Your post starts with a comparison that no one ever made, hence the shitstorm that was ensued, in fact I don't know where you got all this shit from tbh.
Did anyone say that GW2 would have all moving NPC's?
I'll say it again, you are just grasping at straws to try and put any fault on either this fanbase, or the game, for a reason i can't really understand
WHy would I view it as a fault if I don't care about it in other games? I think you really need to stop thinking everything is about shining a bad light on GW2. I've made no point about GW2's fanbase, this is MMORPG.com not gw2.
And BS on the comparison never being made.
Stop going on extremes, did anyone actually said that GW2 only had NPC that moved around??
Have in mind, by the time SWTOR was released we already had DR exploration videos
Don't you know?
GW2 NPCs are like sharks. If they stop moving, they die.
Stop going on extremes, did anyone actually said that GW2 only had NPC that moved around??
Have in mind, by the time SWTOR was released we already had DR exploration videos
Back then I wouldn't have known, I have only watched the DR video MMORPG.com posted, same goes for the black citadel videos, which are really the first I've seen of either city besides screens. I have only seen what has released since I started watching GW2 as my next MMO (about 2 months ago), so I won't deny I'm ignorant to a lot of facts when it comes to GW2. That doesn't mean I have something against the game, nor think what I question is bad, I just had a question based on things I had heard and argued about long ago.
The question came now because I had just got done watching those videos. I wasn't sure if there was something I was missing, and I only mentioned the GW2 injects into TOR fights to give an understanding of why I was asking the question and had different expectations of what I would see. IE: was I misinformed or was there something I wasn't seeing due to the nature of the video? It appears it was a case of the latter.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
And ye city npc always look pretty stupid to me, even if they patrol and all, thats why i'm not found of huge city, but well, GW2 have a insta-port feature that at least won't have you lost and try to figure out during half an hour where is the damn merchant in this huge city. What would be nice is if you have random encounter in city by theif/brigand or whatever, that would be nice.
Guild Wars 2: The only MMO where you don't actually need legs to get to where you are going. Thanks insta-port!
Cause going AFK to make a sammich while using the taxi service is so much better. Right?
Depends on the sandwich.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it."-Jeff Strain, co-founder of ArenaNet, 2007
And ye city npc always look pretty stupid to me, even if they patrol and all, thats why i'm not found of huge city, but well, GW2 have a insta-port feature that at least won't have you lost and try to figure out during half an hour where is the damn merchant in this huge city. What would be nice is if you have random encounter in city by theif/brigand or whatever, that would be nice.
Guild Wars 2: The only MMO where you don't actually need legs to get to where you are going. Thanks insta-port!
Cause going AFK to make a sammich while using the taxi service is so much better. Right?
Depends on the sandwich.
I used to go afk whenever I left my ship, biggest culprits were corelia, balmorra, belsavis, those planets took so long to load I would cry
i think the problem your having here is when most people say "movement" they dont just mean npc's walking around they mean "Activities". which i think is the problem youve encountered your taking them for the exact technical meaning of their words instead of the implied meaning. movement is a perfectly acceptable replacement for "activities" in the right sentances. and activities provide ambience.
which ties back to the overall ambience even though you dont wish to talk about that (not saying you dont acknowledge it but they are inextricably linked). so in essence i personaly think there is a lot more people moving around (just actual walking from place to place) than in SWTOR, but that changes from one moment to the next based on what ive seen there will probably be moments that there is a lot less people walking from spot to spot than in SWTOR.
question answered, but in the end it all really comes back to the ambience.
EDIT: sry for any snipiness i think i also attempted to answer things from other posters in this thread and directed them towards you was unintended, is why im a lurker here mostly i dont like how i get when i get on these forums : (
Well I guess what's highlighted in red is the thing.
In Tor cities there were too many static, though that's the difference in GW 2 there is more anti static than there is static npcs. That's just a difference, that's in the games in general, there is a huge difference in that department.
There was like a fair amount of npcs moving and talking then ones sitting there pretending to talk and just standing there.
Or more so areas.
Your question isn't really getting at what you seem to be asking [now], your question/OP in a sense makes it seem as if your saying that GW 2 is just as static as SWTOR, which isn't the case.
