But basically, If Funcom isn't doing this as a fan-service, and is actually planning to start accepting advertising money to put ads in game, then that is a very douschy business practice. Think of this:
The game has a full box price.
The game has a full subscription.
The game has a cash shop.
If the game is accepting ad revenue on top of this, then they are essentially raping their fans' wallets. By quadruple-dipping their business model, they have eliminate the need for half of their pricing to be there at all, and yet they still include it. It's basically a studio going 'we know people will buy this game, lets see how much money we can squeeze out of it'. That type of mentallity has never been good for a game (or the industry).
- Personally, I don't mind the MMORPG shirts. This site is mostly still a hobbyist site (though they do get money for sure). However, if Funcom is taking money for this, then say hello to corporate greed.
I disagree, TSW won't keep enough players to compete with AAA MMOs with subscriptions OR sell 6 million boxesm not including Xpacs which I bought like GW1, or sell 8 million coppies in a month like diablo 3, or sell ? #3 preorder on VGcharts like GW2 w/o a release.
The population will be low so they have to nickle and dime players.
I'm getting a tad irritated by hater predictions such as this. This game is leaps and bounds better than SWTOR, and I still have faith that if a game is better, and the devs put their heart and hard work into the game, it will succeed. Nostradamus, even niche games can do well and have a steady following, so its time to shave the beard.
I actually wouldn't have the slightest issue with billboard adds for Coke or Duracell or McDonalds in this game, because it wouldn't break immersion at all. If anything, it would actually make the modern setting MORE realistic.
I would certainly object to similar adverstising in Lotro or EQ, because in those games world it would look totally out of place and would be a huge immersion breaker.
Agreed, some may see it differently, but real world objects we see in the everday world, in a game based on the real world would make it more immersive for me. I'm no more likely to go out and buy a coke if a see a coke billboard in game then i am in the real world as i see such advertising in the real world at least 20-30 times a day.. Obviously others views differ
But basically, If Funcom isn't doing this as a fan-service, and is actually planning to start accepting advertising money to put ads in game, then that is a very douschy business practice. Think of this:
The game has a full box price.
The game has a full subscription.
The game has a cash shop.
If the game is accepting ad revenue on top of this, then they are essentially raping their fans' wallets. By quadruple-dipping their business model, they have eliminate the need for half of their pricing to be there at all, and yet they still include it. It's basically a studio going 'we know people will buy this game, lets see how much money we can squeeze out of it'. That type of mentallity has never been good for a game (or the industry).
- Personally, I don't mind the MMORPG shirts. This site is mostly still a hobbyist site (though they do get money for sure). However, if Funcom is taking money for this, then say hello to corporate greed.
I disagree, TSW won't keep enough players to compete with AAA MMOs with subscriptions OR sell 6 million boxesm not including Xpacs which I bought like GW1, or sell 8 million coppies in a month like diablo 3, or sell ? #3 preorder on VGcharts like GW2 w/o a release.
The population will be low so they have to nickle and dime players.
I don't think anyone here ever believed that FC was going for same target as Blizzard and Ncsoft in terms of sales. As far as nickle and diming, i have been playing MMOS for long time and i have never spent a dime in CS. I did just fine so far.
I updated my post, I have bought classes/races in free to play MMOs, everquest 1 and DDO. Power items or cosmetics are a no go for me though. Am just pointing out the business strat. TSW wants to make more money per player, 33% cash shop revenue of 400,000 subscribers that stay a year is a crazy goal IMO, when they havn't found a reason to keep people via endgame, or the game seems unpolished, are more bugs than most recent day 1 MMOs, broken quest etc.
But basically, If Funcom isn't doing this as a fan-service, and is actually planning to start accepting advertising money to put ads in game, then that is a very douschy business practice. Think of this:
The game has a full box price.
The game has a full subscription.
The game has a cash shop.
If the game is accepting ad revenue on top of this, then they are essentially raping their fans' wallets. By quadruple-dipping their business model, they have eliminate the need for half of their pricing to be there at all, and yet they still include it. It's basically a studio going 'we know people will buy this game, lets see how much money we can squeeze out of it'. That type of mentallity has never been good for a game (or the industry).
