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A few things from DAOC that would really put Guild Wars 2 over the top

SoldorSoldor Member UncommonPosts: 81

Hey all,

Huge fan of Dark Age of Camelot, have been playing for years, and knowing that a lot of the inspiration for WvWvW in GW2 was drawn from DAOC, I thought that there are a few more things that GW2 could copy that would really put this game over the top for the long run. Please let me know if you agree.

1) Realm Points - there needs to be a way for us to keep track of how much we have contributed to the WvW scene from day 1. It is what seperates the veteran PVPer from the casual or newcomer to the game. For those who don't know what realm points are, basically they are just points (not experience, just points) that you get from killing enemy players, from capturing keeps/towers, etc. Realm Points also help you gain Realm Ranks and Realm Abilities.

2) Realm Ranks & Titles - The Ranking system in DAOC was great for many reasons. One was because if you were in a group and you saw an enemy group full of high realm ranks and you knew that your group wasn't on their level, you could avoid them and save yourself some aggravation from getting steamrolled in a fight. Another reason is because Realm Titles are just cool to have.

3) Realm Abilities (or something to spend realm skill points on) - now before you go nuts hear me out. I know that GW2 WvW auto-levels you to 80, and doesn't want gear or special I-win abilities to outbalance the WvW system. And I agree to all of that. However I was thinking that again as you progress in WvW, you should be rewarded for your efforts. Perhaps set up something where you can get a Realm Ability that decreases re-use timer on your self-heal by 2 seconds. Or maybe you can spend your RA points on something cosmetic to distinguish you from other players. I'm not looking for game-breaking realm abilities like SoS or group purge or anything like that. Just minor tweaks here and there so that someone who has been WvW-ing for 5 years can be distinguishable from someone who is new to the scene.

4) The ability to see enemy names. In DAOC, when you saw an enemey, you saw their race and what realm rank they were. For example, Elf Brehon (race & rank title), and I think that would be perfect for this game. However, if you were to look at your chat box, you would see the actual name of the person you clicked on, like JimmytheElf. To me, this is VERY IMPORTANT in a pvp-centric game because it creates RIVALRIES. In DAOC when you killed certain people you were like OOOH YEAAAHH boy. And when some people killed you, it was sweet to know who it was so you could go get revenge.

5) Death Spam - in DAOC whenever someone died it was broadcasted in a seperate chat box for everyone to see. This was great because you could really see if the enemey realm was on a tear, or if your side was winning in a battle, or because if you just poured oil on 10 noobs and killed them all it was cool to see your name spam-killing everyone.

6) Statistics - They didnt' add this into DAOC until later on in the game, but now in the game whenever you get a solo kill, whenever you kill a hib or a mid, etc it keeps track of how many people you have killed, how many towers, keeps, relics etc you have taken, and you can get titles from that as well. Would be nice if GW2 from the day of launch would keep track of what we contribute to WvW by tallying up our kills, keep takes etc. Just another nice little feature to distinguish yourself.

 

I'm sure there are others but these are a few ideas that came to mind. What do you think?

«13

Comments

  • SlampigSlampig Member UncommonPosts: 2,342

    Originally posted by Soldor

    Hey all,

    Huge fan of Dark Age of Camelot, have been playing for years, and knowing that a lot of the inspiration for WvWvW in GW2 was drawn from DAOC, I thought that there are a few more things that GW2 could copy that would really put this game over the top for the long run. Please let me know if you agree.

    1) Realm Points - there needs to be a way for us to keep track of how much we have contributed to the WvW scene from day 1. It is what seperates the veteran PVPer from the casual or newcomer to the game. For those who don't know what realm points are, basically they are just points (not experience, just points) that you get from killing enemy players, from capturing keeps/towers, etc. Realm Points also help you gain Realm Ranks and Realm Abilities.

    2) Realm Ranks & Titles - The Ranking system in DAOC was great for many reasons. One was because if you were in a group and you saw an enemy group full of high realm ranks and you knew that your group wasn't on their level, you could avoid them and save yourself some aggravation from getting steamrolled in a fight. Another reason is because Realm Titles are just cool to have.

    3) Realm Abilities (or something to spend realm skill points on) - now before you go nuts hear me out. I know that GW2 WvW auto-levels you to 80, and doesn't want gear or special I-win abilities to outbalance the WvW system. And I agree to all of that. However I was thinking that again as you progress in WvW, you should be rewarded for your efforts. Perhaps set up something where you can get a Realm Ability that decreases re-use timer on your self-heal by 2 seconds. Or maybe you can spend your RA points on something cosmetic to distinguish you from other players. I'm not looking for game-breaking realm abilities like SoS or group purge or anything like that. Just minor tweaks here and there so that someone who has been WvW-ing for 5 years can be distinguishable from someone who is new to the scene.

