The irony that a certain game actually has SWTOR in it far more than GW 2.
Y'all reallly want to know what posts he's literally been believing and the ones he hasn't.
Like I said when I envy something I will believe and hope the misinformation is more correct so my love outshines it.
Shit is pathetic, take care and enjoy your lives.
No doubt about it. I'm not shy about saying I will be playing TSW, and that I may buy GW2 to play on the side, something to replace SC2. There is no secret there.
If you don't ask "What will I do in 2 months?" about your game of choice your doing yourself and the game a disservice. Especially when that game is still in beta. Believe me I've asked myself the same questions about TSW, and yelled when something needed to be heard.
So what will you be doing in TSW in 2 months?
I knew that would be next I don't want to derail this thread, so I will just say building. I encourage you to start the same thread in the TSW forums.
idk, I think the thread is nearing its end. I gave you my thoughts on what I will be doing, probably around 2 years from launch. You can probably give the thread some life with your response
If anyone wants to create a similar thread in the TSW forums, please do
The irony that a certain game actually has SWTOR in it far more than GW 2.
Y'all reallly want to know what posts he's literally been believing and the ones he hasn't.
Like I said when I envy something I will believe and hope the misinformation is more correct so my love outshines it.
Shit is pathetic, take care and enjoy your lives.
No doubt about it. I'm not shy about saying I will be playing TSW, and that I may buy GW2 to play on the side, something to replace SC2. There is no secret there.
If you don't ask "What will I do in 2 months?" about your game of choice your doing yourself and the game a disservice. Especially when that game is still in beta. Believe me I've asked myself the same questions about TSW, and yelled when something needed to be heard.
So what will you be doing in TSW in 2 months?
I knew that would be next I don't want to derail this thread, so I will just say building. I encourage you to start the same thread in the TSW forums.
Why would I do that? I don't post in sections of games i am not interrested in... Seems You do the opposite
Here's my thing. I see a lot of swtor in this game. My skeptcism stems from playing the competition. I just don't know if the high fantasy setting could draw me. It may even be a turn off. It's been beat to death.
Let's say I make it past the high fantasy setting, because it's done so well, so now I'm leveling. There I run into another turn off. Going from 1-80 just seems pointless. I hate leveling. Eight toons in WoW (high fantasy) Three toons in RIFT (high fantasy), one toon in swtor. I'm sick of it.
Let's say I make it past the setting and the standard leveling, again because setting is done so well plus I can level while pvping. 2 Weeks later I'm at cap. I continue to run battle grounds and WvWvW, much like I have been for the past two weeks. I'm having a good time.
One month rolls by since I've been at cap. Wtf am I supposed to do now. I've ran a couple hundred battle groumds, and spent 40 hours in WvWvW. i'm now asking myself "Are you getting bored."" As soon as that happens it's all down hill from there.
I'm not the type to be filling hearts and chasing DEs. I'm not really the questing type, plus I wouldn't be rewarded with anything meaningful for rerunning DEs. No gear, no AA, just pets and cosmetic gear.
I just don't see how this game could be fun (that's what it's about, not progression) for longer than two months tops.
I read your post history. You love The Secret World. Great. I downloaded the beta myself and will be trying it this weekend. I hope I love it. It'll give me more MMO options on a daily-play basis.
However, I also noticed you're unremittingly hostile towards GW2 and you're not actually very familiar with the game.
Let me just point out that TSW/GW2 MMOs are not necessarily a zero-sum game when it comes to play... You can play both and you don't have to try and bash one to support the other.
Like I said, I'm hoping TSW will capture my interest. I have no problem playing two MMOs. There have been times, like when I played Fallen Earth I've have two or three MMOs on my plate. Where I was enjoying them all to one extent or another. It's not like marriage where you're supposed to limit your activities, as it were, to just your spouse (unless, of course, you're both polyamorous).
Nice post. You are more right than wrong.
Things that i hear that I like about GW2 are things like the size of the game world, it doesn't have 31 point talent trees... and the size of the WvWvW. The artistic qualities of the game world look great too. I think everyone knows these things.
I don't see the point in making another thread saying the samething. I do see a point in asking the tough questions, just like many like to do in the TSW forums It tells you a lot about a game when there are good answers to tough questions.
I knew that would be next I don't want to derail this thread, so I will just say building. I encourage you to start the same thread in the TSW forums.
idk, I think the thread is nearing its end. I gave you my thoughts on what I will be doing, probably around 2 years from launch. You can probably give the thread some life with your response
If anyone wants to create a similar thread in the TSW forums, please do
Here's my thing. I see a lot of swtor in this game. My skeptcism stems from playing the competition. I just don't know if the high fantasy setting could draw me. It may even be a turn off. It's been beat to death.
