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http://www.mortalonline.com/forums/74695-interview-henrik.html
Hello Folks,
So, I sat down with our CEO, Henrik the other day to talk about The Awakening. I tried my hardest to get some new information and ask some questions that I thought the community would be interested in. I got a lot more than I was expecting. Enjoy.
Hi Henrik, thanks for taking time out of your busy schedule to answer some questions, I know that our community are starting to get very excited about The Awakening release, what excites you about the upcoming expansion?
Hi Theia, not a problem. Well I guess it’s around so many features that we envisioned a long time ago now finally arriving. It has been a long time but we feel that The Awakening will start to close the circle in terms of PVE, which has been lacking, not all players want to PvP so this is a very important update for this part of our community. Of course more PVE will still help the PvP side as we are expecting a lot of action and that will drive much more activity out in the world.
OK can we hear some more detail please? I know that you are planning on bringing significant numbers of new mobs into the game, can you elucidate on what we are going to be seeing? I know you don’t want to give away too many spoilers, but can we a have a bit of information about the new mobs we’ll see with the new AI, please?
The AI has been totally re-written. From scratch. It now fully enables the original vision we had for the flexibility of AI and the game. You surely remember the old prototype we had running years ago; the troll picking up players, the aggressive minotaur? After a huge effort we are now able to deliver those functions in the game, a dynamic AI action system opens up totally new abilities with our mobs, we just need to come up with new cool and interesting actions they can do. Included in this new AI we also get two elements that we have been waiting for, water and air support. This gives us a lot of new content and we can finally start to make use of diving skills and add underwater content, to be honest, we do not have much underwater content yet since we didn’t expect to solve the water functions this early, but more of that will come.
In fact just to show you how different the new AI is I would like to share a story from the testing forum. I hope ACHILLES won’t mind.
Discussion in 'Feed Back' started by ACHILLES, Wednesday at 9:03 AM.
I just wanted to share tonight, before I went to bed, a fucking AWESOME experience I had with 3 bears outside Meduli. Arfette and I were testing weapons and stuff, and he had run off to tame more bears. When I told him I was back to our spot, he came running back, but some of the bears followed him from their spawn. When I glanced over to see the bears following him, one gave up and ran back to the spawn slowly. The 2nd followed a little further, stopped, trotted a little further after him, and then decided to turn back and run. The last bear did something that was so damn awesome, that it got me all excited in game. Arfette will tell you.
To elaborate on why this experience excited me so, I want to share a quick experience I had in real life with a bear. I went caribou hunting and salmon fishing with my dad in Alaska when I was 16 y/o. Off in the frontier of Alaska on the tundra in the middle of nowhere, there are major grizzly bears, and I'm talking the big ass mama bears that will eat your shit alive if you aren't careful with what you're doing. Being the amazingly prepared and intelligent man my father is, he was always ready for a bear while we were out hunting, and we had special ammunition for our rifles if we indeed spotted a bear and needed to defend ourselves. Even before going with him on the trip, he gave me books to read on the game we'd spot, and especially bears, so that I knew what to expect if we encountered one. Now, to get to the point:
I had shot a caribou from about a mile out and it was hiiiiiigh up on this mountain. We trekked up to the mountain, and it took us a good 30-45 minutes to get up there to where the caribou fell. When we got there, we had to skin it there on the spot because we couldn't carry the entire damn carcass all the way back to the camp that was at least 10 miles away or so. So my dad told me to just watch around us for anything and to keep a look out while he skinned the caribou at our feet. I did so, and he started to do his job. Fifteen to twenty minutes went by and I was talking to him about stuff. I had glanced down watching him skin the caribou, and the next time I lifted my head up I saw off in the distance a #$#$#% brown bear walking parallel to us and staring STRAIGHT at us. He obviously wanted that kill, because he wanted the food, but he was debating in his head whether or not he should actually try and take it from us or not. I don't know if that bear knew what we were or not, but the only reason I think that it did NOT come after us was because it was a younger bear, maybe a teenager, and it didn't have the chops or the courage just yet to actually try and fight us for that kill. As soon as I said "Oh#$# Dad..." he loaded his gun with the ammunition and we watched like hawks. The bear slowly ran off, and we immediately finished what we could with the kill, and left for camp.
This experience is EXACTLY what happened today in game with Arfette, except the bear actually attacked us!!! Was so awesome. I was standing next to Arfette, and when he got next to me he said, "I think one of the bears is still gonna come after me." Having played MO so much, my 2nd nature reaction to any of the bears in the game is always the same, but this time I looked up and saw something completely different than I've ever seen before, and it was just..... COOL. The bear that was following Arfette stopped at the rocks and stared at us a second. I watched him and waited to see what exactly was going on, and then the bear turned and walked parellel to us, JUST LIKE the bear did in real life that I had experienced. He walked for a few feet turning his head and staring at us like we were a #$#$#threat/prey. To me it looked like he was debating in his head whether or not he really wanted to come after us. Eventually he stopped again, turned to us, he let out a roar, and charged. It was so $%$% epic. Arfette and I then battled the bear and killed him.
Now, I'm not sure whether or not this is part of the new AI system with animals, or if it was just some happy mistake with bugs and coincidences, BUT if this kind of thing can be reproduced, then that would just be $%##ing amazing. When I say reproduced, I mean if animals can actually react this way to their surroundings and it's intended, then I'm saying well done Starvault. You guys are doing the right things and please keep it up. Looking forward to more in the future!!!
*****
HENRIK: To give a short explanation of how this works (it was not a bug) the new AI did actually interface with ACHILLES and Arfette as described. The AI runs a number of steps when it spots a creature or player. It starts by discovering it and depending on a few different factors it can continue to watch the players or it can try to flee or attack. It measures the threat by numbers, size and some other things. This gives room for the players to actually sneak up on a creature and if it spots you, you had better stand absolutely still, if it is prey or hunter you want to get closer to or risk getting attacked. If it doesn’t feel too threatened and you stand absolutely still it may continue what it was doing and ignore you for the time being. Experiencing this makes it feels very alive and exciting it feels like it is watching you as it moves. As you can see a lot of work has been put into the new AI while it’s also massively optimized for a crowd system, which you also can see on some of the screen shots previously released, we have tested ~2200 guards in a small area without fully loading nodes/server or clients, which is very impressive. This will allow us to add really interesting, massive events in the game world. Taming as a profession has got a lot of new things as well. There are new skills for those who are interested in in taming animals; we also have a new “skill/spell” under a magic school that allows the players to dominate some specific mobs that you can’t tame. You will notice there is a lot of new depth in taming and controlling pets. All creatures in the world are now dynamic in terms of their stats, size and other things too. This means you will be able to find infant bears for instance which are easier to tame than adults. At a certain age they can no longer be tamed so you will have to find a younger one and look after it. Each creature costs a certain amount of creature control points, it’s up to you to find the mix that suits your need. If you want a few young bears or one big old nasty bear that has learned new actions depending upon your skills, it’s up to you. You will with the right skills be able to see its age, condition and stats. Some creatures are known to grow and become stronger in captivity with correct training and feeding. This means you can make them stronger than those found in the wilderness.
The new AI also allows us to open up some of the more ancient dungeons, filled with lore that we have been waiting for a long time to share with you, years even. All pre-patch creatures in the world will be remade with the new AI and you will see many changes as a result of this. This of course includes mounts, too. The lore skills for each creature does now play an important role as it helps you defeat the creature you are specialised in. Gear is now connected to the taming profession, which allows you to push the creature limit even further, some will require this as well to be tamed in the first place, the same goes for domination.
Everyone wants to know when The Awakening is going to be released. The Community are holding out for an April release date. Are we going to see The Awakening in April?
So our main goal is to deliver the most amazing experience possible at launch. We are so close now it’s painful having to wait, which I promise you we are very aware of, but there are now so many complete modules that are ready for integration it would be a real shame to wait for the next large release and we want all of it in for this release. Having said that we started working on Awakenings in earnest immediately after the TC release, so it has been many months of hard work, that we are so very close to releasing at this point is extremely gratifying, we won’t make April, but it really won’t be very long now, weeks not months.
