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I wanted to like Swtor, hell, I wanted to love it.
My friends I regularly game with and I had been hyped about it's release for a year, after all not only was it the ever popular star wars genre (I was a child of the 80's so Star Wars always has a special place in my heart) but it was Bioware - a solid studio with a great reputation for making sold, fun, games. They had gone all out budget wise - everything seemed in place!
Open beta was fun...everything seemed as it should and I was excited for release.
At relase all my friends were all in we were playing way more then we should (drawing the wife agro often). Then around late January we started hitting 50 and that's when it all fell apart.
At 50 (or current end game) it is literally complete crap. PvP is utterly and completely flawed in this game at 50. From a republic perspective lvl 50 pvp consist of either running warzone over and over and over and over and over and over trying to get your daily done, what makes this even more sad is 9 out of 10 times its huttball (just thinking of huttball makes me vomit)
Even worse, the ultimate slap in the face, quite possibly the worst pvp I've ever taken part in...Ilum. My god this place is horrid. What usually happens is I fly into Republic base where we have a grand population of....8! yes 8 republic with the zone locked for population... that means a whooping 92 imperials vs 8 republic. We are then traped inside our base in a lag filled zerg fest which consist of us pulling them into our base cannon (if we are lucky enough to have a vanguard) and them trying to lure.pull us into their zerg. Granted this is fun for nobody. Nobody. not republic and not imps.
The result? Kill trading. That';s right, you want to get your weekly/daily done (the only way to get your armor sets) you have to take part in kill trading..how epicly star wars is that? this is where imps and reps organize and just exchange killing eachothers groups to finish their daily/weekly quest. Don't believe me? here you go:
So maybe Star Wars is a PvE end game type game? or for crafters? ERRRRRRNNNNNNNN wrong. The next big problem with star wars is gear - Nothing and I mean Nothing in the game gear wise compares to the PvP gear (expertise bonus) the battlemaster set is the only set worth having. period. There are NO random drops in HM flashpoints/raids that even slightly compare with the pvp sets. Nothing. In fact, ironically my guild was running a HM lvl 50 flashpoint and a pair of lvl 11 leather gloves dropped from a boss...ermm..
As for crafting it suffers from the same problem there is absolutly no set of armor or weapon or mod a player can craft that is even slightly as good as the PvP set. Nothing. nada. the only crafting skill worth having is biochem, that's it and that's all anyone has. I was dumb enough to raise my cybertech to 400, I was thinking I would be able to craft some cool speeders and sell them...guess what? I could craft one junky looking speeder that was bind on craft. that's right, the one unique speeder I could craft, that gave no bonus over the speeder you can buy I coulden't even sell because its bind on craft...WTF???
That's it - that is what end game consist of. There is no real fun to be had here. I will admitt on one HM flashpoint at 50 my guild group had fun trying to take down the boss, he dropped crap (of course) but thats essentially it.
I truly have no idea what Bioware was thinking for PvP - Ilum is a complete disaster. It doesn't need minor tweaks, it needs to be completely redone. Huttball needs to be deleted as I think if I must run it again I will truly commit suicide. Unforunatly my guild has been bleeding members for the last 2 weeks, as have my server population. Que times for huttball have gone up signifigantly in the last week or so.
I can't be the only one that expected so much more out of this game, out of bioware. Yes the voice over is cool, but that's it. In game with such an epic history and story (light vs dark, good vs evil, jedi vs sith) we instead are given huttball and kill trading..