    4) The ability to see enemy names. In DAOC, when you saw an enemey, you saw their race and what realm rank they were. For example, Elf Brehon (race & rank title), and I think that would be perfect for this game. However, if you were to look at your chat box, you would see the actual name of the person you clicked on, like JimmytheElf. To me, this is VERY IMPORTANT in a pvp-centric game because it creates RIVALRIES. In DAOC when you killed certain people you were like OOOH YEAAAHH boy. And when some people killed you, it was sweet to know who it was so you could go get revenge.

    5) Death Spam - in DAOC whenever someone died it was broadcasted in a seperate chat box for everyone to see. This was great because you could really see if the enemey realm was on a tear, or if your side was winning in a battle, or because if you just poured oil on 10 noobs and killed them all it was cool to see your name spam-killing everyone.

    6) Statistics - They didnt' add this into DAOC until later on in the game, but now in the game whenever you get a solo kill, whenever you kill a hib or a mid, etc it keeps track of how many people you have killed, how many towers, keeps, relics etc you have taken, and you can get titles from that as well. Would be nice if GW2 from the day of launch would keep track of what we contribute to WvW by tallying up our kills, keep takes etc. Just another nice little feature to distinguish yourself.

     

    I'm sure there are others but these are a few ideas that came to mind. What do you think?

    Why do you even need these except to pound your e-chest? Especially when everyone is on the same side vs. the other realms. Won't your titles fulfill the same function?

    Then again the "word" noob was used in this post, so that gives me a real good idea where you are coming from...

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • VolkonVolkon Member UncommonPosts: 3,748

    As you know and state, DAOC was hugely influencial when it came to designing WvWvW, yet they left those features out.

     

    You shouldn't be asking "Can I haz them back?".  Instead you should be asking yourself why they're gone.

    Oderint, dum metuant.

  • BadSpockBadSpock Member UncommonPosts: 7,979

    Originally posted by Slampig

    Why do you even need these except to pound your e-chest? Especially when everyone is on the same side vs. the other realms. Won't your titles fulfill the same function?

    Winning isn't enough for some people, they have to know that the other people know that they've beaten them, like it is somehow not obvious.

    In the world of sports we call these people "bad sports."

    Enjoy your victories humbly, use your loses to grow and become better.

    Winning isn't about bragging and showing off.

  • rungardrungard Member Posts: 1,035

    i agree with the deathspam. I really enjoyed that for sure.

    i dont agree with the realm stuff. its not skill if you always have the advantage.

    Solo Healer deathspam FTW!  The only thing worse than healer deathspam was bard deathspam...

  • ThorbrandThorbrand Member Posts: 1,198

    1,2, and 3 not in release for DAoC either.

    4 and 5 not that big of a deal even when I played DAoC!

    Many things they can add to the game to make it great but my first 5 wouldn't come from DAoC!

  • XzenXzen Member UncommonPosts: 2,607

    Originally posted by BadSpock

    Originally posted by Slampig



    Why do you even need these except to pound your e-chest? Especially when everyone is on the same side vs. the other realms. Won't your titles fulfill the same function?

    Winning isn't enough for some people, they have to know that the other people know that they've beaten them, like it is somehow not obvious.

    In the world of sports we call these people "bad sports."

    Enjoy your victories humbly, use your loses to grow and become better.

    Winning isn't about bragging and showing off.

    Being that the people are from another server I don't see how this can be used other than to crap talk to your own team.

  • ClerigoClerigo Member UncommonPosts: 400

    Originally posted by BadSpock

    Originally posted by Slampig



    Why do you even need these except to pound your e-chest? Especially when everyone is on the same side vs. the other realms. Won't your titles fulfill the same function?

    Winning isn't enough for some people, they have to know that the other people know that they've beaten them, like it is somehow not obvious.

    In the world of sports we call these people "bad sports."

    Enjoy your victories humbly, use your loses to grow and become better.

    Winning isn't about bragging and showing off.

    Couldnt have said it better myself.

  • SoulOfRazielSoulOfRaziel Member UncommonPosts: 405

    Originally posted by BadSpock

    Originally posted by Slampig



    Why do you even need these except to pound your e-chest? Especially when everyone is on the same side vs. the other realms. Won't your titles fulfill the same function?