- Personally, I don't mind the MMORPG shirts. This site is mostly still a hobbyist site (though they do get money for sure). However, if Funcom is taking money for this, then say hello to corporate greed.
I disagree, TSW won't keep enough players to compete with AAA MMOs with subscriptions OR sell 6 million boxesm not including Xpacs which I bought like GW1, or sell 8 million coppies in a month like diablo 3, or sell ? #3 preorder on VGcharts like GW2 w/o a release.
The population will be low so they have to nickle and dime players.
I'm getting a tad irritated by hater predictions such as this. This game is leaps and bounds better than SWTOR, and I still have faith that if a game is better, and the devs put their heart and hard work into the game, it will succeed. Nostradamus, even niche games can do well and have a steady following, so its time to shave the beard.
AGreed, TSW may not be the rapidly failing SW:TOR or diablo3 (both games i have played and enjoyed for a short period)
But even Niche games like oh say EvE can do well and grow over the several years. Hell AO is still running and its a fairly niche game thats been out for what 9 years now?
I remember answering a question ages ago in similar vein again because of an FC game. It was for AO when it became a F2P experience for froobs and they put ingame advertizing for them only (pre-CS). I said I thought advertizing was ok for a game as long as it had no subscription and was in a modern setting. I think it is pretty crummy that they added it to a subscription-based game that also has a CS.
It does seem like FC are trying their best to grab as much of that cash as they possibly can. If they wanted to add immersion through advertizement, whatever happened to them designing fake ones that fit the gameworld or are for fan databases, websites, etc.? For example, pre-froob in AO, they had advertizements for 3rd party mods and websites that were useful for the game, such as the url of where to get the chatbot or a guildbot. Or the ones that Bioware put in ToR that are written in alien script and show various images related to the ToR gameworld? These are still very immersive and the player is not being the stooge of big corporations for once.
Even in a game set in a modern world alternate reality, I don't want to be bombarded with real advertizements especially if I am subsidizing the game with a subscription. I hope it just stays at the mmorpg.com free T-shirt level, and does not add big corporation stuff.
But basically, If Funcom isn't doing this as a fan-service, and is actually planning to start accepting advertising money to put ads in game, then that is a very douschy business practice. Think of this:
The game has a full box price.
The game has a full subscription.
The game has a cash shop.
If the game is accepting ad revenue on top of this, then they are essentially raping their fans' wallets. By quadruple-dipping their business model, they have eliminate the need for half of their pricing to be there at all, and yet they still include it. It's basically a studio going 'we know people will buy this game, lets see how much money we can squeeze out of it'. That type of mentallity has never been good for a game (or the industry).
- Personally, I don't mind the MMORPG shirts. This site is mostly still a hobbyist site (though they do get money for sure). However, if Funcom is taking money for this, then say hello to corporate greed.
I disagree, TSW won't keep enough players to compete with AAA MMOs with subscriptions OR sell 6 million boxesm not including Xpacs which I bought like GW1, or sell 8 million coppies in a month like diablo 3, or sell ? #3 preorder on VGcharts like GW2 w/o a release.
The population will be low so they have to nickle and dime players.
I don't think anyone here ever believed that FC was going for same target as Blizzard and Ncsoft in terms of sales. As far as nickle and diming, i have been playing MMOS for long time and i have never spent a dime in CS. I did just fine so far.
I updated my post, I have bought classes/races in free to play MMOs, everquest 1 and DDO. Power items or cosmetics are a no go for me though. Am just pointing out the business strat. TSW wants to make more money per player, 33% cash shop revenue of 400,000 subscribers that stay a year is a crazy goal IMO, when they havn't found a reason to keep people via endgame, or the game seems unpolished, are more bugs than most recent day 1 MMOs, broken quest etc.
Umm did you play in the last beta? Games not anymore buggy then SW:tor or Diablo 3 was on release for me anyway. Its get a hell of alot more playablity and end game as well in my eyes as either of those two games but that would be my opinion we already know what your opinion is.
Please post a link to your Funcom/TSW business strat information as we know you wouldn't just make such things up and post them as fact on the internet.
