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I dont get the hype

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  • AceundorAceundor Member Posts: 482
    Originally posted by Aerowyn

    aside from the PVP watch all his videos.. it's not something everyone notices or cares about but its what hypes me up for this game and why I love it:)

    http://www.youtube.com/user/CaraEmm?feature=watch

     

    Thanksl for your constructive replies. I read them all :) (also the not so constructive ones...)

    After watching the videos from Aerowys link (they are really good!!!) I can appreciate that this really is a game that is trying to innovate the MMO market. This is great. There have simply been to many "wow clones" Based on this I can also understand that  there are a lot of people looking forward to playing this game. I still dont understand the incredible level of exitement, however I have never felt such for any game myself so maybe I never will understand it. 

    I hope GW2 lives up to its promises and does not dissapoint the fans. (dont think it will) I might pick it up to explore the scenery as it is magificant one of the videos really showed that. However I dont think I will play for long as I dont really like the races and monsters I have seen. Again, thanks for sharing your innssight. 

    Originally posted by BishopB:

    Are a lot of the trolls just angry kids with old gaming hardware?

  • ChrisboxChrisbox Member UncommonPosts: 1,729

    No the hype comes from the revolution of gameplay.  No grind, but theres still progression, its focused on fun but theres still challenge- thats the key. 

    Played-Everything
    Playing-LoL

  • friednietzfriednietz Member Posts: 118

    This thread was good until MattVid and the rest of us decided to defend the game. Ah well. :)

    @OP: You seem awashed in the excitement for this game. I'm convinced that this thread stems directly from the release date announcement today. You're anxiously awaiting your Schadenfreude from this game that you may find nauseatingly popular. If you sincerely (lol) want to know why some are happy about this game, try imagining the same excitement you feel but from someone you isn't waiting for the game to fall flat on its face.

  • VortigonVortigon Member UncommonPosts: 723

    The game is great fun - that's all that matters - therefore the hype for me is justifyed

  • jocieBjocieB Member Posts: 72
    Originally posted by Mardukk

    I think 50% of the people are just happy that the game is buy to play.  Also giving the game more of a pass due to the lack of real money investment with no sub. 

    Also the uber casual and PvP fan base are very pleased with the features the game offers.  The hardcore PvE crowd has less to be thrilled with, but we will live.

    I've found myself unwittingly caught up in the TSW and GW2 debate - the better half has researched a lot into GW2 and cannot, now, wait for August - whereas I have fallen hook line and sinker for TSW and have grown tired of 'fantasy' MMORPGs.  But in defence of GW2 I will say that his (very thorough) research has unearthed that there is a distinct shift away from the concentrated PvP of GW, or rather a shift sideways to involve a lot more PvE content. 

    If by "hardcore PvE" you mean those who crave the linear questage (do this, hand this in, now do that) then yeah, you'll likely hate GW2's PvE - but he assures me that the lack of that is a good thing and, given my dreading yet more generic fantasy MMOs, I believe him.

    I haven't done my own research nor have I beta tested GW2 so I wouldn't lay my life on its content - but I've a sneaking suspicion that anyone judging GW2's PvE on GW, might be pleasantly surprised. 

  • daltaniousdaltanious Member UncommonPosts: 2,381
    Originally posted by Aceundor

    ....

    Is it the PVP? If that is the case why not go for a shooter?

    ....

    For sure not for me. Could not care less.

  • AeolronAeolron Member Posts: 648
    Originally posted by MattVid
    Originally posted by Aceundor

    Been reading the forums and see a tremendous ammount of hype for this game. What is it everybody are so excited about?

    Is it the PVP? If that is the case why not go for a shooter?

    I cant say that the lore or environemnt appeals to me. I mean running arund like a cat with a bears head with horns? I have read that it does not have much of PVE (some for sure, but its not regarded as it strengths) 

    It may be the same thing that put me off Diablo 2 and made me exited for SWTOR.

    So back to the PVP, is that the main strength? Because I can relate to that eventhough it is not my thing Or is it "gameplay" like Diablo 2?

    It is pretty apparent you have no idea what you are talking about. I am not here to explain it or convince people anymore. Take the trolling somewhere else. If you can't read or find information on this game for yourself, you are beyond help anyways.

    Go watch some videos on YouTube, or for God's sake, read something about the game.


    He was asking questions about the game, you might want to " Check up " on what trolling means LOL

     

  • Kyus_HoBKyus_HoB Member Posts: 185
    Originally posted by jocieB
    Originally posted by Mardukk

    I think 50% of the people are just happy that the game is buy to play.  Also giving the game more of a pass due to the lack of real money investment with no sub. 