    Winning isn't enough for some people, they have to know that the other people know that they've beaten them, like it is somehow not obvious.

    In the world of sports we call these people "bad sports."

    Enjoy your victories humbly, use your loses to grow and become better.

    Winning isn't about bragging and showing off.

    Its just like u said some people dont care if they win/lose they care if ither players know they are "good" thats the problem in all games... thats why there are so many people that hate suppots hole cause u wont get so much attention

    image

  • eAzydamaneAzydaman Member Posts: 218

    I agree with OP. Don't want abilities or anything that makes me better but stats for sure. Always nice to have personal statistics on how good your PVP skills are evolving. Hell i'll settle for the system AOC had with just K/D stats.

  • SiphaedSiphaed Member RarePosts: 1,114

    Originally posted by Soldor

    Hey all,

    Huge fan of Dark Age of Camelot, have been playing for years, and knowing that a lot of the inspiration for WvWvW in GW2 was drawn from DAOC, I thought that there are a few more things that GW2 could copy that would really put this game over the top for the long run. Please let me know if you agree.

    1) Realm Points - there needs to be a way for us to keep track of how much we have contributed to the WvW scene from day 1. It is what seperates the veteran PVPer from the casual or newcomer to the game. For those who don't know what realm points are, basically they are just points (not experience, just points) that you get from killing enemy players, from capturing keeps/towers, etc. Realm Points also help you gain Realm Ranks and Realm Abilities.

    2) Realm Ranks & Titles - The Ranking system in DAOC was great for many reasons. One was because if you were in a group and you saw an enemy group full of high realm ranks and you knew that your group wasn't on their level, you could avoid them and save yourself some aggravation from getting steamrolled in a fight. Another reason is because Realm Titles are just cool to have.

    3) Realm Abilities (or something to spend realm skill points on) - now before you go nuts hear me out. I know that GW2 WvW auto-levels you to 80, and doesn't want gear or special I-win abilities to outbalance the WvW system. And I agree to all of that. However I was thinking that again as you progress in WvW, you should be rewarded for your efforts. Perhaps set up something where you can get a Realm Ability that decreases re-use timer on your self-heal by 2 seconds. Or maybe you can spend your RA points on something cosmetic to distinguish you from other players. I'm not looking for game-breaking realm abilities like SoS or group purge or anything like that. Just minor tweaks here and there so that someone who has been WvW-ing for 5 years can be distinguishable from someone who is new to the scene.

    4) The ability to see enemy names. In DAOC, when you saw an enemey, you saw their race and what realm rank they were. For example, Elf Brehon (race & rank title), and I think that would be perfect for this game. However, if you were to look at your chat box, you would see the actual name of the person you clicked on, like JimmytheElf. To me, this is VERY IMPORTANT in a pvp-centric game because it creates RIVALRIES. In DAOC when you killed certain people you were like OOOH YEAAAHH boy. And when some people killed you, it was sweet to know who it was so you could go get revenge.

    5) Death Spam - in DAOC whenever someone died it was broadcasted in a seperate chat box for everyone to see. This was great because you could really see if the enemey realm was on a tear, or if your side was winning in a battle, or because if you just poured oil on 10 noobs and killed them all it was cool to see your name spam-killing everyone.

    6) Statistics - They didnt' add this into DAOC until later on in the game, but now in the game whenever you get a solo kill, whenever you kill a hib or a mid, etc it keeps track of how many people you have killed, how many towers, keeps, relics etc you have taken, and you can get titles from that as well. Would be nice if GW2 from the day of launch would keep track of what we contribute to WvW by tallying up our kills, keep takes etc. Just another nice little feature to distinguish yourself.

     

    I'm sure there are others but these are a few ideas that came to mind. What do you think?

    1) GUILD WARS, .....I'm sure that means it's not titled "Solo Wars".  By that, Realm (world) contirbution is provided on the scale of the entire World.  It's the overall group effort, not the individual.  This game is measured on group progression, only are the 5vs5 measurements of individual; if you want to pound your chest about your individaul score, 5vs5 is for you.

     

    2) Um....there's no need for an artificial number to tell you if you're going to get beat down or not.  If you're solo, or a band of 5 and you see a mob scene coming over the hill,...RUN!  It's so simple, even the simplist of people that need their hands held can understand this.  If they cannot....well shucks, they should be going to school instead of playing video games.

