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What makes this game fundamentally different from WoW?

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Comments

  • SoulOfRazielSoulOfRaziel Member UncommonPosts: 405

    Originally posted by Vesavius

    Originally posted by jakojako

    ...just throws out a bunch of moot points in a fanboy craze...

     

    And there goes any inclination I ever had to help you out with some answers.

     

    U just read my mind... i lost my motivation... wont say anything cause i think the OP is a lost cause

    image

  • Delerious1Delerious1 Member Posts: 72

    The last 3 games that I was super excited about were SWTOR, ME 3 and D3.

    Having played a sith warrior to 50 and stayed for about 3 weeks after reaching 50 I felt the game overall had too many issues to warrant a $15 a month price tag.

    Mass Effect 3 despite it's somewhat lame ending was an awesome single player experience and the horde mode style multiplayer has kept me coming back daily for a couple rounds of play.  This is the only game in recent memory that has kept my attention for more than a couple of weeks.

    After playing the D3 open beta and having built countless builds with the skill calculator I'm pretty confident D3 will keep me thoroughly occupied and entertained for longer than any other game has in years.

    All that said I am interested in GW 2.  At this point I really hope the game is a success and is fun, well polished and has fun enough and balanced enough pvp to give it long lasting appeal.  There is sooooooooooooo much hype for this game.  Even before SWTOR released I felt this game had just as much hype.  At this point I'm not making judgements on the game and will wait until it's released for a week or 2 and see what people have to say before considering purchasing it.

    MMORPG's need to evolve in new and different ways.  Carrot on a stick is not the best way to go.  It's the easiest way.  Creating a system of play that is truly fun, customizable and has lasting appeal is difficult to do.

    I hope GW 2 succeeds.

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