Dynamic events are also scripted but they are not static , far more diverse usually actively tell and carry a story and they can make real persistent changes to the world. I have never seen any of those traits in either the Rifts or the PQ's.
Now I looking forward to playing GW2 as much as everyone else on these forums, but this just isn't correct. Dynamic Events do not make any greater change to the world than Rifts do in Rift. The spawning of dynamic events isn't any more random that Rifts and I'd say in the starting areas its even less random and the event always plays out exactly the same way influenced only by player involvement which determines success/failure, pretty much the same as zone events in Rift.
For example, in the last stress test I started a new character in Queensdale. I had to clear bandits off the bridge from the starting town 4 times in the 3 hours I was played. I had to stop bandits from blowing up the water pipes 2 times and repaired broken water pipes 3 times and made an antidote for the poisoned water 3 times and stopped the bandits from burning the hay at the farm 2 times and killed the giant wyrm at the farm 2 times and killed the bandit lieutenant in the cave 2 times (I hate that guy) and protected the guy going to the centaur armoury 3 times and so on.
GW2 does a much better job of telling the story of each event with voice acting and so forth but it doesn't provide persistant changes any more than Rift does and in the starter areas is even less diverse in its events than Rift. Even in the second human zone I was seeing the same events repeating multiple times.
For example, there was an event to stop Krait capturing humans at a coastal village. We failed that, so that then spawned an event to rescue humans which we succeeded at (don't think it had a fail condition). The game then spawned the first event again and Krait were again capturing humans at the village.
I agree,some GW fans really give the rest of us a bad name.
ArenaNet like all devs teams has copied features from other MMOs,no matter the twist they put on that feature.
So Trion is copying yet another feature of an existing MMO competitor? I'm stunned. Really, I am. Still waiting for those guys to have an original idea of their own.
Not a big fan of "normalization," btw. I like progression, and I like the fact that the more time you put into playing a game, the more it benefits you. Still, it may very well work for GW2, since they've designed their entire game, and all its systems, around this core concept. I don't see this working for Rift, however. Not sure how much skill actually goes into tab-target combat to begin with. And taking away progression from a mostly lobby-based PvP game like Rift seems to be a bad idea. If you are going to put everyone on equal footing, you've got to design your game that way from the get-go.
Just my two cents.
/agree As much as I admire Trion listening to their players and taking the best from other mmos I think that this is going to backfire on them. The idea of skill over gear is fine for the uber skilled but not for the masses. Those players that like that philosopy are going to go with and stay with GW2 not Rift. I am not overly concerned as the upcoming RIFT pve change (two whole new continents) is what will get me back to Rift.
DAoC had skill caps, but never had gear normalization (and even less after ToA of course). Not to mention the rank grind which was just as bad if not worse than gear grinds in other games, and made veteran characters just as overpowered.
By the way, UO was already a game with PvP were gear was mostly irrelevant. That was 17+ years ago... And so was Asheron's Call.
DAoC had skill caps, but never had gear normalization (and even less after ToA of course). Not to mention the rank grind which was just as bad if not worse than gear grinds in other games, and made veteran characters just as overpowered.
By the way, UO was already a game with PvP were gear was mostly irrelevant. That was 17+ years ago... And so was Asheron's Call.
didnt AC have raids? or that was added later?
Asheron's Call 1 never had raid - and the heroic quest lines were all awarding special items with a very specific use. The best gear of the game has always been available through hunting the world and trading with other players, and was obtainble by all play styles.
You may confuse with AC2 with was dungeon grind based.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
I agree,some GW fans really give the rest of us a bad name.
ArenaNet like all devs teams has copied features from other MMOs,no matter the twist they put on that feature.
Most of the fanatics were saying the same things about swtor,they are nothing but journey mmo gamers following the latest mmo.
What thats very insulting.
Concidering that I'm actually right.
This right there is why I have such a low post count concidering my registry date.
Did i name anyone specifically,anyway it's true.
I like GW2 and AenaNet as much as anyone else but i'm not delusional enough to think they have not done what every other mmo dev team have done,copied features from other MMOs with an added twist.
If people are going to knock Trion then you can knock ArenaNet and all other dev mmo teams.
I agree,some GW fans really give the rest of us a bad name.
ArenaNet like all devs teams has copied features from other MMOs,no matter the twist they put on that feature.
Most of the fanatics were saying the same things about swtor,they are nothing but journey mmo gamers following the latest mmo.
What thats very insulting.
Concidering that I'm actually right.
This right there is why I have such a low post count concidering my registry date.
Did i name anyone specifically,anyway it's true.
I like GW2 and AenaNet as much as anyone else but i'm not delusional enough to think they have not done what every other mmo dev team have done,copied features from other MMOs with an added twist.
If people are going to knock Trion then you can knock ArenaNet and all other dev mmo teams.
IMO they are doing exactly what Blizzard is (or used to). They are using features from other MMORPGs and are tweaking them as best as they can (mostly by taking other approach to them which make them feel more unique). Which is done very good if you ask me.