     

    3) No.  Balance is a great thing.  More abilites, specific to WvWvW is going to cause issues.  Already Worlds get bonuses for many things directly related to how much of the map they control.  This itself is "realm abilities".  Plus, guilds have those.  If you've checked Guild Skills ranks, it'll show you that guild have bonus skills related to PvP and WvWvW based on guild Karama obtained.  Again, this means that being in guild in GUILD WARS is a benificial thing.

     

    4)  No.  That encourages individualism.  This game is socialist.  More specific, the World itself is more important than the individual.  All contribue to the whole.  Also, Worlds are only interacted with for 2-wweks, after that, no more itneration with them unles paired agian, but that would make names and rivaliries pointless.

     

    5) Really? Spam.  You're encouraging spam?  Look, egotistical people who have no self-respect and weigh everything on what others think of them might enjoy that, but it's something that is obnoxous and would be more of a pester for the rest of the human beings that are playing the game.

     

    6) This is essentially your Realm Points idea wrapped around the individual kills.  This is .....useless.  Sure, the egomaniac on the oil would enjoy this as he's getting the final blow on all, but ....that's just not what WvWvW is all about.  Again, 5vs5 is about this and would be great for those kind of people, but WvWvW is about GROUP EFFORT.

     

     

     


  • RedempRedemp Member UncommonPosts: 1,136

    Originally posted by SoulOfRaziel

    Originally posted by BadSpock


    Originally posted by Slampig



    Why do you even need these except to pound your e-chest? Especially when everyone is on the same side vs. the other realms. Won't your titles fulfill the same function?

    Winning isn't enough for some people, they have to know that the other people know that they've beaten them, like it is somehow not obvious.

    In the world of sports we call these people "bad sports."

    Enjoy your victories humbly, use your loses to grow and become better.

    Winning isn't about bragging and showing off.

    Its just like u said some people dont care if they win/lose they care if ither players know they are "good" thats the problem in all games... thats why there are so many people that hate suppots hole cause u wont get so much attention

     I always play a support role ..... I would argue that good supports get FAR to much credit. It's constantly embarassing to be gushed upon for healing/ccing properly in pvp and the rest of the line up gets no " Good Job's ". Just what I've found in games with pvp ;  Daoc felt like I was a rockstar whilst on my Druid.

     

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by Soldor

    Hey all,

    Huge fan of Dark Age of Camelot, have been playing for years, and knowing that a lot of the inspiration for WvWvW in GW2 was drawn from DAOC, I thought that there are a few more things that GW2 could copy that would really put this game over the top for the long run. Please let me know if you agree.

    1) Realm Points - there needs to be a way for us to keep track of how much we have contributed to the WvW scene from day 1. It is what seperates the veteran PVPer from the casual or newcomer to the game. For those who don't know what realm points are, basically they are just points (not experience, just points) that you get from killing enemy players, from capturing keeps/towers, etc. Realm Points also help you gain Realm Ranks and Realm Abilities.

    2) Realm Ranks & Titles - The Ranking system in DAOC was great for many reasons. One was because if you were in a group and you saw an enemy group full of high realm ranks and you knew that your group wasn't on their level, you could avoid them and save yourself some aggravation from getting steamrolled in a fight. Another reason is because Realm Titles are just cool to have.

    3) Realm Abilities (or something to spend realm skill points on) - now before you go nuts hear me out. I know that GW2 WvW auto-levels you to 80, and doesn't want gear or special I-win abilities to outbalance the WvW system. And I agree to all of that. However I was thinking that again as you progress in WvW, you should be rewarded for your efforts. Perhaps set up something where you can get a Realm Ability that decreases re-use timer on your self-heal by 2 seconds. Or maybe you can spend your RA points on something cosmetic to distinguish you from other players. I'm not looking for game-breaking realm abilities like SoS or group purge or anything like that. Just minor tweaks here and there so that someone who has been WvW-ing for 5 years can be distinguishable from someone who is new to the scene.

    4) The ability to see enemy names. In DAOC, when you saw an enemey, you saw their race and what realm rank they were. For example, Elf Brehon (race & rank title), and I think that would be perfect for this game. However, if you were to look at your chat box, you would see the actual name of the person you clicked on, like JimmytheElf. To me, this is VERY IMPORTANT in a pvp-centric game because it creates RIVALRIES. In DAOC when you killed certain people you were like OOOH YEAAAHH boy. And when some people killed you, it was sweet to know who it was so you could go get revenge.

    5) Death Spam - in DAOC whenever someone died it was broadcasted in a seperate chat box for everyone to see. This was great because you could really see if the enemey realm was on a tear, or if your side was winning in a battle, or because if you just poured oil on 10 noobs and killed them all it was cool to see your name spam-killing everyone.

