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Wolfpack Studios, a Ubisoft Company, is proud to announce the debut of the first iteration of the Shadowbane Loreplay Ruleset on the Shadowbane Test Server! Shadowbane, a massively multiplayer online game known for its intense player-vs.-player conflict and real-time strategy elements, launched in March 2003. Shadowbane is one of the few massively multiplayer online games that let players actually change the world, and this is the first server to regulate players' strategic options, limiting the types of characters that can join the various Faction-based Guilds, who may cast beneficial and peaceful powers on each other, and who may even group together. These may seem like harsh restrictions, but these game elements have been requested by a large segment of Shadowbanes community for some time. For the first time, individual guilds will face limits in their power and abilities, and be forced to make strategic decisions to maximize their effectiveness on the battlefield. Shadowbane has long been acclaimed for its rich backstory and in-game history, and the Loreplay Ruleset will create a rich play environment that better mirrors the factionalized fiction. Many players will finally experience Shadowbane as they originally imagined the game would be. Combined with the Realm and kingship system introduced in Shadowbanes last expansion, Throne of Oblivion, players can now for the first time ever wage war to see which of which of Shadowbanes myriad factions is truly the greatest! Who will be able to forge an empire and crush their enemies: the Temple of Cleansing Flame? The High Court of the Elves? The Centaur Cohort? Or will the conquerors be one of more than a dozen other factions? Only time, and the players, can tell!
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Sean "Ashen Temper" Dahlberg