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Sell it to me and Tell me the truth...

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  • HomituHomitu Member UncommonPosts: 2,030
    Originally posted by Nitth

    I've convinced myself that i want to play a very small character type, being a duel pistol rogue.

    1.What are the pros and cons of this?
    2.Is it a "gimp" in pvp?
    3.Perfectly viable if i only choose to use this weapon set?(pve)
    4.Races: can the slyvari get scaled down as small as Asura?(im not sure if ive asked on this form but ive got conflicting responses in the past)

     

    2 and 3: it's as viable and as "self-gimping" as consciously choosing to ignore 1/3 of your class abilities in any other game.  Each class--minus ELE and ENG--is balanced around making use of 2 sets of weapon abilities (10 skills) and 5 combined heal, utility and elite skills (for a total of 15 skills), along with making effective use of your class's specific class mechanics (Ie. Guardian's Virtues or Necro's Death Shroud.)  

    4. Short answer: no you wn't be able to play as a sapling :P  Long answer: while Sylvari character creation hasn't been made available during the BWEs thus far (and very well may not prior to release), we can judge from human and Norn character creation that they won't allow you to make absurdly disproportional characters.  In real life terms, for example, human females seemed to be able to range from about 4'10 to maybe 6'2".  The average Sylvari NPC I've seen seems to be slightly smaller than the average human.  

  • antonatsisantonatsis Member Posts: 109

    i didnt read the previus posts so here is my 2cents

     

    I played the game and i liked it.It has quite a few new ideas that other people tried and they want to perfect...and finally

    go buy it and test it...its one time buy so you dont loose.

     

    Since you want to have a casual game to hop in from time to time...GW2 is for you due to the lack of subscription.

     

    Also if you want a 2nd opinion do not ask in forums go watch videos or revies...try to see as many of them as you can 

  • VutarVutar Member UncommonPosts: 914
    Originally posted by Nitth

    [quote]Originally posted by Vutar
    [b]


    Originally posted by Nitth  

     Why sell it to you? You can play it on the beta weekends or stress test it on the 27th. No idea why you would rather take others word for it about GW2.
      1. I Havant obtained a key, If anyone would be kind enough to give me a key it would be greatly appreciated. 2. Why sell it to me? because I am/was not a huge believer in what its offering. But im open minded and i would love to hear..Well rounded comments in regards to how i "think" i want to play. Now, its really simple: i'm not asking "is gw2 good" im asking weather it will fit what im looking for. and advice on how I want to play.
     

     

     


    Then no matter what people tell you they are not going to convince you to play it. You already by your own admission do not like what GW2 is offering.
    I don't have the game. There is just some areas im abit uneasy about. Open to buying the game if I can get some feedback on my concerns.

     

     


    No amount of words these people use will convince you otherwise. Just pre-purchase the game and try out beta. If you don't like it Anet will give you the money back.

     

    I think its morally wrong to cancel a pre purchase that's why i haven't made one.
    I would rather make a good, informed derision based from a wide verity of sources before I made the purchase.

    Which is what im doing here.

     

     

    BcBully posted on TSW forums saying that game had the best combat in any MMO. That is the type of "informed decision" you are going to get on a message board. In his opinion it may be the best but to the majority that statement would be ridiculous.

    You can play the game and try it out. Anet freely gives back your money if you aren't satisfied. I am not sure why there is any moral issue involved here. This would be like test driving a car and then feeling morally obligated to buy it no matter whether you liked the car or not.

     

     

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Homitu
    2 and 3: it's as viable and as "self-gimping" as consciously choosing to ignore 1/3 of your class abilities in any other game.  Each class--minus ELE and ENG--is balanced around making use of 2 sets of weapon abilities (10 skills) and 5 combined heal, utility and elite skills (for a total of 15 skills), along with making effective use of your class's specific class mechanics (Ie. Guardian's Virtues or Necro's Death Shroud.)

    Ok so, if you would be so kind sir: how would having a dual dagger set in conjunction with a dual pistol set effect my class make up and potential?