    6) Statistics - They didnt' add this into DAOC until later on in the game, but now in the game whenever you get a solo kill, whenever you kill a hib or a mid, etc it keeps track of how many people you have killed, how many towers, keeps, relics etc you have taken, and you can get titles from that as well. Would be nice if GW2 from the day of launch would keep track of what we contribute to WvW by tallying up our kills, keep takes etc. Just another nice little feature to distinguish yourself.

     

    I'm sure there are others but these are a few ideas that came to mind. What do you think?



    I have written this before, but all those things where part of what made DAoC such a great community PvP game. I will mis thise too.

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155

    Originally posted by Siphaed

    Originally posted by Soldor

    Hey all,

    Huge fan of Dark Age of Camelot, have been playing for years, and knowing that a lot of the inspiration for WvWvW in GW2 was drawn from DAOC, I thought that there are a few more things that GW2 could copy that would really put this game over the top for the long run. Please let me know if you agree.

    1) Realm Points - there needs to be a way for us to keep track of how much we have contributed to the WvW scene from day 1. It is what seperates the veteran PVPer from the casual or newcomer to the game. For those who don't know what realm points are, basically they are just points (not experience, just points) that you get from killing enemy players, from capturing keeps/towers, etc. Realm Points also help you gain Realm Ranks and Realm Abilities.

    2) Realm Ranks & Titles - The Ranking system in DAOC was great for many reasons. One was because if you were in a group and you saw an enemy group full of high realm ranks and you knew that your group wasn't on their level, you could avoid them and save yourself some aggravation from getting steamrolled in a fight. Another reason is because Realm Titles are just cool to have.

    3) Realm Abilities (or something to spend realm skill points on) - now before you go nuts hear me out. I know that GW2 WvW auto-levels you to 80, and doesn't want gear or special I-win abilities to outbalance the WvW system. And I agree to all of that. However I was thinking that again as you progress in WvW, you should be rewarded for your efforts. Perhaps set up something where you can get a Realm Ability that decreases re-use timer on your self-heal by 2 seconds. Or maybe you can spend your RA points on something cosmetic to distinguish you from other players. I'm not looking for game-breaking realm abilities like SoS or group purge or anything like that. Just minor tweaks here and there so that someone who has been WvW-ing for 5 years can be distinguishable from someone who is new to the scene.

    4) The ability to see enemy names. In DAOC, when you saw an enemey, you saw their race and what realm rank they were. For example, Elf Brehon (race & rank title), and I think that would be perfect for this game. However, if you were to look at your chat box, you would see the actual name of the person you clicked on, like JimmytheElf. To me, this is VERY IMPORTANT in a pvp-centric game because it creates RIVALRIES. In DAOC when you killed certain people you were like OOOH YEAAAHH boy. And when some people killed you, it was sweet to know who it was so you could go get revenge.

    5) Death Spam - in DAOC whenever someone died it was broadcasted in a seperate chat box for everyone to see. This was great because you could really see if the enemey realm was on a tear, or if your side was winning in a battle, or because if you just poured oil on 10 noobs and killed them all it was cool to see your name spam-killing everyone.

    6) Statistics - They didnt' add this into DAOC until later on in the game, but now in the game whenever you get a solo kill, whenever you kill a hib or a mid, etc it keeps track of how many people you have killed, how many towers, keeps, relics etc you have taken, and you can get titles from that as well. Would be nice if GW2 from the day of launch would keep track of what we contribute to WvW by tallying up our kills, keep takes etc. Just another nice little feature to distinguish yourself.

     

    I'm sure there are others but these are a few ideas that came to mind. What do you think?

    1) GUILD WARS, .....I'm sure that means it's not titled "Solo Wars".  By that, Realm (world) contirbution is provided on the scale of the entire World.  It's the overall group effort, not the individual.  This game is measured on group progression, only are the 5vs5 measurements of individual; if you want to pound your chest about your individaul score, 5vs5 is for you.

    DAoC players know very well how important the realm was. If anyone knows what "realm pride" is, it should be the players from that game. However, just because the realm is very important, it doesn't mean that individual goals cannot coexist. 

    2) Um....there's no need for an artificial number to tell you if you're going to get beat down or not.  If you're solo, or a band of 5 and you see a mob scene coming over the hill,...RUN!  It's so simple, even the simplist of people that need their hands held can understand this.  If they cannot....well shucks, they should be going to school instead of playing video games.