OP you just don't get it. Mmorpg.com is one of the biggest - if not THE biggest - secret society there is and this site is only a front of the operation. This is why the T-shirts fit in the game perfectly. Come the first expansion and you can defect from your hobbyist tea parties of Templars, Dragons and Illu to join the true force running the world: rabid gaming fanboys/girls. I heard a rumour that there will even be a new 2-faction PvP zone because of this where Sandboxers and Themeparkers are able to fight it off in the name of the ultimate truth using devastating verbal acrobatics.
But basically, If Funcom isn't doing this as a fan-service, and is actually planning to start accepting advertising money to put ads in game, then that is a very douschy business practice. Think of this:
The game has a full box price.
The game has a full subscription.
The game has a cash shop.
If the game is accepting ad revenue on top of this, then they are essentially raping their fans' wallets. By quadruple-dipping their business model, they have eliminate the need for half of their pricing to be there at all, and yet they still include it. It's basically a studio going 'we know people will buy this game, lets see how much money we can squeeze out of it'. That type of mentallity has never been good for a game (or the industry).
- Personally, I don't mind the MMORPG shirts. This site is mostly still a hobbyist site (though they do get money for sure). However, if Funcom is taking money for this, then say hello to corporate greed.
I disagree, TSW won't keep enough players to compete with AAA MMOs with subscriptions OR sell 6 million boxesm not including Xpacs which I bought like GW1, or sell 8 million coppies in a month like diablo 3, or sell ? #3 preorder on VGcharts like GW2 w/o a release.
The population will be low so they have to nickle and dime players.
I'm getting a tad irritated by hater predictions such as this. This game is leaps and bounds better than SWTOR, and I still have faith that if a game is better, and the devs put their heart and hard work into the game, it will succeed. Nostradamus, even niche games can do well and have a steady following, so its time to shave the beard.
AGreed, TSW may not be the rapidly failing SW:TOR or diablo3 (both games i have played and enjoyed for a short period)
But even Niche games like oh say EvE can do well and grow over the several years. Hell AO is still running and its a fairly niche game thats been out for what 9 years now?
I'm glad you bring up AO as it didn't do well and counters mrgrimrpr's statement. Age of Conan is in the same boat. Both of those games lost more money than they have made. Both of those games charge a subscription to do anything worth while, while having a cash shop with instant level potions, Uber pvp potions, gear that is very close to the best gear in the game.
It doesn't cost much to keep most MMOs alive, so even crappy MMOs have servers. There are at least 200 MMOs that you can play today.
Its one fuggin' t-shirt, gimme a break! XD Now if I got a popup of britney Spears doing a Coca-Cola commercial, driving a Mercedes, smoking Marlboro Reds, while some crappy Adele song played in the background, then I'd sympathize your plight.
But basically, If Funcom isn't doing this as a fan-service, and is actually planning to start accepting advertising money to put ads in game, then that is a very douschy business practice. Think of this:
The game has a full box price.
The game has a full subscription.
The game has a cash shop.
If the game is accepting ad revenue on top of this, then they are essentially raping their fans' wallets. By quadruple-dipping their business model, they have eliminate the need for half of their pricing to be there at all, and yet they still include it. It's basically a studio going 'we know people will buy this game, lets see how much money we can squeeze out of it'. That type of mentallity has never been good for a game (or the industry).
- Personally, I don't mind the MMORPG shirts. This site is mostly still a hobbyist site (though they do get money for sure). However, if Funcom is taking money for this, then say hello to corporate greed.
I disagree, TSW won't keep enough players to compete with AAA MMOs with subscriptions OR sell 6 million boxesm not including Xpacs which I bought like GW1, or sell 8 million coppies in a month like diablo 3, or sell ? #3 preorder on VGcharts like GW2 w/o a release.
The population will be low so they have to nickle and dime players.
I don't think anyone here ever believed that FC was going for same target as Blizzard and Ncsoft in terms of sales. As far as nickle and diming, i have been playing MMOS for long time and i have never spent a dime in CS. I did just fine so far.
I updated my post, I have bought classes/races in free to play MMOs, everquest 1 and DDO. Power items or cosmetics are a no go for me though. Am just pointing out the business strat. TSW wants to make more money per player, 33% cash shop revenue of 400,000 subscribers that stay a year is a crazy goal IMO, when they havn't found a reason to keep people via endgame, or the game seems unpolished, are more bugs than most recent day 1 MMOs, broken quest etc.
Do yourself a favor and hop into test live client. Game is hardly buggy or have broken quests anymore. Did you even see the amount of patches they have been rolling in last 3 to 4 days? one only need to check the patch note section of testlive forums.
I remember answering a question ages ago in similar vein again because of an FC game. It was for AO when it became a F2P experience for froobs and they put ingame advertizing for them only (pre-CS). I said I thought advertizing was ok for a game as long as it had no subscription and was in a modern setting. I think it is pretty crummy that they added it to a subscription-based game that also has a CS.
It does seem like FC are trying their best to grab as much of that cash as they possibly can. If they wanted to add immersion through advertizement, whatever happened to them designing fake ones that fit the gameworld or are for fan databases, websites, etc.? For example, pre-froob in AO, they had advertizements for 3rd party mods and websites that were useful for the game, such as the url of where to get the chatbot or a guildbot. Or the ones that Bioware put in ToR that are written in alien script and show various images related to the ToR gameworld? These are still very immersive and the player is not being the stooge of big corporations for once.
Even in a game set in a modern world alternate reality, I don't want to be bombarded with real advertizements especially if I am subsidizing the game with a subscription. I hope it just stays at the mmorpg.com free T-shirt level, and does not add big corporation stuff.
You do know there is no in game advertising in the game at this point other then the MMOPRG.COM t-shirt. all billboards in game and other tshirts are made up products as anyone that played in beta knows. Yes we have some bashers and haters jumping the shark because they are bored and GW2 isn't out yet but otherwise this is all speculation of what "MIGHT" happen. Gotta admit though it wouldn't bother me in the slightest expeicially if it kept prices down and free content/patchs coming faster
EVERY game company like any other business is out to make profit. They make a product to sell for profit. The best companies in EVERY business make a quality product and make it as effecient as possible to maximize profit, all while making customers happy.
I totally prefer adds in game as long as it keeps immersion and does not impede gameplay. TSW is PERFECT for bilboards, and such, like a broken down Coke truck, or a Labatts brew building or bilboard. They can make it add immersion and create revenue WITH OUT cost to players.
How can any player object to their game coming up with a way to make itself healthier and not charging players more?
Why would Funcom accepting cash for that T-shirt offend? Of course it is for profit.
I support the devs making all the cash they can in ways that does not cost players cash as long as it promotes immersion..
But basically, If Funcom isn't doing this as a fan-service, and is actually planning to start accepting advertising money to put ads in game, then that is a very douschy business practice. Think of this:
The game has a full box price.
The game has a full subscription.
The game has a cash shop.
If the game is accepting ad revenue on top of this, then they are essentially raping their fans' wallets. By quadruple-dipping their business model, they have eliminate the need for half of their pricing to be there at all, and yet they still include it. It's basically a studio going 'we know people will buy this game, lets see how much money we can squeeze out of it'. That type of mentallity has never been good for a game (or the industry).
- Personally, I don't mind the MMORPG shirts. This site is mostly still a hobbyist site (though they do get money for sure). However, if Funcom is taking money for this, then say hello to corporate greed.
I disagree, TSW won't keep enough players to compete with AAA MMOs with subscriptions OR sell 6 million boxesm not including Xpacs which I bought like GW1, or sell 8 million coppies in a month like diablo 3, or sell ? #3 preorder on VGcharts like GW2 w/o a release.
The population will be low so they have to nickle and dime players.
I don't think anyone here ever believed that FC was going for same target as Blizzard and Ncsoft in terms of sales. As far as nickle and diming, i have been playing MMOS for long time and i have never spent a dime in CS. I did just fine so far.
I updated my post, I have bought classes/races in free to play MMOs, everquest 1 and DDO. Power items or cosmetics are a no go for me though. Am just pointing out the business strat. TSW wants to make more money per player, 33% cash shop revenue of 400,000 subscribers that stay a year is a crazy goal IMO, when they havn't found a reason to keep people via endgame, or the game seems unpolished, are more bugs than most recent day 1 MMOs, broken quest etc.
Umm did you play in the last beta? Games not anymore buggy then SW:tor or Diablo 3 was on release for me anyway. Its get a hell of alot more playablity and end game as well in my eyes as either of those two games but that would be my opinion we already know what your opinion is.
Please post a link to your Funcom/TSW business strat information as we know you wouldn't just make such things up and post them as fact on the internet.
I'm a zone away from beating the entire game, in closed beta. Way more buggy than SWTOR, aside from raids. All raid encounters were bugged in SWTOR but TSW has no raids to compare to. Diablo 3 was not bugged much but did have some poor mechanics, same with SWTOR, and TSW. In D3 it didn't become obvious until you beat the game 3 1/4 times and then you would get owned due to bad itemozation and tuning. D3 had a lot of bots, but TSW will as well and Funcom didn't do anything about bots in AO or AoC. Blizzard banned some of them.
My link is easy, read the Funcom quarterly report as they state it "we wish to make more money per player". read a few years worth of them should enlighten you. For humor compare how much they lose each quarter to how great they say they are doing. *spoiler* the profit line is always negative, except for 1 or 2 quarters in the last 10 years.
I'm a zone away from beating the entire game, in closed beta. Way more buggy than SWTOR, aside from raids. All raid encounters were bugged in SWTOR but TSW has no raids to compare to. Diablo 3 was not bugged much but did have some poor mechanics, same with SWTOR, and TSW. In D3 it didn't become obvious until you beat the game 3 1/4 times and then you would get owned due to bad itemozation and tuning. D3 had a lot of bots, but TSW will as well and Funcom didn't do anything about bots in AO or AoC. Blizzard banned some of them.
My link is easy, read the Funcom quarterly report as they state it "we wish to make more money per player". read a few years worth of them should enlighten you. For humor compare how much they lose each quarter to how great they say they are doing. *spoiler* the profit line is always negative, except for 1 or 2 quarters in the last 10 years.
Funny because just yesterday after CB character wipe FC put a permanent FATE merchant in Agrtha for people to do one last power level testing of content.
I am almost into Egypt now and i fail to see all the bugs and broken content you are talking about. They have been releasing patch after patch for 4 days now.
I am 101% sure you are not even testing the game because CB characters have been wiped.
But basically, If Funcom isn't doing this as a fan-service, and is actually planning to start accepting advertising money to put ads in game, then that is a very douschy business practice. Think of this:
The game has a full box price.
The game has a full subscription.
The game has a cash shop.
If the game is accepting ad revenue on top of this, then they are essentially raping their fans' wallets. By quadruple-dipping their business model, they have eliminate the need for half of their pricing to be there at all, and yet they still include it. It's basically a studio going 'we know people will buy this game, lets see how much money we can squeeze out of it'. That type of mentallity has never been good for a game (or the industry).
- Personally, I don't mind the MMORPG shirts. This site is mostly still a hobbyist site (though they do get money for sure). However, if Funcom is taking money for this, then say hello to corporate greed.
I disagree, TSW won't keep enough players to compete with AAA MMOs with subscriptions OR sell 6 million boxesm not including Xpacs which I bought like GW1, or sell 8 million coppies in a month like diablo 3, or sell ? #3 preorder on VGcharts like GW2 w/o a release.
The population will be low so they have to nickle and dime players.
I'm getting a tad irritated by hater predictions such as this. This game is leaps and bounds better than SWTOR, and I still have faith that if a game is better, and the devs put their heart and hard work into the game, it will succeed. Nostradamus, even niche games can do well and have a steady following, so its time to shave the beard.
AGreed, TSW may not be the rapidly failing SW:TOR or diablo3 (both games i have played and enjoyed for a short period)
But even Niche games like oh say EvE can do well and grow over the several years. Hell AO is still running and its a fairly niche game thats been out for what 9 years now?
I'm glad you bring up AO as it didn't do well and counters mrgrimrpr's statement. Age of Conan is in the same boat. Both of those games lost more money than they have made. Both of those games charge a subscription to do anything worth while, while having a cash shop with instant level potions, Uber pvp potions, gear that is very close to the best gear in the game.
It doesn't cost much to keep most MMOs alive, so even crappy MMOs have servers. There are at least 200 MMOs that you can play today.
Nice dodge, you state the gsmes buggy and incomplete, but don't mention if you even played in the last beta. You state you know Funcoms/TSW business strat but don't offer any links to this information. You obviously have some serious issues with funcom, possibly maybe some of them well earned. I thought AO's was the worst in history. yet i don't hold a grudge. I had fun in TSW beta and will be playing come Friday.
The also go on to state AO and AoC have lost money then they have made but post no link to facts. Your opin ions really don't count here as obviously had both games tanked as badly as you state Funcom would have gone out of business. (guess you really don't think anyone would stop to to the math.)
Your funny its been interesting watch you bash with opinions and made up information you pulled out of... thin air.
But really I can see now nothing can be gained by discussing this with you. So good luck in your life.
I played in closed beta, have finished most quest in the game the game, the last few patches did nothing but break even more things. Just wait a few days, SWTOR was very polished in comparison.
I played in closed beta, have finished most quest in the game the game, the last few patches did nothing but break even more things. Just wait a few days, SWTOR was very polished in comparison.
Please stop.... first of all i doubt you are in CB and CB characters have been wiped. After patches that have been rolling in for last 4 days TSW is not buggy or have broken quests. Anyone who can pimp their character from Fate merchant on trestlive servers and make a quick run through content can confirm this
I didn't come across one broken quest in Kingsmouth and Savage coast for example which were in very bad state during CB
Ads are everywhere in contemporary world and I cannot see any harm seeing them in a contemporary themed MMO. Would be weird to play in a sterile world. If FC makes a few coin out of this then no biggie until it does not affect my game play. GW2 selling bank slots in CS is much more abusive imho.
But basically, If Funcom isn't doing this as a fan-service, and is actually planning to start accepting advertising money to put ads in game, then that is a very douschy business practice. Think of this:
The game has a full box price.
The game has a full subscription.
The game has a cash shop.
If the game is accepting ad revenue on top of this, then they are essentially raping their fans' wallets. By quadruple-dipping their business model, they have eliminate the need for half of their pricing to be there at all, and yet they still include it. It's basically a studio going 'we know people will buy this game, lets see how much money we can squeeze out of it'. That type of mentallity has never been good for a game (or the industry).
- Personally, I don't mind the MMORPG shirts. This site is mostly still a hobbyist site (though they do get money for sure). However, if Funcom is taking money for this, then say hello to corporate greed.
I disagree, TSW won't keep enough players to compete with AAA MMOs with subscriptions OR sell 6 million boxesm not including Xpacs which I bought like GW1, or sell 8 million coppies in a month like diablo 3, or sell ? #3 preorder on VGcharts like GW2 w/o a release.
The population will be low so they have to nickle and dime players.
I'm getting a tad irritated by hater predictions such as this. This game is leaps and bounds better than SWTOR, and I still have faith that if a game is better, and the devs put their heart and hard work into the game, it will succeed. Nostradamus, even niche games can do well and have a steady following, so its time to shave the beard.
AGreed, TSW may not be the rapidly failing SW:TOR or diablo3 (both games i have played and enjoyed for a short period)
But even Niche games like oh say EvE can do well and grow over the several years. Hell AO is still running and its a fairly niche game thats been out for what 9 years now?
I'm glad you bring up AO as it didn't do well and counters mrgrimrpr's statement. Age of Conan is in the same boat. Both of those games lost more money than they have made. Both of those games charge a subscription to do anything worth while, while having a cash shop with instant level potions, Uber pvp potions, gear that is very close to the best gear in the game.
It doesn't cost much to keep most MMOs alive, so even crappy MMOs have servers. There are at least 200 MMOs that you can play today.
Nice dodge, you state the gsmes buggy and incomplete, but don't mention if you even played in the last beta. You state you know Funcoms/TSW business strat but don't offer any links to this information. You obviously have some serious issues with funcom, possibly maybe some of them well earned. I thought AO's was the worst in history. yet i don't hold a grudge. I had fun in TSW beta and will be playing come Friday.
