveling to 50 a grind at all, I actually really enjoyed it. If you like simplistic, handholding games, then all the power to you, I prefer games with some edge, challenge, etc. I don t want to hear you say, try GW2 dungeon then we ll talk challenge. The game in general has to be one of the most easy, simple, redundant games I ve ever played. I could go into details of how DAOCs RvR is superior to WvW, but anyone who played it knows what I m talking about. TOA i ll give you that, but I still think with TOA RvR is superior.
Originally posted by Jeff7477 You are going to be quite disappointed.
Been playing GW2 since BWE1...still waiting for that disappointment to hit. My guess is that I will realize how disappointed I am after I play the game for 3 years.
So you say so, and it s the way. Got it. Funny how I think it s a big step backwards in MMOs, and quite possibly one of the most boring ones at that.
To comment on the server/realm pride, it doesn t exist at all. No one will care, most won t even remember who they re fighting, it s just team blue/red etc. I m actually kind of sick of people comparing anything WvW to DAOC RvR, only thing similar is it has keps. Orbs are an f n joke. Keeps, outside of the ridiculous doors, are way too easy to take. The classes themselves in DAOC offered diversity, and unique roles, everyone in GW2 is just dps as hard as you can, and hope you win. I resubbed DAOC last week, after quite a few matches in WvW, and I can t beleive, even today, no one can get close to what is DAOC RvR. I didn t even get into DF.
I see that you typed a lot of stuff...but I don't really see any arguments here. All your really said is:
GW2 is boring and is a step backwards (why?)
DAoC rules, GW2 drools! (do you remember ToA? Also, in DAoC you had to grind all the way to max level to really participate on even footing in RvR...in GW2 you can do it day 1...big step up IMO)
It's cool that you don't like the game...but if you post things like you said above, folks will argue with you, and rightly so .
Ok lets see, no you didn t have to level to 50 to do such things. The battlegrounds, were a smaller version of the real frontiers, and fun as hell. At level 45 I did enter RvR and competed quite well. Sure I would be better with my epic and level 50, but I still did. I don t consider the leveling to 50 a grind at all, I actually really enjoyed it. If you like simplistic, handholding games, then all the power to you, I prefer games with some edge, challenge, etc. I don t want to hear you say, try GW2 dungeon then we ll talk challenge. The game in general has to be one of the most easy, simple, redundant games I ve ever played. I could go into details of how DAOCs RvR is superior to WvW, but anyone who played it knows what I m talking about. TOA i ll give you that, but I still think with TOA RvR is superior.
That's cool, you're entitled to your opinion. I remember ToA basically being two people with powerups that made them nigh invincible beating on each other forever Dragonball Z style...but maybe you're remembering it differently .
Don't get the wrong idea though, I think DAoC was an amazing game...I'm just not stuck on it forever. You should give newer games a chance, you may actually like them. I'm pretty sure you decided to hate GW2 before you even tried it based on what you think about it...there is far less hand-holding in GW2 than there is in say, WoW.
Originally posted by Jeff7477 You are going to be quite disappointed.
Been playing GW2 since BWE1...still waiting for that disappointment to hit. My guess is that I will realize how disappointed I am after I play the game for 3 years.
I respect your opinion, you've got a level head. Do you really believe this game is going to last three years, or even more than six months, and what are the key indicators that point you in this direction?
GW1 lasted far longer than that, and it is IMO...a far inferior game to GW2. So I really don't see why everyone thinks that GW2 "failing" in a matter of months is such a sure thing.
The failing comments almost without fail come from players that did not like or understand gw1. If a person are incapable of understanding that it is possible for a game to be fun and not appeal to your personal tastes then it is impossible to persuade otherwise.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by Jeff7477 You are going to be quite disappointed.
Been playing GW2 since BWE1...still waiting for that disappointment to hit. My guess is that I will realize how disappointed I am after I play the game for 3 years.
I respect your opinion, you've got a level head. Do you really believe this game is going to last three years, or even more than six months, and what are the key indicators that point you in this direction?
GW1 lasted far longer than that, and it is IMO...a far inferior game to GW2. So I really don't see why everyone thinks that GW2 "failing" in a matter of months is such a sure thing.
That's been the nature of the beast for the past five or more years, and the original Guild Wars is certainly still chugging along, though I'd question how relevant it is in the current MMO space. Also, I can't predict what will happen to GW2 as well as some of you who are actually playing it, which is why I asked the question here, but can you blame any massively enthusiast for pontificating upon the life of this particular product when the history of the genre itself hasn't provided much in the way of evidence that the industry is capable of bestowing long living products to the market? Three to six months has been the trend for a good while now. Mechanically speaking of what is already available in the game, what do you think is going to keep GW2 fresh for years to come?
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Comments
We'll agree to disagree. This goes off topic into if the government should allow internet anonymity and free speech, among other freedoms that is going to get some people's britches in a bundle.
You have my emote /cheer.
I didn't say you can't enjoy WvW solo or with randoms, but it is one of those areas, alongside dungeons, where having a coordinated team able to tackle bigger and more diverse objectives enhance the experience.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Suspect it's a backhanded WoW insult combined with some mild GW2 fanboy.
It was clear the two games were destined to be natural enemies...well, provided the Fan Camps followed the normal behavior, anyway.
On a strictly not-competing basis, you have to wonder why the fans feel compelled to behave as normal. :shrug:
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Uh, 19 days, was it? This distinction is somehow important?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
It might not ever be the game for you but trust me there are a lot of players that feel differently.
Server/Realm Pride will exist (it is already starting) and "rivalry matchups" against other servers are already developing, so those (eventually 2-week-long) WvW matches will have a lot of meaning for many.
I no longer need to jump into TF2 to get "my fix" of hot-join PvP fun - I just hit "Go to the Mists" and get the same experience right in GW2 (also if I feel like a good sports game Keg Brawl is one of the best I've ever played!).
When I feel like raiding or group activities there are numerous events throughout the world for me to participate in with others and I don't need to set my schedule around 24 other people to do it (and even better when my friends are on I can go and do a variety with them without dealing with a stupid lockout).
Unlike "gear grind/progression" enthusiasts I've hated Themeparks for all the content they completely trivialize and discard as I level up. GW2 offers a much larger and preferable play experience to me (and it seems many others). I don't need new gear or to chase "more powerful shineys" to have fun - but there are "shineys" to chase as 400-600 Skill Points for the uber-legendary Greatsword should keep me quite busy for a long long time.
Also, considering I spent every BWE and Stress Test in Queensdale (the Human starting area) and every time I found new events I'd never seen before, I rather trust ANet to keep injecting new DEs to keep adding more spice and variety to the world. Their plan is to double the number of DEs in the game from 1500 to 3000 over time so the zones will continue to evolve and the experience will continue to feel fresh and different after many, many playthroughs - and I feel comfortable saying that because Queensdale feels that way to me already.
Even Blizzard was well aware that there were far more "casuals" playing their game with no interest in progression based gear grind raiding or PvP than people at the opposite spectrum. I think GW2 is going to much more strongly appeal to that 80-90% of the player base which gives it potentially a very large pool of people to keep Tyria populated and alive for a long time too come.
I come from a long line of MMO history dating back to M59 and muds before that. I am one of those "old and obsolete" mmo gamers that the young crowd likes to make fun of. So right off the bat I am going to disagree with the OP. This game, like GW1 is not what I would consider an MMORPG so there is no way it can restore faith in them. With that said though, This IS a very good game!
This is the first game that I have played in a long time that gives me the feeling of just being lost, having no idea what you are supposed to be doing and just general chaos and I love it! I am almost level 30 now and the game has really hooked me. This is the first game in years that I want to blow off my daily real life duties and actually play more of. That is a rare feeling in todays games and I give them big kudos for that! I have not even touched on the PVP or WvW aspect of the game, this is just purely from a pve experience.
I think the world they have created has been pretty interesting thus far. The under water areas are amazing and I must say, almost breathtaking and I don't know if they took this from EQ1 but they actually seem harder then when on the surface world.
I played GW1 and must say that the only real thing that I liked from it was the story itself. With that said, the personal story in GW2 has been absolutely fantastic and I couldn't be happier. I still don't know if I like the story board feel of the cutscenes but I do enjoy the whole plot and it is what drives me to level. I just can't wait to see what is next in my story!
Now that is not saying there are not some serious issues that really bug the crap out of me. The absolute biggest issue is the overflow queue. WTF was they thinking when they designed this queue. It has to be the worst queue system in the history of gaming! Not only are you thrown into this overflow area, but once you do get back into your "real world" and you decide to warp to another waypoint in the same area, you are thrown back into the overflow queue, even though your still in the same area! Seriously, this has been one of the worst experiences I have had in a game in a long time. That entire overflow system needs to be reworked and fixed ASAP. In some ways it reminds me of what I really hated about GW1 and that was if your in a group and someone gets disconnected, well, everyone is screwed. there was no way to get back to your group without them starting the entire instance over again. It was the biggest reason I quit playing GW1, because gaming with friends was almost impossible. Thus one of my reasons of keeping this game as NOT an MMORPG.
There are other things that annoy me in the game but the overflow thing is the biggest for me. Has the game restored faith for me? No, but it has brought me out of the funk that has been online gaming for a while now. That is not to say that a month down the road, I will still be playing. I honestly dont know! But for now, I am having fun again and I think that does deserve some type of recognition to arena net for their efforts.
Nail. On. Head.
This is pretty much my story too. The WvWvW is amazing and a great evolution of DaoC's warfronts - although about 7 years too late! Hopefully GW2 is the model future games will aspire to.
So given all that, what about it makes you not consider it an MMORPG? What box isn't it ticking? Are you thinking that only sandboxes are "true MMOs" or something like that?
Because your description makes it sound like an MMORPG to me.
Well it is and it isn't. If you compare it to the originals, its not, simply because of instancing. Since instancing has become popular in todays society, most will consider it as an MMORPG. The problem in GW2's game is that instancing is also the downfall for the party system. It is very difficult to be in a party and do any traveling what so ever. The overflow queue is proof of that failure. Mostly for me, it depends on how instancing has been implemented in the game. GW1, not an MMO. DDO, not an MMO. City of heros, not an MMO. Basically anytime you have more than 1 instance of a world it has now become a hybrid if you will. So in other words, any game I have to ask my group, what world or zone number are you in, it has lost its MMORPG status in my opinion.
And your information is from? I have played a feww MMO's and the only 2 I have been disappointed in were TOR and TSW.
Great response. Thanks for taking the time to reply.
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
You reach GW2 endgame in Fall of 2012. Realize there isn't shit to do. Faith in MMOs once again crushed.
19 days is a lot of time for Blizzard to steal every single concept from EQ2 and incorporate it into their game. Or so I'm told by EQ2 fans.
You're welcome!
So you say so, and it s the way. Got it. Funny how I think it s a big step backwards in MMOs, and quite possibly one of the most boring ones at that.
To comment on the server/realm pride, it doesn t exist at all. No one will care, most won t even remember who they re fighting, it s just team blue/red etc. I m actually kind of sick of people comparing anything WvW to DAOC RvR, only thing similar is it has keps. Orbs are an f n joke. Keeps, outside of the ridiculous doors, are way too easy to take. The classes themselves in DAOC offered diversity, and unique roles, everyone in GW2 is just dps as hard as you can, and hope you win. I resubbed DAOC last week, after quite a few matches in WvW, and I can t beleive, even today, no one can get close to what is DAOC RvR. I didn t even get into DF.
Running out of content has never been a reason for me to lose faith in MMORPGs.
I see that you typed a lot of stuff...but I don't really see any arguments here. All your really said is:
GW2 is boring and is a step backwards (why?)
DAoC rules, GW2 drools! (do you remember ToA? Also, in DAoC you had to grind all the way to max level to really participate on even footing in RvR...in GW2 you can do it day 1...big step up IMO)
It's cool that you don't like the game...but if you post things like you said above, folks will argue with you, and rightly so .
Are you team Azeroth, team Tyria, or team Jacob?
Yes. And the reason being that GW2 made the intelligent move of designing a game based HEAVILY on PvP. PvE will always have a limited lifespan- it's simply not possible to cost effectively put out PvE content at a pace to keep up with the MMO community.
PvP on the other hand, when done right, never gets old. There's a reason people still play Counter-Strike, and why CS:GO is essentially just an updated version of that game. I feel like GW2 has the chance to become the first MMO to implement PvP so well that it lasts for several years as well.
Ok lets see, no you didn t have to level to 50 to do such things. The battlegrounds, were a smaller version of the real frontiers, and fun as hell. At level 45 I did enter RvR and competed quite well. Sure I would be better with my epic and level 50, but I still did. I don t consider the leveling to 50 a grind at all, I actually really enjoyed it. If you like simplistic, handholding games, then all the power to you, I prefer games with some edge, challenge, etc. I don t want to hear you say, try GW2 dungeon then we ll talk challenge. The game in general has to be one of the most easy, simple, redundant games I ve ever played. I could go into details of how DAOCs RvR is superior to WvW, but anyone who played it knows what I m talking about. TOA i ll give you that, but I still think with TOA RvR is superior.
That's cool, you're entitled to your opinion. I remember ToA basically being two people with powerups that made them nigh invincible beating on each other forever Dragonball Z style...but maybe you're remembering it differently .
Don't get the wrong idea though, I think DAoC was an amazing game...I'm just not stuck on it forever. You should give newer games a chance, you may actually like them. I'm pretty sure you decided to hate GW2 before you even tried it based on what you think about it...there is far less hand-holding in GW2 than there is in say, WoW.
Are you team Azeroth, team Tyria, or team Jacob?
GW1 lasted far longer than that, and it is IMO...a far inferior game to GW2. So I really don't see why everyone thinks that GW2 "failing" in a matter of months is such a sure thing.
Are you team Azeroth, team Tyria, or team Jacob?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
That's been the nature of the beast for the past five or more years, and the original Guild Wars is certainly still chugging along, though I'd question how relevant it is in the current MMO space. Also, I can't predict what will happen to GW2 as well as some of you who are actually playing it, which is why I asked the question here, but can you blame any massively enthusiast for pontificating upon the life of this particular product when the history of the genre itself hasn't provided much in the way of evidence that the industry is capable of bestowing long living products to the market? Three to six months has been the trend for a good while now. Mechanically speaking of what is already available in the game, what do you think is going to keep GW2 fresh for years to come?
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)