    4. Short answer: no you wn't be able to play as a sapling :P  Long answer: while Sylvari character creation hasn't been made available during the BWEs thus far (and very well may not prior to release), we can judge from human and Norn character creation that they won't allow you to make absurdly disproportional characters.  In real life terms, for example, human females seemed to be able to range from about 4'10 to maybe 6'2".  The average Sylvari NPC I've seen seems to be slightly smaller than the average human.

    A slyvari sapling does sound intriguing tho does it. :) Shame. its looking like asura for me.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by Vutar
    BcBully posted on TSW forums saying that game had the best combat in any MMO. That is the type of "informed decision" you are going to get on a message board. In his opinion it may be the best but to the majority that statement would be ridiculous.

    You can play the game and try it out. Anet freely gives back your money if you aren't satisfied. I am not sure why there is any moral issue involved here. This would be like test driving a car and then feeling morally obligated to buy it no matter whether you liked the car or not.


    I kinda look at it like this, A company makes a promo effort to secure a number of box sales to accurately work out profits. Customers buy these said boxes and everything sounds fair.

    By you re legging on your pre purchasing your jipping the company and giving them inaccurate data. positive data they could use to lure more investors or extend there teams.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • terrantterrant Member Posts: 1,683
    Originally posted by Nitth

     


    Originally posted by Homitu
    2 and 3: it's as viable and as "self-gimping" as consciously choosing to ignore 1/3 of your class abilities in any other game.  Each class--minus ELE and ENG--is balanced around making use of 2 sets of weapon abilities (10 skills) and 5 combined heal, utility and elite skills (for a total of 15 skills), along with making effective use of your class's specific class mechanics (Ie. Guardian's Virtues or Necro's Death Shroud.)

     

    Ok so, if you would be so kind sir: how would having a dual dagger set in conjunction with a dual pistol set effect my class make up and potential?

     


    4. Short answer: no you wn't be able to play as a sapling :P  Long answer: while Sylvari character creation hasn't been made available during the BWEs thus far (and very well may not prior to release), we can judge from human and Norn character creation that they won't allow you to make absurdly disproportional characters.  In real life terms, for example, human females seemed to be able to range from about 4'10 to maybe 6'2".  The average Sylvari NPC I've seen seems to be slightly smaller than the average human.

     

    A slyvari sapling does sound intriguing tho does it. :) Shame. its looking like asura for me.

    Actually, rather than dual dagger, might I suggest either Shortbow or pistol/dagger as a secondary set?

    -Shortbow is the go-to range set for thief, and has GREAT aoe/combo power.

    -Pistol main/dagger off's #3 ability is a melee strike that translates into a backward shadowstep/pistol shot. basically, if someone closes on you, fire this off. Then use the #4 ability to cripple them, keeping them out of your face. Or alternately use #5, a melee which puts you in stealth and take the time to slip away.

     

    Dagger/Dagger, Dagger/Pistol, Sword/Dagger, and sword/anything are all melee focused. Since you sound like you want a ranged character, pistol/pistol, pistol/dagger, and shortbow are the sets that work best for you.

     

    Also, to answer something from your inital post, there's utterly no reason to choose any race save backstory and design preference. No combat bonuses at all, unless you count the occasional racial only skiill (Norns summon an owl, the Charzooka, things like that)

  • HomituHomitu Member UncommonPosts: 2,030
    Originally posted by Nitth

     


    Originally posted by Homitu
    2 and 3: it's as viable and as "self-gimping" as consciously choosing to ignore 1/3 of your class abilities in any other game.  Each class--minus ELE and ENG--is balanced around making use of 2 sets of weapon abilities (10 skills) and 5 combined heal, utility and elite skills (for a total of 15 skills), along with making effective use of your class's specific class mechanics (Ie. Guardian's Virtues or Necro's Death Shroud.

    Ok so, if you would be so kind sir: how would having a dual dagger set in conjunction with a dual pistol set effect my class make up and potential?

    Then you would be using 100% of your potential skills for that particular build :)  Whatever your weapon choices, you should see what those skills do, and choose your traits, utility and elite skills accordingly.  Even within that one weapon set choice, you will be able to build in a variety of ways.  I don't know much about thieves, so I can't give any examples. 


