During the stress test, I went over and over in my head whether my experience were due to lag on my end. Today, my connection went down, and my roommate said, "Was it because I was downloading too many episodes?" When I asked him, "How much were you you downloading?" His answer was a nervous laugh. So I believe my thoughts that the stress test was more sluggish than the original beta weekend could be clouded. I think it is better to judge any lag issues or sluggish feature of the game after Arenanet announces that the game is optimized on some level for graphic cards.
This discussion makes me curious how much of a difference the next beta weekend event would be if the game were optimized for our awesome graphics cards. Would that take care of the problem that players see? Lag can cripple an experience and no one enjoys experiencing lag of any kind of they don't have to. It would be better for the beta test going forward to have that extra time to tighten down those things, so it allows beta-testing players to explore the other issues without being blinded by lag issues. That said, it would also take time and resources dedicated to other aspects of the game, when the team knows that it's not their main focus right now.
I think a portion of the gameplay complaints were just part of the learning the game. The mechanics do take a little thought to understand. For example, I had issues with leaping and learning the distance and timing of an untargetted leap compared to using a targetted leap. I feel leap skills would all benefit from ground targetting, but based on what I see of leap, I can accept that this is how the game is going to allow leap to work.
Some movement control snares and pulls reacted differently depending on possibly the size of monsters. Some monsters would get knocked down and dragged to me when I used binding blade. Others would slide over to me and continue attacking me. If I figure out how that mechanic works, I would really understand what situations would result in a successful pull.
There are skills that drop wall-like effects, but they don't repel ranged attacks. When I dropped line of warding, my allies could still use it as a light-effect field, but it restricted physical movement and not projectiles. The name itself indicates that I draw a line in the ground. From the visual effects, it seems more of a protective barrier than some line in the dirt. It has more than once been mixed up in my head because I remember the visual effects of the skill but forget the actual effect of it. It'd be nice to have visual effect and skill mechanics fit together a little better.
So far from the content that I played, I admit I could turn a lot of fights into just sequenced cooldown mashing since by the time I reached the last day of the beta weekend event, my equipment and traits were beyond the scope of a typical player in the areas I was playing. Most of the regular monsters pretty much exploded in moments. The skill challenge and champions though gave me a run for my money. Occasionally, there were a few easy champions, but when monsters start retreating, healing, or dropping AoEs point blank or targetted, and bring nearby enemies into the equation. I had to be very careful unless I didn't mind dying.
This brought me to one of the annoyances. When enemies drop area of effects at melee range, it doesn't seem to be as obvious to me as the targetted AoEs. At least with a targetted AoE, I see the ring a few moments before it actually drops damage on me, so I have time to react. When it comes to melee range skills, I do not have the same amount of time to pull something off when I see that field. Especially if I'm in the middle of firing off a skill. I have died quite a few times because the preferable method of showing everyone a boss is hard is to drop point blank AoEs, so people resort to ranged attacks to whittle down enemies. I understand this mechanism would be the same if we were in PvP. The reason why melee can be very devastating compared to ranged is the huge difference in damage magnitude. The mechanism when applied to a monster far above and beyond your survival level will result in you being stomped flat by the monster. Trait or not traits. Gear or no great. Skill or no skill. Alone in melee range, you have a higher risk of dying in a few moments.
It would be easy to say just go ranged, but based on what I've seen on the melee bars, it is possible to survive sequences of spikes of such types from hard champions. It requires some coordination between players to make happen. It's a lot easier to just step back and toss ranged attacks at the champion and slowly whittle it down to 0. You also die less and have to repair your armor less without taking risks, but on the other hand you're spending a lot of time trying to take down something that could die a lot faster with some better coordination.
I've only seen a fraction of the game, and I just don't want to see everyone resorting to ranged because players can't trust each other to keep each other alive. The resurrection component is great and the allies and experience sharing is wonderful. I've seen lots of players attempting to use it. If we could just push it a small step further, if there was some way that melee players can somehow survive that time between being downed and defeated from stepping into the kill zone, I think there may be enough to convince players to step closer and give them a chance to learn the skills to coordinate their attacks with those of other players around them.
and you think you will see the all game before lauch????????
Yes.
Clearly by my post that is what I think.
>_>
What I think is some people are once again building unrealistic expectations. You know...the same ones that when they aren't met then proceed to make topics ranting about that as well.
After a certain point in your personal story, the next objective is replaced with the message: "Demo story complete. Personal story will continue in release."
That seems to pretty clearly indicate that a lot of content will never be playable during beta.