    Also the uber casual and PvP fan base are very pleased with the features the game offers.  The hardcore PvE crowd has less to be thrilled with, but we will live.

    I've found myself unwittingly caught up in the TSW and GW2 debate - the better half has researched a lot into GW2 and cannot, now, wait for August - whereas I have fallen hook line and sinker for TSW and have grown tired of 'fantasy' MMORPGs.  But in defence of GW2 I will say that his (very thorough) research has unearthed that there is a distinct shift away from the concentrated PvP of GW, or rather a shift sideways to involve a lot more PvE content. 

    If by "hardcore PvE" you mean those who crave the linear questage (do this, hand this in, now do that) then yeah, you'll likely hate GW2's PvE - but he assures me that the lack of that is a good thing and, given my dreading yet more generic fantasy MMOs, I believe him.

    I haven't done my own research nor have I beta tested GW2 so I wouldn't lay my life on its content - but I've a sneaking suspicion that anyone judging GW2's PvE on GW, might be pleasantly surprised. 

    Hi JocieB

    A nice tit bit of information regarding the pve switch (heavier influence) for you.

    If you'd like to have an impact in PVP you can even sneak into a pvp map and complete a PVE event which will then recruit NPC guards to assist your realm in PVP. 

    The flexibility of playstyle in GW2 is definately a massive plus!

    I canceled my TSW pre-order unfortunately I love the setting especially the heavy lovecraft references and style. Unforunately in terms of the actual gameplay it stumbled along a bit in the wake of my GW2 beta experience. still a graet game but I only have time for 1 this summer.

  • AeolronAeolron Member Posts: 648
    Originally posted by Kyus_HoB

    I think I'll just bullet point out some stuff.

     

    • A living breathing persistant world
    • No quests do whatever you want
    • being able to play any area you are currently elligble for by being de-leveled allowing you to play with friends of a lower level whilst progressing your character
    • No subscription - flexible vanity/timesaving cash shop
    • No holy trinity with a heavier focus on Utility
    • No Tank and spank - Action Combat 
    • Dynamic scaling events - which are completley different to Warhammers public quests, I say this having played the same area through twice as I rerolled a character and had a dramatically different experience the second time
    • Exploration rewarded through features and hidden treasure
    • No heavy gear dependence at end game
    • Open world PVP via an alternative pvp area
    • three faction pvp
    • Siege Warfare
    • Projectiles and impediance between targets matter (you can physically block an arrow aimed at someone else)
    • heavy support for roleplayers via vanity and customisable gear (cash shop dependant somewhat)
    • Structured PVP with no gear or stat advantage 
    • League tables in Structured and world PVP
    I could go on but I need to do some work now as my supervisor is looking over at me.

    ok let me fix this up abit:

     

    • A living breathing persistant world=Yes I agree
    • No quests do whatever you want=there are quests actualy, main story quests/events ect
    • being able to play any area you are currently elligble for by being de-leveled allowing you to play with friends of a lower level whilst progressing your character= true a nice feature!
    • No subscription - flexible vanity/timesaving cash shop=the true contents of the cash shop are unknown.
    • No holy trinity with a heavier focus on Utility= nope there is, without proper job/  sword board you're screwed.
    • No Tank and spank - Action Combat = you said that up there LOL, there is a trinity here.
    • Dynamic scaling events - which are completley different to Warhammers public quests, I say this having played the same area through twice as I rerolled a character and had a dramatically different experience the second time=this is like Warhammers evets with a dash or Rift mixed in, they did it well!
    • Exploration rewarded through features and hidden treasure=Yeah and a really neat feature too.
    • No heavy gear dependence at end game=not true, there is gear dependencies at higher levels.
    • Open world PVP via an alternative pvp area= yeah the instanced Battlegrounds, they are huge though.
    • three faction pvp=Almost the same as DAoC just not as large.
    • Siege Warfare=same style as Warhammer online, which is ok.
    • Projectiles and impediance between targets matter (you can physically block an arrow aimed at someone else)= most mmos allow you to do this, Tera anyone.
    • heavy support for roleplayers via vanity and customisable gear (cash shop dependant somewhat)= above statement regarding the cash shop.
    • Structured PVP with no gear or stat advantage = everyone is level 80 to scale , but if a level 50 joins the game with epic gear per say and you join at level 10 with crap you'll get owned by him easy.
    • League tables in Structured and world PVP=Haven't encountered any world PvP, os far just instanced battlegrounds, League tables sure, just a fancy way of telling who's owning face .
  • jocieBjocieB Member Posts: 72
    Originally posted by Kyus_HoB
    Originally posted by jocieB
    Originally posted by Mardukk

    I think 50% of the people are just happy that the game is buy to play.  Also giving the game more of a pass due to the lack of real money investment with no sub. 

    Also the uber casual and PvP fan base are very pleased with the features the game offers.  The hardcore PvE crowd has less to be thrilled with, but we will live.

    I've found myself unwittingly caught up in the TSW and GW2 debate - the better half has researched a lot into GW2 and cannot, now, wait for August - whereas I have fallen hook line and sinker for TSW and have grown tired of 'fantasy' MMORPGs.  But in defence of GW2 I will say that his (very thorough) research has unearthed that there is a distinct shift away from the concentrated PvP of GW, or rather a shift sideways to involve a lot more PvE content. 

    If by "hardcore PvE" you mean those who crave the linear questage (do this, hand this in, now do that) then yeah, you'll likely hate GW2's PvE - but he assures me that the lack of that is a good thing and, given my dreading yet more generic fantasy MMOs, I believe him.

    I haven't done my own research nor have I beta tested GW2 so I wouldn't lay my life on its content - but I've a sneaking suspicion that anyone judging GW2's PvE on GW, might be pleasantly surprised. 

    Hi JocieB

    A nice tit bit of information regarding the pve switch (heavier influence) for you.

    If you'd like to have an impact in PVP you can even sneak into a pvp map and complete a PVE event which will then recruit NPC guards to assist your realm in PVP. 

    The flexibility of playstyle in GW2 is definately a massive plus!

    I canceled my TSW pre-order unfortunately I love the setting especially the heavy lovecraft references and style. Unforunately in terms of the actual gameplay it stumbled along a bit in the wake of my GW2 beta experience. still a graet game but I only have time for 1 this summer.

    Wotchya.  Thanks for the extra info!  I am a devout PvEer simply because I am relatively new to MMOs and a big, scared girl when it comes to PvP! But with that NPC quest info, you just made me think twice not only about GW2 but also PvP.  And yeah, TSW is hardly faultless - it was mostly a different setting I was after :)

  • austriacusaustriacus Member UncommonPosts: 618
    Originally posted by Aeolron
    Originally posted by Kyus_HoB

    I think I'll just bullet point out some stuff.

     

    • A living breathing persistant world
    • No quests do whatever you want
    • being able to play any area you are currently elligble for by being de-leveled allowing you to play with friends of a lower level whilst progressing your character
    • No subscription - flexible vanity/timesaving cash shop
    • No holy trinity with a heavier focus on Utility
    • No Tank and spank - Action Combat 
    • Dynamic scaling events - which are completley different to Warhammers public quests, I say this having played the same area through twice as I rerolled a character and had a dramatically different experience the second time
    • Exploration rewarded through features and hidden treasure
    • No heavy gear dependence at end game
    • Open world PVP via an alternative pvp area
    • three faction pvp
    • Siege Warfare
    • Projectiles and impediance between targets matter (you can physically block an arrow aimed at someone else)
    • heavy support for roleplayers via vanity and customisable gear (cash shop dependant somewhat)
    • Structured PVP with no gear or stat advantage 
    • League tables in Structured and world PVP
    I could go on but I need to do some work now as my supervisor is looking over at me.

    ok let me fix this up abit:

    • No holy trinity with a heavier focus on Utility= nope there is, without proper job/  sword board you're screwed.
    • No Tank and spank - Action Combat = you said that up there LOL, there is a trinity here.
    • No heavy gear dependence at end game=not true, there is gear dependencies at higher levels.
    • Open world PVP via an alternative pvp area= yeah the instanced Battlegrounds, they are huge though.
    • Structured PVP with no gear or stat advantage = everyone is level 80 to scale , but if a level 50 joins the game with epic gear per say and you join at level 10 with crap you'll get owned by him easy.
    • League tables in Structured and world PVP=Haven't encountered any world PvP, os far just instanced battlegrounds, League tables sure, just a fancy way of telling who's owning face .
    • You are wrong, when they mean holy trinity is gone is that a character can change jobs during a battle and be flexible at all times. Its true there is a trinity, of damage control or support. But its not holy.
    • See above
    • Its not gear dependant on higher lvls, high lvl items dont increase stats in general as you progress in ranks, they increase in the amount of slots of customisation they have
    • They are not an instance, they are persistent and this has been debated to death.
    • You havent played the game have you? In structured pvp aka battlegrounds you are given lvl 80 gear with max stats and all your skills, you dotn go in it with your pve gear, thats only for World vs world.
    • People call world vs world open world pvp because it is effectively a separate world on its own. There are dynamic events, challenges, loot drops etc. You dont EVER need to leave it, making it the world.

     

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by jocieB
    Originally posted by Kyus_HoB

    Hi JocieB

    A nice tit bit of information regarding the pve switch (heavier influence) for you.

    If you'd like to have an impact in PVP you can even sneak into a pvp map and complete a PVE event which will then recruit NPC guards to assist your realm in PVP. 

    The flexibility of playstyle in GW2 is definately a massive plus!

    I canceled my TSW pre-order unfortunately I love the setting especially the heavy lovecraft references and style. Unforunately in terms of the actual gameplay it stumbled along a bit in the wake of my GW2 beta experience. still a graet game but I only have time for 1 this summer.

    Wotchya.  Thanks for the extra info!  I am a devout PvEer simply because I am relatively new to MMOs and a big, scared girl when it comes to PvP! But with that NPC quest info, you just made me think twice not only about GW2 but also PvP.  And yeah, TSW is hardly faultless - it was mostly a different setting I was after :)

    To build on that (and give you a better idea of what he's talking about). GW2 offers a variety of different play styles, and the all mesh together (so you can change playstyles at anytime w/ out feeling like you're taking a massive step backwards).

    For someone who is intimidated, although, by the sound of it, curious? about PvP; WvW is a really nice seque between PvE and PvP. As Kyus mentioned, there are mobs as well as players in WvW, and events that you can complete to earn the alliance of some of the locals (NPC factions), which will give you additional vendors as well as periodically attack / patrol nearby outposts. There's also a hidden dungeon in there that's a mix of PvE & PvP (and quite challenging I might add), as well as some hidden PvE puzzles.

    If at some point you want to try out a smaller scale, structured PvP map, there is also a system in place to create or join custom servers. This means that you could create a match for just you and your friends if you wanted to. I'm also hoping people will be making newb-friendly, or newb-only PvP servers for players that are still learning.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Aeolron

    ok let me fix this up abit:

     ok let me refix this up abit:

    • A living breathing persistant world=Yes I agree Me too
    • No quests do whatever you want=there are quests actualy, main story quests/events ect True there is the main story, but there no quest hubs / quest chains other than that. You can also play whatever you want, whenever you want, you don't HAVE to have a quest in your quest log in order to participate in an event. From another one of my posts:
    • You kill a big named monster? You are rewarded for it without the requirement of having a quest first. Usually you get nothing if that mob needs to be killed for a quest.
    • You see someone escorting an npc? You go and help with the escort and you are both rewarded, you don't have to go to the "start position" in order to start the quest from the begining to be rewarded. Usually you have to reach the start and redo the escort, after the current escort is finished.

    • You see someone fighting waves of monsters attacking a town/outpost? You enter the fray and help them fight them off. You are rewarded without the need of having the proper quest in your log. Usually you get a quest that says "go to position x and fight the waves" when you reach x the waves start coming, in order to complete the quest you must take it and then move to x and defeat the waves.

    • You see someone rescuing an npc from a prison cell and you rescue the others from nearby cells and get rewarded without the need of the proper quest. Usually in order to save someone from a cell or trap or whatever you need to have the proper quest, but he is right in front of you!

    • In other words you play whatever you want.

    • being able to play any area you are currently elligble for by being de-leveled allowing you to play with friends of a lower level whilst progressing your character= true a nice feature! I agree
    • No subscription - flexible vanity/timesaving cash shop=the true contents of the cash shop are unknown. They are quite known already: wiki.guildwars2.com/wiki/Gem_Store don't expect them to change at launch.
    • No holy trinity with a heavier focus on Utility= nope there is, without proper job/  sword board you're screwed. Nope you can do all content with a huge variety of classes, you don't have to wait for a "tank" or "healer" therefore no holy trinity. There is no NEED to have any prof, however obviously the optimal groups will have a variety of profs.
    • No Tank and spank - Action Combat = you said that up there LOL, there is a trinity here. Nope no trinity. No tanking in this game, and of course no healers. Also the system requires active gameplay, there are no "chances" in the game.
    • Dynamic scaling events - which are completley different to Warhammers public quests, I say this having played the same area through twice as I rerolled a character and had a dramatically different experience the second time=this is like Warhammers evets with a dash or Rift mixed in, they did it well! They are completely different. Warhammer events were static and reset on a timer, GW2 events don't reset. You have to interract with an npc and/or item to start them. Also the world is persistent, if an event gets a "bad end" then there are follow ups in that direction, multiple outcomes, multiple playthroughs, multiple solutions. Nothing like Warhammer or Rift I don't see how they can be any more different than they already are.
    • Exploration rewarded through features and hidden treasure=Yeah and a really neat feature too. Awesome jumping puzzles and well hidden POIs as well
    • No heavy gear dependence at end game=not true, there is gear dependencies at higher levels. Nope there is no gear dependance, there is no gear treadmill in the game and no need to grind for gear. You only grind for better looking gear.
    • Open world PVP via an alternative pvp area= yeah the instanced Battlegrounds, they are huge though. Separating PVP/PVE is an amazing feature indeed
    • three faction pvp=Almost the same as DAoC just not as large. Nope, it Guild Wars 2 it's better, it doesn't get stale, nor one side can dominate the others. With the 2-week matches servers will play against worthy opponents, not to mention those opponents will use different tactics in play.  Also supply is a nice touch.
    • Siege Warfare=same style as Warhammer online, which is ok. Nope, in War we had silly door-battles or keep trading. In Guild Wars 2 that's not an option. Also the variety at the siege is very high compared to War. Supply is awesome.
    • Projectiles and impediance between targets matter (you can physically block an arrow aimed at someone else)= most mmos allow you to do this, Tera anyone. You say "most MMOs" and you mention TERA? Which other MMO allows you to do that except for Tera? In most MMOs projectiles curve and attack the target at impossible angles. They bent in Guild Wars 2 if you use tab-target, but they'll stop if they hit anything.
    • heavy support for roleplayers via vanity and customisable gear (cash shop dependant somewhat)= above statement regarding the cash shop. above statement regarding the cash shop
    • Structured PVP with no gear or stat advantage = everyone is level 80 to scale , but if a level 50 joins the game with epic gear per say and you join at level 10 with crap you'll get owned by him easy. Maybe you didn't play Structured PVP at all. Everyone is level 80 AND you have access to all gear in the game. Therefore sPVP has no gear or stat advantage, pure skill
    • League tables in Structured and world PVP=Haven't encountered any world PvP, os far just instanced battlegrounds, League tables sure, just a fancy way of telling who's owning face .

     

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • IcewhiteIcewhite Member Posts: 6,403
    Originally posted by Aceundor

    Been reading the forums and see a tremendous ammount of hype for this game.

    It's amazing how often this gets flipped around.

    Excitement from players <> hype, by definition.  Players are customers, not advertisers/marketers.  Is the difference clear?

    We know that in six months, the revisionist history memory of the website will declare that it all came from the company and none at all from the players, but we can't help that.  It always happens.

     

     

    Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  • PostcardsPostcards Member Posts: 105

    I think I'm skeptical because I've played enough games that showed promise during the leveling process but fall short once you hit max level. At least I know the structured PVP will remain constant throughout the game which is a great thing.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by austriacus
    Originally posted by Aeolron

    ok let me fix this up abit:

    • No holy trinity with a heavier focus on Utility= nope there is, without proper job/  sword board you're screwed.
    • No Tank and spank - Action Combat = you said that up there LOL, there is a trinity here.
    • No heavy gear dependence at end game=not true, there is gear dependencies at higher levels.
    • Open world PVP via an alternative pvp area= yeah the instanced Battlegrounds, they are huge though.
    • Structured PVP with no gear or stat advantage = everyone is level 80 to scale , but if a level 50 joins the game with epic gear per say and you join at level 10 with crap you'll get owned by him easy.
    • League tables in Structured and world PVP=Haven't encountered any world PvP, os far just instanced battlegrounds, League tables sure, just a fancy way of telling who's owning face .
    • You are wrong, when they mean holy trinity is gone is that a character can change jobs during a battle and be flexible at all times. Its true there is a trinity, of damage control or support. But its not holy.
    • See above
    • Its not gear dependant on higher lvls, high lvl items dont increase stats in general as you progress in ranks, they increase in the amount of slots of customisation they have
    • They are not an instance, they are persistent and this has been debated to death.
    • You havent played the game have you? In structured pvp aka battlegrounds you are given lvl 80 gear with max stats and all your skills, you dotn go in it with your pve gear, thats only for World vs world.
    • People call world vs world open world pvp because it is effectively a separate world on its own. There are dynamic events, challenges, loot drops etc. You dont EVER need to leave it, making it the world.

    Just to expand upon this, as I've never seen so much missinformation crammed into a single discussion: (please note that most of this isn't directed at you, austriacus)

    1) There is no holy trinity. There is no threat mechanic, there is no dedicated healing, and there is no dedicated tank. The holy trinity = DPS, + dedicated tank, + dedicated healer. If you have to simplify the combat down, you can roughly shove classes into the 3 categories of damage, control, & support. However, there are more roles than that, and they become especially evident when you do any serious PvP. However, as you say, there is no holy trinity.

    2) I would really love to see Aeolron tank & spank a boss in GW2. You will die, period. The closest thing you can get to tanking in this game, is controlling the mob while switching between taking / absorbing hits, kiting, and CC. If you watch any of the videos showing people 'tanking' in this game, you would know this. I can also personally attest to this, as I did a lot of 'tanking' as a warrior during beta (and much of that time I didn't use a shield).

    3) There isn't a heavy gear dependence, even at end game. Does it make a difference? Yes. But it's not necessary to be viable (that's what dependance means). It opens up versatility amongst your playstyle (certain gear allows you to apply conditions better, others allow you to crit more, others make you more defensive, or regen / leech life more). In structured PvP everyone has the same quality gear, period, so there's no issue there. In WvW there isn't any noticeable difference, aside from having a bit more health. In PvE it's very much the same as in WvW, except you don't get bolstered up, other people get bolstered down.

    4) Battlegrounds aren't instanced. They are a group of 4 zones. There is a difference.

    5) Again, in structured pvp every is 80. There is no bolstering. Everyone's lvl, gear, skills, and traits, are replaced with that of a fully unlocked lvl 80. You are confusing this w/ WvW.

    6) The battlegrounds are world pvp. Each server is called a 'world', thus world vs. world vs. world. Plus, the battlegrounds are their own world. They are basically another dimension of the GW2 universe (think a time slip), and thus are functioned somewhat in a bubble. It's its own world, featuring a battle between worlds (say that 3  times fast). League tables have nothing to do w/ WvW. You're again confusing WvW w/ structured PvP. They are 2 separate things.

    WvW has server rankings, which determine what servers will be match up once a war ends and a new one begins.

    Structured has leage boards, which rate a number of different stats, and is basically there to determine who the stronger players are, and who the weaker ones are. This is mostly a mechanic both for random queing, and for e-sport events.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Postcards

    I think I'm skeptical because I've played enough games that showed promise during the leveling process but fall short once you hit max level. At least I know the structured PVP will remain constant throughout the game which is a great thing.

    Doesn't hurt to be skeptical, as long as it doesn't make you irrrational.

    I will say this, this is not a game about rushing to 'endgame'. Hitting max lvl in this game basically means that you have access to 100% of the game. Each lvl you get gives you access to more of the game. In short, the content stays relevant. It's not like w/ other games like WoW / TOR, where once you outlvl content it's pointless to go back. In GW2 there are exploration perks, as well as novelty items you can get for doing lower-lvl events. Plus the gear rewards scale to your current lvl, so you won't be getting lvl 5 item drops if you go back as a lvl 80.

    I tell you this, because I know some people like that. Some people hate that you can't go back to zones as a lvl 80 and roflstomp everything. However, that's how this game is designed.

  • VarthanderVarthander Member UncommonPosts: 466

    Because its a well done Job, besides the good work they did with the first one, nothing else to say.

    image

  • SnoepieSnoepie Member UncommonPosts: 485

    to op:

     

    Agree on this gw2 hype..

     

    Its basicly the same as gw1 and they even screwed up the combat system..

     

    Altho i bought the game.. i enjoy the pve alot and normally i play games for the pvp.

     

    But gw2 seems to have screwed up the pvp section in this second game..

    Visually its very nicely done.. but the big companies seems to occassionly forget that its the gameplay that's makes a game..

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by Aeolron
    Originally posted by Kyus_HoB

    I think I'll just bullet point out some stuff.

     

    • A living breathing persistant world
    • No quests do whatever you want
    • being able to play any area you are currently elligble for by being de-leveled allowing you to play with friends of a lower level whilst progressing your character
    • No subscription - flexible vanity/timesaving cash shop
    • No holy trinity with a heavier focus on Utility
    • No Tank and spank - Action Combat 
    • Dynamic scaling events - which are completley different to Warhammers public quests, I say this having played the same area through twice as I rerolled a character and had a dramatically different experience the second time
    • Exploration rewarded through features and hidden treasure
    • No heavy gear dependence at end game
    • Open world PVP via an alternative pvp area
    • three faction pvp
    • Siege Warfare
    • Projectiles and impediance between targets matter (you can physically block an arrow aimed at someone else)
    • heavy support for roleplayers via vanity and customisable gear (cash shop dependant somewhat)
    • Structured PVP with no gear or stat advantage 
    • League tables in Structured and world PVP
    I could go on but I need to do some work now as my supervisor is looking over at me.

    ok let me fix this up abit:

     

    • A living breathing persistant world=Yes I agree
    • No quests do whatever you want=there are quests actualy, main story quests/events ect
    • being able to play any area you are currently elligble for by being de-leveled allowing you to play with friends of a lower level whilst progressing your character= true a nice feature!
    • No subscription - flexible vanity/timesaving cash shop=the true contents of the cash shop are unknown.
    • No holy trinity with a heavier focus on Utility= nope there is, without proper job/  sword board you're screwed.
    • No Tank and spank - Action Combat = you said that up there LOL, there is a trinity here.
    • Dynamic scaling events - which are completley different to Warhammers public quests, I say this having played the same area through twice as I rerolled a character and had a dramatically different experience the second time=this is like Warhammers evets with a dash or Rift mixed in, they did it well!
    • Exploration rewarded through features and hidden treasure=Yeah and a really neat feature too.
    • No heavy gear dependence at end game=not true, there is gear dependencies at higher levels.
    • Open world PVP via an alternative pvp area= yeah the instanced Battlegrounds, they are huge though.
    • three faction pvp=Almost the same as DAoC just not as large.
    • Siege Warfare=same style as Warhammer online, which is ok.
    • Projectiles and impediance between targets matter (you can physically block an arrow aimed at someone else)= most mmos allow you to do this, Tera anyone.
    • heavy support for roleplayers via vanity and customisable gear (cash shop dependant somewhat)= above statement regarding the cash shop.
    • Structured PVP with no gear or stat advantage = everyone is level 80 to scale , but if a level 50 joins the game with epic gear per say and you join at level 10 with crap you'll get owned by him easy.
    • League tables in Structured and world PVP=Haven't encountered any world PvP, os far just instanced battlegrounds, League tables sure, just a fancy way of telling who's owning face .

    why people comments games they clear didnt play?if you dont know a  s**** about a game why saying stuff they make you look just stupid??

    im read this post and is very funny....can only be a troll, lot of information is false, not opinion, just incorrect information.

    the sPvP comment was FUNNY, the tank trinity stuff was HILARIOUS ....LOOOOL

  • jocieBjocieB Member Posts: 72
    Originally posted by aesperus

    To build on that (and give you a better idea of what he's talking about). GW2 offers a variety of different play styles, and the all mesh together (so you can change playstyles at anytime w/ out feeling like you're taking a massive step backwards).

    For someone who is intimidated, although, by the sound of it, curious? about PvP; WvW is a really nice seque between PvE and PvP. As Kyus mentioned, there are mobs as well as players in WvW, and events that you can complete to earn the alliance of some of the locals (NPC factions), which will give you additional vendors as well as periodically attack / patrol nearby outposts. There's also a hidden dungeon in there that's a mix of PvE & PvP (and quite challenging I might add), as well as some hidden PvE puzzles.

    If at some point you want to try out a smaller scale, structured PvP map, there is also a system in place to create or join custom servers. This means that you could create a match for just you and your friends if you wanted to. I'm also hoping people will be making newb-friendly, or newb-only PvP servers for players that are still learning.

    Thanks A.  I like the prospect of combinging PvE with PvP a lot - I suspect many other curious (intimidated) players will too. 

    Although, on reflection, I guess it does depend on the toughness of the NPCs we can summons - having done solo instances and chronicles in Rift, with NPCs joining in, I know how pathetically weak they can be :p

  • NanfoodleNanfoodle Member LegendaryPosts: 10,772
    Originally posted by Aceundor

    Been reading the forums and see a tremendous ammount of hype for this game. What is it everybody are so excited about?

    Is it the PVP? If that is the case why not go for a shooter?

    I cant say that the lore or environemnt appeals to me. I mean running arund like a cat with a bears head with horns? I have read that it does not have much of PVE (some for sure, but its not regarded as it strengths) 

    It may be the same thing that put me off Diablo 2 and made me exited for SWTOR.

    So back to the PVP, is that the main strength? Because I can relate to that eventhough it is not my thing Or is it "gameplay" like Diablo 2?

    Im not gona give you a dozen reasons why GW2 is not just hype. I will say this. I have been MMOing for 14 years and I could tell every time I played a game changer. DAoC and WoW stick out in my mind strongest. GW2 is a game changer that gona make every new MMO in development take pause and see what they can take from it. I have had about 60-80hr of game play time and I know it, GW2 is gona change the MMO market. Do I think the game is perfect? Nope. But its core is as solid as it gets. Get ready to forgive the small stuff like UI and other small polish problems. Whats at the core of the game will make you weep with joy. This game is fun!!!!

  • gainesvilleggainesvilleg Member CommonPosts: 1,053

    "People call world vs world open world pvp because it is effectively a separate world on its own. There are dynamic events, challenges, loot drops etc. You dont EVER need to leave it, making it the world." 

    ------------------------------------

    Ok, so this actually intrigues me a bit.  I've already dismissed the carebear PVE-zerg world as not for my tastes, but is the WvWvW world really a fully fleshed out world with a wide variety of dynamic events and questing in addition to the PVP aspects that one never has to leave EVER?  If so, then maybe I will take another look at GW2.  Can somebody please link all of these "fully fleshed out world" features  that exist in WvWvW?  I hate carebear games and the majority of GW2 is build around carebear philosophy, but if WvWvW is feature rich enough it might be worth creating a character that simply never ever leaves WvWvW and can avoid the rest of the garbage in the game.

    GW2 "built from the ground up with microtransactions in mind"
    1) Cash->Gems->Gold->Influence->WvWvWBoosts = PAY2WIN
    2) Mystic Chests = Crass in-game cash shop advertisements

  • botrytisbotrytis Member RarePosts: 3,363
    Originally posted by Snoepie

    to op:

     

    Agree on this gw2 hype..

     

    Its basicly the same as gw1 and they even screwed up the combat system..

     

    Altho i bought the game.. i enjoy the pve alot and normally i play games for the pvp.

     

    But gw2 seems to have screwed up the pvp section in this second game..

    Visually its very nicely done.. but the big companies seems to occassionly forget that its the gameplay that's makes a game..

    The same as GW1? AHH what planet are you from...

    It is not the same as GW1 and that is what MANY people are complaining about. PvP is not screwed up - it is just not to YOUR taste. That is fine. The way you make it sound, it is like you are stating fact not an opinion.

    The combat IS supposed to be different, why? A.Net said it would be.So your forst statement is off base. It did take me a while to get used to the combat in GW2 and once I did - there were no issues for me.

    I feel gameplay is great in GW2 and the visuals are also very good. You again state your opinion as fact - please put in it is YOUR OPINION only. Many others think differently.


  • megera23megera23 Member UncommonPosts: 239
    Originally posted by gainesvilleg

    "People call world vs world open world pvp because it is effectively a separate world on its own. There are dynamic events, challenges, loot drops etc. You dont EVER need to leave it, making it the world." 

    ------------------------------------

    Ok, so this actually intrigues me a bit.  I've already dismissed the carebear PVE-zerg world as not for my tastes, but is the WvWvW world really a fully fleshed out world with a wide variety of dynamic events and questing in addition to the PVP aspects that one never has to leave EVER?  If so, then maybe I will take another look at GW2.  Can somebody please link all of these "fully fleshed out world" features  that exist in WvWvW?  I hate carebear games and the majority of GW2 is build around carebear philosophy, but if WvWvW is feature rich enough it might be worth creating a character that simply never ever leaves WvWvW and can avoid the rest of the garbage in the game.

    WvW has everything that was mentioned above and you can spend all your time there, without leaving. You can level from 1 - 80 basically only playing WvW. The only thing that's not carried over from PvE are instanced dungeons. However, the focus is the siege warfare going on and not the PvE, so the variety and PvE content in the zones is nowhere near what you'd find in the standard PvE zones. (For comparison you have 2 unique WvW maps to the 25 maps in PvE) All in all, I don't personally tthink that it offers what you're looking for, but if you want to read more about it find the WvW part in the thread below. It focuses mostly on the WvW unique features and doesn't mention the standard events, crafting and gathering and skill points, but all in all is the best summary out there.

    http://www.mmo-champion.com/threads/1058358-Guild-Wars-2-Mass-info-for-the-uninitiated.-READ-ME

     

    Tour of the eternal battlegrounds map from the BWE open to the press in March:

    http://www.youtube.com/watch?v=95MTUmmyFDM

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