    4. Short answer: no you wn't be able to play as a sapling :P  Long answer: while Sylvari character creation hasn't been made available during the BWEs thus far (and very well may not prior to release), we can judge from human and Norn character creation that they won't allow you to make absurdly disproportional characters.  In real life terms, for example, human females seemed to be able to range from about 4'10 to maybe 6'2".  The average Sylvari NPC I've seen seems to be slightly smaller than the average human.

    A slyvari sapling does sound intriguing tho does it. :) Shame. its looking like asura for me.

    It does indeed, though Sylvari mature within the Dream of Dreams and "blossom" as fully grown adults.  Unless you roleplay an Asuran physician whose proclivity for a pro-perennial-choice philosophy provokes him to perform plant pre-parturition procedures, I don't think you will be seeing any Sylvari saplings :p

     

  • cesmode8cesmode8 Member UncommonPosts: 428
    Originally posted by Nitth

    Ok so,

    As some of you may have noticed i am a pretty big supporter of the The Secret World. And i'm happy with my purchase on that front. No comments or comparisons on this please.

     

    However, it's not a sin to have several games going at once, serving different purposes much the same way you don't have to be locked into a certain type of music gene.

     


    So Guild Wars 2 does peak my interested, but it has certain factors that just annoy the hell out of me. I've mentioned this in other threads there's no need to go over them again.

     


    Getting to the root of the topic....

     

    Even though im not quite fond of this: im looking for a game with a very casual jump in and go mentality as well as i can leave at any time disclaimer. (certain life events have made me persue this)

    1.What is the go with gw2 on this front? whats the hard facts on whats on offer here.

     

     

    I've convinced myself that i want to play a very small character type, being a duel pistol rogue.

    1.What are the pros and cons of this?
    2.Is it a "gimp" in pvp?
    3.Perfectly viable if i only choose to use this weapon set?(pve)
    4.Races: can the slyvari get scaled down as small as Asura?(im not sure if ive asked on this form but ive got conflicting responses in the past)


    I'm sure ill have other questions, So ill continue update and respond as needed.
    And please no sugar coated answers.

     

     

     

     

     

     

    1. Dual pistol THIEF(dont think of it as a rogue because it can play very differently) is very viable.  I have a lot of fun with it, and it is what attracted me to the class.  However, I am learning that the game is designed around two weapon sets and swapping mid combat.  Definately an adjustment, but it keeps things fresh from a combat prespective.  Take them out from afar if you want, only to switch to dag/dag or dag/sword or dag/pistol to finish them off...or vice versa.  Versatile.

    2. Not sure, havent tried PVP much.  I will say melee in general has issues in WvWvW.

    3. Sure, its perfectly viable.  You might kite and actively dodge a bit more than the next guy but I see no reason to not use p/p otherwise.

    4. They have not released the sylvari yet via BWE, so we do not know.  You can scale down your characters height.  How far? I dont know...we'll see how far the sylvari can get.

  • NitthNitth Member UncommonPosts: 3,904


    Originally posted by cesmode8
    Originally posted by Nitth Ok so, As some of you may have noticed i am a pretty big supporter of the The Secret World. And i'm happy with my purchase on that front. No comments or comparisons on this please.   However, it's not a sin to have several games going at once, serving different purposes much the same way you don't have to be locked into a certain type of music gene.   So Guild Wars 2 does peak my interested, but it has certain factors that just annoy the hell out of me. I've mentioned this in other threads there's no need to go over them again.   Getting to the root of the topic....   Even though im not quite fond of this: im looking for a game with a very casual jump in and go mentality as well as i can leave at any time disclaimer. (certain life events have made me persue this) 1.What is the go with gw2 on this front? whats the hard facts on whats on offer here.     I've convinced myself that i want to play a very small character type, being a duel pistol rogue. 1.What are the pros and cons of this? 2.Is it a "gimp" in pvp? 3.Perfectly viable if i only choose to use this weapon set?(pve) 4.Races: can the slyvari get scaled down as small as Asura?(im not sure if ive asked on this form but ive got conflicting responses in the past) I'm sure ill have other questions, So ill continue update and respond as needed. And please no sugar coated answers.          
     

