I have to agree with the OP. At least to the extent that I can see where he is coming from. But I don't know that I'd call it "direction" As some have stated, there are plentiy of clues all around to point you in the "direction" you need to go.
For me, I think it's more an issue of "connection". All the DE's are little mini events that are silo'd and isolated from everything else in the world. Yes, some of them chained, but to me, that just felt like a single event that had forks in it. You wander from one random event to the next with no connection to the previous.
One of the things that might help give you direction is to attempt to hunt down all the waypoints, points of interest and vistas on each map that you visit. It helps get you moving in other directions besides just the hearts. And it helps you find new things to do along the way. Once I started doing this, the openness of gameplay didn't bother me so much. Play it more like how you would play Skyrim and less like how you would play WoW and you'll get more enjoyment from the game.
The first BWE I played in I didn't like the game. The longer I played it, the more I began to fall in love. I think it's just different from what you expect. Give it a few more days and see if it goes better for you.
If not, no worries. There's no sub fee and you'll probably play it long enough to get $60 worth out of it anyway.
Also something that I had not seen metioned by anyone previous to this weekend. There is a better chance for a mob to drop rare loot if you fight stuff above your level. It definitely gave me a bit of the control back regarding loot. I still miss rare spawns but at least I have the option for tougher battles and better loot which was a big concern of mine.
Seriously ? :O
Well that might explain why I kept looting "masterpiece" items then ... I may have looted 6 in 3 hours yesterday. Was 3-5 levels below mobs during all day (Norn Thief). Is it really a confirmed mechanic Mardukk ? If so, it's brilliant. And logical, in a sense ... They should advertise it a bit more.
It was a tip in game. I really like the idea and suprised no one came up with it earlier. I can see how the mobs only have universal loot tables (which are boring) but at least there's a reason to fight mobs that are higher than you.
Also something that I had not seen metioned by anyone previous to this weekend. There is a better chance for a mob to drop rare loot if you fight stuff above your level. It definitely gave me a bit of the control back regarding loot. I still miss rare spawns but at least I have the option for tougher battles and better loot which was a big concern of mine.
Seriously ? :O
Well that might explain why I kept looting "masterpiece" items then ... I may have looted 6 in 3 hours yesterday. Was 3-5 levels below mobs during all day (Norn Thief). Is it really a confirmed mechanic Mardukk ? If so, it's brilliant. And logical, in a sense ... They should advertise it a bit more.
It was a tip in game. I really like the idea and suprised no one came up with it earlier. I can see how the mobs only have universal loot tables (which are boring) but at least there's a reason to fight mobs that are higher than you.
That's awesome. Thanks !
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
Also something that I had not seen metioned by anyone previous to this weekend. There is a better chance for a mob to drop rare loot if you fight stuff above your level. It definitely gave me a bit of the control back regarding loot. I still miss rare spawns but at least I have the option for tougher battles and better loot which was a big concern of mine.
Seriously ? :O
Well that might explain why I kept looting "masterpiece" items then ... I may have looted 6 in 3 hours yesterday. Was 3-5 levels below mobs during all day (Norn Thief). Is it really a confirmed mechanic Mardukk ? If so, it's brilliant. And logical, in a sense ... They should advertise it a bit more.
I'm trying to be fair about it - and I will add that I think the game is beautiful. Combat is fast, visceral and FUN. The main cities (especially Divinity's Reach) are among the most spectacular I've ever seen. There's a TON of love poured into this game. This isn't some half-assed design by a bunch of weak developers trying to cash-in. This is a labor of love, clearly.
Sadly, I don't think they wanted someone like me to enjoy it.
Ok, so I'm past the whole "no power progression at 80" thing. I know this game won't have it - and I know I'm probably not going to have GW2 as a long-term home. That's ok, and it was a small investment.
But, I'm trying to enjoy my time levelling in the game - and it's not always easy.
I have no idea why I'm doing what I'm doing. The dynamic events are fun - but I don't know why they happen or why I'm helping. Sure, the "Centaurs are attacking" - but there are no people to relate to or to feel compelled to help.
I run around in that gorgeous world trying to find something to do, and it's not hard to find. But I stumble upon it at random without direction or any long-term purpose.
So... I just need to "have fun" - right?
