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I almost don't want to ask, for it may plant some ideas in some players' heads. I also apologize if this has been covered elsewhere. Here goes...
I have been wondering (worrying) about the scalable dynamic events. I know that as more players join in, they get more difficult. Is the reverse also true?
Here is the scenario I wonder about:
A guild that likes griefing decides to go out and mess with people. Let's say 25 of them gather together and start running around Tyria. They end up triggering or joining in a dynamic event. This raises the difficulty level. What if they back out of the event? Does it "re-scale" back down? Do added mobs disappear? What if there is an elite-type mob involved?
What if I am in a group and we are going someplace specific? Do we affect DEs as we pass through them, not staying to partake?
I could be worrying about nothing here. I was just curious
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.