    The specific case the thread starter was refering to, did not require significantely uneven numbers. However, I think at least guild names are displayed in GW2? Correct me if I am wrong. 

     

    3) No.  Balance is a great thing.  More abilites, specific to WvWvW is going to cause issues.  Already Worlds get bonuses for many things directly related to how much of the map they control.  This itself is "realm abilities".  Plus, guilds have those.  If you've checked Guild Skills ranks, it'll show you that guild have bonus skills related to PvP and WvWvW based on guild Karama obtained.  Again, this means that being in guild in GUILD WARS is a benificial thing.

    I don't think there would be a need for realm abilities if the titles and realm points were introduced. 

     

    4)  No.  That encourages individualism.  This game is socialist.  More specific, the World itself is more important than the individual.  All contribue to the whole.  Also, Worlds are only interacted with for 2-wweks, after that, no more itneration with them unles paired agian, but that would make names and rivaliries pointless.

    Don't involve politics. Suffice to say socialism does not necessarely "hate" invidualism.  2 weeks is more than enough to get to know your enemy and form rivalries. Even a few days is enough, specially if you playing during same hours. 

     

    5) Really? Spam.  You're encouraging spam?  Look, egotistical people who have no self-respect and weigh everything on what others think of them might enjoy that, but it's something that is obnoxous and would be more of a pester for the rest of the human beings that are playing the game.

    It would be in a seperate chatbox and thus optional. You don't have to look at it, if you dont want to. Those that enjoy that aspect can choose to see it.  

     

    6) This is essentially your Realm Points idea wrapped around the individual kills.  This is .....useless.  Sure, the egomaniac on the oil would enjoy this as he's getting the final blow on all, but ....that's just not what WvWvW is all about.  Again, 5vs5 is about this and would be great for those kind of people, but WvWvW is about GROUP EFFORT.

    DAoC players are strongly familiar with "realm pride". As I mentioned above: individual goals can coexist with collective ones.

     

     

    My comments in red.

     

  • DarkPonyDarkPony Member Posts: 5,566

    Some good points. And I can't see how they would be anything but great additions.

    I didn't like the anonymous aspect of WvW so much in the beta. Green invader, red invader ... meh. It kind of makes you into an insignificant soldier ant and prevents people from making a good or bad name for themselves. It's simply sacrificing social values for more potential "player confict avoidance".

    Did they say anything yet about wanting to keep this feature or are they going to ditch it?

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Originally posted by DarkPony

    Some good points. And I can't see how they would be anything but great additions.

    I didn't like the anonymous aspect of WvW so much in the beta. Green invader, red invader ... meh. It kind of makes you into an insignificant soldier ant and prevents people from making a good or bad name for themselves. It's simply sacrificing social values for more potential "player confict avoidance".

    Did they say anything yet about wanting to keep this feature or are they going to ditch it?

    Pony, it worked great in DAoC.... i still don't see why they could not add this.  But then we all know GW2 will be far from perfect for most of us, yet it will be the best MMO ever.

     

    And please remove that picture from my kid out of your signature...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • mmofreak888mmofreak888 Member Posts: 9

    +1 and add TOA too just take out weapon level grind.

  • Master10KMaster10K Member Posts: 3,065

    If you actually wanted/want any of these features to be in the game then you would actually post this on the GW2 Beta forum and not here. Seeing how that is the only way you can ensure that a dev would even read it. Here's an example of a post that an ArenaNet dev seemed to have read & replied to...

     

    I love WvW but its missing one thing…….Darkness Falls!

    I dunno what the best way to implement a *Darkness Falls Dungeon but I feel DF contributed greatly to the overall replayability of RvR when I played DAoC.

    Your thoughts?

    *For the unknowing out there, Darkness Falls was a Dungeon that had good to decent drops plus a token system used to purchase gear and lots of mini bosses and raid type bosses. The kicker is, only the faction who controlled the majority of the keeps could access. An example on why it was so fun, as soon as your faction lost ownership then whoever just gained it would rampage through and turn the place into an ad-hoc PvP dungeon. Some of my best RvR times were trying to retake access to and keeping it while inside.

     

    Mike Ferguson

    Unfortunately we won’t have a DF style map when we ship. However, we have been known to add things to our games before, and there are more than a few DF fans working here so who knows what the future may hold.

    Fun factoid, that was one of the first things I helped out with when I started out as a designer. image

    image

  • orsonstfuorsonstfu Member Posts: 203

    Originally posted by Soldor

    Hey all,

    Huge fan of Dark Age of Camelot, have been playing for years, and knowing that a lot of the inspiration for WvWvW in GW2 was drawn from DAOC, I thought that there are a few more things that GW2 could copy that would really put this game over the top for the long run. Please let me know if you agree.