Though now you seem to want to know if the NPCs have daily routines that change? Because we do know from the videos, just what's apparent that NPCs do walk, stop, and talk about stuff. Some stand for a bit and walk, if you put each divinity reach city video, hell any city from different recorders side by side you will spot some of the same npcs but they'll be doing something different. Not just that but you'll see completely different NPCs, some new and talking, I.E the library area.
I'm still thinking what you want to know now is do NPCs in GW 2 act like Skyrim NPCs. Least that's how it is starting to look I could be severely wrong, which is why I'm asking.
The question was answered by BigDave. All i wanted to know was what was different about GW2 NPC's. HE basically explained that NPC's actually do a bit more and that some NPC's won't always be in the same spot. Which the videos I watched obviously wouldn't show . My new question is, why does everything have to be a conspiracy around here? :P
Because these days if you don't immediately agree that whatever highly anticpated game in question pisses unicorns and farts rainbows, you must have some sinister agenda.
Oh, and see you at the weekly hate club secret society meeting, code word is Fikus. And let's not repeat last meeting's debacle where everyone brought potato salad.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I'm flabbergasted by the density in this thread. Someone complained about the "camel-toe" in ME3, maybe we should go through the videos of GW2 and point out how it also has as many, to prove the pointless point?
Even going with your pointless point, in the video of SWTOR, I saw one, maybe two npc's walking around the entire video. I saw 4 on the first screen of the GW2 video.
What? Oh, you are talking about the percentage of npc's walking as to compared to the total number of npc's present...and, as a percentage mind you, they are equal...as a percentage...ok.
Well I guess what's highlighted in red is the thing.
In Tor cities there were too many static, though that's the difference in GW 2 there is more anti static than there is static npcs. That's just a difference, that's in the games in general, there is a huge difference in that department.
There was like a fair amount of npcs moving and talking then ones sitting there pretending to talk and just standing there.
Or more so areas.
Your question isn't really getting at what you seem to be asking [now], your question/OP in a sense makes it seem as if your saying that GW 2 is just as static as SWTOR, which isn't the case.
Though now you seem to want to know if the NPCs have daily routines that change? Because we do know from the videos, just what's apparent that NPCs do walk, stop, and talk about stuff. Some stand for a bit and walk, if you put each divinity reach city video, hell any city from different recorders side by side you will spot some of the same npcs but they'll be doing something different. Not just that but you'll see completely different NPCs, some new and talking, I.E the library area.
I'm still thinking what you want to know now is do NPCs in GW 2 act like Skyrim NPCs. Least that's how it is starting to look I could be severely wrong, which is why I'm asking.
The question was answered by BigDave. All i wanted to know was what was different about GW2 NPC's. HE basically explained that NPC's actually do a bit more and that some NPC's won't always be in the same spot. Which the videos I watched obviously wouldn't show . My new question is, why does everything have to be a conspiracy around here? :P
Because these days if you don't immediately agree that whatever highly anticpated game in question pisses unicorns and farts rainbows, you must have some sinister agenda.
Oh, and see you at the weekly hate club secret society meeting, code word is Fikus. And let's not repeat last meeting's debacle where everyone brought potato salad.
Eh? I brought coleslaw, dammit. *grumbles* ... no one ever remembers the slaw ....
Well I guess what's highlighted in red is the thing.
In Tor cities there were too many static, though that's the difference in GW 2 there is more anti static than there is static npcs. That's just a difference, that's in the games in general, there is a huge difference in that department.
There was like a fair amount of npcs moving and talking then ones sitting there pretending to talk and just standing there.
Or more so areas.
Your question isn't really getting at what you seem to be asking [now], your question/OP in a sense makes it seem as if your saying that GW 2 is just as static as SWTOR, which isn't the case.
Though now you seem to want to know if the NPCs have daily routines that change? Because we do know from the videos, just what's apparent that NPCs do walk, stop, and talk about stuff. Some stand for a bit and walk, if you put each divinity reach city video, hell any city from different recorders side by side you will spot some of the same npcs but they'll be doing something different. Not just that but you'll see completely different NPCs, some new and talking, I.E the library area.
I'm still thinking what you want to know now is do NPCs in GW 2 act like Skyrim NPCs. Least that's how it is starting to look I could be severely wrong, which is why I'm asking.