Let's say I make it past the high fantasy setting, because it's done so well, so now I'm leveling. There I run into another turn off. Going from 1-80 just seems pointless. I hate leveling. Eight toons in WoW (high fantasy) Three toons in RIFT (high fantasy), one toon in swtor. I'm sick of it.
Let's say I make it past the setting and the standard leveling, again because setting is done so well plus I can level while pvping. 2 Weeks later I'm at cap. I continue to run battle grounds and WvWvW, much like I have been for the past two weeks. I'm having a good time.
One month rolls by since I've been at cap. Wtf am I supposed to do now. I've ran a couple hundred battle groumds, and spent 40 hours in WvWvW. i'm now asking myself "Are you getting bored."" As soon as that happens it's all down hill from there.
I'm not the type to be filling hearts and chasing DEs. I'm not really the questing type, plus I wouldn't be rewarded with anything meaningful for rerunning DEs. No gear, no AA, just pets and cosmetic gear.
I just don't see how this game could be fun (that's what it's about, not progression) for longer than two months tops.
I read your post history. You love The Secret World. Great. I downloaded the beta myself and will be trying it this weekend. I hope I love it. It'll give me more MMO options on a daily-play basis.
However, I also noticed you're unremittingly hostile towards GW2 and you're not actually very familiar with the game.
Let me just point out that TSW/GW2 MMOs are not necessarily a zero-sum game when it comes to play... You can play both and you don't have to try and bash one to support the other.
Like I said, I'm hoping TSW will capture my interest. I have no problem playing two MMOs. There have been times, like when I played Fallen Earth I've have two or three MMOs on my plate. Where I was enjoying them all to one extent or another. It's not like marriage where you're supposed to limit your activities, as it were, to just your spouse (unless, of course, you're both polyamorous).
Nice post. You are more right than wrong.
Things that i hear that I like about GW2 are things like the size of the game world, it doesn't have 31 point talent trees... and the size of the WvWvW. The artistic qualities of the game world look great too. I think everyone knows these things.
I don't see the point in making another thread saying the samething. I do see a point in asking the tough questions, just like many like to do in the TSW forums It tells you a lot about a game when there are good answers to tough questions.
This. But it looks that better way of asking these questions is to actually wait till games are released for 2 months and get answers from players that stayed in for that long.
I have to agree with Kuppa. What will we do wen run out of content inTSW? Both games are the same in that regard. BG's, large scale pvp, harder difficulty dungeons, cosmetic rewards, minigames, rp, achivements. So, if this isn't a problem in TSW, why is it a problem in GW2?
The irony that a certain game actually has SWTOR in it far more than GW 2.
Y'all reallly want to know what posts he's literally been believing and the ones he hasn't.
Like I said when I envy something I will believe and hope the misinformation is more correct so my love outshines it.
Shit is pathetic, take care and enjoy your lives.
No doubt about it. I'm not shy about saying I will be playing TSW, and that I may buy GW2 to play on the side, something to replace SC2. There is no secret there.
If you don't ask "What will I do in 2 months?" about your game of choice your doing yourself and the game a disservice. Especially when that game is still in beta. Believe me I've asked myself the same questions about TSW, and yelled when something needed to be heard.
So what will you be doing in TSW in 2 months?
I knew that would be next I don't want to derail this thread, so I will just say building. I encourage you to start the same thread in the TSW forums.
No one is going to go create a thread in TSW so....building what exactly?
Here's my thing. I see a lot of swtor in this game. My skeptcism stems from playing the competition. I just don't know if the high fantasy setting could draw me. It may even be a turn off. It's been beat to death.
Let's say I make it past the high fantasy setting, because it's done so well, so now I'm leveling. There I run into another turn off. Going from 1-80 just seems pointless. I hate leveling. Eight toons in WoW (high fantasy) Three toons in RIFT (high fantasy), one toon in swtor. I'm sick of it.
Let's say I make it past the setting and the standard leveling, again because setting is done so well plus I can level while pvping. 2 Weeks later I'm at cap. I continue to run battle grounds and WvWvW, much like I have been for the past two weeks. I'm having a good time.
One month rolls by since I've been at cap. Wtf am I supposed to do now. I've ran a couple hundred battle groumds, and spent 40 hours in WvWvW. i'm now asking myself "Are you getting bored."" As soon as that happens it's all down hill from there.
I'm not the type to be filling hearts and chasing DEs. I'm not really the questing type, plus I wouldn't be rewarded with anything meaningful for rerunning DEs. No gear, no AA, just pets and cosmetic gear.
I just don't see how this game could be fun (that's what it's about, not progression) for longer than two months tops.
Quit MMO's, GW2 has more to offer then any other MMO, if thats not enough for you to not get bored, you really should try some other games or even try real life.
Or just enjoy the 2 months and move on, with the knowledge that whenever you want you can return to GW2 because there is no sub.
Can you make a list of all these things GW2 has to offer?
Here's my thing. I see a lot of swtor in this game. My skeptcism stems from playing the competition. I just don't know if the high fantasy setting could draw me. It may even be a turn off. It's been beat to death.
Let's say I make it past the high fantasy setting, because it's done so well, so now I'm leveling. There I run into another turn off. Going from 1-80 just seems pointless. I hate leveling. Eight toons in WoW (high fantasy) Three toons in RIFT (high fantasy), one toon in swtor. I'm sick of it.
Let's say I make it past the setting and the standard leveling, again because setting is done so well plus I can level while pvping. 2 Weeks later I'm at cap. I continue to run battle grounds and WvWvW, much like I have been for the past two weeks. I'm having a good time.
One month rolls by since I've been at cap. Wtf am I supposed to do now. I've ran a couple hundred battle groumds, and spent 40 hours in WvWvW. i'm now asking myself "Are you getting bored."" As soon as that happens it's all down hill from there.
I'm not the type to be filling hearts and chasing DEs. I'm not really the questing type, plus I wouldn't be rewarded with anything meaningful for rerunning DEs. No gear, no AA, just pets and cosmetic gear.
I just don't see how this game could be fun (that's what it's about, not progression) for longer than two months tops.
Quit MMO's, GW2 has more to offer then any other MMO, if thats not enough for you to not get bored, you really should try some other games or even try real life.
Or just enjoy the 2 months and move on, with the knowledge that whenever you want you can return to GW2 because there is no sub.
Can you make a list of all these things GW2 has to offer?
Here's a list.
1: It's not a money pit game that tries to scam your money through cash shops and a sub. TSW, WoW
2: It's not a glorified porn studio. Tera
3: It's not a game that actively condones griefing and player controversy. Any game with OWPvP, divided loot, shared resource nodes, etc
4: It's not a game that advertises itself as a copy of another game. Rift, SWTOR
Quit MMO's, GW2 has more to offer then any other MMO, if thats not enough for you to not get bored, you really should try some other games or even try real life.
Or just enjoy the 2 months and move on, with the knowledge that whenever you want you can return to GW2 because there is no sub.
Can you make a list of all these things GW2 has to offer?
Here's a list.
1: It's not a money pit game that tries to scam your money through cash shops and a sub. TSW, WoW
2: It's not a glorified porn studio. Tera
3: It's not a game that actively condones griefing and player controversy. Any game with OWPvP, divided loot, shared resource nodes, etc
4: It's not a game that advertises itself as a copy of another game. Rift, SWTOR
I'm not the type to be filling hearts and chasing DEs. I'm not really the questing type, plus I wouldn't be rewarded with anything meaningful for rerunning DEs. No gear, no AA, just pets and cosmetic gear.
So you don't like playing fun content, ok. I can magically dispell your worries, for I can write a game you will enjoy, forever! In 1 day, guaranteed. It consists of a window panel, a button and a counter. All you have to do is click the button and the counter increases! You become more powerful! Yay! And - I feel so generouns now - I will let you increase the counter up to 1 million - for FREE! Yes, and every next million in increase will cost you ONLY 1.99$. Come on you must admit it's a deal of a lifetime, the best MMO ever, one you can play forever and ever and ever for so cheap. You get more powerful each day, and even after 10 years of this, there is still SO MUCH TO DO! Reach 10 million, 100 million, a BILLION! Tell me where to send you a copy
Oh and of course its online, everyone else is increasing the same counter! Yes! It's true! You can do it all together and become more powerful each day, isn't it fun! And it will never end, I can use double precision variables, you can all do it till the Universe ends Beats the other MMOs that close after some 20 years, all your progress is wasted.
The irony that a certain game actually has SWTOR in it far more than GW 2.
Y'all reallly want to know what posts he's literally been believing and the ones he hasn't.
Like I said when I envy something I will believe and hope the misinformation is more correct so my love outshines it.
