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Many people are talking about what they want from an MMO, but it seems somewhat varied, so I thought I would ask a few questions and see how varied the responses were. Please feel free to answer each with just A, B or C etc...
1) Do you want PvP in your MMO?
a) Yes
b) No
c) Don't care
2) How many factions would you like in your MMO PvP?
a) Free open PvP (Everyone is killable)
b) 2 Factions
c) 3 Factions
d) Multiple (4 or more)
3) What death penalty are you looking for in game?
a) Minimal, you want to be straight back in the action
b) You want death to be avoided, so some decent cost
c) Harsh, you want people to actually fear deat in game
d) Hardcore, prema-death
4) What levelling speed are you looking for?
a) Fast, I want to be at the end game A.S.A.P
b) Middle, I want to feel myself progressing, but take a while levelling
c) Slow, I want the drops I get to last some time before they are replaced
5) What do you consider the most important aspect of the game?
a) The levelling
b) The End Game
c) The PvP
d) The side parts of the game (Housing, collections etc...)
6) What style of game world would you prefer?
a) Linear (standard progression between zones)
b) Open World (Free to go anywhere, even if it means walking into places you shouldn't be)
c) Sand-Box (No levelling pre-se, but other means of gear and skill to progress)
Thanks in advance for any replies, just trying to get an idea as to how many are seeking the same type of game I am, and hopefully these answers will tell me that.
Comments
Noooo...a survey!!
..or...a sneaky attempt at getting easy research for a college project
I can't answer any of those.
All of those depend completely on how its done.
for example I am not averse to having PVP in my game, but PVP that is done right.
If the PVP sucks id rather not have it there at all.
just an FYI: if you answer 'dont care or dont want' in your first question what you you expect people to answer in the second question?
this reminds me of college exams, I think we can create better ones.
I wil say this though, its likely I would not play an MMO for very long unless it had empire building. By that I mean clan vs clan warfare, with clan built cities, craftable ships etc.
That said, without those items I am still very curious to find out what World of Darkness would be like
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
All of the questions are independant of each other.
As for your example, Everquest 2 has 2 main factions, but is purely a PvE game.
^ This
Faction is NOT just about PvP. Final Fantasy XI had 3, yet there was very little PvP in the game at all.
In the end a game should always try to be entertaining and not feel like work . That's the hard part for developers to get right . The trick is targeting your demographic , and pandering to them . Not all games are for all people . When you target a demographic , you need to maximize the numbers of that particular group and provide what interests them . Every game is a niche game , because no game is universally liked nor played.
1) Do you want PvP in your MMO?
a) Yes
b) No
c) Don't care
c) I don't normally care, but I usually don't like it forced.
2) How many factions would you like in your MMO PvP?
a) Free open PvP (Everyone is killable)
b) 2 Factions
c) 3 Factions
d) Multiple (4 or more)
d) Multiple, just to make it interesting.
3) What death penalty are you looking for in game?
a) Minimal, you want to be straight back in the action
b) You want death to be avoided, so some decent cost
c) Harsh, you want people to actually fear deat in game
d) Hardcore, prema-death
b) Decent cost. I want players to think before just killing another player for the sake of it.
4) What levelling speed are you looking for?
a) Fast, I want to be at the end game A.S.A.P
b) Middle, I want to feel myself progressing, but take a while levelling
c) Slow, I want the drops I get to last some time before they are replaced
c) Slow.
5) What do you consider the most important aspect of the game?
a) The levelling
b) The End Game
c) The PvP
d) The side parts of the game (Housing, collections etc...)
d) Side parts.
6) What style of game world would you prefer?
a) Linear (standard progression between zones)
b) Open World (Free to go anywhere, even if it means walking into places you shouldn't be)
c) Sand-Box (No levelling pre-se, but other means of gear and skill to progress)
b + c) I'd love to see a little of both mixed.
It's not about fighting, it's about balance. It's not about enlightenment, it's about balance. It's not about balance.
Heh ;
1) a
2) d (4)
3) b , this depends on what genre of MMO we're talking about , if we're talking about a MMORTS then I would prefer a) . As for d) you mean if you die you gotta start over from scratch? If that's the case why is this even allowed? for a F2P MMO , yea sure why not I guess , but not for a P2P MMO.
4) b , a speed where you level along your travels. What I mean is let's say your in the starting area and you've done all the quests and you're up to level 6 but the next area , monsters are level 12-13 and able kill you easily , means you gotta grind the starting area for a few hours before being able to advance. But then again that's a good thing if the next area out levels you because that forces you to party up and keep enjoying the game , "MMO"rpg.
5) b , Just because a) , c) and d) means nothing in the long run if your end game is garbage.
6) c
MMOs played: Horizons, Auto Assault, Ryzom, EVE, WAR, WoW, EQ2, LotRO, GW, DAoC, Aion, Requiem, Atlantica, DDO, Allods, Earth Eternal, Fallen Earth, Rift
Willing to try anything new
World of Darkness hmmm their studio is like 1.5 miles from my house...I'll run over and ask them what they are up to for you, brb ....
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