Can you tell us what the status of Tindrem is please?
Almost complete, with just one building left to go, that building is very advanced and should be finished early next week. Tindrem is a big thing for us. I think it will be for the community too. The AI Guard testing has gone better than expected we are still tweaking some of the animations here but new AI means a more active city with very interesting possibilities.
Can Players own houses in Tindrem?
Not at this time.
Can you tell us about any of the new pets that are entering the game?
Well a combination of new AI and 64B allows us to do this... when I took this screen, there was virtually no drop in frame rate for me from when the sky was empty...
Bug fixing Round - is there one included in The Awakening and what are your general plans for dealing with some of the longer term bugs that we have?
Yes, we have fixed several important bugs in this build. But that was not our main objective, it was new content, and lots of it. We have achieved that and if there is any time left over we will try to squeeze a few more fixes in, but the priority is to test, validate and then release. We are planning to do a bug fixing round after Awakening, although knowing us we will possibly add more content as well in that round. Work has started on the next release as some members of the team have finished everything they needed to do for this release.
Will the new GUI/UI make it in?
Yes, it’s in now, not fully complete, it’s amazing how many windows / interfaces we have built up. We added the new spell book which has some very nice animations and work is well advanced. This spell book is also something we wanted from launch but we couldn’t implement due to GUI restrictions within UE. Now the first step is complete and we can continue developing the other magic schools. You will now buy, learn and discover spells via scrolls, which you scribe into your spell book, after that you can cast the spell when you wish. There will be spells located only at a specific place and at a given time, which means it is the player that will discover these spells and choose what happens with the spell, will you share the spell or keep it to yourself? We are also improving a lot of the old windows; we will finally get a fully fledged GUI. Better performance and better control in all of the aspects that can be expected from leading MMO.
Many players are looking forward to the Broker system, in-game trading tools will spur on the economy and cause more movement of goods and players across the world, how is that coming along?
The broker system is something we really need in our game, a powerful tool to help get the economy going and trading between the players. The players will be able to sell their goods via this service and others can buy, without having to be online at the same time finding the buyer/sellers. We think this will help a lot, especially for some players that aren’t on during peak EU and US times.
Thank you for being so generous with your time, is there anything else you would like to add?
We are not only adding new AI and GUI, but we had the time to also add new skills, new gear and some important new professions. Alchemy is going to get a boost for several reasons; we are going to remove the potions sold by the NPCs in game. We note that players have started to get further into the alchemy system; they have clearly been experimenting and found powerful potions. To those that have managed this, well done! We will help the profession at the start by adding in-game lore explaining how to make the first, very basic potion, the rest is up to the players to discover and establish the profession and markets around that. Right now Tailoring is on the edge of being finalized as well, this gives players a new profession - crafting clothes. This means we are adding new types of gear, perfect for players that wish to be fashionably dressed; in addition that profession will be able to flex elements such as protection and weight. Of course they won’t compete with medium or heavy armour, those will always be best for the melee fighter. We also hope to be able to put in pottery and glass blowing since we really want to remove the empty bottles from the NPCs. We hope to do the same thing when it comes to crafting arrows, the arrows are actually part of a very advanced crafting system which allows you to hand craft arrows, you can use them in specific situations, you can pick the kind of attack you want to do through the use of different types of arrow head. If all goes as planned we will be able to add this into The Awakening as well, if not, it should come very shortly after. We are also working on a remake of the player models, they were fine a few years ago, but today we feel they could be much better looking, in several ways, it is after all the most important model in the game and there is a lot of room for improvement. Along with some other areas that are getting a face lift, we are focusing on the world too, water now moves and is affected by the wind and weather, waves move in the direction of the wind. Things have also changed on weapon traces and the prediction system. The latest feedback from the focus group is excellent, there is new accuracy, and it is more fun to PvP!
Something is heading for Myrland, that will affect every player in the world, it will be up to you to decide how that fate will unfold and how Myrland will change during The Awakening…..
Thank you very much Henrik, hope we can do this again soon.
Comments
Very good read.
It gives a little more indepth explanation of how some of the announced systems work, like the AI, as explained below:
"To give a short explanation of how this works (it was not a bug) the new AI did actually interface with ACHILLES and Arfette as described. The AI runs a number of steps when it spots a creature or player. It starts by discovering it and depending on a few different factors it can continue to watch the players or it can try to flee or attack. It measures the threat by numbers, size and some other things. This gives room for the players to actually sneak up on a creature and if it spots you, you had better stand absolutely still, if it is prey or hunter you want to get closer to or risk getting attacked. If it doesn’t feel too threatened and you stand absolutely still it may continue what it was doing and ignore you for the time being. Experiencing this makes it feels very alive and exciting it feels like it is watching you as it moves."
Definitely a few surprises in there too, like tailoring, and some of the changes to taming.
Hell hath no fury like an MMORPG player scorned.
I was listening to "no more lies" by Iron Maiden while I read all that. Needless to say it didn't suit that interview at all. So the story goes "We saw 3 mobs, 2 mobs teleported back to there spawns but 1 went invisible. 5 minutes later we started getting attacked by an invisible creature we think was a bear".
To all the fanboys, yes this is a double edged sword, but so was everything that was said about Dawn. We will see if "20k" people will resubscribe and if even half of these features make it into the game, I bet they won't even be in a completed state. I don't see how this is groundbreaking new AI, in other games the flying mobs and the invisible mobs are actually flying mobs and invisible mobs.
Nether the less I will probably play a trial and end up even more pissed with the game then when I left last time. But on the flip side, that screen shot is nice.
Speaking of lies, that's not what Achilles said, at all. The account from the interview is pretty clear:
"I just wanted to share tonight, before I went to bed, a fucking AWESOME experience I had with 3 bears outside Meduli. Arfette and I were testing weapons and stuff, and he had run off to tame more bears. When I told him I was back to our spot, he came running back, but some of the bears followed him from their spawn. When I glanced over to see the bears following him, one gave up and ran back to the spawn slowly. The 2nd followed a little further, stopped, trotted a little further after him, and then decided to turn back and run. The last bear did something that was so damn awesome, that it got me all excited in game. Arfette will tell you."
<snip story of real life encounter with a bear, in which the bear approached and considered him before leaving>
"This experience is EXACTLY what happened today in game with Arfette, except the bear actually attacked us!!! Was so awesome. I was standing next to Arfette, and when he got next to me he said, "I think one of the bears is still gonna come after me." Having played MO so much, my 2nd nature reaction to any of the bears in the game is always the same, but this time I looked up and saw something completely different than I've ever seen before, and it was just..... COOL. The bear that was following Arfette stopped at the rocks and stared at us a second. I watched him and waited to see what exactly was going on, and then the bear turned and walked parellel to us, JUST LIKE the bear did in real life that I had experienced. He walked for a few feet turning his head and staring at us like we were a #$#$#threat/prey. To me it looked like he was debating in his head whether or not he really wanted to come after us. Eventually he stopped again, turned to us, he let out a roar, and charged. It was so $%$% epic. Arfette and I then battled the bear and killed him."
Personally, I'm glad to hear that the AI for the game is being significantly improved.
Hell hath no fury like an MMORPG player scorned.
Sometimes, the little things make all the difference.
This is a bear, something that is just a run-of-the-mill mob in almost all games. In most, they are relegated to a simple aggressive "break the aggro radius bubble, they atttack until they die or leash back to the spawner" model.
In this case, even a basic mob considers a target's threat level and other factors. Apparently, even "standing still" makes a difference to certain mobs.
We'll have to wait until it's live to see how it all works out, but from reading the account, it sounds like a very significant improvement over the current AI, and sounds better than the AI I've experienced in most games.
Hell hath no fury like an MMORPG player scorned.
Yeah, agreed that it sounds pretty cool from the description. I am curious if the bear actually takes said threat into the account, or just fakes it visually and then randomly decides to attack or not. Given that it is SV we are talking about, I am sceptic to it working as they intend to, so as you said we will just have to see.