The question was answered by BigDave. All i wanted to know was what was different about GW2 NPC's. HE basically explained that NPC's actually do a bit more and that some NPC's won't always be in the same spot. Which the videos I watched obviously wouldn't show . My new question is, why does everything have to be a conspiracy around here? :P
Because these days if you don't immediately agree that whatever highly anticpated game in question pisses unicorns and farts rainbows, you must have some sinister agenda.
Oh, and see you at the weekly hate club secret society meeting, code word is Fikus. And let's not repeat last meeting's debacle where everyone brought potato salad.
Hey! Guild Wars 2 is one thing but you leave the potato salad out of this!
i think the problem your having here is when most people say "movement" they dont just mean npc's walking around they mean "Activities". which i think is the problem youve encountered your taking them for the exact technical meaning of their words instead of the implied meaning. movement is a perfectly acceptable replacement for "activities" in the right sentances. and activities provide ambience.
You might be right as to the context of the word movement during past arguments, and my misinterpretation of it, that's very possible.
I just figured with having seen so many say it, that it meant GW2 was handling this differently. Which come to find out they may be, which will add to ambience. Which is how I look at it, ambience is an overall thing, where as movement is just a small piece of that. Just like art style, or anything else, it has it's own dependablities when it comes to creating ambience. And I've always felt MMO's lacked in this department for understandable reasons.
Now going back to the idea created by past things I had read, it was a little off-putting seeing the same old thing. Hence the inner question "maybe there is something I'm missing?". Which there was, I'll have to look up these old DR previews it seems to get a good idea of what.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Well I guess what's highlighted in red is the thing.
In Tor cities there were too many static, though that's the difference in GW 2 there is more anti static than there is static npcs. That's just a difference, that's in the games in general, there is a huge difference in that department.
There was like a fair amount of npcs moving and talking then ones sitting there pretending to talk and just standing there.
Or more so areas.
Your question isn't really getting at what you seem to be asking [now], your question/OP in a sense makes it seem as if your saying that GW 2 is just as static as SWTOR, which isn't the case.
Though now you seem to want to know if the NPCs have daily routines that change? Because we do know from the videos, just what's apparent that NPCs do walk, stop, and talk about stuff. Some stand for a bit and walk, if you put each divinity reach city video, hell any city from different recorders side by side you will spot some of the same npcs but they'll be doing something different. Not just that but you'll see completely different NPCs, some new and talking, I.E the library area.
I'm still thinking what you want to know now is do NPCs in GW 2 act like Skyrim NPCs. Least that's how it is starting to look I could be severely wrong, which is why I'm asking.
The question was answered by BigDave. All i wanted to know was what was different about GW2 NPC's. HE basically explained that NPC's actually do a bit more and that some NPC's won't always be in the same spot. Which the videos I watched obviously wouldn't show . My new question is, why does everything have to be a conspiracy around here? :P
Because these days if you don't immediately agree that whatever highly anticpated game in question pisses unicorns and farts rainbows, you must have some sinister agenda.
Oh, and see you at the weekly hate club secret society meeting, code word is Fikus. And let's not repeat last meeting's debacle where everyone brought potato salad.
You broke the first rule of GW2 Hate Club! Don't talk about GW2 Hate Club!
I really wonder when all these not-so-bright-minded gamers will stop comparing stuff. What do you get from it?
What do I get from comparing two things? Even BEFORE a title is released.
The imagination of a human lacks in sooo many perspectives and here yet gamers, which obviously lack a ton of perceptions, do honestly think they can guess what experience a completely new title brings themselves just out of their experiences with titles they have played in the past.
I know this sounds abit generalized, but this is simply my POV when I overlook communities over the years. Dont take it personally, look behind your ego for once:
Why do you constantly do this?
This is so far far away from keeping an open mind.
You OVERTHINK things and end up frustrated because your expectations climbed sky-scraper-high!
Its like going to a date with a new person you have never met before, just chatted for a very long time, and this long time creates most of the time huge expectations no person in the world can even just slightly fulfill.
Moderation is the key word, take things in moderation and if you want to experience them, await them with open arms. Get away from reviews and dont let other people create and opinion FOR YOU.
This is rediculous these days.
It really feels many gamers fell asleep in the past years and must be literally forced to wake up!
But we all know, to force somebody is not an option that will be of use over a long period of time: Self realization is another key. Even if it happens trough frustration.
Because these days if you don't immediately agree that whatever highly anticpated game in question pisses unicorns and farts rainbows, you must have some sinister agenda.
Oh, and see you at the weekly hate club secret society meeting, code word is Fikus. And let's not repeat last meeting's debacle where everyone brought potato salad.
Oh you, now you've gone and broke the first rule :P.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Because these days if you don't immediately agree that whatever highly anticpated game in question pisses unicorns and farts rainbows, you must have some sinister agenda.
Oh, and see you at the weekly hate club secret society meeting, code word is Fikus. And let's not repeat last meeting's debacle where everyone brought potato salad.
Oh you, now you've gone and broke the first rule :P.
Second rule too. And Unlight, I did so remember the slaw! What do you think inspired the "fart rainbows" analogy?
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Because these days if you don't immediately agree that whatever highly anticpated game in question pisses unicorns and farts rainbows, you must have some sinister agenda.
Oh, and see you at the weekly hate club secret society meeting, code word is Fikus. And let's not repeat last meeting's debacle where everyone brought potato salad.
Oh you, now you've gone and broke the first rule :P.
Second rule too. And Unlight, I did so remember the slaw! What do you think inspired the "fart rainbows" analogy?
will stop comparing stuff. What do you get from it?
What do I get from comparing two things? Even BEFORE a title is released.
The imagination of a human lacks in sooo many perspectives and here yet gamers, which obviously lack a ton of perceptions, do honestly think they can guess what experience a completely new title brings themselves just out of their experiences with titles they have played in the past.
I know this sounds abit generalized, but this is simply my POV when I overlook communities over the years. Dont take it personally, look behind your ego for once:
Why do you constantly do this?
This is so far far away from keeping an open mind.
You OVERTHINK things and end up frustrated because your expectations climbed sky-scraper-high!
Its like going to a date with a new person you have never met before, just chatted for a very long time, and this long time creates most of the time huge expectations no person in the world can even just slightly fulfill.
Moderation is the key word, take things in moderation and if you want to experience them, await them with open arms. Get away from reviews and dont let other people create and opinion FOR YOU.
This is rediculous these days.
It really feels many gamers fell asleep in the past years and must be literally forced to wake up!
But we all know, to force somebody is not an option that will of use over a long period of time: Self realization is another key. Even if it happens trough frustration.
Well I agree here and my original intent was not to compare the two games as has commenced in this thread. I made no actual comparison at all in fact. I only asked if there was something I'm missing in these videos. The only comparison I mentioned was one made by others. This isn't a GW2 vs TOR thread it's sad it has been treated as such. This is very much about GW2 alone, not "hey which game has the best NPC's?". No comparison has to be made to answer the original question, only an explanation of how they've implemented their NPC's. Maybe I used bad wording I had literally just woke up when I started this thread.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
will stop comparing stuff. What do you get from it?
What do I get from comparing two things? Even BEFORE a title is released.
The imagination of a human lacks in sooo many perspectives and here yet gamers, which obviously lack a ton of perceptions, do honestly think they can guess what experience a completely new title brings themselves just out of their experiences with titles they have played in the past.
I know this sounds abit generalized, but this is simply my POV when I overlook communities over the years. Dont take it personally, look behind your ego for once:
Why do you constantly do this?
This is so far far away from keeping an open mind.
You OVERTHINK things and end up frustrated because your expectations climbed sky-scraper-high!
Its like going to a date with a new person you have never met before, just chatted for a very long time, and this long time creates most of the time huge expectations no person in the world can even just slightly fulfill.
Moderation is the key word, take things in moderation and if you want to experience them, await them with open arms. Get away from reviews and dont let other people create and opinion FOR YOU.
This is rediculous these days.
It really feels many gamers fell asleep in the past years and must be literally forced to wake up!
But we all know, to force somebody is not an option that will of use over a long period of time: Self realization is another key. Even if it happens trough frustration.