The also go on to state AO and AoC have lost money then they have made but post no link to facts. Your opin ions really don't count here as obviously had both games tanked as badly as you state Funcom would have gone out of business. (guess you really don't think anyone would stop to to the math.)
Your funny its been interesting watch you bash with opinions and made up information you pulled out of... thin air.
But really I can see now nothing can be gained by discussing this with you. So good luck in your life.
I played in closed beta, have finished most quest in the game the game, the last few patches did nothing but break even more things. Just wait a few days, SWTOR was very polished in comparison.
Comments
I'm getting a tad irritated by hater predictions such as this. This game is leaps and bounds better than SWTOR, and I still have faith that if a game is better, and the devs put their heart and hard work into the game, it will succeed. Nostradamus, even niche games can do well and have a steady following, so its time to shave the beard.
Do you think that won't happen?
Agreed, some may see it differently, but real world objects we see in the everday world, in a game based on the real world would make it more immersive for me. I'm no more likely to go out and buy a coke if a see a coke billboard in game then i am in the real world as i see such advertising in the real world at least 20-30 times a day.. Obviously others views differ
I updated my post, I have bought classes/races in free to play MMOs, everquest 1 and DDO. Power items or cosmetics are a no go for me though. Am just pointing out the business strat. TSW wants to make more money per player, 33% cash shop revenue of 400,000 subscribers that stay a year is a crazy goal IMO, when they havn't found a reason to keep people via endgame, or the game seems unpolished, are more bugs than most recent day 1 MMOs, broken quest etc.
AGreed, TSW may not be the rapidly failing SW:TOR or diablo3 (both games i have played and enjoyed for a short period)
But even Niche games like oh say EvE can do well and grow over the several years. Hell AO is still running and its a fairly niche game thats been out for what 9 years now?
I remember answering a question ages ago in similar vein again because of an FC game. It was for AO when it became a F2P experience for froobs and they put ingame advertizing for them only (pre-CS). I said I thought advertizing was ok for a game as long as it had no subscription and was in a modern setting. I think it is pretty crummy that they added it to a subscription-based game that also has a CS.
It does seem like FC are trying their best to grab as much of that cash as they possibly can. If they wanted to add immersion through advertizement, whatever happened to them designing fake ones that fit the gameworld or are for fan databases, websites, etc.? For example, pre-froob in AO, they had advertizements for 3rd party mods and websites that were useful for the game, such as the url of where to get the chatbot or a guildbot. Or the ones that Bioware put in ToR that are written in alien script and show various images related to the ToR gameworld? These are still very immersive and the player is not being the stooge of big corporations for once.
Even in a game set in a modern world alternate reality, I don't want to be bombarded with real advertizements especially if I am subsidizing the game with a subscription. I hope it just stays at the mmorpg.com free T-shirt level, and does not add big corporation stuff.
Playing MUDs and MMOs since 1994.
Umm did you play in the last beta? Games not anymore buggy then SW:tor or Diablo 3 was on release for me anyway. Its get a hell of alot more playablity and end game as well in my eyes as either of those two games but that would be my opinion we already know what your opinion is.
Please post a link to your Funcom/TSW business strat information as we know you wouldn't just make such things up and post them as fact on the internet.
I'm glad you bring up AO as it didn't do well and counters mrgrimrpr's statement. Age of Conan is in the same boat. Both of those games lost more money than they have made. Both of those games charge a subscription to do anything worth while, while having a cash shop with instant level potions, Uber pvp potions, gear that is very close to the best gear in the game.
It doesn't cost much to keep most MMOs alive, so even crappy MMOs have servers. There are at least 200 MMOs that you can play today.
Its one fuggin' t-shirt, gimme a break! XD Now if I got a popup of britney Spears doing a Coca-Cola commercial, driving a Mercedes, smoking Marlboro Reds, while some crappy Adele song played in the background, then I'd sympathize your plight.
Do yourself a favor and hop into test live client. Game is hardly buggy or have broken quests anymore. Did you even see the amount of patches they have been rolling in last 3 to 4 days? one only need to check the patch note section of testlive forums.
