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Like so many here I have been gaming for a very long time, can you say GSIII from the AOL days lol, anyhow something has gone horribly wrong lately within the industry. I am not talking about the influx of some very mean and nasty people that post like they are the ultimate source of knowledge either. It is with the games, at one point in time you could log on play EQ and barely move your xp bar forward that night hell maybe even go backwards, but at the end of the night you had a blast.
Have the devs made these games to fast to level in therefore wiping put any community building and comradarie within that game? Is the race to max level the biggest demon now pocessing these games? The gear grind is another serious flaw, IMHO that has ruined the experience as well, man I really miss my triple layered composite armor from SWG, oh wait that was player made, god forbid we have that.
See what I am getting at here, games now are a reflection of our current generation of gamers that want instant gratification with minimal output., or is it possibly the devs themselves that have created this atmosphere? I personally feel that the leveling needs to be increased drastically, 3 months to max level while nowhere near EQ days should not drive many people away while at the same time build a good community within the game. Empowering the players in game would go a long way, giving them like minded objectives, like keep holding in DAOC, or city building in SWG. Just some thoughts from a vet that sees this industry falling apart.