    1) Realm Points - there needs to be a way for us to keep track of how much we have contributed to the WvW scene from day 1. It is what seperates the veteran PVPer from the casual or newcomer to the game. For those who don't know what realm points are, basically they are just points (not experience, just points) that you get from killing enemy players, from capturing keeps/towers, etc. Realm Points also help you gain Realm Ranks and Realm Abilities.

    2) Realm Ranks & Titles - The Ranking system in DAOC was great for many reasons. One was because if you were in a group and you saw an enemy group full of high realm ranks and you knew that your group wasn't on their level, you could avoid them and save yourself some aggravation from getting steamrolled in a fight. Another reason is because Realm Titles are just cool to have.

    3) Realm Abilities (or something to spend realm skill points on) - now before you go nuts hear me out. I know that GW2 WvW auto-levels you to 80, and doesn't want gear or special I-win abilities to outbalance the WvW system. And I agree to all of that. However I was thinking that again as you progress in WvW, you should be rewarded for your efforts. Perhaps set up something where you can get a Realm Ability that decreases re-use timer on your self-heal by 2 seconds. Or maybe you can spend your RA points on something cosmetic to distinguish you from other players. I'm not looking for game-breaking realm abilities like SoS or group purge or anything like that. Just minor tweaks here and there so that someone who has been WvW-ing for 5 years can be distinguishable from someone who is new to the scene.

    4) The ability to see enemy names. In DAOC, when you saw an enemey, you saw their race and what realm rank they were. For example, Elf Brehon (race & rank title), and I think that would be perfect for this game. However, if you were to look at your chat box, you would see the actual name of the person you clicked on, like JimmytheElf. To me, this is VERY IMPORTANT in a pvp-centric game because it creates RIVALRIES. In DAOC when you killed certain people you were like OOOH YEAAAHH boy. And when some people killed you, it was sweet to know who it was so you could go get revenge.

    5) Death Spam - in DAOC whenever someone died it was broadcasted in a seperate chat box for everyone to see. This was great because you could really see if the enemey realm was on a tear, or if your side was winning in a battle, or because if you just poured oil on 10 noobs and killed them all it was cool to see your name spam-killing everyone.

    6) Statistics - They didnt' add this into DAOC until later on in the game, but now in the game whenever you get a solo kill, whenever you kill a hib or a mid, etc it keeps track of how many people you have killed, how many towers, keeps, relics etc you have taken, and you can get titles from that as well. Would be nice if GW2 from the day of launch would keep track of what we contribute to WvW by tallying up our kills, keep takes etc. Just another nice little feature to distinguish yourself.

     

    I'm sure there are others but these are a few ideas that came to mind. What do you think?

    I agree with every point.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Seeing the names of your enemies, and enemies seeing your name

    Not resetting every two weeks as a matter of course, but saving the server shuffle for if it is needed
  • ShakyMoShakyMo Member CommonPosts: 7,207
    It at least make showing your name a toggle, I understand they are worried about people being victimised, but... some of us want to be targeted.
  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155

    Originally posted by ShakyMo

    It at least make showing your name a toggle, I understand they are worried about people being victimised, but... some of us want to be targeted.

     

    Was bullying ever a problem in DAoC? I am asking because that may be a reason why they abandoned it alltogether.

  • doragon86doragon86 Member UncommonPosts: 589

    Originally posted by Soldor

    Hey all,

    Huge fan of Dark Age of Camelot, have been playing for years, and knowing that a lot of the inspiration for WvWvW in GW2 was drawn from DAOC, I thought that there are a few more things that GW2 could copy that would really put this game over the top for the long run. Please let me know if you agree.

    1) Realm Points - there needs to be a way for us to keep track of how much we have contributed to the WvW scene from day 1. It is what seperates the veteran PVPer from the casual or newcomer to the game. For those who don't know what realm points are, basically they are just points (not experience, just points) that you get from killing enemy players, from capturing keeps/towers, etc. Realm Points also help you gain Realm Ranks and Realm Abilities.

    I'm indifferent about this. However, I see very little need to differentiate hardcore and casual players. Such things often lead to epeen stroking. I suppose it would be nice to see how much you personally contributed though. 

    2) Realm Ranks & Titles - The Ranking system in DAOC was great for many reasons. One was because if you were in a group and you saw an enemy group full of high realm ranks and you knew that your group wasn't on their level, you could avoid them and save yourself some aggravation from getting steamrolled in a fight. Another reason is because Realm Titles are just cool to have.