Well I agree here and my original intent was not to compare the two games as has commenced in this thread. I made no actual comparison at all in fact. I only asked if there was something I'm missing in these videos. The only comparison I mentioned was one made by others. This isn't a GW2 vs TOR thread it's sad it has been treated as such. This is very much about GW2 alone, not "hey which game has the best NPC's?". No comparison has to be made to answer the original question, only an explanation of how they've implemented their NPC's. Maybe I used bad wording I had literally just woke up when I started this thread.
heh yeah funny the way things turn out these forums are so full of people either A: twisting things or B: misinterpreting .
most of the arguments start because of people who do B but if it goes on long enough (like say this thread) then people from A come in and it tends to become a never ending cycle till the thread is locked or people just get tired of the argument loops caused by A (and thats if people ever figure out they were misinterpreting things to begin with which most of the time they dont). not to say A doesnt tend to pop in their own threads here and there.
things would be so much easyer with telepathy, the kind where if you say anything using your telepathy, of the sort where using it required completely opening urself and all ur secrets up to others(good thing we dont have it tho cuz then a majority of people would lynch eachother instead of trying to help eachother deal with their problems, we wud end up in wars to eradicate people for things as simple as base urges). sry for the tangent.
heh yeah funny the way things turn out these forums are so full of people either A: twisting things or B: misinterpreting .
most of the arguments start because of people who do B but if it goes on long enough (like say this thread) then people from A come in and it tends to become a never ending cycle till the thread is locked or people just get tired of the argument loops caused by A (and thats if people ever figure out they were misinterpreting things to begin with which most of the time they dont). not to say A doesnt tend to pop in their own threads here and there.
things would be so much easyer with telepathy, the kind where if you say anything using your telepathy, of the sort where using it required completely opening urself and all ur secrets up to others(good thing we dont have it tho cuz then a majority of people would lynch eachother instead of trying to help eachother deal with their problems, we wud end up in wars to eradicate people for things as simple as base urges). sry for the tangent.
Heh, there's a lot of truth here. Can't disgaree with anything. As for the telepathy thing yeah, would be nice. But since we don't have that option a good alternative would be people not jumping to the conclusion everything is about making a game look bad.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Sad part is that OP didn't flame GW2 or said in any way that it is a bad game. All he did was comment on NPC movements and we get our usual GW2 cavalry running in for defense. Now just imagine if OP had said that GW2 is a bad game or it sucks..i can only imagine.
There is so much truth in Darkpony's signature lol
heh yeah funny the way things turn out these forums are so full of people either A: twisting things or B: misinterpreting .
most of the arguments start because of people who do B but if it goes on long enough (like say this thread) then people from A come in and it tends to become a never ending cycle till the thread is locked or people just get tired of the argument loops caused by A (and thats if people ever figure out they were misinterpreting things to begin with which most of the time they dont). not to say A doesnt tend to pop in their own threads here and there.
things would be so much easyer with telepathy, the kind where if you say anything using your telepathy, of the sort where using it required completely opening urself and all ur secrets up to others(good thing we dont have it tho cuz then a majority of people would lynch eachother instead of trying to help eachother deal with their problems, we wud end up in wars to eradicate people for things as simple as base urges). sry for the tangent.
Heh, there's a lot of truth here. Can't disgaree with anything. As for the telepathy thing yeah, would be nice. But since we don't have that option a good alternative would be people not jumping to the conclusion everything is about making a game look bad.
yes thats definately more likely than us all spontainiously gaining telepathy >.>
will stop comparing stuff. What do you get from it?
What do I get from comparing two things? Even BEFORE a title is released.
The imagination of a human lacks in sooo many perspectives and here yet gamers, which obviously lack a ton of perceptions, do honestly think they can guess what experience a completely new title brings themselves just out of their experiences with titles they have played in the past.
I know this sounds abit generalized, but this is simply my POV when I overlook communities over the years. Dont take it personally, look behind your ego for once:
Why do you constantly do this?
This is so far far away from keeping an open mind.
You OVERTHINK things and end up frustrated because your expectations climbed sky-scraper-high!
Its like going to a date with a new person you have never met before, just chatted for a very long time, and this long time creates most of the time huge expectations no person in the world can even just slightly fulfill.
Moderation is the key word, take things in moderation and if you want to experience them, await them with open arms. Get away from reviews and dont let other people create and opinion FOR YOU.
This is rediculous these days.