Problem with me is that I need direction and I need purpose. I fully understand that people who DON'T need that will likely love GW2. It's the perfect game for people who just like to play around without thinking about why. My ex-GF was exactly like that in WoW - and she could spend hours doing things that basically had no meaning beyond entertaining her, and that's great.
I'm just trying to make sure it's not me misunderstanding something about the game.
Is it SUPPOSED to be aimless and about "fun" without purpose?
erm. you could actually listen to what the scouts have to say. they explain everything in detail ^^ no idea what you are missing here.
i know what i am doing and why
"I'll never grow up, never grow up, never grow up! Not me!"
I think one of my favorite parts about GW2 is that it lacks direction. A ton of options are open to me the second I start playing. I love that about the game.
I have to agree with the OP. At least to the extent that I can see where he is coming from. But I don't know that I'd call it "direction" As some have stated, there are plentiy of clues all around to point you in the "direction" you need to go.For me, I think it's more an issue of "connection". All the DE's are little mini events that are silo'd and isolated from everything else in the world. Yes, some of them chained, but to me, that just felt like a single event that had forks in it. You wander from one random event to the next with no connection to the previous.
the connection part comes into its own higher you progress... People need to remember that starting zones are just intros... I would only expect them to be enjoyable and help people learn the game which I feel they do. but like any game higher up is where the meat of it will be... So far for me starting areas are far more fun and interesting than any other themepark mmo I have ever played in this stage of the game
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
The only direction I need is the zone competion numbers - I'm an old-school completist.
After playing so many games where I'm funnelled from point a to point b on the flimsiest of pretexts, I'm really enjoying the ability to just potter about the world and see what's going on, what I can find, which corners I haven't poked my nose into yet.
I guess we all appreciate different things, for me the "lack of direction" is a bonus.
Just a thread by someone who said they didn't like GW2 before saying it again. What's with all the responses. It's laughable. He hasn't changed anything about his complaints and what he's complaining about.....I, and many others, happen to LIKE. I like the sense of an explorable world. I LIKE not having quest hubs (direction) and super linear gameplay. So the OP doesn't like it. He made his dislike of GW2 known long BEFORE. /shrug
Originally posted by Jonoku This game isn't to hold your hand after that tutorial.
He doesn't want someone to hold his hand. He just wants someone to lead him to content.
/sarcasm
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
These arguments are circular. At the end of the day it comes down to personal preference. Those who like direction to be a bit more 'strict' (for lack of a better term) will not have as much fun in GW2 as someone who enjoys lack of direction.
Someone said it best earlier... GW2 is akin to Skyrim which I consider more sandbox than RPG. GW2 packs a lot of stuff to do in the game (some of it hidden) but they leave it up to the player to sniff it out. All those players who don't like that style will inevitable not enjoy the game. Which of course is ok.
I've always said this game wouldn't be for everyone. But for explorers like myself it is entertaining and refreshing.
Hope the OP does find something to enjoy as there are other great MMOs out there as well.
There is purpose, all events have a story. I understand you don't really know what is going on if the event is already started. That's what I love about the game. Is the only MMO that rewards exploration. And, things in the world change! Logged in yesterday to find the place I had logged off in had changed. The towns folk had started cutting down the trees. This game is the most dynamic world I have played in an MMO.
Originally posted by Derros TOR and TSW are probably games that you would enjoy more if you really NEED that direction.
Exactly if he is so use to those type of games or WoW then he would enjoy those games more. I can understand that if its his first time playing this type of game or a game that has minimal sense of direction or holding hands, he would be very confused. Believe it or not, first time I played the game at a beta weekend I was like wth is this and was confused until I payed attention of the content, basically need to complete the map on points of interests, vistas, skill points and black hearts that need help to turn into a yellow heart(I know how what i just said may sound wrong but be mature about it).
If he plays a bit more he would understand the style of the game.
Looking at: The Repopulation Preordering: None Playing: Random Games
Someone said it best earlier... GW2 is akin to Skyrim which I consider more sandbox than RPG. GW2 packs a lot of stuff to do in the game (some of it hidden) but they leave it up to the player to sniff it out. All those players who don't like that style will inevitable not enjoy the game. Which of course is ok.