Sorry bud but you are wrong.
You do know there is no in game advertising in the game at this point other then the MMOPRG.COM t-shirt. all billboards in game and other tshirts are made up products as anyone that played in beta knows. Yes we have some bashers and haters jumping the shark because they are bored and GW2 isn't out yet but otherwise this is all speculation of what "MIGHT" happen. Gotta admit though it wouldn't bother me in the slightest expeicially if it kept prices down and free content/patchs coming faster
EVERY game company like any other business is out to make profit. They make a product to sell for profit. The best companies in EVERY business make a quality product and make it as effecient as possible to maximize profit, all while making customers happy.
I totally prefer adds in game as long as it keeps immersion and does not impede gameplay. TSW is PERFECT for bilboards, and such, like a broken down Coke truck, or a Labatts brew building or bilboard. They can make it add immersion and create revenue WITH OUT cost to players.
How can any player object to their game coming up with a way to make itself healthier and not charging players more?
Why would Funcom accepting cash for that T-shirt offend? Of course it is for profit.
I support the devs making all the cash they can in ways that does not cost players cash as long as it promotes immersion..
I'm a zone away from beating the entire game, in closed beta. Way more buggy than SWTOR, aside from raids. All raid encounters were bugged in SWTOR but TSW has no raids to compare to. Diablo 3 was not bugged much but did have some poor mechanics, same with SWTOR, and TSW. In D3 it didn't become obvious until you beat the game 3 1/4 times and then you would get owned due to bad itemozation and tuning. D3 had a lot of bots, but TSW will as well and Funcom didn't do anything about bots in AO or AoC. Blizzard banned some of them.
My link is easy, read the Funcom quarterly report as they state it "we wish to make more money per player". read a few years worth of them should enlighten you. For humor compare how much they lose each quarter to how great they say they are doing. *spoiler* the profit line is always negative, except for 1 or 2 quarters in the last 10 years.
DayZ has cans of coke, pepsi, mountain dew AND cans of Heinz Baked Beans.
THE SKY IS FALLING!!!!!!!!!!!!!!!!!!!
Funny because just yesterday after CB character wipe FC put a permanent FATE merchant in Agrtha for people to do one last power level testing of content.
I am almost into Egypt now and i fail to see all the bugs and broken content you are talking about. They have been releasing patch after patch for 4 days now.
I am 101% sure you are not even testing the game because CB characters have been wiped.
Umm Beans must go out and buy some!
Once the the advertising complaint was disproven, the discussion was automatically turned to bugs and lack of content. You guys see that? lolz
I want the ones that have mini sausages in there too, delicious!
I played in closed beta, have finished most quest in the game the game, the last few patches did nothing but break even more things. Just wait a few days, SWTOR was very polished in comparison.
I told you to look up quarterly reports, or even news: http://www.gamesindustry.biz/articles/funcom-reports-q4-USD23-3m-loss
http://www.joystiq.com/2009/11/18/funcom-posts-9-6-million-loss-in-q3-2009/
There is 30 million lost in two articles from funcom's age of conan.
Like you say there is nothing to discuss as I am right ; ) thank you
Please stop.... first of all i doubt you are in CB and CB characters have been wiped. After patches that have been rolling in for last 4 days TSW is not buggy or have broken quests. Anyone who can pimp their character from Fate merchant on trestlive servers and make a quick run through content can confirm this
I didn't come across one broken quest in Kingsmouth and Savage coast for example which were in very bad state during CB
Your info is horribly outdated.
Ads are everywhere in contemporary world and I cannot see any harm seeing them in a contemporary themed MMO. Would be weird to play in a sterile world. If FC makes a few coin out of this then no biggie until it does not affect my game play. GW2 selling bank slots in CS is much more abusive imho.
Why do people feel the need to post crap complaining about a game in forums and a game they have no intention of playing.. i dont get it...
You dont get me posting in the GW2 forums over and over saying how boring and how much it feels like every other fantasy themepark mmo do you..
TSW is ten times more complicated than SWTOR. lolz a simplistic turd that is polished, is still just a turd.
*With all due respect to those playing TOR