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Why I Am not playing tera.

NewnanNewnan Member UncommonPosts: 98

First of all let me tell you a bit about myself.  I suck at spelling and grammar, their I said it whatever.  I have been playing Tera over the last two closed betas. I have made 3,  22+ characters  one being a 27 Zerker with 3 orange items (+3,+3,+5) .


 


The reason I quit liking Tera was the simple fact of :


 


Level > Gear  > Skill


 


With that said someone can out level you and find some loot and be able to just 1 shot people. Gear in Tera is attack modifiers so it multiplies your base damage by your gear. So in turn someone with better gear and levels will have no competition with lower level quality players even if the lower players are way better skilled. 


 


The next reason I didn’t want to play Tera was the safety zones in every quest hub and there being a quest hub ever 100 ft or so people just run into safety even though they were outlaws (pvp flagged).


 


Tera has its things going for them; don’t get me wrong I enjoyed the combat. But the little Asian details are what bother me about this game. (Not the lolicons)

 

Screw leveling games, give me something with "End game" at the beginning of the game.

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Comments

  • AntariousAntarious Member UncommonPosts: 2,835

    Pretty much any game with levels.. and gear based.   Whether its through some kind of group content or enchant system... a higher level better geared player is going to do exactly what you describe.   Which means almost every MMO on the market will have that ...

     

    That's not set in stone tho.   A skilled player (aka not me) with certain classes can... in fact kill that higher level/better geared player.   There are some variables there...

     

    As to the safe zone thing.

     

    I personally believe if you have been in active combat ... when you enter a "safe zone" your flag state should persist.   Which means if you flag outlaw and attack me... and I start kicking the crap out of you.   Then you make it into a safe zone... nothing should change.   So I can just follow you in and kill you.

     

    If you can manage to get out of combat (escape from me) .. there would have to be some definition of this.   Then a safe zone should be safe for you.   Which means if I am in a safe zone and you declare outlaw on the edge... you can't attack me until I leave it.

     

    The idea being to remove the possibility to exploit safe zones while in combat.   Which also means if you attack someone from a safe zone or heal someone outside of the safe zone (who is in combat).   Your "flag state" should change so that I can simply run into the safe zone and kill you .. if I can.

     

    If you run into a safezone with an outlaw who is of course flagged to everyone else chasing you.   The playerbase has the option to "guard" the town... or simply watch you die.

     

    I believe some areas need to be safe... because you may need to answer a phone.. take a bio break etc.   I just don't think they should be a means to escape from combat that was active before you got to the "safe zone".

  • NewnanNewnan Member UncommonPosts: 98

    Originally posted by Antarious

    Pretty much any game with levels.. and gear based.   Whether its through some kind of group content or enchant system... a higher level better geared player is going to do exactly what you describe.   Which means almost every MMO on the market will have that ...

     

    That's not set in stone tho.   A skilled player (aka not me) with certain classes can... in fact kill that higher level/better geared player.   There are some variables there...

     

    As to the safe zone thing.

     

    I personally believe if you have been in active combat ... when you enter a "safe zone" your flag state should persist.   Which means if you flag outlaw and attack me... and I start kicking the crap out of you.   Then you make it into a safe zone... nothing should change.   So I can just follow you in and kill you.

     

    If you can manage to get out of combat (escape from me) .. there would have to be some definition of this.   Then a safe zone should be safe for you.   Which means if I am in a safe zone and you declare outlaw on the edge... you can't attack me until I leave it.

     

    The idea being to remove the possibility to exploit safe zones while in combat.   Which also means if you attack someone from a safe zone or heal someone outside of the safe zone (who is in combat).   Your "flag state" should change so that I can simply run into the safe zone and kill you .. if I can.

     

    If you run into a safezone with an outlaw who is of course flagged to everyone else chasing you.   The playerbase has the option to "guard" the town... or simply watch you die.

     

    I believe some areas need to be safe... because you may need to answer a phone.. take a bio break etc.   I just don't think they should be a means to escape from combat that was active before you got to the "safe zone".


    When I signed up for Tera I was under the impression that it would be a little more "hardcore" skill based feel  for pvp like the good old days of UO, or Shadowbane. I am not saying that the pvp needs to be the same as those games. Just that in those games there was always a risk of death everywhere even in cities, and that was a lot of fun.


     


    As far as the whole gear argument, I think gear should be designed for manly looks and slight ability changes For example boots determine your run speed, gloves your accuracy, weapon power, but  make it so when you changes from one item to the best it doesn't make you pvp god end all not questions asked.


     


    Gear should be balanced so that Skill > gear > lvl.


     


    Leveling should only add more abilities not make you have some huge amount of attack and defense more than others. This would also allow more of a range of players to group together.

    Screw leveling games, give me something with "End game" at the beginning of the game.

  • trash656trash656 Member UncommonPosts: 361

    Well I'm big on The looks, and customization of my characters.

    The only thing I don't like about the game is that there is not enough equipment slots for the customization of how your character looks as it progress's. Yeah it's nice they have all those relic slots, but it just seems like they did a half assed job by not taking the time too work on the rest of the armor peices and instead just simplified it into chest, boots, and gloves.  Even the old final Fantasey games had more equipment slots then this game does. It feels like in this area they are going backwards instead of going forward to allow more customization and looks with equipment.

    P2P MMO's should offer a decent amount of options for customization when progressing.

    Other then that one complaint. I like the game

  • st4t1ckst4t1ck Member UncommonPosts: 768

    my only issue is the way the outlaw system is implemented... i don't think you should be able to turn it on and off so easily.  There were people that would stand next to you while you fight a BAM or any other tough mobs while not flagged for pvp, then wait for you to get low on health then flag and attack you. 

    I think either you should have to flag and un flag in a town, camp or whatever,  Or it should be on a timer.. like flag once and your flaged for a few hours.. but to be able to turn it on and of at your leasiure is the one thing that will make me not play the game

  • Deron_BarakDeron_Barak Member Posts: 1,136

    OP your first point is valid and I agree that skill > gear is great for PvP. Any game with levels and progressive gear will have this however and it's the gap between the two that's important. Lots of pieces do effect attack modifiers and defensive as well.



    I thought it was funny when I took an outlaw by surprise and got him to 40% before him and his buddy killed me. I was 15 with normal gear and he was 22.



    About outlaw and flagging. They only turned on the ability to flag, nothing else was changed so what you experienced is not what it will be in the future. I don't believe outlaws will even be able to run to a protected area without guards attacking them. Plus there were no timers in place either, one could turn white to red and back again freely.



    These will change though, probably in the next CBT. They stated there would be unrestricted outlaw mode at the very beginning and it was a better way to see exploits IMO. I also expect to see channel switch cooldowns lol.

    Just not worth my time anymore.

  • Deron_BarakDeron_Barak Member Posts: 1,136
    I assume it will be similar to PvP flagging in other games, 10 minutes max. We'll have to wait and see.

    Just not worth my time anymore.

  • SiveriaSiveria Member UncommonPosts: 1,419

    I have to ask this: Why do we care that some random person is not playing Tera? Just curious. lol

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • Deron_BarakDeron_Barak Member Posts: 1,136

    Other than comparing opinions I personally don't. People are free to have any opinion thry want. Others that read it not knowing any different is what I think of.  If there is information missing that could be helpful to the discussion it's best to state it IMO.

    Just not worth my time anymore.

  • dave6660dave6660 Member UncommonPosts: 2,699

    Originally posted by Siveria

    I have to ask this: Why do we care that some random person is not playing Tera? Just curious. lol

    Maybe because it's a forum and people discuss what they like and  dislike about the game.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • drakes821drakes821 Member UncommonPosts: 535

    I understand what your saying OP, but you have to understand that ANY mmo with leveling and gear will have these issues.

    Most of the "fair" PvP will be endgame when everyone is maxed level and all has decent gear, until then you will run into unfair fights. It's just how these games work, anytime you want some sort of progression system you will have to sacrifice balancing between different levels.

    I think TERA does a good job compared to most MMO's at making skill more of a factor in PvP though.

  • rexzshadowrexzshadow Member Posts: 1,428

    Its more Level>Skill>Gear ok yes In Tera 1 lvl makes a world of difference in pvp and pve. However by end game that doesn't matters since everyone is the same. If you think in the same lvl gear>skill than obviously your over estamating yourself because more than likely that person was just better than you rather than better geared. And no one can 1 shoot around the same lvl.

  • GodwalkerGodwalker Member Posts: 21

    Originally posted by Newnan




     


    Level > Gear  > Skill


     

    Maybe you should play MMO's at all.  All MMO's are Level>Gear>Skill.  Name me one MMO that isn't.

  • xenogiasxenogias Member Posts: 1,926

    Originally posted by Godwalker

    Originally posted by Newnan





     


    Level > Gear  > Skill


     

    Maybe you should play MMO's at all.  All MMO's are Level>Gear>Skill.  Name me one MMO that isn't.

    Asherons Call. Old but you wanted one named. There you go. In development, if they actually do what they say. TSW and GW2. Um lets see. Planetside 1 and 2. I'm sure there are others. Maybe you need to realize EQ and all of its clones arent the only type of MMO out there.

  • teakboisteakbois Member Posts: 2,154

    Originally posted by Godwalker

    Originally posted by Newnan





     


    Level > Gear  > Skill


     

    Maybe you should play MMO's at all.  All MMO's are Level>Gear>Skill.  Name me one MMO that isn't.

    The problem is that people like to talk how skill matters so much in TERA.  That would lead one to believe that gear and level are significantly less of a factor, but they sure don't seem to be.

     

    I don't see how there will be a difference in th egap between someone who has fully mastered the mechanics of TERA and someone who hasnt, vs someone who has fully mastered the mechanics of WoW and someone who hasnt.

  • GodwalkerGodwalker Member Posts: 21

    I never played Asheron.  But Planetside 1 & 2 are FPS games.  FPS games do require skill and are not so heavily based on gear.  If you want a game where gear and level is not require to be good than strategy games and FPS games are the genre.

  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by teakbois

    Originally posted by Godwalker


    Originally posted by Newnan





     


    Level > Gear  > Skill


     

    Maybe you should play MMO's at all.  All MMO's are Level>Gear>Skill.  Name me one MMO that isn't.

    The problem is that people like to talk how skill matters so much in TERA.  That would lead one to believe that gear and level are significantly less of a factor, but they sure don't seem to be.

     

    I don't see how there will be a difference in th egap between someone who has fully mastered the mechanics of TERA and someone who hasnt, vs someone who has fully mastered the mechanics of WoW and someone who hasnt.

    O there is a huge difference -.- in CBT you can tell in any fair or even unfair battle. The people who play KTera generally wipe the floor with people who haven't. Sure if there is a lvl cap than skill kinda goes out the window but when lvl are the same it matters a whole lot more than Gears. A guild mate plays mystic, one of the worset dps in the game and he can pretty much kit anyone to death beside some time lancers. But lot of other people die instantly as mystics. In 10v10 match my guild had with other guild. Most of us didn't know what we were doing and we probbly got went 3 round w/o killing 1 person on their team. Round four we started off good with 3 kills than after that it was 7v10 and they wiped the floor with us because they were simplely more skilled. Gear difference only come in to play when the lvl difference is there, yes lvl difference in Tera is retardly high seirously if your 3 lvl below you might as well be 10 lvl below but at same lvl or with in 1-2 lvl skill MATTERS.

    Personal experience, during guild war i fought bad enemy guild as a lancer, low DPS and very linear attacks, and i woudl kill them slayer, bersker, mysics, and archer no problem bearly taking any dmg, and i didn't even block. All i did was move and they miss me like crazy. but agains a good archer i can barely get close, even when i block the archer did a very good job at moving around me and hitting me in spots i can't block. They are all same lvl and equally geared yet the feel when you fight them is completely different.

  • RaysheRayshe Member UncommonPosts: 1,279

    Looking it over TERA really only looks like a Perfect World game with a free swing system instead of tab targeting.  now with hearing they use the same safety system at quest hubs is making them look pretty much the same.

    Because i can.
    I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
    Logic every gamers worst enemy.

  • stayontargetstayontarget Member RarePosts: 6,519

    Originally posted by teakbois

    The problem is that people like to talk how skill matters so much in TERA.  That would lead one to believe that gear and level are significantly less of a factor, but they sure don't seem to be.

     

    I don't see how there will be a difference in th egap between someone who has fully mastered the mechanics of TERA and someone who hasnt, vs someone who has fully mastered the mechanics of WoW and someone who hasnt.

    No the problem is most people are basing their opinions on there low level experence.  I have a lv58 character in Ktera and i play with some pretty high ping and it's shocking to me to see so many bad Korean players,  for them its not about gear nor ping because they have that in spades.

    Yes gear does help, especially pvp gear when it comes to PKing.  But trust me when I say "you can visually tell the difference between a good player and a bad player".

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by stayontarget

    Yes gear does help, especially pvp gear when it comes to PKing.  But trust me when I say "you can visually tell the difference between a good player and a bad player".

     Of course you can, I can watch a single level 20 kill Arakia or I can watch eight level 20s die to Arakia. I have seen both happen, the same goes for Pking, in the 5v5 deathmatches we all basically had the same gear on both teams but our group won 4/5 because we had strategy and a more skilled group it seemed. The only time we lost it was a really close match and the only reason we lost was because we left our healer exposed to their zerker.

    image

  • RavenRaven Member UncommonPosts: 2,005

    Gear and Level will always be a factor, Level becomes a non factor when you reach max level a long with everyone else, and there is always skilled players that can outskill people in better gear, the fact that is positioning based the combat  ( action combat ) makes it even more an opportunity for that.

    I dont think anyone would say that WoW is not gear based yet very skilled people still manage to own in PVP, like a naked Mage, or a Rogue in robes. That is about skill and the same applies to this it really depends on yoru skill level to be able to outmatch a better geared opponent.

    image

  • mysticquemysticque Member UncommonPosts: 36

    Originally posted by Godwalker

    I never played Asheron.  But Planetside 1 & 2 are FPS games.  FPS games do require skill and are not so heavily based on gear.  If you want a game where gear and level is not require to be good than strategy games and FPS games are the genre.

    there are many games out there that are not lvl>gear>skill

    shadowbane,gw (at least except pvp while below max level). probably even more.even some browser mmorts games like evony/batheo they are always skill first

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  • rexzshadowrexzshadow Member Posts: 1,428

    Originally posted by mysticque

    Originally posted by Godwalker

    I never played Asheron.  But Planetside 1 & 2 are FPS games.  FPS games do require skill and are not so heavily based on gear.  If you want a game where gear and level is not require to be good than strategy games and FPS games are the genre.

    there are many games out there that are not lvl>gear>skill

    shadowbane,gw (at least except pvp while below max level). probably even more.even some browser mmorts games like evony/batheo they are always skill first

    many games but how many mmorpgs? GW doesn't count because at lvl cap ofc lvl won't matter -.- same goes for every single mmorpg at lvl cap lvl won't matter. And gear matter less when everyone have same gear, however in tab target games its general less skill based as to who get lucky with the numbers.

  • OpapanaxOpapanax Member Posts: 973

    Originally posted by Newnan


    First of all let me tell you a bit about myself.  I suck at spelling and grammar, their I said it whatever.  I have been playing Tera over the last two closed betas. I have made 3,  22+ characters  one being a 27 Zerker with 3 orange items (+3,+3,+5) .


     


    The reason I quit liking Tera was the simple fact of :


     


    Level > Gear  > Skill


     


    With that said someone can out level you and find some loot and be able to just 1 shot people. Gear in Tera is attack modifiers so it multiplies your base damage by your gear. So in turn someone with better gear and levels will have no competition with lower level quality players even if the lower players are way better skilled. 


     


    The next reason I didn’t want to play Tera was the safety zones in every quest hub and there being a quest hub ever 100 ft or so people just run into safety even though they were outlaws (pvp flagged).


     


    Tera has its things going for them; don’t get me wrong I enjoyed the combat. But the little Asian details are what bother me about this game. (Not the lolicons)

     

    The safe zone thing sounds eriely like EVE and hi-sec with Concord..

    PM before you report at least or you could just block.

  • NewnanNewnan Member UncommonPosts: 98

    I still don't understand why these games have levels, to be honest you could make a total kick ass game with a bunch of "end game" content without  leveling, it  would just be called the "game".  Yea leveling is an introduction to the game and it's classes, but wouldn't it be more fun to skip that entire BS, and just get to finding or crafting better gear.  


     


    Gear needed to be balanced to the point of, yes gear will give you the advantage but not the guaranteed kill.  Gear should also be there to change the look of your character to make them unique.  But having to weak gear is also bad if it doesn’t add anything then what’s the point of getting the best gear if it doesn’t do anything.  The key is balance, which most games have problems with.


     


    To those that might say “go play a FPS” I do, but wouldn’t it be cool to play a game that is skill based just like FPS but in a more action bar skills, fantasy setting, but also has gear components to it.  “Global Agenda” comes to mind, but that’s not what I really wanted to talk about.


     


    My hope is with GW2.

    Screw leveling games, give me something with "End game" at the beginning of the game.

  • PivotelitePivotelite Member UncommonPosts: 2,145

    Originally posted by Newnan


    I still don't understand why these games have levels, to be honest you could make a total kick ass game with a bunch of "end game" content without  leveling, it  would just be called the "game".  Yea leveling is an introduction to the game and it's classes, but wouldn't it be more fun to skip that entire BS, and just get to finding or crafting better gear.  


     


    Gear needed to be balanced to the point of, yes gear will give you the advantage but not the guaranteed kill.  Gear should also be there to change the look of your character to make them unique.  But having to weak gear is also bad if it doesn’t add anything then what’s the point of getting the best gear if it doesn’t do anything.  The key is balance, which most games have problems with.


     


    To those that might say “go play a FPS” I do, but wouldn’t it be cool to play a game that is skill based just like FPS but in a more action bar skills, fantasy setting, but also has gear components to it.  “Global Agenda” comes to mind, but that’s not what I really wanted to talk about.


     


    My hope is with GW2.

     Lol that last remark at the end of this post made me laugh, the GW2 part.

     

    This isnt GW2, this is TERA, I want progression, I want to feel like I accomplished something and I want to get to endgame because if I had endgame from the beginning id get bored very quickly and leveling alts isnt possible if all your characters are at endgame already. These game have their levels because that is the type of game they are. If they were different theyd be a totally different game.

     

    If you have access to everything in GW2 from level 1 by the time you get to max level and have already done everything and theres no gear to grind and everyone is equal, then what is there to do, I guess its basically an e-sport at that point with regards to PvP, and its an e-sport youve already been playing for who knows how long by the time you get there.

     

    With no endgame PvE content either and nothing to stride for, ill get pretty bored.

    image

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