I've always said this game wouldn't be for everyone. But for explorers like myself it is entertaining and refreshing.
Hope the OP does find something to enjoy as there are other great MMOs out there as well.
This is my view as well. I like wandering and exploring and discovering, so the setup of GW2 is very appealing to me. I like that some things are hidden and off the beaten path and need to be discovered -- it makes an exploration style of play much more rewarding than simply placing a little snippet of lore in a cave somewhere and calling that "exploration content". But it's also true that most MMO players are not explorers, and so that aspect will appeal the most to a smaller subset of people.
Originally posted by Derros TOR and TSW are probably games that you would enjoy more if you really NEED that direction.
TSW?? I don't think so, many missions are out of the way, semi-hidden and if you don't do a bit of exploration you'll never know they exist. Tor, yeah. As most other them parks and/or wow-clones
Hey guys, I think you're all being a bit too hard on the OP. His post wasn't really hateful on anything, maybe just a bit misinformed. But now everyone is basically jumping on him and calling him an idiot or a hater which is silly.
The fact of the matter is that it is very easy to play GW2 and completely miss the story in each DE. But the story is there, it just takes some looking to find it. So I think instead of lambasting the OP for wanting hand-holding, it's better to just show him how DEs actually do have stories...he reacted fairly positively to my post with the video of the story behind teh Norn DE.
I really think a lot of players are going to play GW2 and, like the OP, think there is no story involved in DEs and feel no sense of purpose because of this. Instead of attacking these guys, we should strive to inform them, so that they can enjoy the game more.
Hey guys, I think you're all being a bit too hard on the OP. His post wasn't really hateful on anything, maybe just a bit misinformed. But now everyone is basically jumping on him and calling him an idiot or a hater which is silly.The fact of the matter is that it is very easy to play GW2 and completely miss the story in each DE. But the story is there, it just takes some looking to find it. So I think instead of lambasting the OP for wanting hand-holding, it's better to just show him how DEs actually do have stories...he reacted fairly positively to my post with the video of the story behind teh Norn DE.I really think a lot of players are going to play GW2 and, like the OP, think there is no story involved in DEs and feel no sense of purpose because of this. Instead of attacking these guys, we should strive to inform them, so that they can enjoy the game more.
been trying that for months... Even made a video collection for stuff like this...:)
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by Creslin321 Hey guys, I think you're all being a bit too hard on the OP. His post wasn't really hateful on anything, maybe just a bit misinformed. But now everyone is basically jumping on him and calling him an idiot or a hater which is silly.The fact of the matter is that it is very easy to play GW2 and completely miss the story in each DE. But the story is there, it just takes some looking to find it. So I think instead of lambasting the OP for wanting hand-holding, it's better to just show him how DEs actually do have stories...he reacted fairly positively to my post with the video of the story behind teh Norn DE.I really think a lot of players are going to play GW2 and, like the OP, think there is no story involved in DEs and feel no sense of purpose because of this. Instead of attacking these guys, we should strive to inform them, so that they can enjoy the game more.
OMG What is this???????
Someone is trying to put themselves in someone else's shoes and see an issue from multiple perspectives?????
Comments
Then as I wrote on the map chan yesterday, I should play lottery
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
I have to agree with the OP. At least to the extent that I can see where he is coming from. But I don't know that I'd call it "direction" As some have stated, there are plentiy of clues all around to point you in the "direction" you need to go.
For me, I think it's more an issue of "connection". All the DE's are little mini events that are silo'd and isolated from everything else in the world. Yes, some of them chained, but to me, that just felt like a single event that had forks in it. You wander from one random event to the next with no connection to the previous.
One of the things that might help give you direction is to attempt to hunt down all the waypoints, points of interest and vistas on each map that you visit. It helps get you moving in other directions besides just the hearts. And it helps you find new things to do along the way. Once I started doing this, the openness of gameplay didn't bother me so much. Play it more like how you would play Skyrim and less like how you would play WoW and you'll get more enjoyment from the game.
The first BWE I played in I didn't like the game. The longer I played it, the more I began to fall in love. I think it's just different from what you expect. Give it a few more days and see if it goes better for you.
If not, no worries. There's no sub fee and you'll probably play it long enough to get $60 worth out of it anyway.
