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Yay another thread about TenThousandsuns! I am mainly posting this since the forum has lacked threads which really interest me in the last few days and I need something to spend time on.
In TTS the world is a dynamic persistent world. Monsters are released into the world through the planar tears and they then seek out a spot to live and form lairs and kingdoms and so forth. Lair positions are static with what I call an AoO, Area of Operation, where the creatures will travel around and perform tasks such as patrolling or being a sentry. Monsters may also do things like explore the world for human settlements or set up defenses and so forth. Only some monsters have ranged or flying capabilities. This is all just background for our actual topic though.
A large focus of the game is the player driven economy where players must explore the world to find resources and create their own settlements to live in. Settlements have various purposes, strategic, like guarding passes or being on a hill in some plains, economic like for gathering resources and crafting, and various other purposes.
Because the world is massive and filled with an ever changing monster landscape where large areas are travel safe for the most part but areas might change from safe to dangerous or vice versa, moving resources is an important part of the game economy. Players can carry resources or use carts or pack animals to facilitate trade.
However as I was discussing the possiblity of sky forts in another thread I thought it might facilitate exploration and trade and warfare to have some other travel methods.
Players can create gates to other worlds and they can use a similar magic to create Paths. This is fairly similar to the Ways in WoT. Players can also access other planes to travel faster, technically Paths are based on that same idea also.
However those and skyforts are more of a high end capability that is expensive to produce and use and won't be easily accessible to most players.
There are some simpler material focused travel methods, since magic is really rare and hard to access and requires a lot of mana manipulation efforts. For this particular thread I want to talk about sea and sky ships.
Sea ships are more basic, in some sense and easier to deal with. They require less work and simpler materials. You can use anything from a rowboat to a ship of the line type ship. In theory you could construct an entire city on the ocean, which may or may not be able to move. A basic ship will require only wood and cloth. More advanced ships with extra functions require more advanced material.
In general there are no nearly so many water as land monsters. Although out on the deep sea you may meet some serious leviathans in general near the coast its not so bad. And land monsters cannot really access the sea. Sailing will also work on lakes and streams and rivers. Sailing allows you to carry more goods faster than land travel and of course access other continents and many islands.
Air ships can travel even faster than sea ships and do not have the same limitations. They are much harder to build. You will need a gas source, which can either be found or designed, some superior cloth materials, preferably some light and strong woods, maybe some metals and so forth.
In any case my goal is for there to be both land and sea and sky trade routes that are relatively stable and productive.
Ships and steeds and air ships also have various exploration and combat values. An airship may allow you to travel further and search from the sky for interesting areas to explore. Airship navigation may be simpler than land and see as well. Having an airship not only allows for speed of travel and easy access to locations like mountains and such, but you can move loot you find. Say you kill a dragon and skin it and take the bones. As opposed to how hard it is to carry stuff on your person.
You can also use sea and air ships for combat, attacking from where you can't be countered. However especially for air ships flying or ranged monsters can take down the air bags and you may crash and burn.
Do you think you could see yourself doing trade routes and building caravans and ships and air ships? What about raising animals like horses to carry things?
I am also thinking of allowing you to capture certain types of monsters to breed and train. You will not be able to take over demons or eldritch horrors and such, or goblins or orcs, but you may be able to train large birds or dragons or some 4 footed animals. You may also be able to use some summons for travel.
I am making another thread about including some technology and more steampunkish elements both to ships and air ships and other things also. I am not sure how strictly high fantasy I want the game to be.