It looks like you're new here. If you want to get involved, click one of these buttons!
I was just reading another thread on the perceived technological advances in the mmorpg genre over the past few years, phasing came up.
Combined with multiple servers per game and instancing of most dungeons and some zones, at what point are so called "mmorpgs" no longer massive? It seems like we're using technology to make the games smaller instead of bigger.
I'm playing a game with 300,000 players. That is broken up into 20 servers of 15,000 players each. I enter a zone that only allows 200 players per instance. Then perhaps I enter a dungeon that only allows 5 players. That doesn't feel very massive anymore. It feels more like lobby game with a subscription.
When I think massive, I think 400 vs 400 man fleet battle in Eve. Not the 5 vs 5 battlegrounds / arenas common today.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville