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Monthly Sub vs.Cash Shop

Mythios11Mythios11 Member Posts: 129

I'd much rather pay a monthly sub than have a company use a cash shop to supplement their income.  

Cash shop's are a slipperly slope.  Maybe they don't have a lot of "pay to win" items in it at launch but rest assured, if ArenaNet finds that it's not as profitable as they anticipated they will most certainly add more enticing items down the road.

 

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Comments

  • shadowman465shadowman465 Member UncommonPosts: 32

    They didn't do it to the first Guild Wars why would they do it to the second?

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Over this cash shop, plus the diamonds to gold scheme?  Yeah, I'd rather pay a sub.

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • WhiteLanternWhiteLantern Member RarePosts: 3,311

    At this point, I think most studios have figured out that a CS has more income potential than a sub. Top that off with a box price and you have (on paper) excellent profit potential.

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • Mythios11Mythios11 Member Posts: 129

    Originally posted by shadowman465

    They didn't do it to the first Guild Wars why would they do it to the second?

    It's going to take a lot more money to turn a profit on GW2 compared to GW1.

  • illorionillorion Member Posts: 467

    Hmm another one of these....

    Again, if it's like the cash shop in GW1, then there is nothing to worry about

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • illorionillorion Member Posts: 467

    Originally posted by Mythios11

    Originally posted by shadowman465

    They didn't do it to the first Guild Wars why would they do it to the second?

    It's going to take a lot more money to turn a profit on GW2 compared to GW1.

    Source?

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • PangentorPangentor Member Posts: 129
    Must suck to have so little self-control that paying $150 or more per year is better than optional services and goods.
  • XasapisXasapis Member RarePosts: 6,337

    Originally posted by illorion

    Hmm another one of these....

    Again, if it's like the cash shop in GW1, then there is nothing to worry about

    Why would it be? It's neither the same model of a game as GW1 was, nor is the same time as people in the west are more accepting nowadays to a cash shop idea than they used to be at the time of the first game.

    GW1 and GW2 are two very different games, in two very different time periods. We certainly need to keep that in mind.

     


    Originally posted by Pangentor

    Must suck to have so little self-control that paying $150 or more per year is better than optional services and goods.

    Depends on how optional they would be. When your guild pressure you for the best items for your dungeon runs or for your pvp runs, how well are you going to resist?

  • ComfyChairComfyChair Member Posts: 758

    Originally posted by Mythios11

    Originally posted by shadowman465

    They didn't do it to the first Guild Wars why would they do it to the second?

    It's going to take a lot more money to turn a profit on GW2 compared to GW1.

    Yup, and 2-3m sales would cover development costs (i'd estimate around $100m) for the 6 years due to digital.

    Also, there's not a single P2W item. So it's not 'not many', it's a big fat zero.

    On topic: £10 a month for what i'm already getting for free? lol, no. WoW's cash shop is hardly any different from what GW2's is.

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by Pangentor

    Must suck to have so little self-control that paying $150 or more per year is better than optional services and goods.

    It sucks when someone with no self control spends $150 a month and then has an advantage over someone who doesn't in terms of leveling speed, PvE, and especially PvP.

     

    Now someone is going to say, Guild Wars 2 is different, no cash shop item, no leveling speed, no gear, no gold will give someone else and advantage.  To which I say, we'll see, but I'm not buying it.  I and several others have already pointed out ways that people with money to burn could have an advantage over other players. 

    image

    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • gothagotha Member UncommonPosts: 1,074

    Originally posted by ComfyChair

    Originally posted by Mythios11


    Originally posted by shadowman465

    They didn't do it to the first Guild Wars why would they do it to the second?

    It's going to take a lot more money to turn a profit on GW2 compared to GW1.

    Yup, and 2-3m sales would cover development costs for the 6 years due to digital.

    Also, there's not a single P2W item. So it's not 'not many', it's a big fat zero.

    On topic: £10 a month for what i'm already getting for free? lol, no. WoW's cash shop is hardly any different from what GW2's is.

    Karma boost,  exp boost,  crafting boost,  magic boost,

  • illorionillorion Member Posts: 467

    Originally posted by Xasapis

    Originally posted by illorion

    Hmm another one of these....

    Again, if it's like the cash shop in GW1, then there is nothing to worry about

    Why would it be? It's neither the same model of a game as GW1 was, nor is the same time as people in the west are more accepting nowadays to a cash shop idea than they used to be at the time of the first game.

    GW1 and GW2 are two very different games, in two very different time periods. We certainly need to keep that in mind.

    Why wouldn't it be?

    The gear and weapon system work the same in this game as it did in the first one. Max stat gear could be obtained at a pittance and gear only served as skin. The only difference was that the cash shop was added later, so the costumes where an all encompassing single piece of gear. In GW2 there is more freedom to play with the armor and wep models so there will be a greater variety of vanity costumes. 

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • ComfyChairComfyChair Member Posts: 758

    Originally posted by Pangentor

    Must suck to have so little self-control that paying $150 or more per year is better than optional services and goods.

    Depends on how optional they would be. When your guild pressure you for the best items for your dungeon runs or for your pvp runs, how well are you going to resist?

    Pretty easily considering any 'gear' in the cash shop is cosmetic, made so that level 1 characters can wear it, and as such it is extremely likely they simply transmute like the HoM items do.

     

  • El-HefeEl-Hefe Member UncommonPosts: 760

    i hate the whole cash shop idea now.  what if millions of people who play free to play, pay to win games start asking for power items in Gw2.  although i think it's unlikely, it's entirely possible that Ncsoft or Anet or whoever is in charge of the cash shop decides to start selling power items to make more money.  it just leave the door open to too much imo.  the revenue stream after box sales will be coming from people who use the shop, it only makes sense that they would listen to those paying customers.

    I've got the straight edge.

  • illorionillorion Member Posts: 467

    Originally posted by Madimorga

    Originally posted by Pangentor

    Must suck to have so little self-control that paying $150 or more per year is better than optional services and goods.

    It sucks when someone with no self control spends $150 a month and then has an advantage over someone who doesn't in terms of leveling speed, PvE, and especially PvP.

     

    Now someone is going to say, Guild Wars 2 is different, no cash shop item, no leveling speed, no gear, no gold will give someone else and advantage.  To which I say, we'll see, but I'm not buying it.  I and several others have already pointed out ways that people with money to burn could have an advantage over other players. 

    The only way i can see an advantage would be level speed "maybe". Gear stats cap so there will be no advantages in PvE. Leveling speed isn't that big a deal. Took forever to level a priest versus a pally in wow but people still played priest and didn't complain that they were broken because they leveled slower

    "Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"

  • ComfyChairComfyChair Member Posts: 758

    Originally posted by brody71

    i hate the whole cash shop idea now.  what if millions of people who play free to play, pay to win games start asking for power items in Gw2. 

    They'll ignore them. It's not hard :p

  • FozzikFozzik Member UncommonPosts: 539

    Two months ago, I was singing the tune right along with all the other fans... monthly subs are no longer needed, they aren't giving you anything for that money, etc. etc.

    What a difference two months makes. Now that we have a clearer picture of what it seems to require in terms of design compromises and changes, now that we see the complex weaseling and semantics required and the complete disparity in the rules for players, I've changed my tune.

    Give me back the sub fee, please.

  • QSatuQSatu Member UncommonPosts: 1,796

    I advice you to leave mmos completely b/c even p2p mmos are starting to put item shop's in game. So I guess you are on the loosing position.

    And the IS in GW could be so much worse. Right now I don't see anything which will make me feel inferior to ppl who pay.

  • TotTWriterTotTWriter Member UncommonPosts: 54

    Originally posted by Madimorga

    Originally posted by Pangentor

    Must suck to have so little self-control that paying $150 or more per year is better than optional services and goods.

    It sucks when someone with no self control spends $150 a month and then has an advantage over someone who doesn't in terms of leveling speed, PvE, and especially PvP.

     

    Now someone is going to say, Guild Wars 2 is different, no cash shop item, no leveling speed, no gear, no gold will give someone else and advantage.  To which I say, we'll see, but I'm not buying it.  I and several others have already pointed out ways that people with money to burn could have an advantage over other players. 

    I could see your point with the PvP thing, if the PvP in GW2 wasn't structured to be a completely level playing field. Gainig XP faster in PvE won't help you win more matches, since 5v5 has everyone at level 80 with all skills unlocked, and even WvW offers a stat boost to level 80 to stop people being one-shotted.

     

    As it is, all that's going to happen is that some people will be playing level 80 PvE before I get there. Big whoop. Doesn't stop me getting there in my own time. And as for dungeons? If someone starts telling me I "need" cash shop items to play it through with them, they go straight onto my ignore list. I can't see any other way that it would affect me directly.

    Reality Bites. I'm only Barking

  • ComfyChairComfyChair Member Posts: 758

    Originally posted by Fozzik

    Give me back the sub fee, please.

    Again, why?

    Everything you've seen about the game has nothing to do with the shop (which, the very 'worst' item in it is still purely cosmetic when it boils down to it). You're letting unjust fears get the better of you.

  • RizelStarRizelStar Member UncommonPosts: 2,773
    Ha so much for being skeptical, this is exactly what I be talking about. One already in this very thread knows it ain't happening what is he doing? Yea I know lol.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • L0C0ManL0C0Man Member UncommonPosts: 1,065

    As long as it isn't P2W* I prefer the cash shop. At least there I can pay nothing and still have the whole game available without restrictions.

    * NOTE: The way I see it there are two ways people use P2W. First one is "if you get any advantage by paying, it's P2W", if that's the way you see it, then it is indeed P2W. Personally, I see P2W as in "you can't get past a certain point/level/gear without paying" so I'm fine with Anet's aproach for now.

    What can men do against such reckless hate?

  • El-HefeEl-Hefe Member UncommonPosts: 760

    Originally posted by ComfyChair

    Originally posted by brody71

    i hate the whole cash shop idea now.  what if millions of people who play free to play, pay to win games start asking for power items in Gw2. 

    They'll ignore them. It's not hard :p

    why would they ignore people asking to hand over there money?

    I've got the straight edge.

  • ComfyChairComfyChair Member Posts: 758

    Originally posted by L0C0Man

    * NOTE: The way I see it there are two ways people use P2W. First one is "if you get any advantage by paying, it's P2W"

    Tbh, this view is stupid. If looking at it this way, any game with DLC is pay to win, as they have the advantage of accessing that DLC.

  • ComfyChairComfyChair Member Posts: 758

    Originally posted by brody71

    Originally posted by ComfyChair


    Originally posted by brody71

    i hate the whole cash shop idea now.  what if millions of people who play free to play, pay to win games start asking for power items in Gw2. 

    They'll ignore them. It's not hard :p

    why would they ignore people asking to hand over there money?

    Because there are millions who would stop handing them their money. Everyone knows games with abusive cash shops fail in the west. This is a western made RPG, not a korean grind fest, they know their target market would rage quit at a P2W cash shop.

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