It was a tip in game. I really like the idea and suprised no one came up with it earlier. I can see how the mobs only have universal loot tables (which are boring) but at least there's a reason to fight mobs that are higher than you.
That's awesome. Thanks !
***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****
It also helps to have +magic find food buff.
erm. you could actually listen to what the scouts have to say. they explain everything in detail ^^ no idea what you are missing here.
i know what i am doing and why
"I'll never grow up, never grow up, never grow up! Not me!"
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Looking at: The Repopulation
Preordering: None
Playing: Random Games
The only direction I need is the zone competion numbers - I'm an old-school completist.
After playing so many games where I'm funnelled from point a to point b on the flimsiest of pretexts, I'm really enjoying the ability to just potter about the world and see what's going on, what I can find, which corners I haven't poked my nose into yet.
I guess we all appreciate different things, for me the "lack of direction" is a bonus.
Just a thread by someone who said they didn't like GW2 before saying it again. What's with all the responses. It's laughable. He hasn't changed anything about his complaints and what he's complaining about.....I, and many others, happen to LIKE. I like the sense of an explorable world. I LIKE not having quest hubs (direction) and super linear gameplay. So the OP doesn't like it. He made his dislike of GW2 known long BEFORE. /shrug
President of The Marvelously Meowhead Fan Club
He doesn't want someone to hold his hand. He just wants someone to lead him to content.
/sarcasm
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
These arguments are circular. At the end of the day it comes down to personal preference. Those who like direction to be a bit more 'strict' (for lack of a better term) will not have as much fun in GW2 as someone who enjoys lack of direction.
Someone said it best earlier... GW2 is akin to Skyrim which I consider more sandbox than RPG. GW2 packs a lot of stuff to do in the game (some of it hidden) but they leave it up to the player to sniff it out. All those players who don't like that style will inevitable not enjoy the game. Which of course is ok.
I've always said this game wouldn't be for everyone. But for explorers like myself it is entertaining and refreshing.
Hope the OP does find something to enjoy as there are other great MMOs out there as well.
Exactly if he is so use to those type of games or WoW then he would enjoy those games more. I can understand that if its his first time playing this type of game or a game that has minimal sense of direction or holding hands, he would be very confused. Believe it or not, first time I played the game at a beta weekend I was like wth is this and was confused until I payed attention of the content, basically need to complete the map on points of interests, vistas, skill points and black hearts that need help to turn into a yellow heart(I know how what i just said may sound wrong but be mature about it).
If he plays a bit more he would understand the style of the game.
Looking at: The Repopulation
Preordering: None
Playing: Random Games
You want something the game doesn't offer and what it does offer you don't like.
Time to move on my friend, the game isn't for you and honestly thats ok...
./thread
Playing: Nothing
Looking forward to: Nothing
This is my view as well. I like wandering and exploring and discovering, so the setup of GW2 is very appealing to me. I like that some things are hidden and off the beaten path and need to be discovered -- it makes an exploration style of play much more rewarding than simply placing a little snippet of lore in a cave somewhere and calling that "exploration content". But it's also true that most MMO players are not explorers, and so that aspect will appeal the most to a smaller subset of people.
TSW?? I don't think so, many missions are out of the way, semi-hidden and if you don't do a bit of exploration you'll never know they exist. Tor, yeah. As most other them parks and/or wow-clones
Hey guys, I think you're all being a bit too hard on the OP. His post wasn't really hateful on anything, maybe just a bit misinformed. But now everyone is basically jumping on him and calling him an idiot or a hater which is silly.
The fact of the matter is that it is very easy to play GW2 and completely miss the story in each DE. But the story is there, it just takes some looking to find it. So I think instead of lambasting the OP for wanting hand-holding, it's better to just show him how DEs actually do have stories...he reacted fairly positively to my post with the video of the story behind teh Norn DE.
I really think a lot of players are going to play GW2 and, like the OP, think there is no story involved in DEs and feel no sense of purpose because of this. Instead of attacking these guys, we should strive to inform them, so that they can enjoy the game more.
Are you team Azeroth, team Tyria, or team Jacob?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
OMG What is this???????
Someone is trying to put themselves in someone else's shoes and see an issue from multiple perspectives?????
Are you kidding me???? On the Internet????
What is this world coming to?