    Where's the fun in that? Battles aren't much fun if they're predictable. I personally prefer being in the dark about my enemy, and changing the strategy based on what my group and I are facing. That is where the real challenge is at. I'm indifferent about the titles, however, I would prefer they not be seen by the enemy. 

    3) Realm Abilities (or something to spend realm skill points on) - now before you go nuts hear me out. I know that GW2 WvW auto-levels you to 80, and doesn't want gear or special I-win abilities to outbalance the WvW system. And I agree to all of that. However I was thinking that again as you progress in WvW, you should be rewarded for your efforts. Perhaps set up something where you can get a Realm Ability that decreases re-use timer on your self-heal by 2 seconds. Or maybe you can spend your RA points on something cosmetic to distinguish you from other players. I'm not looking for game-breaking realm abilities like SoS or group purge or anything like that. Just minor tweaks here and there so that someone who has been WvW-ing for 5 years can be distinguishable from someone who is new to the scene.

    I'm not fond of this. I understand your desire for something to distinguish a veteran from the new guy, but I dislike the idea of abilities that can give any sort of advantage based on how much you've played. I'd prefer they avoid having abilities, but rather provide cosmetic armor and weapons for such things. As you progressively rank up, you gain access to progressively cooler looking cosmetic stuff. 

    4) The ability to see enemy names. In DAOC, when you saw an enemey, you saw their race and what realm rank they were. For example, Elf Brehon (race & rank title), and I think that would be perfect for this game. However, if you were to look at your chat box, you would see the actual name of the person you clicked on, like JimmytheElf. To me, this is VERY IMPORTANT in a pvp-centric game because it creates RIVALRIES. In DAOC when you killed certain people you were like OOOH YEAAAHH boy. And when some people killed you, it was sweet to know who it was so you could go get revenge.

    The reason they made the names anonymous in WvWvW was to encourage PvE players to mess around in it. You know as well as I do, that trash talking will occur, and plenty of PvE players rather not deal with that." Oh, is noob", and what not. I personally, don't mind the anonymity at all. I suppose they could provide an option to toggle it or something. Anyways, keep in mind that WvWvW is both PvP and PvE.

    5) Death Spam - in DAOC whenever someone died it was broadcasted in a seperate chat box for everyone to see. This was great because you could really see if the enemey realm was on a tear, or if your side was winning in a battle, or because if you just poured oil on 10 noobs and killed them all it was cool to see your name spam-killing everyone.

    I'm indifferent about this. 

    6) Statistics - They didnt' add this into DAOC until later on in the game, but now in the game whenever you get a solo kill, whenever you kill a hib or a mid, etc it keeps track of how many people you have killed, how many towers, keeps, relics etc you have taken, and you can get titles from that as well. Would be nice if GW2 from the day of launch would keep track of what we contribute to WvW by tallying up our kills, keep takes etc. Just another nice little feature to distinguish yourself.

     This would be nice to have.

    I'm sure there are others but these are a few ideas that came to mind. What do you think?

     

    "For the Angel of Death spread his wings on the blast,
    And breathed in the face of the foe as he passed:
    And the eyes of the sleepers waxed deadly and chill,
    And their hearts but once heaved, and for ever grew still!"
    ~Lord George Gordon Byron

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Twothreefour

    No it wasnt, but we are dealing with a generation coming from Esports style pvp now.
  • EdeusEdeus Member CommonPosts: 506

    While I agree with some about being humble about victory and learning from mistakes, I'm not sure I want to be thief #472308 when I'm doing WvWvW.  Kind of takes the fun out of it, knowing that I'm only 1 of thousands of thieves, who may or may not be skilled at his class. 

     

    Granted I don't mind random encounters, everyone on equal footing, pvp.  I enjoy a good online RTS or online FPS.  However, none of those games are fantasy games where I level up, kill bosses, save villagers, etc. etc. 

     

    In Guild Wars 2, I'll be the guy who just saved some villagers, defeated the frost giants, unlocked 20 titles, and run my own guild...  to be reduced to thief #472308 when I enter the mists...  Seems meh to me.

     

    (To pre-empt one argument, if 2 people from different worlds have the same name, is NAME "of World X" so hard?)

    image

    Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  • Mike-McQueenMike-McQueen Member UncommonPosts: 267
    I would like to see players earn their names in WvW. That way when you see a named individual you can shit yourself.

    I'm a unique and beautiful snowflake.

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