EDIT: also taking into consideration that some Anet members were former Blizz developers, you can see from where is that going and what can GW2 be made into (in positive way, of course)
Main MMO at the moment: Guild Wars 2 Waiting for: Pathfinder Online
Originally posted by Badaboom So you got SWTOR going F2P. WoW, TSW and RIFT releasing patches & expansions on or close to the GW2 release date. Guess we should start calling it the GW2 effect.
What to say lol. You will wonder if i say to you that mmo comunity outside this forum don't even care about gw2. This game will not have impact on anything, just ''another'' mmo, nothing more nothing less.
GW2 will give those looking for there theampark thrills what they want and will do a great job at it. Not saying GW2 is a bad game at all. But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.
Remember goin to 6 flags and looking up at all those rides thinking "OMFG were ganna ride everything and have so much fun!" How much time did it take for you to say " OMFG! i just wanna go the hell home and go to sleep!"
There crazy fun for a short time but loose there appeal fast. Only time will tell what ANY game holds that hasent even been released. But im not holding my breath as GW2 being the "second coming" of gameing.
But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.
Ah yes, right, like World of Warcraft right? Or hell, even Lord of the Rings Online, on a smaller scale. I could find more examples but I can't be bothered to research more numbers.
"your way the theme parks are" is definitely not "the way theme parks are". Your way is the way bad theme parks are. And no sandbox came even remotely close to the success of most theme parks, too... if that isn't a hint, then I dunno what a hint is.
Respect, walk, what did you say? Respect, walk Are you talkin' to me? Are you talkin' to me? - PANTERA at HELLFEST 2023
Originally posted by kantseeme Originally posted by dzoni87Originally posted by kantseemeWill check back with you all on oct 25th. See how everyone is doin then LOL.
Same could be said for ArcheAge 2 months after release.And the point is?The point is AA isent your typical theampark like GW2 IS. So try again.
Neither game is a 'typical' theme park. Everyone will watching both games two months after release to see how they are doing. This is a lame argument, even for the MMORPG forums.
I can not remember winning or losing a single debate on the internet.
i think this is great thing... The wheels are turning toward a new mmo scene.. and i think it might have actually saved rifts butts come gw2 launch... I am definatly interested in checking this out in rift as of now.
Beyond the obvious timing of some MMO release dates to coincide with GW2, Trion announced today that they are implementing what they call "PvP Normalization" in their next patch. Apparently, PvP Normalization is taking away the PvP specific stat benefits from gear to make it more about player skill.
I applaud ANet for forcing other developers to re-evaluate these aging MMO concepts, but you really gotta feel sorry for all the people who spent weeks / months grinding PvP just to have their stats go *poof*.
But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.
Ah yes, right, like World of Warcraft right? Or hell, even Lord of the Rings Online, on a smaller scale. I could find more examples but I can't be bothered to research more numbers.
"your way the theme parks are" is definitely not "the way theme parks are". Your way is the way bad theme parks are. And no sandbox came even remotely close to the success of most theme parks, too... if that isn't a hint, then I dunno what a hint is.
Meh just leave him be...
I dont get the mentallity some "sanboxers" have (notice that the quotes arent accidentally put). I like both sandbox and themeparks. Hell i still play on "old school UO" based private server from time to time.
EDIT: the point is that open mind seems so hard to achieve.
Main MMO at the moment: Guild Wars 2 Waiting for: Pathfinder Online
But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.
Ah yes, right, like World of Warcraft right? Or hell, even Lord of the Rings Online, on a smaller scale. I could find more examples but I can't be bothered to research more numbers.
"your way the theme parks are" is definitely not "the way theme parks are". Your way is the way bad theme parks are. And no sandbox came even remotely close to the success of most theme parks, too... if that isn't a hint, then I dunno what a hint is.
It's the way all themeparks have been, except the two you mentioned.
WoW is an outlier in all regards so it's not relavent.
And LotRO lost the vast majority of its user base in beta and alpha after it changed from Middle Earth Onlien to LotRO, so the public never saw the huge drop off.
But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.
Ah yes, right, like World of Warcraft right? Or hell, even Lord of the Rings Online, on a smaller scale. I could find more examples but I can't be bothered to research more numbers.
"your way the theme parks are" is definitely not "the way theme parks are". Your way is the way bad theme parks are. And no sandbox came even remotely close to the success of most theme parks, too... if that isn't a hint, then I dunno what a hint is.
Meh just leave him be...
I dont get the mentallity some "sanboxers" have (notice that the quotes arent accidentally put). I like both sandbox and themeparks. Hell i still play on "old school UO" based private server from time to time.
EDIT: the point is that open mind seems so hard to achieve.
How come people who don't like WoW clones get called "sandboxers"? You realize that not all MMOs were themeparks that weren't sandbox, right? In fact, all the MMOs before WoW weren't sandboxes. Themepark is largely an invented politically correct term for the WoW clone.
But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.
Ah yes, right, like World of Warcraft right? Or hell, even Lord of the Rings Online, on a smaller scale. I could find more examples but I can't be bothered to research more numbers.
"your way the theme parks are" is definitely not "the way theme parks are". Your way is the way bad theme parks are. And no sandbox came even remotely close to the success of most theme parks, too... if that isn't a hint, then I dunno what a hint is.