It really feels many gamers fell asleep in the past years and must be literally forced to wake up!
But we all know, to force somebody is not an option that will of use over a long period of time: Self realization is another key. Even if it happens trough frustration.
Well I agree here and my original intent was not to compare the two games as has commenced in this thread. I made no actual comparison at all in fact. I only asked if there was something I'm missing in these videos. The only comparison I mentioned was one made by others. This isn't a GW2 vs TOR thread it's sad it has been treated as such. This is very much about GW2 alone, not "hey which game has the best NPC's?". No comparison has to be made to answer the original question, only an explanation of how they've implemented their NPC's. Maybe I used bad wording I had literally just woke up when I started this thread.
Gimme a break. Everything is relative and you did start the conversation with the comparison between the two games. How do you judge this if not by comparison between games? Do GW2 cities feel more alive? How do you ask that with out quaifying it with "more alive than what"?
I think the lesson is don't try to make a game look worse by comparing it to a game that actually makes it look much better due to the comparison.
Even in videos I've watched of GW2 cities from last year, there was more NPC activity than I've seen in any TOR area I've been in. Troops running out of the gates to fend off attackers, children running around in the Norn area, random NPC's set on a walk path that leads them around the city, etc. The biggest difference (though not the subject of the thread - but to me far more important) are the enemy NPC's who actually walk around, thus being somewhat more unpredictable than TOR's static mobs who stand in the same damn place every time, allowing you to be able to easily weave around them if you so desire.
This isn't even counting the fact that in GW2, you can talk to NPC's that may not even be able to interact with you more than just talking or saying hi. In TOR, you can click on a large number of NPC's that don't even turn to face you.
If you "don't see it", maybe you should look harder.
Gimme a break. Everything is relative and you did start the conversation with the comparison between the two games. How do you judge this if not by comparison between games? Do GW2 cities feel more alive? How do you ask that with out quaifying it with "more alive than what"?
I think the lesson is don't try to make a game look worse by comparing it to a game that actually makes it look much better due to the comparison.
The comparison was only a means to reach an end (show an origination of a perception). Do we really have to start at square one again; about what the point of this thread was? The question wasn't which games have the best NPC's it was what am I missing in these videos? Making GW2 look bad has nothing to do with that, no matter how much you say it. I didn't ask if GW2 cities felt more alive, I asked was there anymore to the NPC movement in the game than what I am seeing. And there was, meaning the question has been answered, and most have moved on. Including myself, so this will be my last post in this thread.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Comments
Don't you know?
GW2 NPCs are like sharks. If they stop moving, they die.
Are you team Azeroth, team Tyria, or team Jacob?
Back then I wouldn't have known, I have only watched the DR video MMORPG.com posted, same goes for the black citadel videos, which are really the first I've seen of either city besides screens. I have only seen what has released since I started watching GW2 as my next MMO (about 2 months ago), so I won't deny I'm ignorant to a lot of facts when it comes to GW2. That doesn't mean I have something against the game, nor think what I question is bad, I just had a question based on things I had heard and argued about long ago.
The question came now because I had just got done watching those videos. I wasn't sure if there was something I was missing, and I only mentioned the GW2 injects into TOR fights to give an understanding of why I was asking the question and had different expectations of what I would see. IE: was I misinformed or was there something I wasn't seeing due to the nature of the video? It appears it was a case of the latter.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Depends on the sandwich.
"Gamers will no longer buy the argument that every MMO requires a subscription fee to offset server and bandwidth costs. It's not true you know it, and they know it." -Jeff Strain, co-founder of ArenaNet, 2007
I used to go afk whenever I left my ship, biggest culprits were corelia, balmorra, belsavis, those planets took so long to load I would cry
"I am not a robot. I am a unicorn."
i think the problem your having here is when most people say "movement" they dont just mean npc's walking around they mean "Activities". which i think is the problem youve encountered your taking them for the exact technical meaning of their words instead of the implied meaning. movement is a perfectly acceptable replacement for "activities" in the right sentances. and activities provide ambience.
which ties back to the overall ambience even though you dont wish to talk about that (not saying you dont acknowledge it but they are inextricably linked). so in essence i personaly think there is a lot more people moving around (just actual walking from place to place) than in SWTOR, but that changes from one moment to the next based on what ive seen there will probably be moments that there is a lot less people walking from spot to spot than in SWTOR.
question answered, but in the end it all really comes back to the ambience.