Shit is pathetic, take care and enjoy your lives.
No doubt about it. I'm not shy about saying I will be playing TSW, and that I may buy GW2 to play on the side, something to replace SC2. There is no secret there.
If you don't ask "What will I do in 2 months?" about your game of choice your doing yourself and the game a disservice. Especially when that game is still in beta. Believe me I've asked myself the same questions about TSW, and yelled when something needed to be heard.
So what will you be doing in TSW in 2 months?
I knew that would be next I don't want to derail this thread, so I will just say building. I encourage you to start the same thread in the TSW forums.
There are already similar threads on the TSW forums (such as this one). I don't see anything in the responses to questions about end game that grab my attention. Missions, dungeons, and PvP. How is that any different/better than what GW2 has to offer? If you like the modern setting vs. a fantasy one, that's one thing, but if you think the end game won't get boring and repetitive just like every other MMO after you've seen and done it all, you're kidding yourself.
As others have pointed out, you have an obvious agenda looking at your post history. You've already decided TSW is your game and GW2 isn't... it's ok to move on... really.
If you hate leveling, shouldn't be that much of a problem in GW2, you can reach level cap in 70-90 hrs if you want.
After that, well, let's be honest here, all MMO's have the same problem after the first 200+ hours with dev provided content, namely that there's an end to it after which repetition becomes more and more dominant in whatever you do. If after 200-300 hours played you still like doing dungeons, DE's, minigames, exploring where you haven't gone before, and the PvP, keep doing it, if you don't anymore, switch to another MMO or interest and check back from time to time if you feel like it.
I do not see this occuring at all.
Levels are not free in GW2 they do not take forever but its not like you hit lvl 20 real quick. Sure if you tried real real hard you could hit this (ran some of the dynamic events that reset often over and over.).
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
If you hate leveling, shouldn't be that much of a problem in GW2, you can reach level cap in 70-90 hrs if you want.
After that, well, let's be honest here, all MMO's have the same problem after the first 200+ hours with dev provided content, namely that there's an end to it after which repetition becomes more and more dominant in whatever you do. If after 200-300 hours played you still like doing dungeons, DE's, minigames, exploring where you haven't gone before, and the PvP, keep doing it, if you don't anymore, switch to another MMO or interest and check back from time to time if you feel like it.
I do not see this occuring at all.
Levels are not free in GW2 they do not take forever but its not like you hit lvl 20 real quick. Sure if you tried real real hard you could hit this (ran some of the dynamic events that reset often over and over.).
I will not play GW2 PVE to level "fast". I will make characters for PVP and WvWvW but my main PVE character won't level up "fast". I will try and find every single Dynamic Event, explore every bit of the map, solve all jumping puzzles and try to finish most storylines, try most backgrounds etc. Deleveling will be my best friend, I can go back to earlier zones and experience content without making it trivial.
If you needed 30 hours to get to 30 in the BWE with ONE background and ONE character you will probably need a lot more than 70 hours for level 80, keep in mind that experience required to level becomes flat after 30, so 1-30 is the EASY part.
Since they said you will join one faction and stay with it. you will probably have to make 3 characters to get all the "trophies". Besides, the three factions offer a very different view to the Dragon threat so it looks like it will be well worth the extra characters.
Block the trolls, don't answer them, so we can remove the garbage from these forums
The answers here boggle my mind. Just quit after two months? Is that really the game-plan here? If so how in anyway has this game improved what is the themepark's biggest flaw? PVPers may be covered under this games longevity philosophy. What about PVE though? IF two to three months of time is all one should expect from an MMO then TOR and others were brilliant designs, we all know that's not the case.
People want to ask "well what do you do in other MMO's?" all I can say to that is exactly, this is why those games have failed as MMO's. Longevity has become this genre's Achillies' Heel. I had hopes the case would be different for this game, which doesn't appear to be so.
Someone please make an SWG pre-cu 2.0.... IP makes no difference to me...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The answers here boggle my mind. Just quit after two months? Is that really the game-plan here? If so how in anyway has this game improved what is the themepark's biggest flaw? PVPers may be covered under this games longevity philosophy. What about PVE though? IF two to three months of time is all one should expect from an MMO then TOR and others were brilliant designs, we all know that's not the case.
People want to ask "well what do you do in other MMO's?" all I can say to that is exactly, this is why those games have failed as MMO's. Longevity has become this genre's Achillies' Heel. I had hopes the case would be different for this game, which doesn't appear to be so.