    1. Dual pistol THIEF(dont think of it as a rogue because it can play very differently) is very viable.  I have a lot of fun with it, and it is what attracted me to the class.  However, I am learning that the game is designed around two weapon sets and swapping mid combat.  Definately an adjustment, but it keeps things fresh from a combat prespective.  Take them out from afar if you want, only to switch to dag/dag or dag/sword or dag/pistol to finish them off...or vice versa.  Versatile.

    2. Not sure, havent tried PVP much.  I will say melee in general has issues in WvWvW.

    3. Sure, its perfectly viable.  You might kite and actively dodge a bit more than the next guy but I see no reason to not use p/p otherwise.

    4. They have not released the sylvari yet via BWE, so we do not know.  You can scale down your characters height.  How far? I dont know...we'll see how far the sylvari can get.


    Al right thanks man, Yeah probably wasnt helping my cause thinking thief and rogue interchangeable.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • F0rumLurkerF0rumLurker Member Posts: 58
    Originally posted by Nitth

    Even though im not quite fond of this: im looking for a game with a very casual jump in and go mentality as well as i can leave at any time disclaimer. (certain life events have made me persue this)

    1.What is the go with gw2 on this front? whats the hard facts on whats on offer here.

     

     

    I've convinced myself that i want to play a very small character type, being a duel pistol rogue.

    1.What are the pros and cons of this?
    2.Is it a "gimp" in pvp?
    3.Perfectly viable if i only choose to use this weapon set?(pve)
    4.Races: can the slyvari get scaled down as small as Asura?(im not sure if ive asked on this form but ive got conflicting responses in the past)

    1. I think GW2 is a game that is very easy to get in and out of. In PVE, most dynamic events that I've experienced do not take very long to finish (maybe 2-15 minutes depending on the event, what stage you arrived in the event, number of people, and some events still need difficulty balancing). Also, if you participate enough in a dynamic event but don't have time to finish the event, you will still get credit for the event when it succeeds or fails even if you aren't in the area. That way, if you need to afk for whatever reason, you would still get credit for it (I don't think you get credit if you log off though but I'm not sure).

    "Renown hearts" are also easy to 'jump in and out' since the progress of renown hearts will never decrease, and the progress will always wait for you if you want to finish it another time.

    Personal story from what I've experienced of 2 different storylines is similarly easy to jump in and out. You can play at your own pace and most of the time, like dynamic events, they do not take very long (unless you try them out of your level range).

    From what I've experienced of the Ascalonian Catacombs, dungeons are designed to take anywhere from 1-2 hours depending on how good your group is. Also since you must group with 4 other people, you would have to keep 4 others waiting if you need to afk. So dungeons are probably the hardest to "jump in and out" but that should come as no surprise and you should definitely remember that if you want to try a dungeon.

    As for pvp, structured pvp is very short, and the maximum a game should last is 15 minutes, and most games from what I've seen won't get close to that. WvW is also very easy to jump in and out; the server won't miss you too much if you need to stop playing. Not that you seem too interested in pvp.

    Thief Questions

    1. I think dual pistol thief is a very viable way to play. In fact, because of the initiative mechanic which trades no cooldowns with being tied down by initiative, thieves gain less benefit from weapon swapping from most other classes besides any trait benefits or situational swapping. In other words, you don't feel like you're 'wasting' unused cooldown time from your 2nd weaponset since thieves don't have weapon cooldown.

    That being said I definitely suggest keeping another weaponset handy because different situations require different skills to handle.

    Pros:

    1. Highest single target dps ranged weaponset with bleed main attack,a vulnerbility (very useful in groups), and unload.

    2. Has useful control abilities in an aoe blind and a daze.

    3. More survivability than melee weaponsets due to being ranged.

    Cons:

    1. Not as mobile as the shortbow (less survivability).

    2. Doesn't have a lot of aoe.

    3. Not as much pure dps as double daggers.

     

    2. I don't think the weaponset itself is 'gimped' (subject to balancing), but I think handicapping yourself to only one skillset definitely will 'gimp' yourself because you are essentially limiting your potential as a thief.