...and how you could still think that I would imagine it would be after quoting that whole exchange is simply astounding.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Originally posted by kanezfan And besides isn't TSW confirmed for June 19th or something? Why compete with another MMO on a launch. I say July 20something at the earliest. Wouldn't be surprised with August.
Believe in your product and don't matter who is also launching same time.
Affraid of others and your losing.
I think GW2 can compete with whatever game out there its to good so don't matter what game they comepete with.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77 CPU:Intell Icore7 3770k GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now)) MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB PSU:Corsair AX1200i OS:Windows 10 64bit
BW2 is the key if game will be release on 28 June or not.
if they put GPU working on game at 100% (for me with a i3 2120 + hd6850 i was play very smooth in most areas) and fix many traits bugs (at least for Necro class exist many that arent work) and other minor bugs i dont know why the game cant release after 1 month (i suppose BW2 will be 25-27 May).
the rest are preferences but i want see a option for more zoom out on game, i dont like the camera and from what i see on official forum many agree with me. let see if arenanet do somwthing about that and if they implement others suggestions fromplayers
BW2 is the key if game will be release on 28 June or not.
Very true.
It's all going to depend on how the feel about the feedback they get that weekend. Also, if we see that the graphics have been optimized in the next BWE, we know that they are expecting to release sooner rather than later. I'm betting we'll see at least one of the other races (if not both) in the next beta, so they can test out their starting areas and see if it's good enough for launch.
Cant find the link at the moment, but the ANet shareholder earnings report said that the game is on track to be released in the 2nd half of the year......June is still in the 1st half of the year, unfortunately, although 28th June is damn close to being the 2nd half
Cant find the link at the moment, but the ANet shareholder earnings report said that the game is on track to be released in the 2nd half of the year......June is still in the 1st half of the year, unfortunately, although 28th June is damn close to being the 2nd half
Cant find the link at the moment, but the ANet shareholder earnings report said that the game is on track to be released in the 2nd half of the year......June is still in the 1st half of the year, unfortunately, although 28th June is damn close to being the 2nd half
That depends on whether they mean actual year or fiscal year.
yeah, thats discussed at lenth in the comments on that page.... anyone know for certain what NCSofts fiscal year is?
Theres just a few too many coincidences with the June 28 day now. Gamestop having it as the release date, the Football shirts with 28/6/12 on them and now the poster with the same date....hmmmmm
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
In reference to the thread that got locked, ArenaNet does not really follow the whole "game releases on a Tuesday" thing.
Guild Wars Prophecies released on a Thursday. Both Guild Wars Factions and Guild Wars Nightfall released on a Friday and so did the Eye of the North expansion.
Seems like ArenaNet also favors the end of the month release dates. Prophecies released on the 28th of April 2005, Factions on the 28th of April 2006, Nightfall 27th of October 2006 and Eye of the North on 31st of August 2007.
You are dreaming if you think this game will be ready by June or even July.
the technical issues alone are gamebreaking and deep rooted and at this stage they are struggling to eliminate them.
On top of that the game still doesn't use GPUs correctly and is CPU bound - you cannot release a cpu bound game and with months of work they have still not fixed it.
If GW2 would be up at june 28th wich i am sure it wont... i dont think Anet will have enough time to fix all bugs and probs.... its just to soon
What bugs?
Some spells, DE, general things that do not work properly
Aye some minor things, maybe, didn't see them, but nothing gamebreaking so far. Their biggest concern right now might be optimizing the client. Which should allready have been prepared on the non beta servers, keep in mind that the open beta build is allready more then a month old. Internal testing and patching has contimued, since they created the beta build.
28 June is still very much possible, there is enough hype to warrant enough attention.
But i personally think Ncsoft, will delay the release till after summer, late September/Oktober because thats better for financial reasons and chrsitmass sales. But i would not be surprised with a late June release either. Espescially that weeken, since i will not be at home then and unable to play.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
So, if this is true, Guild Wars 2 will launch on June 28th. For those of you who have played in the beta weekend and the stress test, here's my question. In your opinoin, do you think the game will be ready for primetime by the end of June?
Yes i think the game will be ready. If they can fix some of the login issues i really think the game is ready.
You are dreaming if you think this game will be ready by June or even July.
the technical issues alone are gamebreaking and deep rooted and at this stage they are struggling to eliminate them.
On top of that the game still doesn't use GPUs correctly and is CPU bound - you cannot release a cpu bound game and with months of work they have still not fixed it.
GPU optimization has to take place and can be done in under a month.
Exactly what deep rooted, gamebreaking issues are you talking about? With 45 hours of testing now, I haven't seen any.
You are dreaming if you think this game will be ready by June or even July.
the technical issues alone are gamebreaking and deep rooted and at this stage they are struggling to eliminate them.
On top of that the game still doesn't use GPUs correctly and is CPU bound - you cannot release a cpu bound game and with months of work they have still not fixed it.
I am also curious about these terrible, terrible issues you mention. Being CPU bound is not one of them, as this is one of the perks of the development stage. Optimization is one of the last things a company do, and it is (usually) a fast step.
I ask because I felt the game was in a VERY advanced build, during the last Stress Test. I can see this game being released on late June without any major hassles.
Comments
My local retailer (ebgames) told me sometime around august.
While that sounds likely it is still just a guess.
That's the point, no one knows, they are just guessing.
During the stress test, I went over and over in my head whether my experience were due to lag on my end. Today, my connection went down, and my roommate said, "Was it because I was downloading too many episodes?" When I asked him, "How much were you you downloading?" His answer was a nervous laugh. So I believe my thoughts that the stress test was more sluggish than the original beta weekend could be clouded. I think it is better to judge any lag issues or sluggish feature of the game after Arenanet announces that the game is optimized on some level for graphic cards.
This discussion makes me curious how much of a difference the next beta weekend event would be if the game were optimized for our awesome graphics cards. Would that take care of the problem that players see? Lag can cripple an experience and no one enjoys experiencing lag of any kind of they don't have to. It would be better for the beta test going forward to have that extra time to tighten down those things, so it allows beta-testing players to explore the other issues without being blinded by lag issues. That said, it would also take time and resources dedicated to other aspects of the game, when the team knows that it's not their main focus right now.
I think a portion of the gameplay complaints were just part of the learning the game. The mechanics do take a little thought to understand. For example, I had issues with leaping and learning the distance and timing of an untargetted leap compared to using a targetted leap. I feel leap skills would all benefit from ground targetting, but based on what I see of leap, I can accept that this is how the game is going to allow leap to work.
Some movement control snares and pulls reacted differently depending on possibly the size of monsters. Some monsters would get knocked down and dragged to me when I used binding blade. Others would slide over to me and continue attacking me. If I figure out how that mechanic works, I would really understand what situations would result in a successful pull.
There are skills that drop wall-like effects, but they don't repel ranged attacks. When I dropped line of warding, my allies could still use it as a light-effect field, but it restricted physical movement and not projectiles. The name itself indicates that I draw a line in the ground. From the visual effects, it seems more of a protective barrier than some line in the dirt. It has more than once been mixed up in my head because I remember the visual effects of the skill but forget the actual effect of it. It'd be nice to have visual effect and skill mechanics fit together a little better.
So far from the content that I played, I admit I could turn a lot of fights into just sequenced cooldown mashing since by the time I reached the last day of the beta weekend event, my equipment and traits were beyond the scope of a typical player in the areas I was playing. Most of the regular monsters pretty much exploded in moments. The skill challenge and champions though gave me a run for my money. Occasionally, there were a few easy champions, but when monsters start retreating, healing, or dropping AoEs point blank or targetted, and bring nearby enemies into the equation. I had to be very careful unless I didn't mind dying.
This brought me to one of the annoyances. When enemies drop area of effects at melee range, it doesn't seem to be as obvious to me as the targetted AoEs. At least with a targetted AoE, I see the ring a few moments before it actually drops damage on me, so I have time to react. When it comes to melee range skills, I do not have the same amount of time to pull something off when I see that field. Especially if I'm in the middle of firing off a skill. I have died quite a few times because the preferable method of showing everyone a boss is hard is to drop point blank AoEs, so people resort to ranged attacks to whittle down enemies. I understand this mechanism would be the same if we were in PvP. The reason why melee can be very devastating compared to ranged is the huge difference in damage magnitude. The mechanism when applied to a monster far above and beyond your survival level will result in you being stomped flat by the monster. Trait or not traits. Gear or no great. Skill or no skill. Alone in melee range, you have a higher risk of dying in a few moments.
It would be easy to say just go ranged, but based on what I've seen on the melee bars, it is possible to survive sequences of spikes of such types from hard champions. It requires some coordination between players to make happen. It's a lot easier to just step back and toss ranged attacks at the champion and slowly whittle it down to 0. You also die less and have to repair your armor less without taking risks, but on the other hand you're spending a lot of time trying to take down something that could die a lot faster with some better coordination.
I've only seen a fraction of the game, and I just don't want to see everyone resorting to ranged because players can't trust each other to keep each other alive. The resurrection component is great and the allies and experience sharing is wonderful. I've seen lots of players attempting to use it. If we could just push it a small step further, if there was some way that melee players can somehow survive that time between being downed and defeated from stepping into the kill zone, I think there may be enough to convince players to step closer and give them a chance to learn the skills to coordinate their attacks with those of other players around them.
...and how you could still think that I would imagine it would be after quoting that whole exchange is simply astounding.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Believe in your product and don't matter who is also launching same time.
Affraid of others and your losing.
I think GW2 can compete with whatever game out there its to good so don't matter what game they comepete with.
Hope to build full AMD system RYZEN/VEGA/AM4!!!
MB:Asus V De Luxe z77
CPU:Intell Icore7 3770k
GPU: AMD Fury X(waiting for BIG VEGA 10 or 11 HBM2?(bit unclear now))
MEMORY:Corsair PLAT.DDR3 1866MHZ 16GB
PSU:Corsair AX1200i
OS:Windows 10 64bit
BW2 is the key if game will be release on 28 June or not.
if they put GPU working on game at 100% (for me with a i3 2120 + hd6850 i was play very smooth in most areas) and fix many traits bugs (at least for Necro class exist many that arent work) and other minor bugs i dont know why the game cant release after 1 month (i suppose BW2 will be 25-27 May).
the rest are preferences but i want see a option for more zoom out on game, i dont like the camera and from what i see on official forum many agree with me. let see if arenanet do somwthing about that and if they implement others suggestions fromplayers
Very true.
It's all going to depend on how the feel about the feedback they get that weekend. Also, if we see that the graphics have been optimized in the next BWE, we know that they are expecting to release sooner rather than later. I'm betting we'll see at least one of the other races (if not both) in the next beta, so they can test out their starting areas and see if it's good enough for launch.
I bet GW2 will release July-August. June is to early.
There is a phyical proof on June 28th tho.
Link below
Kotaku
Update:
Here's a statement from NCsoft:
"We have not released an official launch date within 2012 as feedback from our closed and
open marketing betas will help us determine an exact release date.
We will release Guild Wars 2 when it is ready."
Pardon my English as it is not my 1st language
Possible evidence, not proof. Sorry to nitpick like that.
Oderint, dum metuant.
more possible evidence
http://www.guildwarsinsider.com/developers-weigh-release-date-conspiracy/
Cant find the link at the moment, but the ANet shareholder earnings report said that the game is on track to be released in the 2nd half of the year......June is still in the 1st half of the year, unfortunately, although 28th June is damn close to being the 2nd half
Edit: Linkage
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
That depends on whether they mean actual year or fiscal year.
yeah, thats discussed at lenth in the comments on that page.... anyone know for certain what NCSofts fiscal year is?
Theres just a few too many coincidences with the June 28 day now. Gamestop having it as the release date, the Football shirts with 28/6/12 on them and now the poster with the same date....hmmmmm
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
In reference to the thread that got locked, ArenaNet does not really follow the whole "game releases on a Tuesday" thing.
Guild Wars Prophecies released on a Thursday. Both Guild Wars Factions and Guild Wars Nightfall released on a Friday and so did the Eye of the North expansion.
Seems like ArenaNet also favors the end of the month release dates. Prophecies released on the 28th of April 2005, Factions on the 28th of April 2006, Nightfall 27th of October 2006 and Eye of the North on 31st of August 2007.
What bugs?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Some spells, DE, general things that do not work properly
You are dreaming if you think this game will be ready by June or even July.
the technical issues alone are gamebreaking and deep rooted and at this stage they are struggling to eliminate them.
On top of that the game still doesn't use GPUs correctly and is CPU bound - you cannot release a cpu bound game and with months of work they have still not fixed it.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Aye some minor things, maybe, didn't see them, but nothing gamebreaking so far. Their biggest concern right now might be optimizing the client. Which should allready have been prepared on the non beta servers, keep in mind that the open beta build is allready more then a month old. Internal testing and patching has contimued, since they created the beta build.
28 June is still very much possible, there is enough hype to warrant enough attention.
But i personally think Ncsoft, will delay the release till after summer, late September/Oktober because thats better for financial reasons and chrsitmass sales. But i would not be surprised with a late June release either. Espescially that weeken, since i will not be at home then and unable to play.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Yes i think the game will be ready. If they can fix some of the login issues i really think the game is ready.
GPU optimization has to take place and can be done in under a month.
Exactly what deep rooted, gamebreaking issues are you talking about? With 45 hours of testing now, I haven't seen any.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I am also curious about these terrible, terrible issues you mention. Being CPU bound is not one of them, as this is one of the perks of the development stage. Optimization is one of the last things a company do, and it is (usually) a fast step.
I ask because I felt the game was in a VERY advanced build, during the last Stress Test. I can see this game being released on late June without any major hassles.