EDIT: sry for any snipiness i think i also attempted to answer things from other posters in this thread and directed them towards you was unintended, is why im a lurker here mostly i dont like how i get when i get on these forums : (
Because these days if you don't immediately agree that whatever highly anticpated game in question pisses unicorns and farts rainbows, you must have some sinister agenda.
Oh, and see you at the weekly hate club secret society meeting, code word is Fikus. And let's not repeat last meeting's debacle where everyone brought potato salad.
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
I'm flabbergasted by the density in this thread. Someone complained about the "camel-toe" in ME3, maybe we should go through the videos of GW2 and point out how it also has as many, to prove the pointless point?
Even going with your pointless point, in the video of SWTOR, I saw one, maybe two npc's walking around the entire video. I saw 4 on the first screen of the GW2 video.
What? Oh, you are talking about the percentage of npc's walking as to compared to the total number of npc's present...and, as a percentage mind you, they are equal...as a percentage...ok.
Eh? I brought coleslaw, dammit. *grumbles* ... no one ever remembers the slaw ....
Hey! Guild Wars 2 is one thing but you leave the potato salad out of this!
You might be right as to the context of the word movement during past arguments, and my misinterpretation of it, that's very possible.
I just figured with having seen so many say it, that it meant GW2 was handling this differently. Which come to find out they may be, which will add to ambience. Which is how I look at it, ambience is an overall thing, where as movement is just a small piece of that. Just like art style, or anything else, it has it's own dependablities when it comes to creating ambience. And I've always felt MMO's lacked in this department for understandable reasons.
Now going back to the idea created by past things I had read, it was a little off-putting seeing the same old thing. Hence the inner question "maybe there is something I'm missing?". Which there was, I'll have to look up these old DR previews it seems to get a good idea of what.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Well I guess what's highlighted in red is the thing.
In Tor cities there were too many static, though that's the difference in GW 2 there is more anti static than there is static npcs. That's just a difference, that's in the games in general, there is a huge difference in that department.
There was like a fair amount of npcs moving and talking then ones sitting there pretending to talk and just standing there.
Or more so areas.
Your question isn't really getting at what you seem to be asking [now], your question/OP in a sense makes it seem as if your saying that GW 2 is just as static as SWTOR, which isn't the case.
Though now you seem to want to know if the NPCs have daily routines that change? Because we do know from the videos, just what's apparent that NPCs do walk, stop, and talk about stuff. Some stand for a bit and walk, if you put each divinity reach city video, hell any city from different recorders side by side you will spot some of the same npcs but they'll be doing something different. Not just that but you'll see completely different NPCs, some new and talking, I.E the library area.
I'm still thinking what you want to know now is do NPCs in GW 2 act like Skyrim NPCs. Least that's how it is starting to look I could be severely wrong, which is why I'm asking.
The question was answered by BigDave. All i wanted to know was what was different about GW2 NPC's. HE basically explained that NPC's actually do a bit more and that some NPC's won't always be in the same spot. Which the videos I watched obviously wouldn't show . My new question is, why does everything have to be a conspiracy around here? :P
Because these days if you don't immediately agree that whatever highly anticpated game in question pisses unicorns and farts rainbows, you must have some sinister agenda.
Oh, and see you at the weekly hate club secret society meeting, code word is Fikus. And let's not repeat last meeting's debacle where everyone brought potato salad.
I really wonder when all these not-so-bright-minded gamers will stop comparing stuff. What do you get from it?
What do I get from comparing two things? Even BEFORE a title is released.
The imagination of a human lacks in sooo many perspectives and here yet gamers, which obviously lack a ton of perceptions, do honestly think they can guess what experience a completely new title brings themselves just out of their experiences with titles they have played in the past.
I know this sounds abit generalized, but this is simply my POV when I overlook communities over the years. Dont take it personally, look behind your ego for once:
Why do you constantly do this?
This is so far far away from keeping an open mind.
You OVERTHINK things and end up frustrated because your expectations climbed sky-scraper-high!
