It looks like you're new here. If you want to get involved, click one of these buttons!
I originally posted this as a response to the "Calling Out Trolls/Haters" thread which was locked before I could finish writing my post thanks to our infamous reactionary moderators. I didn't spend all this time writing this out for no reason, so here it is.
First of all, lets take a look at the questing. Speaking only from the first 32 levels or so, you only have one path. Every race/class starts out in the same starting area and embarks on the same linear quest chain as every other race/class with absolutely no deviation whatsoever. It would be hard enough for me to fathom rolling one alt much less two or three in the game's current state. It doesn't help maters that the quest in TERA are almost all kill x of y quests with little to no deviation in style or substance. Take a look at WoW, Vanguard, LotRO, Guild Wars 2, Warhammer Online, and SW:TOR. All of these games were released within the last five years except WoW which was released in 2004 and GW2 which has yet to be released and all of them at least have multiple starting zones. WoW has plenty of options as which zones you can quest in at different level ranges. Do you quest in Northern Barrens? Silverpine? At level 20 do you go to Duskwood? How about Ashenvale? Wetlands? Though SW:TOR has linear quest progression compared to WoW, at least all the classes have a unique storyline, and the zones offer completely different quests between Republic and Empire players. In TERA it's the same old song and dance for every single race and every single class.
The quests in TERA are a lot like the quests in other Korean F2P and even P2P MMORPGs that have tried to emulate WoW to a certain degree in hopes of finding greater success, just endless chains of kill quests to give the illusion that you're doing something other than grinding mobs for hours. Around level 30, you start getting quests that want you to kill 15+ of one mob or 10 of one and 10 of another. EnMasse spoke about improving the quests and the newbie experience. Aside from the 5 minute long tutorial after character creation, I can't tell that they've done much of anything to improve the quality of quests. Don't all MMORPGs have you killing mobs over and over again though? Sure they do, but the difference is in the way they do it. There are so many quests in both WoW and SW:TOR that are far more original and more fun than the endless barrage of kill quests found in TERA. In WoW, you can man turret guns on airplanes, you can drive tanks, and you can hyjack dragons flying up the peak of a mountain. Even with SW:TOR's kill quests, the storyline draws you into the quest and it feels more importan than simply going out to kill 10 generic hyenas. It's painfully clear that EnMasse and BluHole added these quests in an attempt at Westernization, and while TERA now has plenty of quests, that doesn't speak for the quality.
The much vaunted BAMs are just kill quests that you do with a group. I'm not even sure if they're repeatable. I guess some of them are, but for a lot of them, you group up with other playres, kill 2 or 3 BAMs then disband and turn in the quest.
TERA is grindy. Those of you spouting "LOLZ LEVELING IN TERA IS EZ!!!" only show you don't know what your'e talking about. The term "grind" does not only apply to leveling speed. In terms of progression your character, from the moment you log in to the moment you log out, you're killing mobs over and over again watching the mob count on your kill quests get suspiciously higher and higher. There is no deviation from this whatsoever. You're doing the same laborous task over and over again. That is still a grind. In that sense, TERA is more of a grind than WoW even though you can possibly reach the level cap faster in TERA than you can in WoW.
The graphics are overrated. Sure, the character models are detailed and the textures on the armor are top notch, but the environmental textures are mediocre and rely on superb art direction and cheap lighting tricks to give the impression that what you're looking at is a technical masterpiece. In reality, it's a lot like Aion in that the character models are detailed, but the world textures are sub-par. You may not notice this in TERA quite like you noticed it in Aion as it's not as prevalent. Some zones, particularly the new tutorial zone look absolutely amazing in every way, but others, most notably the various open field zones you enter such as Celestial Hills and Valley of the Titans are just flat green (or orange int he case of Celestial Hills) ground textures with blurry grey textures representing rocky mountainsides. Everyone goes crazy of the graphics in those zones because of the view distance and because of the lighting effects. The open beta test is over, so I can't log into the game to post a screenshot of a particularly telling area of Celestial Hills; however, you can at least look at the second TERA screenshot in my gallery. I'm standing in a desert, and while the art direction is nice, graphically, it doesn't look nearly as impressive as Vanguard or Age of Conan. It doesn't come close to touching the amazing graphics seen in the screenshots on the official site. I've yet to really see anything in the game that looks as good. Other western games like WoW, LoTRO, WAR, and SW:TOR may not have the greatest graphics, but at least their graphics are consistant. throughout rather than amazing in some places and half-assed in others.
I log into TERA for a couple hours a day, and I have fun, but I'm burned out on World of Warcraft, and I've already played through all the content in SW:TOR that I can play through without a steady, endgame focused guild. I see TERA as a stopgap between SW:TOR/WoW and Guild Wars 2. I can think of no redeeming qualities whatsoever sans the unique, Monster Hunter-like combat system that will keep me playing TERA over Guild Wars 2, The Secret World, ArcheAge, or even that F2P Neverwinter MMO that's coming out soon.