Argure samantics why dont you. Ok then let me change it so those of you soe that its up to your standereds.
" But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way A VAST MAJORITY of theamparks are."
Is that better?
And a hint at what? What measures susscess? Id love to know.
Comments
I agree,some GW fans really give the rest of us a bad name.
ArenaNet like all devs teams has copied features from other MMOs,no matter the twist they put on that feature.
[mod edit]
There's one thing Trion got right though.
"You are not in Azeroth anymore."
That's right - it's definitely not Azeroth - or a very shallow, small, linear, dumbed down and poor version of it ;-)
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
/agree As much as I admire Trion listening to their players and taking the best from other mmos I think that this is going to backfire on them. The idea of skill over gear is fine for the uber skilled but not for the masses. Those players that like that philosopy are going to go with and stay with GW2 not Rift. I am not overly concerned as the upcoming RIFT pve change (two whole new continents) is what will get me back to Rift.
didnt AC have raids? or that was added later?
EQ2 fan sites
What thats very insulting.
Concidering that I'm actually right.
This right there is why I have such a low post count concidering my registry date.
Asheron's Call 1 never had raid - and the heroic quest lines were all awarding special items with a very specific use. The best gear of the game has always been available through hunting the world and trading with other players, and was obtainble by all play styles.
You may confuse with AC2 with was dungeon grind based.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Did i name anyone specifically,anyway it's true.
I like GW2 and AenaNet as much as anyone else but i'm not delusional enough to think they have not done what every other mmo dev team have done,copied features from other MMOs with an added twist.
If people are going to knock Trion then you can knock ArenaNet and all other dev mmo teams.
Ugh but that was not even closely related to what I and that poster were talking about.
You know for a charr with the name Sylvarii you have a pretty big mouth calling other people fanboys and mmo tourists.
/be well.
IMO they are doing exactly what Blizzard is (or used to). They are using features from other MMORPGs and are tweaking them as best as they can (mostly by taking other approach to them which make them feel more unique). Which is done very good if you ask me.
EDIT: also taking into consideration that some Anet members were former Blizz developers, you can see from where is that going and what can GW2 be made into (in positive way, of course)
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
Badabing Badaboom.
You're right.
President of The Marvelously Meowhead Fan Club
Id love to know your method of telling the future. Do you go to the Gypsies for your readings?
The point is AA isent your typical theampark like GW2 IS. So try again.
Yeah, its just a typical Korean failure.
GW2 will give those looking for there theampark thrills what they want and will do a great job at it. Not saying GW2 is a bad game at all. But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way theamparks are.
Remember goin to 6 flags and looking up at all those rides thinking "OMFG were ganna ride everything and have so much fun!" How much time did it take for you to say " OMFG! i just wanna go the hell home and go to sleep!"
There crazy fun for a short time but loose there appeal fast. Only time will tell what ANY game holds that hasent even been released. But im not holding my breath as GW2 being the "second coming" of gameing.
Failure to whom? To us in the west? To the industry its self? Or are you just refering to Korean games being grinders there for they MUST be failures?
Small minds, Small minds.
Some like Themeparks, some like Sandboxes...
Some like GW2, some like WoW...
Some like Coke, some like Orange juice...
AA can fail or succeed 2 months after release, as well as can GW2...
Still dont get it.
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
Ah yes, right, like World of Warcraft right? Or hell, even Lord of the Rings Online, on a smaller scale. I could find more examples but I can't be bothered to research more numbers.
"your way the theme parks are" is definitely not "the way theme parks are". Your way is the way bad theme parks are. And no sandbox came even remotely close to the success of most theme parks, too... if that isn't a hint, then I dunno what a hint is.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
The point is AA isent your typical theampark like GW2 IS. So try again.
Neither game is a 'typical' theme park. Everyone will watching both games two months after release to see how they are doing. This is a lame argument, even for the MMORPG forums.
I can not remember winning or losing a single debate on the internet.
I don't see how this is an impact from GW2... doesn't RvR in GW2 get some stats from your gear?
And GW2 doesn't have PvP progression at all, and Rift apparently does. This seems more like they're taking things from DAoC.
Meh just leave him be...
I dont get the mentallity some "sanboxers" have (notice that the quotes arent accidentally put). I like both sandbox and themeparks. Hell i still play on "old school UO" based private server from time to time.
EDIT: the point is that open mind seems so hard to achieve.
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
It's the way all themeparks have been, except the two you mentioned.
WoW is an outlier in all regards so it's not relavent.
And LotRO lost the vast majority of its user base in beta and alpha after it changed from Middle Earth Onlien to LotRO, so the public never saw the huge drop off.
How come people who don't like WoW clones get called "sandboxers"? You realize that not all MMOs were themeparks that weren't sandbox, right? In fact, all the MMOs before WoW weren't sandboxes. Themepark is largely an invented politically correct term for the WoW clone.
Argure samantics why dont you. Ok then let me change it so those of you soe that its up to your standereds.
" But for what it is, history says that retaining players will drop after 30 days. Sorry but thats the way A VAST MAJORITY of theamparks are."
Is that better?
And a hint at what? What measures susscess? Id love to know.