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Th graphics are fun, the classes are well thought out, the crafting is challenging yet rewarding.
The RvR is good, from what I'm told.
Here's where it gets murky...
Like I said the game is great, runs well, no lag, beautiful scenery, but...the concept of pvp rvr or in NCSoft's words PvPvE is lost on its community.
PvPvE is unique to Aion in such as it has 3 factions Asmodian, Elyos (both player controlled) and Baluar (NPC-dev controlled), the 'E'.
Now there's a game function for a quest series called 'rifting', it's for a spy quest series where you infiltrate the enemy's lands, get a few items and go home. Try not to get killed as you are a spy in enemy territory. But players have found ways to use this method to change the game so as to 'live' in enemy lands, griefing the players leveling there. It's not pvp by any stretch, they are attacking players who are well below them and are usually engaged in PvE battles and are 1/2 life etc...
So the game is beautiful, I am sure the end game is somewhat interesting but it must not be very populated as most the pvp action takes place in the lowbie lands where veterans prey on new players, and well they usually quit, like myself...again, for the same reason. lol.
Thanks for the chance though Aion, some of the improvements you made to the game, the Atlas, the mentor thing (never got to try it), the nice gifts as you level, great stuff, but if you can't enjoy the game and progress to actually enter real pvp without .....well nevermind, frustrating to re-hash and have to go through it yet again.
But at least I gave it my best effort, really did, shame the community is the way it is, it could be so much better (i.e. DAoC). So much potential, really.
Well, off to find that game with the 'magic' I crave....TERA beta released, trying that out now, seems very smooth, game and leveling is fun, haven't heard of a single gank yet, lol.