Designer Chris Moore answers five of Jon Wood's questions and we get two world exclusive screenshots that show off shadows in Hero's Journey as these two series continue.
MMORPG.com: Your website gives us a brief overview of the backstory of Hero's Journey. Are you planning on going the route of some other games and publishing official lore in order to provide a richer and more defined world to your players?
Chris Moore: We try to give the world as much back-story as possible. We want players to be comfortable with their roleplaying choices, and know where they fit with regards to the world as a whole.
A great concept for a world automatically brings with it a desire for its story. From broad swaths of history down to bits of detailed minutia, every tale enriches the world for someone. Whether that information comes from gameplay, website documents, officially licensed literature or even fan fiction, I feel its all for the better of the game world and the community.
There are no formal plans for official publications of lore or fiction at this point, but with at least one published fantasy author on our design team, I dont see this as being too far outside of the realm of possibility. |
You can read the Q&A here and view the screenshots here.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
Comments
Other then the fire, me likey. Me very very likey
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I am the flipside of the coin on which the troll and the fanboy are but one side.
Wow. Just wow. I've been waiting and waiting for shadows, been hoping I wouldn't be vaguely disappointed, then you guys come out with this and blow away all my doubts. Absolutely gorgeous! Post some videos so we can see this in action..! :P
My typical constructive criticism...
The fire in the first screenshot (and the green lamp flames in the second)... While I'm gleeful we're having particle effects for the fire, and dynamic lighting cast by them too, it looks pretty fuzzy and a bit unrealistic.
The adventurer in the first screenshot... Pose is a bit stiff/unnatural. He should slouch just a bit more, especially under all that armor.
Aside from those two tiny qualms, these screens absolutely rock.
Yeah I agree with the others. The fire looks weird, but the rest looks awsome!
Beta pelase!
;P
The confirmation of a Z-Axis definitely answers that concern of mine (flying mounts!), and the Journey system really has me looking forward to beta (hopefully I filled out my poll early enough!). Also, the fact that the "landscape as a character" feature will be more than just a rare occurrence is very heartening. Everytime a piece of press for the game comes out, I find my anticipation growing that much more. Now, if I can just prevent myself from over-hyping it in my head, I think I'll really enjoy this one.
As for the fire, it does look a bit odd. My guess is that it has to do with the way it's rendered; it probably has a few planes that fluctuate up and down to create a flickering sensation. The still picture in the screenshot and the moving image in the game will probably be quite different.
Yes! Liek everyone else ive been waiting to see dynamic shadows and finally here they are! They look great! I love the vibrant colors too!
As for the fire, im sure its just a placeholder until a more refined effect is done.