I wonder if MMOs that are actually popular (as in few dozen servers with several thousand players on each) can afford such AI, or are just lazy to try implementing it. None the less I guess it would do little good in a target based game so it will be interesting to see what MO has to come up with, such AI which considers if attacking you is worth it is something Ive been waiting for in MMOs, I think closest to it is what Ive seen in Chronicles of Spellborn.
Then again, any improvement to AI is a big deal in MO, due to low standard of the current system. So I can understand fans being excisted about changes after being exposed to the flawed system currently in for a year.
So this is a scripted "interview" by Starvaults own staff? Why doesnt Henrik just interview himself?
Anyway, Weren't Tinderm,UI and AI touted as finished over a year ago???
Where have all the "good" shills gone?
I think you've brought up an interesting question about AI in other games. I'd guess that they have the capability to make better AI, but likely choose not to, perhaps because it wouldn't "fit" the overall design of their games. I imagine simplified or predictable mob behavior being consistently shared across many mob types makes the play experience more homogenous, and therefore easier to understand quickly. Just a guess, though.
A better AI in MO will be welcome, as the current AI is pretty mediocre. Hopefully it will be well implemented.
Some of the other aspects of Awakening sound pretty good too, and are needed to improve the overall game. Things like AI, the GUI, and trade tools were expected, some of the other things came as a pleasant surprise.
Hell hath no fury like an MMORPG player scorned.
Henrick of SV, gets interviewed by Theia of SV and quotes a fanboy of SV as anecdotal evidence of SV awesomeness.
I see you that you are still staying classy, Starvault.
How this "interview" goes is, Henrick puts on a GREEN sock puppet on one hand and another sock puppet on the other and when the time comes, clenches and relaxes his palm muscles. It gives an illusion that the puppets are talking!
Sifting through all the bullshit, I will only comment on this "AI" bear that he is ranting about.
Yea its very quaint that the three bears spazzed out and did stuff that the devs dint even program them to do. True AI at its finest! But cutting the bullshit "real life" story short there is no way the chumps at SV can even script a cutscene to dupe fanboys with, I know without doubt they cannot write AI of this calibre. In order to even achieve this feat the player characters would need to have a inbuilt gearscore or statscore by which the AI gauges their threat and flags them as such. Then the AI would need to calibrate the PC's initial movements as hostile / neutral or friendly and based on its own ingrained AI conditions it would react as attacking, withdrawing and such. This is a fairly tricky bit of programming that requires immense amount of contingencies based on numerous conditions to work right without breaking down. If SV can pull this off in this world, then we are all living in a fanboy's dreams...The fools at SV would be atleast a Bit more believable if they dint spin their lies to such heights of grandeur. From the glitchy half scripted short film that Henrick showed a while back the AI has developed to such an extent without any proof of claim? Yea right son, I believe you Henrick!
The way they do business is very sketchy and they oblivously don't take criticism well. If you even mention a little that Henrik is doing a terrible job with SV, well good luck not getting the post deleted and being banned. If you look at the thread now, people are super anticipated for the "hype" but Henrik reassures everyone that is isn't hype, they are just letting people know the information in the expansion in a zero hype-free way. He only responds to posts that commend him on his achievements and he deletes posts that ask him the questions all of us want to hear.
How complete are the system and are any of the current systems broken because of it?
Why does he always "hype" up the game before a quartarley review so his company can stay afloat but not address the serious issues?
How does he possible not know his own game? He rambles off complete un-true comments that he laters gets corrected by his staff and edits his post. (Example being armor movement reduction)
I will always have the opinion of Henrik as being an incompetent self-entitled douche. Guy has no grip on reality when it comes to his game. Personally, I'd love to see MO become a great game with little to no bugs and a reliability on the company to give us the truth straight forward and give us a time frame on patches, fixes, and new content. Sadly SV will not do any of these things while it's ran by Henrik. Hopefully if people end up getting sucked into this nonsense again, they won't be dissapointed like they were in Dawn.
Simple...The game survives on hope and hype. There is always a corresponding hype campaign before financial reports in hopes of distracting from Stavaults horrible performance as a company and feign public interest. I'm sure Awakening will follow the same model.
Where have all the "good" shills gone?
A straight up lie.
...Unless you surround the questions with personal insults and generally act like an idiot...
Even though Angrysully's post was a bit over the top for my taste i cant blame him for being angry. He should had put his views in a bit more delicate way cause it was 100% sure that his thread was about to be removed/ deleted/ locked.
To his offence your posts for calling me "arrogant buffoon" even though i didnt insult you neither provoked you in any other way than calling Sebastian "unprofesional" and "lazy" are still there and as far as i know you didnt got yourself banned for a strraight insult. Dont be a hypocrite pls.
Now back to the topic. Tbh i wasnt feeling like reading Henrik's crap again but i did just for the laughs. All things he is mentioning sound cool and shinny but somehow i dont feel like he is honest, that all the things he mentioned now and in the past regarding Awakening will be ingame and functional once hits live. Somehow Henrik makes me feel like a native of a wild country whos being aproached by a cunning conqueror trying to intoduce himself like demigod by giving away worthless mirrors and glass marbles. I guess its something we will see but still its difficult for me to see how this will happen and how SV's crippled team of amateurs will be able overnight to make a 180 degrees turn and make everything they failed in the past doing. It feels funny though to see people acting like they know for sure its gonna be super awesome and bugless patch that will bring SV and MO back on tracks. Dont get me wrong i wish it was that way but history doesnt allow meto be optimistic. I guess we will find it out soon enough.
I already explained it to you- You posted your evaluation of SV I posted my evaluation of you. Still can't get over it? Learn to take critique before you decide to critique others.
Anyway- to prove my point- your post is there as well.
Some additional information has been posted regarding some questions asked in the discussion thread about the interview:
http://www.mortalonline.com/forums/74697-henrik-interview-discussion-thread-2.html#post1305437
Hell hath no fury like an MMORPG player scorned.
Someone gets it
Today, 11:56
#80 (permalink)
Khel
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Location: Norway
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If you plan to release within the month, I don't see how you can say that some features might make it in or are still being worked on. All features for Awakening should be "complete" if you plan to release in the next few weeks, with this last bit of time being focused 100% on QA'ing the work.
I hope that you deliver what you are saying without new game-breaking bugs, but it does remind me of false hopes from the past.
Given Starvaults track record any enthusiasm boggles.
Where have all the "good" shills gone?
It's probably a bit of technical and design together. If you're going to put time and resources into developing sophisticated AI, it needs to bring some value beyond merely looking cool, either by providing more challenge or adding an extra dimension to the gameplay and changing the way players think. It would be a waste of time in WoW since the design of the game wouldnt fit. They could give every guard in Stormwind a personality, goal system and advanced pathfinding, but they'd just get steamrolled by a player raid, meaning it wouldnt make a difference and nobody would care.
In addition to this, increasing the complexity of the AI also increases the load on the server. Although SV have a poor track record in testing things properly, it sounds like they've at least taken that into consideration. Whether they've taken scalability into account is another matter, what will happen if there is an increase in active players and potentially an expansion in PvE content? I guess we won't know until it happens.
I think the biggest question would be "Will this new AI actually be integrated into the gameplay, or will it just remain anonymous?". Decent pathfinding and attack routines can be done cheaply and simply, or faked to some degree. Ultimately if the player can't tell the difference during regular combat and exploring, then why waste time and energy on it?
According to Starvaults track record they will continue to improve there product and fullfill there promises like they have been since beta.
Mortal Online has been out of beta for almost 2 years now. You can't run a company for 2 years on hope and hype. There needs to be substance. There are reasons why people pay a monthly subscription to Mortal Online.
This Awakening expansion interview clued us in onto some new features as well as letting us know some old promises are going to be fullfilled ie alchemy, better guard ai, flying mobs etc.
I can see if you don't like open PVP then you wouldn't like Mortal, but for those of us who don't want to be spoon fed on a railed quest system Mortal Online is friggen awesome.
Never trust a screenshot or a youtube video without a version stamp!
*Out of beta?? SV is still adding hobbled together core features that were promised years ago and should have been in at launch.
*Well they sure as hell aren't running on revenue. They've lost money EVERY quarter since launch
*Many are paying for what they hope MO will be, not for what it is. How many posts has there been from players paying subs, yet not playing,~offering to send SV money, ~buying stock~buy multiple accounts.
Im all for open PvP , have been since UO pre-Tram. Spoon feeding??? MO is not appetizing for anyone with a discering palate
I fear Awakenign will be just another blue plate special needing to be sent back to the kitchen
" well as letting us know some old promises are going to be fullfilled" So Henrik's promising to fulfill past promises? LOL
I rest me case.
"Henrik ~ Yes we have, sometime after awakening.
We got so many exciting areas that we can start finilizing after Awakening, maybe we should do a poll so the community can help us decide what areas we want in first. We will start out with some guild functions and magic."
So why do you think Awakinging will be any different?
Where have all the "good" shills gone?
Clandestine had his post deleted and warned for commenting on his quartalery review. That is one of the many examples deleted by henrik when someone criticizes him at all. If you want to defend Henrik like a fan boy, provide information to your accusations. I would like to see you come out and call Clandestine an idiot who spews random insults as well. As someone as old as you, you would think you would be able to understand but hey, there is such a thing as manchild.
1) There are rules on that forum that not only talk about insults. I do not know what exactly was in his posts. Also I do agree that at few times moderation went too far, but hardly on the scale people here want it to seem. And you and your last deleted post- seriously? You want to call me a manchild? ok.
2) I'm not that old
3) What information would you like? Undeleted critique of SV staff? Undeleted concerns about the state of MO?*
4) As for fan-boy stuff... really? really?! You hate-boy You!
*not that I'll go and look for it. just curious.
Its so hard being a past player of MO to not get excited by this interview even considering their past history with patches. I know i will probably be disapointed come release day but for the most patch MO has gotten better with every major patch and the game will benefit from this as well.
With so much mentioned by henrik in this expansion its difficult to beleive it will all get implemented, but even if half the following gets implemented it woul still be the best MO patch the community has seen in terms of content.
magery now uses scrolls you find in the world
possible new player models
new gui
lockpicking
new ai
flying and water based mobs
tindrem
new skills not revealed yet
glass blowing?
pottery?
writing books
new revamped skill system
trade broker
armor bags
64bit support
revised alchemy
possible tailoring
possible fletching
there are 2 types of mmo, imitators and innovaters.
To be honest, considering the state the game is in, I would be surprised if they managed to make it even worse. It can only go upphill for them.
Thanks - that's me. I did start a new trial account to see how the game is, but overall it was still a bit disappointing. Wasn't DAWN also supposed to be MO's savior patch? The server went down 2-3 times in the first hours that I was playing...after all this time the servers still aren't stable. There are still crash bugs like if a person runs across a lootbag you are targeting - reminded me of when shooting an arrow at someone if they dismounted would also crash you. Crashes like that are unacceptable in a full loot full pvp game.
Until SV puts a real effort into delivering a quality product, I will still hope for the best, but realistically expect more bugs than features, and less than half of the promised features to be delivered properly. I don't think that I will be paying them anything until I see proof that Awakening is a quality release.
Mmm it's a big list and it worries me too. Stillif they deleiver 90% and the game isn't full of bugs at launch - there will be a few people over here with egg on their faces.
I don't know if it's the Focus Group or if they are just getting general in better. But there may well be some slow-motion eating of words. MO has been improving for a long time, bit by bit. Even some of the die-hards over here accept that. If not all.
*IF* The Awakening comes off then I guess some of the haters might well join in the fun. If not then they can carry on being critics until the expansion after I guess. Or the one after that, or the one after that...
OFC according to many SV should have been out of business 2 years ago. Which confuses me as SV seem to be on a slow-burn pathway so it kinda feels normal to be at this point if oh so slow.
All I know for sure is that I'm not sure. We will see soon enough I guess.
"In MO, even the haters are hardcore!" - ltank