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Dungeon finder poll

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  • Garvon3Garvon3 Member CommonPosts: 2,898
    Originally posted by Aerowyn
    Originally posted by Garvon3
    Originally posted by Vannor

    I think the game should have a dungeon finder.. there is no harm to it at all.

    There's tons of harm in it. It's incredibly short sighted to say otherwise.

    what's all this harm people speak of? I see arguments it destroys communities all the time with no reason why at all. Explain how spamming chat to get a PUG will end any differn't than a random dungeon finder match system?

    Because the people you form a PUG with sometimes become your friends. Whereas with a dungeon finder, you never EVER see those people again.

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365

    what too many envision is an icon you click that puts you in a queue and once a group is assembled automatically it teleports that group to the inside of a dungeon where they run the dungeon and then disband after which they are all teleported back to where they were before the whole series of events began.

    this is but one possible implementation of a "dungeon finder"

    if one allows their imagination to break from this one particular mold just a little bit -  it is obvious there are more possibilities that may or may not address the issues one may have with dungeon finders.

    what with all the interesting and new ways Anet has found to implement things in their game i wouldn't count on a dungeon finder looking exactly like I imagine it would look.   maybe it would, but try to at least be a tiny bit imaginative when considering whether you would like such a thing.

    don't just assume "dungeon finder = wow = no thx"

     

  • ZzadZzad Member UncommonPosts: 1,401

    Impressive pool showing more ppl actually don´t want a Dungeon finder in GW2!

    I agree.

    image

  • rygard49rygard49 Member UncommonPosts: 973
    Originally posted by Garvon3
    Originally posted by Aerowyn
    Originally posted by Garvon3
    Originally posted by Vannor

    I think the game should have a dungeon finder.. there is no harm to it at all.

    There's tons of harm in it. It's incredibly short sighted to say otherwise.

    what's all this harm people speak of? I see arguments it destroys communities all the time with no reason why at all. Explain how spamming chat to get a PUG will end any differn't than a random dungeon finder match system?

    Because the people you form a PUG with sometimes become your friends. Whereas with a dungeon finder, you never EVER see those people again.

    This is only true in cross server dungeon finders. Same server grouping tools are a completely different story in terms of community building, and you'll often find yourself recognizing the people you group with and creating friendships.

    Also, all the people who voted 'No' in this poll are full of shit. If it's there, you're going to use.

  • rygard49rygard49 Member UncommonPosts: 973
    Originally posted by Ramanadjinn

    what too many envision is an icon you click that puts you in a queue and once a group is assembled automatically it teleports that group to the inside of a dungeon where they run the dungeon and then disband after which they are all teleported back to where they were before the whole series of events began.

    this is but one possible implementation of a "dungeon finder"

    if one allows their imagination to break from this one particular mold just a little bit -  it is obvious there are more possibilities that may or may not address the issues one may have with dungeon finders.

    what with all the interesting and new ways Anet has found to implement things in their game i wouldn't count on a dungeon finder looking exactly like I imagine it would look.   maybe it would, but try to at least be a tiny bit imaginative when considering whether you would like such a thing.

    don't just assume "dungeon finder = wow = no thx"

     

    Very, very well said.

  • DerrosDerros Member UncommonPosts: 1,216

    Games are slowly moving toward a single server/sharded type of setup anyway, being able to draw on and group up with players on any "shard" (a great improvemet for those of us who have friends playing on other servers). 

     

    Gotta have something to help cut through the shared, MASSIVE lfg spam (only using TSW for reference).  GW2 has a similar feature, so you could meet new people in a pug, friend them, then hop on their server for a little bit and play with em.  The totally seperate server thing is, I hope, falling by the wayside.  Its just better for longevity.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by rygard49
     

    This is only true in cross server dungeon finders. Same server grouping tools are a completely different story in terms of community building, and you'll often find yourself recognizing the people you group with and creating friendships.

    Also, all the people who voted 'No' in this poll are full of shit. If it's there, you're going to use.

    exactly the ONLY argument I can see people come up with is for cross server which isn't anything we are talking here.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • XiaokiXiaoki Member EpicPosts: 4,001


    Originally posted by Garvon3
    Originally posted by Aerowyn Originally posted by Garvon3 Originally posted by Vannor I think the game should have a dungeon finder.. there is no harm to it at all.
    There's tons of harm in it. It's incredibly short sighted to say otherwise.
    what's all this harm people speak of? I see arguments it destroys communities all the time with no reason why at all. Explain how spamming chat to get a PUG will end any differn't than a random dungeon finder match system?
    Because the people you form a PUG with sometimes become your friends. Whereas with a dungeon finder, you never EVER see those people again.

    That can happen with PUG groups too you know.


    Ive seen the same people in WoWs Dungeon Finder many times. Heres a hint: WoWs Dungeon Finder looks for people on your server first.


    Also, if you group with someone for a dungeon formed via a chat channel and you never meet that person again does that mean PUG dungeon groups destroys communities too?

  • Garvon3Garvon3 Member CommonPosts: 2,898
    Originally posted by Xiaoki

     


    Originally posted by Garvon3

    Originally posted by Aerowyn

    Originally posted by Garvon3

    Originally posted by Vannor I think the game should have a dungeon finder.. there is no harm to it at all.
    There's tons of harm in it. It's incredibly short sighted to say otherwise.
    what's all this harm people speak of? I see arguments it destroys communities all the time with no reason why at all. Explain how spamming chat to get a PUG will end any differn't than a random dungeon finder match system?
    Because the people you form a PUG with sometimes become your friends. Whereas with a dungeon finder, you never EVER see those people again.
    That can happen with PUG groups too you know.

     

    And it ALWAYS happens with the dungeon finder. The DF facilitates people to use the least amount of social interaction possible to get through a dungeon and then carry on soloing. It encourages anti social behavior and breeds a "me me me" mentality. Games without it, breed a more social community, and thus there is more grouping.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Garvon3
    Originally posted by Xiaoki

     


    Originally posted by Garvon3

    Originally posted by Aerowyn

    Originally posted by Garvon3

    Originally posted by Vannor I think the game should have a dungeon finder.. there is no harm to it at all.
    There's tons of harm in it. It's incredibly short sighted to say otherwise.
    what's all this harm people speak of? I see arguments it destroys communities all the time with no reason why at all. Explain how spamming chat to get a PUG will end any differn't than a random dungeon finder match system?
    Because the people you form a PUG with sometimes become your friends. Whereas with a dungeon finder, you never EVER see those people again.
    That can happen with PUG groups too you know.

     

    And it ALWAYS happens with the dungeon finder. The DF facilitates people to use the least amount of social interaction possible to get through a dungeon and then carry on soloing. It encourages anti social behavior and breeds a "me me me" mentality. Games without it, breed a more social community, and thus there is more grouping.

    such a ridiculous argument.. I can see your problem with cross server but again we are NOT talking cross server. But spamming chat for an hour to get a random PUG is hardly "community" building. Communication is on the people in the group if no one talks its nothing to do with a dungeon finder its the people and how the game is setup. Again if you are just running the dungeon for the millionth time to hope for that epic drop you probably are not as inclined to talk as a game with dungeons based on strategy and exploration. People should look more into whats peoples incentives for running a dungeon and see how that degrades community not making it easier to find groups. PUGS are PUGS you want people to talk crack a few jokes and have some fun if they still don't talk move on plenty of people play these games for the fun of it and will enjoy some good back and forth in chat. Again LFD tools help get people together faster after that it depends on why people are running those dungeons to determine how the community reacts and socializes in them.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • DerrosDerros Member UncommonPosts: 1,216
    Originally posted by Garvon3
    Originally posted by Xiaoki

     


    Originally posted by Garvon3

    Originally posted by Aerowyn

    Originally posted by Garvon3

    Originally posted by Vannor I think the game should have a dungeon finder.. there is no harm to it at all.
    There's tons of harm in it. It's incredibly short sighted to say otherwise.
    what's all this harm people speak of? I see arguments it destroys communities all the time with no reason why at all. Explain how spamming chat to get a PUG will end any differn't than a random dungeon finder match system?
    Because the people you form a PUG with sometimes become your friends. Whereas with a dungeon finder, you never EVER see those people again.
    That can happen with PUG groups too you know.