Someone please make an SWG pre-cu 2.0.... IP makes no difference to me...
No, let's not take things out of context. 'Quit after two months' has been a response, and suggested game plan, for a guy that's clearly not interested in some of the major aspects of the game.
The question isn't 'What will people that are actually interested in the game do after 2 months?'.
The question was 'I dislike just about everything regarding this game, what will *I* do after 2 months?'.
He hates levelling, he's sick of it - GW2 has 80 levels and as there's no 'different' game waiting at 80. That's one strike.
He's unsure if he likes the setting, it may turn him off - strike two.
Bored of WvW after 40 hours of WvW and of sPvP after a couple hundred matches. Strike three.
He's not the type to fill hearts - strike 4
He's not the type to chase DEs - strike 5
He's not interested in the reward system as it's largely cosmetic - strike 6
There's not a lot of evidence to suggest that he'd enjoy the game for a day let alone after 2 months, and a crap ton of reasons he should stay away. If you have a better suggestion for him by all means feel free to help him out, but I think we can all see this for exactly what it is.
Obviously those that enjoy the game will be enjoying it, and the features he dislikes, for however long they enjoy it for - weeks, months, probably years in some cases as it happens to be an easy game to come back to with its lack of subscription barrier.
Why ask others for advice when you've answered your own question in the first post? If £60 is such a monumental sum for you to spend that you need to publicly seek guidance (from a group that largely seems to disagree with your assessments no less), why take a chance, and why rail against their suggestions when they point out what should have been obvious to you? They've been incredibly transparent about what they intend this game to be.
If you can list that many things you dislike about a game, and still think the *real* problem is that you might possibly still like it for two months but no longer (what?), you have larger problems than the general public can help with.
It's a video game, thousands more will be made in years to come.
Interested? Cool, buy it.
Not interested? What kind of warped ego expects to be coaxed into playing a computer game by strangers? Especially after listing all the things you dislike about it?
Seriously, the original post was dripping with a special kind of retarded, I thought people were being fairly reserved in simply suggesting he stay away.
The answers here boggle my mind. Just quit after two months? Is that really the game-plan here? If so how in anyway has this game improved what is the themepark's biggest flaw? PVPers may be covered under this games longevity philosophy. What about PVE though? IF two to three months of time is all one should expect from an MMO then TOR and others were brilliant designs, we all know that's not the case.
People want to ask "well what do you do in other MMO's?" all I can say to that is exactly, this is why those games have failed as MMO's. Longevity has become this genre's Achillies' Heel. I had hopes the case would be different for this game, which doesn't appear to be so.
Someone please make an SWG pre-cu 2.0.... IP makes no difference to me...
No, let's not take things out of context. 'Quit after two months' has been a response, and suggested game plan, for a guy that's clearly not interested in some of the major aspects of the game.
The question isn't 'What will people that are actually interested in the game do after 2 months?'.
The question was 'I dislike just about everything regarding this game, what will *I* do after 2 months?'.
He hates levelling, he's sick of it - GW2 has 80 levels and as there's no 'different' game waiting at 80. That's one strike.
He's unsure if he likes the setting, it may turn him off - strike two.
Bored of WvW after 40 hours of WvW and of sPvP after a couple hundred matches. Strike three.
He's not the type to fill hearts - strike 4
He's not the type to chase DEs - strike 5
He's not interested in the reward system as it's largely cosmetic - strike 6
There's not a lot of evidence to suggest that he'd enjoy the game for a day let alone after 2 months, and a crap ton of reasons he should stay away. If you have a better suggestion for him by all means feel free to help him out, but I think we can all see this for exactly what it is.
Obviously those that enjoy the game will be enjoying it, and the features he dislikes, for however long they enjoy it for - weeks, months, probably years in some cases as it happens to be an easy game to come back to with its lack of subscription barrier.
Why ask others for advice when you've answered your own question in the first post? If £60 is such a monumental sum for you to spend that you need to publicly seek guidance (from a group that largely seems to disagree with your assessments no less), why take a chance, and why rail against their suggestions when they point out what should have been obvious to you? They've been incredibly transparent about what they intend this game to be.
If you can list that many things you dislike about a game, and still think the *real* problem is that you might possibly still like it for two months but no longer (what?), you have larger problems than the general public can help with.
It's a video game, thousands more will be made in years to come.
Interested? Cool, buy it.
Not interested? What kind of warped ego expects to be coaxed into playing a computer game by strangers? Especially after listing all the things you dislike about it?
Seriously, the original post was dripping with a special kind of retarded, I thought people were being fairly reserved in simply suggesting he stay away.
The point here really is one of content and it's finite nature. Which is why I said PVP is covered (seemingly), PVE is the question. Pre-release the argument is always "it's about the journey", "if you do't like what's left, play something else".. Post release it's always "blah, three months in "Im bored" "Fail game is fail... Blah...". It's been a never ending cycle over the last few years.
To compound on this there's been a healthy amount of statements made regarding GW2 as having "sandbox" qualities. If content is the game and all that the game is, on the non PVP front, it's missing the most important sandbox quality; emergent game-play. This is what drives a long term MMO experience, PVP will always have that, RvR which WvW emulates was full of it. Dynamic events are not really an answer. As they too will become finite, dev's can not keep up with this approach, not even when questing and world dynamics are static and simple.
They're still making the same mistake as the rest if they think content is what drives an MMO experience. While it's true if we get sick of it ,we can just walk away, the problem is when too many do that, the game suffers.
Whether the OP has an agenda or not, it doesn't change that the question of "how long is this game designed to hold people for?" Hasn't really been answered. At least by A-net. WHat are the player driven aspects on the PVE side? Are there any?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Here's my thing. I see a lot of swtor in this game. My skeptcism stems from playing the competition. I just don't know if the high fantasy setting could draw me. It may even be a turn off. It's been beat to death.
Let's say I make it past the high fantasy setting, because it's done so well, so now I'm leveling. There I run into another turn off. Going from 1-80 just seems pointless. I hate leveling. Eight toons in WoW (high fantasy) Three toons in RIFT (high fantasy), one toon in swtor. I'm sick of it.
Let's say I make it past the setting and the standard leveling, again because setting is done so well plus I can level while pvping. 2 Weeks later I'm at cap. I continue to run battle grounds and WvWvW, much like I have been for the past two weeks. I'm having a good time.
One month rolls by since I've been at cap. Wtf am I supposed to do now. I've ran a couple hundred battle groumds, and spent 40 hours in WvWvW. i'm now asking myself "Are you getting bored."" As soon as that happens it's all down hill from there.
I'm not the type to be filling hearts and chasing DEs. I'm not really the questing type, plus I wouldn't be rewarded with anything meaningful for rerunning DEs. No gear, no AA, just pets and cosmetic gear.
I just don't see how this game could be fun (that's what it's about, not progression) for longer than two months tops.
Just be patient,play gw2 for 2 months and then sit down and wait till EQ3 release:-)
The answers here boggle my mind. Just quit after two months? Is that really the game-plan here? If so how in anyway has this game improved what is the themepark's biggest flaw? PVPers may be covered under this games longevity philosophy. What about PVE though? IF two to three months of time is all one should expect from an MMO then TOR and others were brilliant designs, we all know that's not the case.
People want to ask "well what do you do in other MMO's?" all I can say to that is exactly, this is why those games have failed as MMO's. Longevity has become this genre's Achillies' Heel. I had hopes the case would be different for this game, which doesn't appear to be so.
Someone please make an SWG pre-cu 2.0.... IP makes no difference to me...
No, let's not take things out of context. 'Quit after two months' has been a response, and suggested game plan, for a guy that's clearly not interested in some of the major aspects of the game.
The question isn't 'What will people that are actually interested in the game do after 2 months?'.
The question was 'I dislike just about everything regarding this game, what will *I* do after 2 months?'.
He hates levelling, he's sick of it - GW2 has 80 levels and as there's no 'different' game waiting at 80. That's one strike.
He's unsure if he likes the setting, it may turn him off - strike two.
Bored of WvW after 40 hours of WvW and of sPvP after a couple hundred matches. Strike three.
He's not the type to fill hearts - strike 4
He's not the type to chase DEs - strike 5
He's not interested in the reward system as it's largely cosmetic - strike 6
There's not a lot of evidence to suggest that he'd enjoy the game for a day let alone after 2 months, and a crap ton of reasons he should stay away. If you have a better suggestion for him by all means feel free to help him out, but I think we can all see this for exactly what it is.
Obviously those that enjoy the game will be enjoying it, and the features he dislikes, for however long they enjoy it for - weeks, months, probably years in some cases as it happens to be an easy game to come back to with its lack of subscription barrier.
Why ask others for advice when you've answered your own question in the first post? If £60 is such a monumental sum for you to spend that you need to publicly seek guidance (from a group that largely seems to disagree with your assessments no less), why take a chance, and why rail against their suggestions when they point out what should have been obvious to you? They've been incredibly transparent about what they intend this game to be.
If you can list that many things you dislike about a game, and still think the *real* problem is that you might possibly still like it for two months but no longer (what?), you have larger problems than the general public can help with.
It's a video game, thousands more will be made in years to come.
Interested? Cool, buy it.
Not interested? What kind of warped ego expects to be coaxed into playing a computer game by strangers? Especially after listing all the things you dislike about it?
Seriously, the original post was dripping with a special kind of retarded, I thought people were being fairly reserved in simply suggesting he stay away.
I just wish he would tell us why TSW would hold him for more than 2 months There must be something he knows that I don't know cause I just don't see it.....
Comments
idk, I think the thread is nearing its end. I gave you my thoughts on what I will be doing, probably around 2 years from launch. You can probably give the thread some life with your response
If anyone wants to create a similar thread in the TSW forums, please do
Why would I do that? I don't post in sections of games i am not interrested in... Seems You do the opposite
Nice post. You are more right than wrong.
Things that i hear that I like about GW2 are things like the size of the game world, it doesn't have 31 point talent trees... and the size of the WvWvW. The artistic qualities of the game world look great too. I think everyone knows these things.
I don't see the point in making another thread saying the samething. I do see a point in asking the tough questions, just like many like to do in the TSW forums It tells you a lot about a game when there are good answers to tough questions.
You could play another game.
That's usually how I roll. I play a game til I'm bored, then move on.
Right on!
This. But it looks that better way of asking these questions is to actually wait till games are released for 2 months and get answers from players that stayed in for that long.
Both games are betas ffs
I have to agree with Kuppa. What will we do wen run out of content inTSW? Both games are the same in that regard. BG's, large scale pvp, harder difficulty dungeons, cosmetic rewards, minigames, rp, achivements. So, if this isn't a problem in TSW, why is it a problem in GW2?
No one is going to go create a thread in TSW so....building what exactly?
Can you make a list of all these things GW2 has to offer?
Here's a list.
1: It's not a money pit game that tries to scam your money through cash shops and a sub. TSW, WoW
2: It's not a glorified porn studio. Tera
3: It's not a game that actively condones griefing and player controversy. Any game with OWPvP, divided loot, shared resource nodes, etc
4: It's not a game that advertises itself as a copy of another game. Rift, SWTOR
# 2 was pretty funny
agree - that works for me too
EQ2 fan sites
So you don't like playing fun content, ok. I can magically dispell your worries, for I can write a game you will enjoy, forever! In 1 day, guaranteed. It consists of a window panel, a button and a counter. All you have to do is click the button and the counter increases! You become more powerful! Yay! And - I feel so generouns now - I will let you increase the counter up to 1 million - for FREE! Yes, and every next million in increase will cost you ONLY 1.99$. Come on you must admit it's a deal of a lifetime, the best MMO ever, one you can play forever and ever and ever for so cheap. You get more powerful each day, and even after 10 years of this, there is still SO MUCH TO DO! Reach 10 million, 100 million, a BILLION! Tell me where to send you a copy
Oh and of course its online, everyone else is increasing the same counter! Yes! It's true! You can do it all together and become more powerful each day, isn't it fun! And it will never end, I can use double precision variables, you can all do it till the Universe ends Beats the other MMOs that close after some 20 years, all your progress is wasted.
My Guild Wars 2 First Beta Weekend "reviewette" : http://www.mmorpg.com/discussion2.cfm/post/4944570/thread/349125#4944570
There are already similar threads on the TSW forums (such as this one). I don't see anything in the responses to questions about end game that grab my attention. Missions, dungeons, and PvP. How is that any different/better than what GW2 has to offer? If you like the modern setting vs. a fantasy one, that's one thing, but if you think the end game won't get boring and repetitive just like every other MMO after you've seen and done it all, you're kidding yourself.
As others have pointed out, you have an obvious agenda looking at your post history. You've already decided TSW is your game and GW2 isn't... it's ok to move on... really.
You play something else knowing that you only spent about $1/hour for a good game
I do not see this occuring at all.
Levels are not free in GW2 they do not take forever but its not like you hit lvl 20 real quick. Sure if you tried real real hard you could hit this (ran some of the dynamic events that reset often over and over.).
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
I will not play GW2 PVE to level "fast". I will make characters for PVP and WvWvW but my main PVE character won't level up "fast". I will try and find every single Dynamic Event, explore every bit of the map, solve all jumping puzzles and try to finish most storylines, try most backgrounds etc. Deleveling will be my best friend, I can go back to earlier zones and experience content without making it trivial.
If you needed 30 hours to get to 30 in the BWE with ONE background and ONE character you will probably need a lot more than 70 hours for level 80, keep in mind that experience required to level becomes flat after 30, so 1-30 is the EASY part.
Since they said you will join one faction and stay with it. you will probably have to make 3 characters to get all the "trophies". Besides, the three factions offer a very different view to the Dragon threat so it looks like it will be well worth the extra characters.
Block the trolls, don't answer them, so we can remove the garbage from these forums
The answers here boggle my mind. Just quit after two months? Is that really the game-plan here? If so how in anyway has this game improved what is the themepark's biggest flaw? PVPers may be covered under this games longevity philosophy. What about PVE though? IF two to three months of time is all one should expect from an MMO then TOR and others were brilliant designs, we all know that's not the case.
People want to ask "well what do you do in other MMO's?" all I can say to that is exactly, this is why those games have failed as MMO's. Longevity has become this genre's Achillies' Heel. I had hopes the case would be different for this game, which doesn't appear to be so.
Someone please make an SWG pre-cu 2.0.... IP makes no difference to me...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Ppl like the OP are the reason Recreational Designer drugs were invented.
No, let's not take things out of context. 'Quit after two months' has been a response, and suggested game plan, for a guy that's clearly not interested in some of the major aspects of the game.
The question isn't 'What will people that are actually interested in the game do after 2 months?'.
The question was 'I dislike just about everything regarding this game, what will *I* do after 2 months?'.
He hates levelling, he's sick of it - GW2 has 80 levels and as there's no 'different' game waiting at 80. That's one strike.
He's unsure if he likes the setting, it may turn him off - strike two.
Bored of WvW after 40 hours of WvW and of sPvP after a couple hundred matches. Strike three.
He's not the type to fill hearts - strike 4
He's not the type to chase DEs - strike 5
He's not interested in the reward system as it's largely cosmetic - strike 6
There's not a lot of evidence to suggest that he'd enjoy the game for a day let alone after 2 months, and a crap ton of reasons he should stay away. If you have a better suggestion for him by all means feel free to help him out, but I think we can all see this for exactly what it is.
Obviously those that enjoy the game will be enjoying it, and the features he dislikes, for however long they enjoy it for - weeks, months, probably years in some cases as it happens to be an easy game to come back to with its lack of subscription barrier.
Why ask others for advice when you've answered your own question in the first post? If £60 is such a monumental sum for you to spend that you need to publicly seek guidance (from a group that largely seems to disagree with your assessments no less), why take a chance, and why rail against their suggestions when they point out what should have been obvious to you? They've been incredibly transparent about what they intend this game to be.
If you can list that many things you dislike about a game, and still think the *real* problem is that you might possibly still like it for two months but no longer (what?), you have larger problems than the general public can help with.
It's a video game, thousands more will be made in years to come.
Interested? Cool, buy it.
Not interested? What kind of warped ego expects to be coaxed into playing a computer game by strangers? Especially after listing all the things you dislike about it?
Seriously, the original post was dripping with a special kind of retarded, I thought people were being fairly reserved in simply suggesting he stay away.
The Repopulation
The point here really is one of content and it's finite nature. Which is why I said PVP is covered (seemingly), PVE is the question. Pre-release the argument is always "it's about the journey", "if you do't like what's left, play something else".. Post release it's always "blah, three months in "Im bored" "Fail game is fail... Blah...". It's been a never ending cycle over the last few years.
To compound on this there's been a healthy amount of statements made regarding GW2 as having "sandbox" qualities. If content is the game and all that the game is, on the non PVP front, it's missing the most important sandbox quality; emergent game-play. This is what drives a long term MMO experience, PVP will always have that, RvR which WvW emulates was full of it. Dynamic events are not really an answer. As they too will become finite, dev's can not keep up with this approach, not even when questing and world dynamics are static and simple.
They're still making the same mistake as the rest if they think content is what drives an MMO experience. While it's true if we get sick of it ,we can just walk away, the problem is when too many do that, the game suffers.
Whether the OP has an agenda or not, it doesn't change that the question of "how long is this game designed to hold people for?" Hasn't really been answered. At least by A-net. WHat are the player driven aspects on the PVE side? Are there any?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Just be patient,play gw2 for 2 months and then sit down and wait till EQ3 release:-)
I just wish he would tell us why TSW would hold him for more than 2 months There must be something he knows that I don't know cause I just don't see it.....