    3. You could probably get away with using just one weaponset; however some situations would be better suited with a different weapon (shortbow for kiting/aoe, double daggers for more dps). I personally mostly used the shortbow during most solo pve because of the aoe and survivability it has. In dungeon, I felt like double pistols were better than shortbow in most situations since the mobility mattered less, and there were less mobs to aoe. On single targets, I felt like double daggers would do more dps (when I had high hp to survive), but I'm unsure whether that would do more overall damage than Body Shot's vulnerability (enhances damage of all 5 party members).

    4. No, asura are definitely the smallest race. I believe sylvarii are slightly smaller than humans on average as others have said. All races have the same hitbox as others have said.

    Personally, I would suggest just trying all weaponsets and using them according to when the situation calls for it. I would also give the other classes a shot since you may end up liking them just as much or more. Obviously I recommend buying the game since I feel that it offers a great pve and pvp experience, especially for explorers and altaholics. Also keep in mind that all available information is still subject to change and tweaking for balance.

    I hope that was helpful enough.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by F0rumLurker

    1. I think dual pistol thief is a very viable way to play. In fact, because of the initiative mechanic which trades no cooldowns with being tied down by initiative, thieves gain less benefit from weapon swapping from most other classes besides any trait benefits or situational swapping. In other words, you don't feel like you're 'wasting' unused cooldown time from your 2nd weaponset since thieves don't have weapon cooldown.

    I played a thief up to level 35, and that really can't be emphasized enough.

    While you can benefit from the added flexibility of changing weapons, thief is an atypical class in that you're not wasting unspent cooldowns due to the initiative mechanic.

    They're probably one of the least gimped classes if you stick to a single weapon set.

    That being said, I'd totally use a shortbow offhand anyway.  If for NO other reason, simply because Infiltrator's Arrow lets you teleport, which basically functions as a speed boost while travelling.

    It also gives you all the AoE that the dual pistols don't, but even if 'travel faster' was the only thing shortbow had going for it, I'd still recommend it. :D

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by Nitth


    1. Dual pistol THIEF(dont think of it as a rogue because it can play very differently) is very viable.  I have a lot of fun with it, and it is what attracted me to the class.  However, I am learning that the game is designed around two weapon sets and swapping mid combat.  Definately an adjustment, but it keeps things fresh from a combat prespective.  Take them out from afar if you want, only to switch to dag/dag or dag/sword or dag/pistol to finish them off...or vice versa.  Versatile.

    2. Not sure, havent tried PVP much.  I will say melee in general has issues in WvWvW.

    3. Sure, its perfectly viable.  You might kite and actively dodge a bit more than the next guy but I see no reason to not use p/p otherwise.

    4. They have not released the sylvari yet via BWE, so we do not know.  You can scale down your characters height.  How far? I dont know...we'll see how far the sylvari can get.


    Al right thanks man, Yeah probably wasnt helping my cause thinking thief and rogue interchangeable.

    Just a heads up.

    1) (others have posted this already, but i'm just re-emphasizing) Thieves are definitely one of the least reliant on weapon swapping, with the exception of the engineer. You'll be okay if you stick to only pistol / pistol (but I would suggest unlocking your other weapon skills just incase you change your mind). Also having a shortbow offhand for traveling is pretty convenient.

    2) Melee are fine in WvW, just don't expect to be running around permastealth, or like the incredible hulk. You need to be smarter about how you play melee in this game. Blinding charging, chasing, etc. will get you killed very quickly (as ranged or melee), so you have to be very mindful of your surroundings. Also, in WvW I'd suggest equipping this skill for starters. If you know how to use it, you can pull players off of keep walls and own them at the bottom, lol. Very nastly little trick in WvW.

    3) P/P in general will do less damage than D/D, but you will get more more range out of it, and a couple really good CC skills (blind & daze). The bleed is only 3 seconds, so it's hard to do really viable condition damage as a P/P, but you could try it.

     

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