     

    And it ALWAYS happens with the dungeon finder. The DF facilitates people to use the least amount of social interaction possible to get through a dungeon and then carry on soloing. It encourages anti social behavior and breeds a "me me me" mentality. Games without it, breed a more social community, and thus there is more grouping.

    I thought that was videogames as a whole.

     

    On a serious note, people didnt talk in dungeons before a DF (talking wow here) and they didnt after, only when someone screws up.  The only reason older games were different was because of the massive downtime people had between fighting.

  • XiaokiXiaoki Member EpicPosts: 4,001


    Originally posted by Garvon3
    Originally posted by Xiaoki   Originally posted by Garvon3 Originally posted by Aerowyn Originally posted by Garvon3 Originally posted by Vannor I think the game should have a dungeon finder.. there is no harm to it at all.
    There's tons of harm in it. It's incredibly short sighted to say otherwise.
    what's all this harm people speak of? I see arguments it destroys communities all the time with no reason why at all. Explain how spamming chat to get a PUG will end any differn't than a random dungeon finder match system?
    Because the people you form a PUG with sometimes become your friends. Whereas with a dungeon finder, you never EVER see those people again.
    That can happen with PUG groups too you know.  
    And it ALWAYS happens with the dungeon finder.

    Like I said you can meet people again through Dungeon Finder. But you chose not to quote that part because it contradicted what you wanted to say.


    Your argument started flimsy at best and now its completely gone.

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Edit: repost

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Garvon3
    Originally posted by Xiaoki

     


    Originally posted by Garvon3

    Originally posted by Aerowyn

    Originally posted by Garvon3

    Originally posted by Vannor I think the game should have a dungeon finder.. there is no harm to it at all.
    There's tons of harm in it. It's incredibly short sighted to say otherwise.
    what's all this harm people speak of? I see arguments it destroys communities all the time with no reason why at all. Explain how spamming chat to get a PUG will end any differn't than a random dungeon finder match system?
    Because the people you form a PUG with sometimes become your friends. Whereas with a dungeon finder, you never EVER see those people again.
    That can happen with PUG groups too you know.

     

    And it ALWAYS happens with the dungeon finder. The DF facilitates people to use the least amount of social interaction possible to get through a dungeon and then carry on soloing. It encourages anti social behavior and breeds a "me me me" mentality. Games without it, breed a more social community, and thus there is more grouping.

    again no it doesn't the GAME itself does see my post above

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Garvon3Garvon3 Member CommonPosts: 2,898
    Originally posted by Derros
    Originally posted by Garvon3
    Originally posted by Xiaoki

     


    Originally posted by Garvon3

    Originally posted by Aerowyn

    Originally posted by Garvon3

    Originally posted by Vannor I think the game should have a dungeon finder.. there is no harm to it at all.
    There's tons of harm in it. It's incredibly short sighted to say otherwise.
    what's all this harm people speak of? I see arguments it destroys communities all the time with no reason why at all. Explain how spamming chat to get a PUG will end any differn't than a random dungeon finder match system?
    Because the people you form a PUG with sometimes become your friends. Whereas with a dungeon finder, you never EVER see those people again.
    That can happen with PUG groups too you know.

     

    And it ALWAYS happens with the dungeon finder. The DF facilitates people to use the least amount of social interaction possible to get through a dungeon and then carry on soloing. It encourages anti social behavior and breeds a "me me me" mentality. Games without it, breed a more social community, and thus there is more grouping.

    I thought that was videogames as a whole.

     

    On a serious note, people didnt talk in dungeons before a DF (talking wow here)

    Right, because almost all of WoW's mechanics are built around soloing and anti social player behavior. That's something I'd like to keep out of as many MMOs as possible.

  • DerrosDerros Member UncommonPosts: 1,216
    Originally posted by Garvon3
    Originally posted by Derros
    Originally posted by Garvon3
    Originally posted by Xiaoki

     


    Originally posted by Garvon3

    Originally posted by Aerowyn

    Originally posted by Garvon3

    Originally posted by Vannor I think the game should have a dungeon finder.. there is no harm to it at all.
    There's tons of harm in it. It's incredibly short sighted to say otherwise.
    what's all this harm people speak of? I see arguments it destroys communities all the time with no reason why at all. Explain how spamming chat to get a PUG will end any differn't than a random dungeon finder match system?
    Because the people you form a PUG with sometimes become your friends. Whereas with a dungeon finder, you never EVER see those people again.
    That can happen with PUG groups too you know.