Its like going to a date with a new person you have never met before, just chatted for a very long time, and this long time creates most of the time huge expectations no person in the world can even just slightly fulfill.
Moderation is the key word, take things in moderation and if you want to experience them, await them with open arms. Get away from reviews and dont let other people create and opinion FOR YOU.
This is rediculous these days.
It really feels many gamers fell asleep in the past years and must be literally forced to wake up!
But we all know, to force somebody is not an option that will be of use over a long period of time: Self realization is another key. Even if it happens trough frustration.
Oh you, now you've gone and broke the first rule :P.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Second rule too. And Unlight, I did so remember the slaw! What do you think inspired the "fart rainbows" analogy?
"Gypsies, tramps, and thieves, we were called by the Admin of the site . . . "
Well ... that's something I guess.
/mollified
Well I agree here and my original intent was not to compare the two games as has commenced in this thread. I made no actual comparison at all in fact. I only asked if there was something I'm missing in these videos. The only comparison I mentioned was one made by others. This isn't a GW2 vs TOR thread it's sad it has been treated as such. This is very much about GW2 alone, not "hey which game has the best NPC's?". No comparison has to be made to answer the original question, only an explanation of how they've implemented their NPC's. Maybe I used bad wording I had literally just woke up when I started this thread.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Well, no one can really answer if the cities feel alive in GW2, except those who got to play the beta(s).
So just wait and see for yourself.
If that was his question I kinda answered it around post 35~, but it wasn't
"I am not a robot. I am a unicorn."
heh yeah funny the way things turn out these forums are so full of people either A: twisting things or B: misinterpreting .
most of the arguments start because of people who do B but if it goes on long enough (like say this thread) then people from A come in and it tends to become a never ending cycle till the thread is locked or people just get tired of the argument loops caused by A (and thats if people ever figure out they were misinterpreting things to begin with which most of the time they dont). not to say A doesnt tend to pop in their own threads here and there.
things would be so much easyer with telepathy, the kind where if you say anything using your telepathy, of the sort where using it required completely opening urself and all ur secrets up to others(good thing we dont have it tho cuz then a majority of people would lynch eachother instead of trying to help eachother deal with their problems, we wud end up in wars to eradicate people for things as simple as base urges). sry for the tangent.
Heh, there's a lot of truth here. Can't disgaree with anything. As for the telepathy thing yeah, would be nice. But since we don't have that option a good alternative would be people not jumping to the conclusion everything is about making a game look bad.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Sad part is that OP didn't flame GW2 or said in any way that it is a bad game. All he did was comment on NPC movements and we get our usual GW2 cavalry running in for defense. Now just imagine if OP had said that GW2 is a bad game or it sucks..i can only imagine.
There is so much truth in Darkpony's signature lol
yes thats definately more likely than us all spontainiously gaining telepathy >.>
Gimme a break. Everything is relative and you did start the conversation with the comparison between the two games. How do you judge this if not by comparison between games? Do GW2 cities feel more alive? How do you ask that with out quaifying it with "more alive than what"?
I think the lesson is don't try to make a game look worse by comparing it to a game that actually makes it look much better due to the comparison.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Even in videos I've watched of GW2 cities from last year, there was more NPC activity than I've seen in any TOR area I've been in. Troops running out of the gates to fend off attackers, children running around in the Norn area, random NPC's set on a walk path that leads them around the city, etc. The biggest difference (though not the subject of the thread - but to me far more important) are the enemy NPC's who actually walk around, thus being somewhat more unpredictable than TOR's static mobs who stand in the same damn place every time, allowing you to be able to easily weave around them if you so desire.
This isn't even counting the fact that in GW2, you can talk to NPC's that may not even be able to interact with you more than just talking or saying hi. In TOR, you can click on a large number of NPC's that don't even turn to face you.
If you "don't see it", maybe you should look harder.
The comparison was only a means to reach an end (show an origination of a perception). Do we really have to start at square one again; about what the point of this thread was? The question wasn't which games have the best NPC's it was what am I missing in these videos? Making GW2 look bad has nothing to do with that, no matter how much you say it. I didn't ask if GW2 cities felt more alive, I asked was there anymore to the NPC movement in the game than what I am seeing. And there was, meaning the question has been answered, and most have moved on. Including myself, so this will be my last post in this thread.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson