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Why do game companies insist on making shooters and beast killers only? I think there's a tremendous opportunity out there for someone who can make a good "Real Life" game, taking the best of There, Second Life, and The Sims Online and putting it on an efficient platform that actually works.
Real Life games attract a lot of people who aren't into shooters or who need a break from killing, but the 3 available now each leave a lot to be desired.
Combine the building of Second Life with the social and trading world of There and put it on a platform that can handle millions of users and you'd have a huge money maker.
Watch the latest episode of "The Guild" and other Pwnage videos from around the net--also post your own: http://PwnerTV.com