     

    And it ALWAYS happens with the dungeon finder. The DF facilitates people to use the least amount of social interaction possible to get through a dungeon and then carry on soloing. It encourages anti social behavior and breeds a "me me me" mentality. Games without it, breed a more social community, and thus there is more grouping.

    I thought that was videogames as a whole.

     

    On a serious note, people didnt talk in dungeons before a DF (talking wow here)

    Right, because almost all of WoW's mechanics are built around soloing and anti social player behavior. That's something I'd like to keep out of as many MMOs as possible.

    So it wasnt DF then, it was the game design as a whole

  • ZylaxxZylaxx Member Posts: 2,574
    Originally posted by Lord.Bachus

    Do you like a dungeonfinder/groupfinder

     

    Personally i think its a great addition for a game catering to casual people, espescially if outside the dungeons the game does not require any real grouping (Coop play does not require grouping).  For pickup groups a dungeonfinder is just better, because its fire and forget, instead of having to actually spend gametime to find groups.  

    Espescially for people with less then 2 hours gametime, dungeonfinders work miracles.

    If its in, sure I'll use it.  DO I want one though?  Hard to say at this point.  In a typical themepark MMO which concentrates on horizontal progression....i.e. gear grinds, then dungeon finder is absolutely vital to the long term health of the game but seeing as GW2 isnt your typical themepark, more what I like to call themebox, then a Dungeon Finder might not be necessary.

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

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  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Derros

    Right, because almost all of WoW's mechanics are built around soloing and anti social player behavior. That's something I'd like to keep out of as many MMOs as possible.

    So it wasnt DF then, it was the game design as a whole

    yes yes and yes as i stated above.. it's not the tool its the game.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • ZylaxxZylaxx Member Posts: 2,574
    Originally posted by Garvon3
    Originally posted by Aerowyn
    Originally posted by Garvon3
    Originally posted by Vannor

    I think the game should have a dungeon finder.. there is no harm to it at all.

    There's tons of harm in it. It's incredibly short sighted to say otherwise.

    what's all this harm people speak of? I see arguments it destroys communities all the time with no reason why at all. Explain how spamming chat to get a PUG will end any differn't than a random dungeon finder match system?

    Because the people you form a PUG with sometimes become your friends. Whereas with a dungeon finder, you never EVER see those people again.

    I've been playing MMO;s since 1999 and through all of them (ALOT mind you) I have yet to form a lasting relationship with a single person through any adventureing technique imployed.  From Dungeon groups to camping in DAoC or other non quest grind games, little lone even adding a person to my friends list.

     

    Lasting friendships which you seek are normally attained via looking for a guild or other organiziation to foster like minded events. 

    Everything you need to know about Elder Scrolls Online

    Playing: GW2
    Waiting on: TESO
    Next Flop: Planetside 2
    Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.

    image

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by Aerowyn
    Originally posted by Derros

    Right, because almost all of WoW's mechanics are built around soloing and anti social player behavior. That's something I'd like to keep out of as many MMOs as possible.

    So it wasnt DF then, it was the game design as a whole

    yes yes and yes as i stated above.. it's not the tool its the game.

     

    reminds me of discussions i have had where people claimed battlegrounds or arenas killed open world pvp.  i'm not attempting to change the topic.  just pointing out that i agree with Aerowyn that you have to consider the system as a whole and not just one aspect of it.

    WOW doesn't really give players much of a reason to hang out in the world. removing the dungeon finder would cause some groups to have to fly to the dungeon.  that wouldn't really revolutionize the social aspects of the game though.

    GW2 has the scaling to keep content relevant and post-max level XP gains for reward to keep players wanting to play.  Raids (large 6+ player groups which can only occurr in the open world) aren't the only form of end-game progression and neither are dungeons.

    whether their plan to keep players in the world interacting with one another works or not, it doesn't really resemble what blizzard has put in place to do the same very closely imo.

     

  • itgrowlsitgrowls Member Posts: 2,951
    Originally posted by Aerowyn
    Originally posted by itgrowls

    only with one stipulation, that it doesn't and will never instantly teleport you to the dungeon. That's my only requirement, otherwise it is a necessary tool for any mmo with dungeons.

    I personally prefer open world everything but they added dungeons anyway and that's fine but that pretty much was the only disappointment i experienced at all for this title.

    In a game like this why would the instant teleport thing be a big deal for you?

    because it kills immersion, they've already killed it enough with teleporters between sections of the map, doing it more with porting you directly to the dungeon just doesn't work well.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by itgrowls
    Originally posted by Aerowyn
    Originally posted by itgrowls

    only with one stipulation, that it doesn't and will never instantly teleport you to the dungeon. That's my only requirement, otherwise it is a necessary tool for any mmo with dungeons.

    I personally prefer open world everything but they added dungeons anyway and that's fine but that pretty much was the only disappointment i experienced at all for this title.

    In a game like this why would the instant teleport thing be a big deal for you?

    because it kills immersion, they've already killed it enough with teleporters between sections of the map, doing it more with porting you directly to the dungeon just doesn't work well.

    Once you been there once you can do this anyway so whats the difference? Games zones build immersion just fine don't see teleporting to a dungeon being a big deal in this game considering how telportation works anyway.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • ZhylawZhylaw Member Posts: 115
    Originally posted by Aerowyn
    Originally posted by Zhylaw
    Originally posted by InFlamestwo

    There is a teleport to each dungeon already. If you have been there before you can get there in an instant. Dungeon Finder isn't really necessary and will only ruin the game.

     

     

    As I said earlier, I think most people who want a group finder don't understand how different GW2 is from other MMO's. Not only is it not needed but it would actually DAMAGE THE GAME.

    and how is that?

     

    The long answer would be really long and probably wasted effort, so heres the short answer:

     

    The whole point of getting rid of the trinity system, kill stealing, node stealing, allowing combos with random people, creating DE's...all of it.... was to do away with standing around waiting for a tank or healer to pop in your dungeon finder que while you spam general chat in stormwind.

             Instead your sopposed to be constantly moving and doing, and not actually NEEDING or WAITING for anything or anyone cause everyone can do everything and solo and group play are intertwined.

             A group finder would literally urinate on all of this effort and push people/bring people back to the waiting and traditional group mentality.

     

    lol and that was the short version.

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by Aerowyn
    Originally posted by itgrowls
    Originally posted by Aerowyn
    Originally posted by itgrowls

    only with one stipulation, that it doesn't and will never instantly teleport you to the dungeon. That's my only requirement, otherwise it is a necessary tool for any mmo with dungeons.

    I personally prefer open world everything but they added dungeons anyway and that's fine but that pretty much was the only disappointment i experienced at all for this title.

    In a game like this why would the instant teleport thing be a big deal for you?

    because it kills immersion, they've already killed it enough with teleporters between sections of the map, doing it more with porting you directly to the dungeon just doesn't work well.

    Once you been there once you can do this anyway so whats the difference? Games zones build immersion just fine don't see teleporting to a dungeon being a big deal in this game considering how telportation works anyway.

     

    do we know for a fact that the entirety of the dungeon experience is "inside the dungeon?"  do we know for sure some of the higher or max level dungeons don't have fun or challenging aspects to them that make getting to the dungeon part of the experience?

    i'm honestly asking, not trying to lecture you - because this would impact whether teleporting straight to the inside of a dungeon matters or not right? 

    obviously though if there were cases like this teleportation to a waypoint near the dungeon would work just fine imo.

     

  • ScarlyngScarlyng Member UncommonPosts: 159

    I've met many online friends through LFG in chat or in GW1 outposts.  I've played games with dungeon finders, and never made a friend through one; universally, it's been one and done unless someone was an idiot and we didn't even get through one.

     

    I expect to be doing dungeons with friends and guildmates, many of whom will have ported over from GW1, so I will not likely use such a tool.

    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw

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